A simple mod that reduces the chance of getting stressed when an ally gets hit by an enemy critical hit.
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In vanilla version 1.00.49820 chances of heal/get stressed: heal 1 stress on crit 50%, get 1 stress on enemy crit 80%, heal 1 stress when ally crit 5%, get 1 stress when ally get hit by enemy crit 15%. 15% not a lot, but in reality it happen very often and really boring, so i changed only this value to 5%, same as chance to heal stress on ally critical hits. I tested and getting stressed in combat looks fairer.
Installation: Drag the folder "Dungeon II_Data" into your main Darkest Dungeon II directory. Original backups included.