About this mod
A unique and nostalgic overhaul for Sora that celebrates the KINGDOM HEARTS Legacy, featuring iconic attacks, various new mechanics, and lots of fun combos to make on-the-fly!
- Permissions and credits
Re:Member
(Trailer and Full Feature Video Coming Soon!)
NEW Moveset for Sora!*
(*Doesn't include Re:Mind or Additional Abilities... yet!)
Combo Modifier EX!
Enchanced Flowmotion Combat!
Reflectaga / Reflectagun!
Various Quality-of-Life Additions!
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The Moveset
Familiar yet bold, Sora's moveset doesn't stray too far from what makes him enjoyable to play!
However, when Sora is in the middle of combat, his attacks will change depending on the enemies he's facing!
Using attacks like Sliding Dash to get close to the enemy, or Vicinity Break to slash away surrounding foes, Sora with no abilities should feel like he was ripped straight out of Kingdom Hearts 2, with all of his abilities equipped!
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Combo Modifier EX
Taking things one step further, when Sora has Rising Spiral and/or Groundbreaker equipped, attacks will have their own combo modifier to combo into — Even Finishers now have combo modifiers!
It's a feature that deserves experimentation, but I'll leave a little combo list to get you acquainted:
Basic Attack — Upper Slash / Groundbreaker
Distant Attack — KH1 Sliding Dash / Cyclone
Surrounded Attack — Horizontal Slash
Ground Finish — Zantetsuken / Explosion
Aerial Finish — Hurricane Blast / KH2 Aerial Finish
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Enhanced Flowmotion Combat
All Flowmotion Attacks have been buffed!
Flowmotion Slam — Slightly slower charge. Ability to move during charge. much wider slam!
Flowmotion Dash — Instant Forward Attack, can be combo'ed into a slam!
Flowmotion Buzzsaw — Can move around during the attack!
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Reflectaga / Reflectagun!
While Guarding, holding the button down will cast Reflectaga.
Costs 10 MP. If the ability 'Critical Counter' is equipped, blocking an attack at the start of Reflectaga's cast will instantly turn the magic into Reflectagun!
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Various Quality-of-Life Additions!
Various new additions that add onto the experience, such as:
- New Idle Animations
- New Run-Into-Battle Animations
- New Battle End Animations
- KH2 High Jump and Aerial Dodge
...and More!
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Credits:
Chirijiraden: Coding, Animations
Yurilewd: Coding
Aprodytix: Coding
dh: Coding
Mao070504: Retargeted Kingdom Hearts 2 Animations
DogeXTylom: Coding, provided the KH1 Sliding Dash Animation
Trashman: Animations
Somnus: KH4 Sora (link at the very top of the description!)
Chris Shade: Animations
Kurasanik: Support
quoy: Beta-Testing
And to many users on OpenKH. Thank you all for your help!