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About this mod
Adds 44 Weapons from Mass Effect 1 to Mass Effect 2 and 3.
- Requirements
-
Nexus requirements
Mod name Notes Stop Auto-Equipping Weapons Not required by highly recommend. Added weapon pickups with this in mind. - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Tajfun403 for helping with the unreal script for the heat based weapons.
Unofficial LE2 Patchs BioD files used for weapon pickups.Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
-
-
Version 3.0
- Released Mass Effect 3 version.
- ME2: Updated weapon renders to reflect new textures in 2.1
- ME2: Increased weapon materials cubemap intensity and emissive strength
- ME2: Updated Magsize, RefillTime, and Damage Properties
- ME2: Fixed missing hit effects/reactions on enemies
-
Version 2.1
- New Diffuse Textures for all weapons.
- Adjusted weapon sound effect volumes.
- Changed variables in Heat Dissipations Unrealscript so they're no longer configurable.
- Fixed issues with AI/Henchmen not being able to fire.
- Fixed issue being able to change weapon if you switched between Heat Dissipation and Thermal Clip options.
- Added extra text to the BIOGame.inis in options folders for Easy Armor Stats to detect which option was picked by file size.
-
Version 2.0
- Remake
- Added heat versions
- New Textures, Sounds and fire effects.
- Added Kassa Fabrication and Haliat Armory weapons.
- Updated UI
- Probably more that I've forgotten
-
Version 1.0
- Initial Release
- Thermal Clip Variation Only
-
- Donations
-
Both straight donations and premium membership donations accepted
Classic Weapons adds 44 new weapons brought over from Mass Effect 1 over to Mass Effect 2 and 3.
Options
Cooldown
Adds 44 weapons that overheat after sustained fire and will be disabled until the built up heat dissipates.
Thermal Clips
Adds 44 weapons adopted detachable thermal clips that need to be ejected and replaced when overheated.
Hahne-Kedar Only: Cooldown
Adds 4 weapons manufactured by Hahne-Kedar that overheat after sustained fire and will be disabled until the built up heat dissipates.
Hahne-Kedar Only: Thermal Clips
Adds 4 weapons manufactured by Hahne-Kedar that adopted detachable thermal clips that need to be ejected and replaced when overheated.
Weapons
Hahne-Kedar
M-7 Lancer
M-2 Kessler
M-26 Storm
M-91 Avenger
Elanus Risk Control
M-7 Banshee
M-2 Striker
M-26 Hurricane
M-91 Hammer
Elkoss Combine
M-7 Avenger
M-2 Edge
M-26 Scimitar
M-91 Reaper
Kassa Fabrication
M-7 Breaker
M-2 Razer
M-26 Armageddon
M-91 Harpoon
Spectre Basic Gear
HMWA Spectre - Basic Gear
HMWP Spectre - Basic Gear
HMWSG Spectre - Basic Gear
HMWSR Spectre - Basic Gear
Rosenkov Materials
M-14 Kovalyov
M-4 Karpov
M-22 Sokolov
M-96 Volkov
Armax Arsenal
M-14 Crossfire
M-4 Brawler
M-22 Avalanche
M-96 Punisher
Devlon Industries
M-14 Raptor
M-4 Stinger
M-22 Firestorm
M-96 Striker
Ariake Technologies
M-14 Tsunami
M-4 Raikou
M-22 Katana
M-96 Naginata
Haliat Armory
M-14 Thunder
M-4 Stiletto
M-22 Tornado
M-96 Equalizer
Spectre Master Gear
HMWA Spectre - Master Gear
HMWP Spectre - Master Gear
HMWSG Spectre - Master Gear
HMWSR Spectre - Master Gear
Mass Effect 2
Weapon Stats
Acquisition
Instead of separating them all individually through the game, you find one and you unlock them all. For example, when you pick up the M-7 Banshee, it'll unlock all the other weapons manufactured by Elanus Risk Control which is different from ME2 weapons which are all single weapon pickups.
If you miss a weapon pickup or are mid-playthrough, some weapons will not be available and can't be unlocked normally. The easiest way to is to unlock them with a console command "SetIntByName [Integer] 1" and the Integers can be found below. (ex. "SetIntByName Wpn_Elanus 1")
Acquisition Locations
Mass Effect 3
Weapon Stats
Acquisition
Weapon sets will become purchasable in stores after completing certain missions.
Store Availability
Installation
Download with Mod Manager, or Drag the .7z into the ME3Tweaks Mod Manager, install, then apply.
Credits
Tajfun403 for helping with the unreal script for the heat weapons.
