About this mod
Designed for quick and long play, this mod offers a new variety of strategies and tactics. Perfect for those who want to experience a fresh version of the Battle Realms universe.
- Permissions and credits
Official Discord Server:
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Global Changes:
AI:
- Adapted to the Mod.
Buildings
- New hit points and build times.
- Each clan receives the same Yin/Yang bonus from Town Centers.
Population
- Low: 35
- Medium: 50
- High: 65
- Peasants spawn from 5 (minimum) to 15 (maximum) seconds.
Resources
- Peasants collect 10 rice and 10 water each journey.
- Horses collect 40 rice and 40 water each journey.
- Huts don't give population growth bonus.
Starting Armies
- Low: 2 Peasants
- Medium: 5 Peasants
- Large: 8 Peasants
Military
- New stats (armor, damage, damage type, hp, regeneration, walking speed).
- Some units aren't affected at all by ground (spirits and flying units).
- Reduced the range at which an unit rushes to help an attacked unit to 10.
- Heroes, Monks, Ninja cost only points.
Kenji
- Melee attacks reduce the enemy armor.
Nightvol
- When attacked, hordelings are spawned, up to 20.
Monk
- 33% chance to deal x3 damage.
- BG doesn't need stamina to be used.
Ninja
- 33% chance to deal x3 damage.
- BG doesn't need stamina to be used; can run.
Techniques:
Training Time
- 1 Point: 15 seconds.
- 2 Points: 30 seconds.
- 3 Points: 45 seconds.
- 4 Points: 60 seconds.
BG:
Training Time
- 5 seconds.
The Dragon Clan
Units:
Spearman
- Attack has 25% chance to reduce enemy attack speed by 15% for 3 seconds; stacks 2 times.
- Stun BG reduces the enemy piercing armor by 50%
Archer
- Uses zen arrows (more damage) when stamina is full; uses zen arrows continuously in towers (because of full stamina).
Chemist
- Missile range: +2
- 33% chance that when he dies he explodes, dealing within a range of 3, 100 explosive damage to nearby enemies.
Dragon Warrior
- 35% chance to stun for 1.5 seconds with missile attacks.
- can attack and move while using Chi Shield.
Kabuki Warrior
- +100% missile evasion.
- Damages stamina with ranged weapon: 15 per hit.
Powder Keg Cannoneer
- SuperKeg has normal attack but x2 AOE and is "instant" instead of "targetable".
- Indirect Fire is omnipresent, deals less damage (almost 50%) and has bigger range.
- New melee weapon with huge damage.
Samurai
- +100% attack speed when using Yang Sword.
Guardian
- Last Stand heals full hp when hit and slows down enemies within a range of 2; 15 charges.
Chackram Maiden
- When she divides into two, hp goes to full.
Heroes:
Arah
- BG changes weapon, increases LOS, attack speed, range but lowers damage.
- BG weapon deals 10 stamina damage per hit.
- Arrows decrease target's armor.
Buildings
- Dragon Monument BG applies Weakness on hit units.
The Serpent Clan
Swordsman
- 10% chance to deal x3 damage.
- Glass Sword doesn't kill the user; while Glass Sword is equipped, the user has more armor (+25%) and walking speed (+50%).
Crossbowman
- Shoots at a greater range for more damage but at a slower speed.
- Weakness Bolts slow down the target and weaken its armor.
Musketeer
- When attacks in melee, 25% chance to stun the unit.
- Sniper gives +25% attack range, +20% missile attack, +50% visibility and is omnipresent.
Bandit
- Stealth doesn't consume stamina.
- Poisoned Bolts shoot continuously (BG doesn't turn off after first use).
Raider
- Brush Fire deals damage to attacking melee units.
- Caltrops decrease the armor of affected units for a short time.
Cannoneer
- When projectile lands, 33% chance that the hit unit is stunned for 1.5 seconds.
- Mines stun the affected units for a short time.
