I don't know about you but since Atlas Rises, I'm railing against these green crates and the junk that has been added to them and that we need to trash each time we open a single one of these to get the item inside.
Well, rail no more as I finally got the green crates working as all the other crates : meaning you just press action button and get the loot. Nothing more to pick, to trash or to wait to get what is inside.
Enjoy !
PS : And if you ever need some junk, they can be crafted via miners or even found in deposits on some planets.
Optional:
- Open damaged machineries in a single click with Quick Machineries
Compatibility :
- CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
- An AMUMSS .lua script is provided as this mod can't be used along any other mod editing MODELS\ PLANETS\ BIOMES\ COMMON\ BUILDINGS\ CRATE\ CRATE_LARGE_RARE\ ENTITIES\ CRATE_LARGE_RARE.ENTITY.MBIN file.
History :
v2.4 : updated for Singularity 4.30.3
v2.3 : updated for Mac update 4.26
v2.2 : updated for Interceptor 4.21
Well, rail no more as I finally got the green crates working as all the other crates : meaning you just press action button and get the loot. Nothing more to pick, to trash or to wait to get what is inside.
Enjoy !
PS : And if you ever need some junk, they can be crafted via miners or even found in deposits on some planets.
Optional:
- Open damaged machineries in a single click with Quick Machineries
Compatibility :
- CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
- CHECK IF THIS MOD NEEDS TO BE MERGED WITH ANOTHER OF MY MODS
- An AMUMSS .lua script is provided as this mod can't be used along any other mod editing MODELS\ PLANETS\ BIOMES\ COMMON\ BUILDINGS\ CRATE\ CRATE_LARGE_RARE\ ENTITIES\ CRATE_LARGE_RARE.ENTITY.MBIN file.
History :
v2.4 : updated for Singularity 4.30.3
v2.3 : updated for Mac update 4.26
v2.2 : updated for Interceptor 4.21