Unofficial LE2 Patch for their files I used for new weapon pickup locations.
Options
Cooldown
Adds 44 weapons that overheat after sustained fire and will be disabled until the built up heat dissipates.
Thermal Clips
Adds 44 weapons adopted detachable thermal clips that need to be ejected and replaced when overheated.
Hahne-Kedar Only: Cooldown
Adds 4 weapons manufactured by Hahne-Kedar that overheat after sustained fire and will be disabled until the built up heat dissipates.
Hahne-Kedar Only: Thermal Clips
Adds 4 weapons manufactured by Hahne-Kedar that adopted detachable thermal clips that need to be ejected and replaced when overheated.
Weapons
Hahne-Kedar
M-7 Lancer
M-2 Kessler
M-26 Storm
M-91 Avenger
Elanus Risk Control
M-7 Banshee
M-2 Striker
M-26 Hurricane
M-91 Hammer
Elkoss Combine
M-7 Avenger
M-2 Edge
M-26 Scimitar
M-91 Reaper
Kassa Fabrication
M-7 Breaker
M-2 Razer
M-26 Armageddon
M-91 Harpoon
Spectre Basic Gear
HMWA Spectre - Basic Gear
HMWP Spectre - Basic Gear
HMWSG Spectre - Basic Gear
HMWSR Spectre - Basic Gear
Rosenkov Materials
M-14 Kovalyov
M-4 Karpov
M-22 Sokolov
M-96 Volkov
Armax Arsenal
M-14 Crossfire
M-4 Brawler
M-22 Avalanche
M-96 Punisher
Devlon Industries
M-14 Raptor
M-4 Stinger
M-22 Firestorm
M-96 Striker
Ariake Technologies
M-14 Tsunami
M-4 Raikou
M-22 Katana
M-96 Naginata
Haliat Armory
M-14 Thunder
M-4 Stiletto
M-22 Tornado
M-96 Equalizer
Spectre Master Gear
HMWA Spectre - Master Gear
HMWP Spectre - Master Gear
HMWSG Spectre - Master Gear
HMWSR Spectre - Master Gear
Mass Effect 2
Weapon Stats
Spoiler:
Hahne-Kedar
Elanus Risk Control
Elkoss Combine
Kassa Fabrication
Spectre Basic Gear
Rosenkov Materials
Armax Aresenal
Devlon Industries
Ariake Technologies
Haliat Armory
Spectre Master Gear
Show
Hahne-Kedar
Spoiler:
M-7 Lancer
Damage: 14.9
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 38
Cooldown Time: 4s
M-2 Kessler
Damage: 36.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 17
Cooldown Time: 3.5s
M-26 Storm
Damage: 17.9 (125.3)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 5
Cooldown Time: 4.5s
M-91 Avenger
Damage: 149.3
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 6.5s
Show
M-7 Lancer
Damage: 14.9
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 38
Cooldown Time: 4s
M-2 Kessler
Damage: 36.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 17
Cooldown Time: 3.5s
M-26 Storm
Damage: 17.9 (125.3)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 5
Cooldown Time: 4.5s
M-91 Avenger
Damage: 149.3
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 6.5s
Elanus Risk Control
Spoiler:
M-7 Banshee
Damage: 17.4
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 36
Cooldown Time: 4s
M-2 Striker
Damage: 38.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 12
Cooldown Time: 3.4s
M-26 Hurricane
Damage: 10.4 (72.8)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 165 RPM
Shots Before Overheat: 5
Cooldown Time: 5.5s
M-91 Hammer
Damage: 36.5
Accuracy: Low
Recoil: High
Fire Mode: Three-Round Burst
Fire Rate: 450 RPM
Shots Before Overheat: 9
Cooldown Time: 5.2s
Show
M-7 Banshee
Damage: 17.4
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 36
Cooldown Time: 4s
M-2 Striker
Damage: 38.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 12
Cooldown Time: 3.4s
M-26 Hurricane
Damage: 10.4 (72.8)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 165 RPM
Shots Before Overheat: 5
Cooldown Time: 5.5s
M-91 Hammer
Damage: 36.5
Accuracy: Low
Recoil: High
Fire Mode: Three-Round Burst
Fire Rate: 450 RPM
Shots Before Overheat: 9
Cooldown Time: 5.2s
Elkoss Combine
Spoiler:
M-7 Avenger
Damage: 21.6
Accuracy: Low
Recoil: High
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 36
Cooldown Time: 4s
M-2 Edge
Damage: 54.5
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 18
Cooldown Time: 3.4s
M-26 Scimitar
Damage: 27.4 (219.2)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6
Cooldown Time: 4.6s
M-91 Reaper
Damage: 193.7
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 3
Cooldown Time: 5.4s
Show
M-7 Avenger
Damage: 21.6
Accuracy: Low
Recoil: High
