About this video
Here's how to add all your tiny little fix mods and tweaks into one esp so you won't have to deal with 20 different perk fix and small change esps.
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Here's how to add all your tiny little fix mods and tweaks into one esp so you won't have to deal with 20 different perk fix and small change esps.
My Facebook page: https://www.facebook.com/elianorapwnsu/
54 comments
Gorgantus
Edit:
ok figured out ,it depends on your loadorder if you actualy had the mods instaled,but its acctualy the same i always did ,just wanted to add items from new mod(.esp only) to another one(.esp only) ,but had to get make copy as new items...else i wont get rid of the master (or idk other way) so i loosed them objects in game
If I no longer need to enable the original mod(s) is it also safe to uninstall and delete the original mod(s)?
My question is, can I deactivate all the other ESPs when my save file was using all the other weightless ESPs before??
Fairly new to modding, sorry bout that.
Just want to ask though. How do I delete an ESP that was merged with others?
Reason is I found this new settlement mod but I already have an existing one that was merged with the others before. I want to delete the old one and install then merge the new one. How do I do that?
Currently using your Armor Compendium outfit BTW. Really digging those outfits! (^_^)d
BTW, I watched another tutorial on youtube that using build-in script of TES5edit to auto merge multiple mods. Unfortunately, I couldn't find such function in FO4edit.
Waiting for your reply....