Ronin
- 15% chance to deal x2 damage spread as every type of damage; restores 30 stamina.
- Blood Bond is applied on himself and drains stamina; reduces damage received by 50%.
- Yin Sword increases attack speed by 100%.
Enforcer
- Speed BG also gives armor (+15%).
- LowBlow heals 100 hp and restores 20 stamina.
- Low Blow is more effective (disables run ability, causes horses to rear up, decreases armor and damage, drains stamina, slows down); doesn't stack.
Witch
- Demon Amulet auto-uses when she dies.
- Damages stamina with ranged weapon: 15 per hit.
Heroes:
Taro
- Attacks decrease the magic armor of the target; stacks 3 times.
- BG has increased range.
Utara
- BG applies an effect on units (15 seconds) that reduces their armors by 50% and their attack speed by 15%.
- BG doesn't deal damage.
Budo
- BG affects all units.
Vetkin
- 33% chance to deal a critical hit.
Necromancer
- 25% health vampirism.
- can summon up to 5 Spirit Warriors.
Zombie
- Attacks have health vampirism.
The Wolf Clan
Shale Armor
- -10% moving speed, +10% armor, +50% magic armor.
Mauler
- 15% to stun an enemy for 1.5 seconds when attacking.
Brawler:
- BG doesn't instantly kill heroes; has lower cost; doesn't turn off after first use; deals damage.
- When attacks an enemy unit loses health in exchange of dealing extra damage.
Sledger
- 15% to stun an enemy for 1.5 seconds when attacking.
PackMaster
- 15% to stun an enemy for 1.5 seconds when attacking.
Berserker
- Werewolf BG activates when he dies.
- When hit by melee, 5% chance to heal 75 hp and 15 stamina.
Werewolf
- Low HP, but 100% vampirism (the damage he deals is added to his health).
Druidess
- Rooted enemy loses 15% armor and can attack (but slower); stacks 3 times.
Heroes:
Gaihla
- When she dies, nearby enemies (range 6) become rooted.
Grayback
- When he dies, the following units within 18 range have 50% chance to transform into Werewolves: Digger, Pack Master, Mauler, Hurler, Brawler.
The Lotus Clan
Staff Adept
- 10% chance to deal x2 damage and to stun for 1.5 seconds.
Blade Acolyte
- BG has 3 auto-uses that heal 100% hp when hit.
- 25% chance to deal 2x damage.
Leaf Disciple
- BG is omnipresent and increases LOS (+35%), attack range (+50%) and missile damage (+25%).
Unclean One
- Can't eat peasants.
- Gets BG at buildings.
Infested One
- Can't eat peasants.
- Gets BG at buildings.
- Famine BG affects units as well, damaging them with magical damage and decreases their magical armor; stacks 3 times.
Diseased One
- Can't eat peasants.
- Gets BG at buildings.
Warlock
- Soul Chill: When hit, automatically damage nearby enemies (range: 5) with magical damage.
Reaper
- On Death, reduce the damage of enemy units within a range of 5 by 30% for 10 seconds.
Overseer
- Attacks have 15% chance to heal 35hp.
Channeler
- Attacks reduce the damage of the targed by 50% for 15 seconds.
Brothers
- Attacks reduce the damage of the targed by 50% for 15 seconds.
- 25% health vampirism.
Shambler
- Attacks have health vampirism.
Heroes:
Yvaine
- BG is targetable and has smaller AOE; lasts for 10 seconds; decreases armor (15%); stacks 2 times.
- On Death, nearby enemies get frozen for a short time (3 seconds) and their armor is decreased (30%); stacks 2 times.
Koril
- 33% chance to deal x3 damage.
- 25% health vampirism.
Soban
- Golems explode 3 seconds after seeing an enemy within the range of 3.
Zymeth
- Lightning Strikes stun units.
Buildings
- Watchtower Lightning Strikes stun units.
Note: There are many other changes I did not mention here, that you can find out by playing the mod.