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 36
Cooldown Time: 4s
M-2 Edge
Damage: 54.5
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 18
Cooldown Time: 3.4s
M-26 Scimitar
Damage: 27.4 (219.2)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6
Cooldown Time: 4.6s
M-91 Reaper
Damage: 193.7
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 3
Cooldown Time: 5.4s
Kassa Fabrication
Spoiler:
M-7 Breaker
Damage: 23.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 45
Cooldown Time: 3.3s
M-2 Razer
Damage: 48
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18
Cooldown Time: 3.3s
M-26 Armageddon
Damage: 12 (84)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 200 RPM
Shots Before Overheat: 6
Cooldown Time: 4s
M-91 Harpoon
Damage: 56.9
Accuracy: Low
Recoil: Low
Fire Mode: Three-Round Burst
Fire Rate: 500 RPM
Shots Before Overheat: 9
Cooldown Time: 4.2s
Show
M-7 Breaker
Damage: 23.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 45
Cooldown Time: 3.3s
M-2 Razer
Damage: 48
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18
Cooldown Time: 3.3s
M-26 Armageddon
Damage: 12 (84)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 200 RPM
Shots Before Overheat: 6
Cooldown Time: 4s
M-91 Harpoon
Damage: 56.9
Accuracy: Low
Recoil: Low
Fire Mode: Three-Round Burst
Fire Rate: 500 RPM
Shots Before Overheat: 9
Cooldown Time: 4.2s
Spectre Basic Gear
Spoiler:
HMWA Spectre - Basic Gear
Damage: 23.4
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 42
Cooldown Time: 3.2s
HMWP Spectre - Basic Gear
Damage: 36.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18
Cooldown Time: 3.1s
HMWSG Spectre - Basic Gear
Damage: 17.9 (125.3)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
HMWSR Spectre - Basic Gear
Damage: 149.3
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.2s
Show
HMWA Spectre - Basic Gear
Damage: 23.4
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 42
Cooldown Time: 3.2s
HMWP Spectre - Basic Gear
Damage: 36.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18
Cooldown Time: 3.1s
HMWSG Spectre - Basic Gear
Damage: 17.9 (125.3)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
HMWSR Spectre - Basic Gear
Damage: 149.3
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.2s
Rosenkov Materials
Spoiler:
M-14 Kovalyov
Damage: 27.4
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 44
Cooldown Time: 3.2s
M-4 Karpov
Damage: 62.2
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 22
Cooldown Time: 3.1s
M-22 Sokolov
Damage: 35.4 (283.2)
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6
Cooldown Time: 3.6s
M-96 Volkov
Damage: 76.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat O: 9
Cooldown Time: 4.2s
Show
M-14 Kovalyov
Damage: 27.4
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 44
Cooldown Time: 3.2s
M-4 Karpov
Damage: 62.2
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 22
Cooldown Time: 3.1s
M-22 Sokolov
Damage: 35.4 (283.2)
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6
Cooldown Time: 3.6s
M-96 Volkov
Damage: 76.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat O: 9
Cooldown Time: 4.2s
Armax Aresenal
Spoiler:
M-14 Crossfire
Damage: 53.1
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 28
Cooldown Time: 3.2s
M-4 Brawler
Damage: 78.7
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 24
Cooldown Time: 3.1s
M-22 Avalanche
Damage: 140.6
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 55 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
M-96 Punisher
Damage: 238.4
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2
Cooldown Time: 4.4s
Show
M-14 Crossfire
Damage: 53.1
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 28
Cooldown Time: 3.2s
M-4 Brawler
Damage: 78.7
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 24
Cooldown Time: 3.1s
M-22 Avalanche
Damage: 140.6
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 55 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
M-96 Punisher
Damage: 238.4
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2
Cooldown Time: 4.4s
Devlon Industries
Spoiler:
M-14 Raptor
Damage: 18.1
