About this mod
A mod that rebalances all ships and freighters to make them more unique.
- Permissions and credits
- Changelogs
Lua file is included
I have reworked the whole mod so it now works with a multiplier.
The reduction and increase % are calculated on top of the vanilla values
Exmaples: numbers do no correspond with the in-game values
- Explorer B-Class Hyper-value: 10 => (with mod) Hyper-value: 10 * 2 = 20
- Hauler C-Class Hyper-value: 5 => (with mod) Hyper-value: 5 * 0.7 = 3.75
The new Multipliers are:
ShuttleTakeOffReductijavascript-event-stripped "0.75" -- 25% reduction
ReduceLow = "0.9" -- 10% reduction
ReduceMedium = "0.8" --20%
ReduceHigh ="0.7" -- 30%
NormalValue = "1" -- 0%
LowValue = "1.1" -- 10% increase
LowMedValue ="1.25" -- 25%
MedVale = "1.5" -- 50%
MedHighValue = "1.75"-- 75%
HighValue = "2" -- 100%
HighExtrValue ="2.5" -- 150$
ExtremeValue = "3" -- 200%
FreighterC = "5"
FreighterB = "6"
FreighterA = "7"
FreighterS = "8"
This is how it affect the ships
ShipType, modifier-C-Class, modifier-B-Class, modifier-A-Class, modifier-S-Class
"SHIP_HYPERDRIVE"
-- Shiptype, modifier-C-Class, B, A, S
{Scientific", MedHighValue,HighValue,HighExtrValue,ExtremeValue},
{"Dropship", ReduceHigh,ReduceMedium,ReduceLow, NormalValue},
{"Fighter", MedVal, MedHighValue, HighValue, HighExtrValue},
{"Shuttle", NormalValue, LowValue, LowMedValue, MedVal},
{"Royal", "", "", "", HighValue},
{"Robot", LowMedValue, MedVal, MedHighValue, HighValue},
{"Sail", MedVal, MedHighValue, HighValue, HighExtrValue},
{"Alien", "", "", "", HighValue}
"SHIP_DAMAGE"
{"Scientific", LowValue, LowMedValue, MedVal, MedHighValue},
{Dropship", MedVal, MedHighValue, HighValue, HighExtrValue},
{Fighter", MedHighValue,HighValue,HighExtrValue, ExtremeValue},
{Shuttle", NormalValue, LowValue, LowMedValue, MedVal},
{Royal", "", "", "", HighValue},
{Robot", LowMedValue, MedVal, MedHighValue, HighValue},
{Sail", MedVal, MedHighValue, HighValue, HighExtrValue},
{Alien", "", "", "", HighValue}
"SHIP_SHIELD"
{"Scientific", ReduceHigh,ReduceMedium,ReduceLow, NormalValue},
{"Dropship", MedHighValue,HighValue,HighExtrValue, ExtremeValue},
{"Fighter", LowValue, LowMedValue, MedVal, MedHighValue},
{"Shuttle", NormalValue, LowValue, LowMedValue, MedVal},
{"Royal", "", "", "", HighValue},
{"Robot", LowMedValue, MedVal, MedHighValue, HighValue},
{"Sail", NormalValue, LowValue, LowMedValue, MedVal},
{"Alien", "", "", "", HighValue}
"SHIP_AGILE"
{"Scientific", NormalValue, LowValue, LowMedValue, MedVal},
{"Dropship", NormalValue, LowValue, LowMedValue, MedVal},
{"Fighter", LowMedValue, MedVal, MedHighValue, HighValue},
{"Shuttle", NormalValue, LowValue, LowMedValue, MedVal},
{"Royal", "", "", "", HighValue},
{"Robot", MedHighValue, HighValue, HighExtrValue, ExtremeValue},
{"Sail", ReduceLow, NormalValue, LowValue, LowMedValue},
{"Alien", "", "", "", HighValue}
"FREI_HYPERDRIVE"
{"Freighter", FreighterC, FreighterB, FreighterA, FreighterS}
Max Upgrade Freighter Slot All Classes
(you have to merge both mods to make them work together)
Files Changed
- GCSPACESHIPGLOBALS.GLOBAL.MBIN
- METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
[u]If you have more then one mod that change the same file do not forget to merge those mods
How To merge with AMUMSS
How to merge without AMUMSS
Now Supports NMSMB
How to use NMSMB
How to use AMUMSS (pdf)