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 44
Cooldown Time: 3.4s
M-4 Stinger
Damage: 40.1
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 240 RPM
Shots Before Overheat: 21
Cooldown Time: 3.3s
M-22 Firestorm
Damage: 23.1 (161.7)
Accuracy: Moderate
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 4.3s
M-96 Striker
Damage: 181.1
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.6s
Show
M-14 Raptor
Damage: 18.1
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 44
Cooldown Time: 3.4s
M-4 Stinger
Damage: 40.1
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 240 RPM
Shots Before Overheat: 21
Cooldown Time: 3.3s
M-22 Firestorm
Damage: 23.1 (161.7)
Accuracy: Moderate
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 4.3s
M-96 Striker
Damage: 181.1
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.6s
Ariake Technologies
Spoiler:
M-14 Tsunami
Damage: 15.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 1000 RPM
Shots Before Overheat: 40
Cooldown Time: 3.4s
M-4 Raikou
Damage: 42.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18
Cooldown Time: 3.5s
M-22 Katana
Damage: 27.7 (221.6)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 5
Cooldown Time: 4s
M-96 Naginata
Damage: 226.4
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2
Cooldown Time: 5.2s
Show
M-14 Tsunami
Damage: 15.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 1000 RPM
Shots Before Overheat: 40
Cooldown Time: 3.4s
M-4 Raikou
Damage: 42.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18
Cooldown Time: 3.5s
M-22 Katana
Damage: 27.7 (221.6)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 5
Cooldown Time: 4s
M-96 Naginata
Damage: 226.4
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2
Cooldown Time: 5.2s
Haliat Armory
Spoiler:
M-14 Thunder
Damage: 53.1
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 24
Cooldown Time: 4.1s
M-4 Stiletto
Damage: 78.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 18
Cooldown Time: 3.4s
M-22 Tornado
Damage: 149.5
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 48 RPM
Shots Before Overheat: 5
Cooldown Time: 4.4s
M-96 Equalizer
Damage: 77.3
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 6
Cooldown Time: 5.3s
Show
M-14 Thunder
Damage: 53.1
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 24
Cooldown Time: 4.1s
M-4 Stiletto
Damage: 78.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 18
Cooldown Time: 3.4s
M-22 Tornado
Damage: 149.5
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 48 RPM
Shots Before Overheat: 5
Cooldown Time: 4.4s
M-96 Equalizer
Damage: 77.3
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 6
Cooldown Time: 5.3s
Spectre Master Gear
Spoiler:
HMWA Spectre - Master Gear
Damage: 21.3
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 46
Cooldown Time: 3.2s
HMWP Spectre - Master Gear
Damage: 49.5
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18
Cooldown Time: 3.1s
HMWSG Spectre - Master Gear
Damage: 31.9 (223.3)
Accuracy: Moderate
Recoil: Low
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
HMWSR Spectre - Master Gear
Damage: 230.9
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.2s
Show
HMWA Spectre - Master Gear
Damage: 21.3
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 46
Cooldown Time: 3.2s
HMWP Spectre - Master Gear
Damage: 49.5
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18
Cooldown Time: 3.1s
HMWSG Spectre - Master Gear
Damage: 31.9 (223.3)
Accuracy: Moderate
Recoil: Low
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6
Cooldown Time: 3.4s
HMWSR Spectre - Master Gear
Damage: 230.9
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3
Cooldown Time: 5.2s
Acquisition
Instead of separating them all individually through the game, you find one and you unlock them all. For example, when you pick up the M-7 Banshee, it'll unlock all the other weapons manufactured by Elanus Risk Control which is different from ME2 weapons which are all single weapon pickups.
If you miss a weapon pickup or are mid-playthrough, some weapons will not be available and can't be unlocked normally. The easiest way to is to unlock them with a console command "SetIntByName [Integer] 1" and the Integers can be found below. (ex. "SetIntByName Wpn_Elanus 1")
Spoiler:
Integers
Elanus Risk Control - Wpn_Elanus
Elkoss Combine - Wpn_Elkoss
Kassa Fabrication - Wpn_Kassa
Spectre Basic Gear - Wpn_Spectre01
Rosenkov Materials - Wpn_Rosen
Armax Arsenal - Wpn_Armax
Devlon Industries - Wpn_Devlon
Ariake Technologies - Wpn_Ariake
Haliat Armory - Wpn_Haliat
Spectre Master Gear - Wpn_Spectre03
Show
Integers
Elanus Risk Control - Wpn_Elanus
Elkoss Combine - Wpn_Elkoss
Kassa Fabrication - Wpn_Kassa
Spectre Basic Gear - Wpn_Spectre01
Rosenkov Materials - Wpn_Rosen
Armax Arsenal - Wpn_Armax
Devlon Industries - Wpn_Devlon
Ariake Technologies - Wpn_Ariake
Haliat Armory - Wpn_Haliat
Spectre Master Gear - Wpn_Spectre03
Acquisition Locations
Spoiler:
Hahne-Kedar - Unlocked by Default
Elanus Risk Control - Dossier: Archangel; Merc Base
Elkoss Combine - Dossier: Convict; Convicts Cell
Kassa Fabrication - Jack: Subject Zero; Varren
Spectre Basic Gear - N7: Javelin Missiles Launched
Rosenkov Materials - Miranda: The Prodigal; Cargo Terminal Conveyor 3
Armax Arsenal - Garrus: Eye for an Eye; Factory Office
Devlon Industries - N7: Blood Pack Base
Ariake Technologies - Mordin: Old Blood; Clan Speaker
Haliat Armory - N7: Hahne-Kedar Facility
Spectre Master Gear - DLC: Lair of the Shadow Broker; Azure Hotel
Show
Hahne-Kedar - Unlocked by Default
Elanus Risk Control - Dossier: Archangel; Merc Base
Elkoss Combine - Dossier: Convict; Convicts Cell
Kassa Fabrication - Jack: Subject Zero; Varren
Spectre Basic Gear - N7: Javelin Missiles Launched
Rosenkov Materials - Miranda: The Prodigal; Cargo Terminal Conveyor 3
Armax Arsenal - Garrus: Eye for an Eye; Factory Office
Devlon Industries - N7: Blood Pack Base
Ariake Technologies - Mordin: Old Blood; Clan Speaker
Haliat Armory - N7: Hahne-Kedar Facility
Spectre Master Gear - DLC: Lair of the Shadow Broker; Azure Hotel
Mass Effect 3
Weapon Stats
Spoiler:
Hahne-Kedar
Elanus Risk Control
Elkoss Combine
Kassa Fabrication
Spectre Basic Gear
Rosenkov Materials
Armax Aresenal
Devlon Industries
Ariake Technologies
Haliat Armory
Spectre Master Gear
Show
Hahne-Kedar
Spoiler:
M-7 Lancer
Damage: 40.7 - 50.8
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 38 - 57
Cooldown Time: 4s - 3.6s
M-2 Kessler
Damage: 60.4 - 75.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 17 - 26
Cooldown Time: 3.5s - 4s
M-26 Storm
Damage: 37.5 (262.5) - 46.8 (327.6)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 5 - 7
Cooldown Time: 4.5s - 5.4s
M-91 Avenger
Damage: 268.5 - 335.6
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 6.5s - 4.4s
Show
M-7 Lancer
Damage: 40.7 - 50.8
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 38 - 57
Cooldown Time: 4s - 3.6s
M-2 Kessler
Damage: 60.4 - 75.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 17 - 26
Cooldown Time: 3.5s - 4s
M-26 Storm
Damage: 37.5 (262.5) - 46.8 (327.6)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 5 - 7
Cooldown Time: 4.5s - 5.4s
M-91 Avenger
Damage: 268.5 - 335.6
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 6.5s - 4.4s
Elanus Risk Control
Spoiler:
M-7 Banshee
Damage: 42.4 - 53
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 36 - 54
Cooldown Time: 4.0s
M-2 Striker
Damage: 66.8 - 83.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 12 - 15
Cooldown Time: 3.4s - 4.5s
M-26 Hurricane
Damage: 23.4 (163.8) - 29.3 (205.1)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 165 RPM
Shots Before Overheat: 5 - 6
Cooldown Time: 5.5s - 5.2s
M-91 Hammer
Damage: 68.9 - 86.1
Accuracy: Low
Recoil: High
Fire Mode: Three-Round Burst
Fire Rate: 450 RPM
Shots Before Overheat: 9 - 12
Cooldown Time: 5.2s - 4.1s
Show
M-7 Banshee
Damage: 42.4 - 53
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 36 - 54
Cooldown Time: 4.0s
M-2 Striker
Damage: 66.8 - 83.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 12 - 15
Cooldown Time: 3.4s - 4.5s
M-26 Hurricane
Damage: 23.4 (163.8) - 29.3 (205.1)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 165 RPM
Shots Before Overheat: 5 - 6
Cooldown Time: 5.5s - 5.2s
M-91 Hammer
Damage: 68.9 - 86.1
Accuracy: Low
Recoil: High
Fire Mode: Three-Round Burst
Fire Rate: 450 RPM
Shots Before Overheat: 9 - 12
Cooldown Time: 5.2s - 4.1s
Elkoss Combine
Spoiler:
M-7 Avenger
Damage: 54.8 - 68.5
Accuracy: Low
Recoil: High
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 36 - 52
Cooldown Time: 4.0s - 3.6s
M-2 Edge
Damage: 83.7 - 104.6
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 18 - 31
Cooldown Time: 3.4s - 4s
M-26 Scimitar
Damage: 52.4 (419.2) - 65.5 (524)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6 - 7
Cooldown Time: 4.6s - 5.1s
M-91 Reaper
Damage: 372.3 - 465.3
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.4s - 4.3s
Show
M-7 Avenger
Damage: 54.8 - 68.5
Accuracy: Low
Recoil: High
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 36 - 52
Cooldown Time: 4.0s - 3.6s
M-2 Edge
Damage: 83.7 - 104.6
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 18 - 31
Cooldown Time: 3.4s - 4s
M-26 Scimitar
Damage: 52.4 (419.2) - 65.5 (524)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6 - 7
Cooldown Time: 4.6s - 5.1s
M-91 Reaper
Damage: 372.3 - 465.3
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.4s - 4.3s
Kassa Fabrication
Spoiler:
M-7 Breaker
Damage: 49.4 - 61.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 45 - 75
Cooldown Time: 3.3s - 4.2s
M-2 Razer
Damage: 88.5 - 110.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18 - 27
Cooldown Time: 3.3s - 4s
M-26 Armageddon
Damage: 26.9 (188.3) - 33.6 (235.2)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 200 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 4.0s - 5.1s
M-91 Harpoon
Damage: 103.9 - 129.8
Accuracy: Low
Recoil: Low
Fire Mode: Three-Round Burst
Fire Rate: 500 RPM
Shots Before Overheat: 9 - 12
Cooldown Time: 4.2s
Show
M-7 Breaker
Damage: 49.4 - 61.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 900 RPM
Shots Before Overheat: 45 - 75
Cooldown Time: 3.3s - 4.2s
M-2 Razer
Damage: 88.5 - 110.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18 - 27
Cooldown Time: 3.3s - 4s
M-26 Armageddon
Damage: 26.9 (188.3) - 33.6 (235.2)
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 200 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 4.0s - 5.1s
M-91 Harpoon
Damage: 103.9 - 129.8
Accuracy: Low
Recoil: Low
Fire Mode: Three-Round Burst
Fire Rate: 500 RPM
Shots Before Overheat: 9 - 12
Cooldown Time: 4.2s
Spectre Basic Gear
Spoiler:
HMWA Spectre - Basic Gear
Damage: 55.2 - 69
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 42 - 62
Cooldown Time: 3.2s - 4s
HMWP Spectre - Basic Gear
Damage: 60.4 - 75.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18 - 30
Cooldown Time: 3.1s - 4s
HMWSG Spectre - Basic Gear
Damage: 37.5 (262.5) - 46.8 (327.6)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 3.4s - 5.1s
HMWSR Spectre - Basic Gear
Damage: 268.5 - 335.6
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.2s - 4.5s
Show
HMWA Spectre - Basic Gear
Damage: 55.2 - 69
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 42 - 62
Cooldown Time: 3.2s - 4s
HMWP Spectre - Basic Gear
Damage: 60.4 - 75.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18 - 30
Cooldown Time: 3.1s - 4s
HMWSG Spectre - Basic Gear
Damage: 37.5 (262.5) - 46.8 (327.6)
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 3.4s - 5.1s
HMWSR Spectre - Basic Gear
Damage: 268.5 - 335.6
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.2s - 4.5s
Rosenkov Materials
Spoiler:
M-14 Kovalyov
Damage: 67.6 - 84.5
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 44 - 68
Cooldown Time: 3.2s - 3.6s
M-4 Karpov
Damage: 110.2 - 137.7
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 22 - 46
Cooldown Time: 3.1s - 4s
M-22 Sokolov
Damage: 70.4 (563.2) - 88 (704)
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 3.6s - 5.2s
M-96 Volkov
Damage: 137.2 - 171.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 9 - 11
Cooldown Time: 4.2s - 4s
Show
M-14 Kovalyov
Damage: 67.6 - 84.5
Accuracy: Low
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 500 RPM
Shots Before Overheat: 44 - 68
Cooldown Time: 3.2s - 3.6s
M-4 Karpov
Damage: 110.2 - 137.7
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 200 RPM
Shots Before Overheat: 22 - 46
Cooldown Time: 3.1s - 4s
M-22 Sokolov
Damage: 70.4 (563.2) - 88 (704)
Accuracy: Low
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 3.6s - 5.2s
M-96 Volkov
Damage: 137.2 - 171.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 9 - 11
Cooldown Time: 4.2s - 4s
Armax Aresenal
Spoiler:
M-14 Crossfire
Damage: 140.2 - 175.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 28 - 42
Cooldown Time: 3.2s - 4s
M-4 Brawler
Damage: 143.7 - 179.6
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 24 - 48
Cooldown Time: 3.1s - 4s
M-22 Avalanche
Damage: 289 - 361.2
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 55 RPM
Shots Before Overheat: 6 - 10
Cooldown Time: 3.4s - 5.3s
M-96 Punisher
Damage: 436.8 - 546
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2 - 3
Cooldown Time: 4.4s - 4.5s
Show
M-14 Crossfire
Damage: 140.2 - 175.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 28 - 42
Cooldown Time: 3.2s - 4s
M-4 Brawler
Damage: 143.7 - 179.6
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 24 - 48
Cooldown Time: 3.1s - 4s
M-22 Avalanche
Damage: 289 - 361.2
Accuracy: High
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 55 RPM
Shots Before Overheat: 6 - 10
Cooldown Time: 3.4s - 5.3s
M-96 Punisher
Damage: 436.8 - 546
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2 - 3
Cooldown Time: 4.4s - 4.5s
Devlon Industries
Spoiler:
M-14 Raptor
Damage: 50.2 - 62.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 44 - 70
Cooldown Time: 3.4s - 4s
M-4 Stinger
Damage: 66.2 - 82.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 240 RPM
Shots Before Overheat: 21 - 38
Cooldown Time: 3.3s - 4s
M-22 Firestorm
Damage: 46.2 (323.4) - 57.7 (403.9)
Accuracy: Moderate
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 4.3s - 5.1s
M-96 Striker
Damage: 343.5 - 429.3
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.6s - 4.5s
Show
M-14 Raptor
Damage: 50.2 - 62.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 44 - 70
Cooldown Time: 3.4s - 4s
M-4 Stinger
Damage: 66.2 - 82.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 240 RPM
Shots Before Overheat: 21 - 38
Cooldown Time: 3.3s - 4s
M-22 Firestorm
Damage: 46.2 (323.4) - 57.7 (403.9)
Accuracy: Moderate
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 8
Cooldown Time: 4.3s - 5.1s
M-96 Striker
Damage: 343.5 - 429.3
Accuracy: Moderate
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.6s - 4.5s
Ariake Technologies
Spoiler:
M-14 Tsunami
Damage: 39.6 - 49.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 1000 RPM
Shots Before Overheat: 40 - 65
Cooldown Time: 3.4s - 4.1s
M-4 Raikou
Damage: 73.4 - 91.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18 - 27
Cooldown Time: 3.5s - 4.4s
M-22 Katana
Damage: 58.1 (464.8) - 72.6 (580.8)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 5 - 8
Cooldown Time: 4.0s - 5.2s
M-96 Naginata
Damage: 408.3 - 510.3
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2 - 3
Cooldown Time: 5.2s - 4.5s
Show
M-14 Tsunami
Damage: 39.6 - 49.5
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Five-Round Burst
Fire Rate: 1000 RPM
Shots Before Overheat: 40 - 65
Cooldown Time: 3.4s - 4.1s
M-4 Raikou
Damage: 73.4 - 91.7
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Three-Round Burst
Fire Rate: 600 RPM
Shots Before Overheat: 18 - 27
Cooldown Time: 3.5s - 4.4s
M-22 Katana
Damage: 58.1 (464.8) - 72.6 (580.8)
Accuracy: Low
Recoil: High
Fire Mode: Semi-Automatic
Pellets: 8; X-Shaped Pattern
Fire Rate: 45 RPM
Shots Before Overheat: 5 - 8
Cooldown Time: 4.0s - 5.2s
M-96 Naginata
Damage: 408.3 - 510.3
Accuracy: High
Recoil: High
Fire Mode: Bolt-Action
Fire Rate: 36 RPM
Shots Before Overheat: 2 - 3
Cooldown Time: 5.2s - 4.5s
Haliat Armory
Spoiler:
M-14 Thunder
Damage: 140.2 - 175.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 24 - 25
Cooldown Time: 4.1s - 4s
M-4 Stiletto
Damage: 143.7 - 179.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 18 - 32
Cooldown Time: 3.4s - 4.1s
M-22 Tornado
Damage: 303.4 - 379.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 48 RPM
Shots Before Overheat: 5 - 7
Cooldown Time: 4.4s - 5.1s
M-96 Equalizer
Damage: 118.3 - 147.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 5.3s - 4.1s
Show
M-14 Thunder
Damage: 140.2 - 175.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 24 - 25
Cooldown Time: 4.1s - 4s
M-4 Stiletto
Damage: 143.7 - 179.6
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 100 RPM
Shots Before Overheat: 18 - 32
Cooldown Time: 3.4s - 4.1s
M-22 Tornado
Damage: 303.4 - 379.2
Accuracy: High
Recoil: Moderate
Fire Mode: Semi-Automatic
Pellets: 1; Slug Rounds
Fire Rate: 48 RPM
Shots Before Overheat: 5 - 7
Cooldown Time: 4.4s - 5.1s
M-96 Equalizer
Damage: 118.3 - 147.8
Accuracy: Moderate
Recoil: Moderate
Fire Mode: Semi-Automatic
Fire Rate: 180 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 5.3s - 4.1s
Spectre Master Gear
Spoiler:
HMWA Spectre - Master Gear
Damage: 59.2 - 74
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 46 - 72
Cooldown Time: 3.2s - 4s
HMWP Spectre - Master Gear
Damage: 87.6 - 109.5
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18 - 30
Cooldown Time: 3.1s - 4.1s
HMWSG Spectre - Master Gear
Damage: 63.8 (446.6) - 79.7 (557.9)
Accuracy: Moderate
Recoil: Low
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 3.4s - 5.1s
HMWSR Spectre - Master Gear
Damage: 416.1 - 520.1
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.2s - 4.4s
Show
HMWA Spectre - Master Gear
Damage: 59.2 - 74
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 600 RPM
Shots Before Overheat: 46 - 72
Cooldown Time: 3.2s - 4s
HMWP Spectre - Master Gear
Damage: 87.6 - 109.5
Accuracy: Moderate
Recoil: Low
Fire Mode: Automatic
Fire Rate: 250 RPM
Shots Before Overheat: 18 - 30
Cooldown Time: 3.1s - 4.1s
HMWSG Spectre - Master Gear
Damage: 63.8 (446.6) - 79.7 (557.9)
Accuracy: Moderate
Recoil: Low
Fire Mode: Semi-Automatic
Pellets: 7; Hexagonal Pattern
Fire Rate: 80 RPM
Shots Before Overheat: 6 - 9
Cooldown Time: 3.4s - 5.1s
HMWSR Spectre - Master Gear
Damage: 416.1 - 520.1
Accuracy: High
Recoil: Moderate
Fire Mode: Bolt-Action
Fire Rate: 50 RPM
Shots Before Overheat: 3 - 4
Cooldown Time: 5.2s - 4.4s
Acquisition
Weapon sets will become purchasable in stores after completing certain missions.
Store Availability
Spoiler:
Weapon Manufacturer - Store - Mission Requirement
Hahne-Kedar - Kassa Fabrication - Available by Default
Elanus Risk Control - Aegohr Munitions - Available by Default
Elkoss Combine - Elkoss Combine Arsenal Supplies - Available by Default
Devlon Industries - Batarian State Arms - Priority: Sur'Kesh
Ariake Technologies - Batarian State Arms - Tuchanka: Turian Platoon
Haliat Armory - Harrot's Emporium - Omega: Aria T'Loak
Spectre Basic Gear - Spectre Requisitions - Priority: The Citadel II
Rosenkov Materials - Kassa Fabrication - Kallini: Ardat-Yakshi Monastery
Kassa Fabrication - Kassa Fabrication - Rannoch: Admiral Koris
Armax Arsenal - Aegohr Munitions - Priority: Rannoch
Spectre Master Gear - Spectre Requisitions - Namakli: Leviathan
Show
Weapon Manufacturer - Store - Mission Requirement
Hahne-Kedar - Kassa Fabrication - Available by Default
Elanus Risk Control - Aegohr Munitions - Available by Default
Elkoss Combine - Elkoss Combine Arsenal Supplies - Available by Default
Devlon Industries - Batarian State Arms - Priority: Sur'Kesh
Ariake Technologies - Batarian State Arms - Tuchanka: Turian Platoon
Haliat Armory - Harrot's Emporium - Omega: Aria T'Loak
Spectre Basic Gear - Spectre Requisitions - Priority: The Citadel II
Rosenkov Materials - Kassa Fabrication - Kallini: Ardat-Yakshi Monastery
Kassa Fabrication - Kassa Fabrication - Rannoch: Admiral Koris
Armax Arsenal - Aegohr Munitions - Priority: Rannoch
Spectre Master Gear - Spectre Requisitions - Namakli: Leviathan
Installation
Download with Mod Manager, or Drag the .7z into the ME3Tweaks Mod Manager, install, then apply.
Credits
Tajfun403 for helping with the unreal script for the heat weapons.
Unofficial LE2 Patch for their files I used for new weapon pickup locations.