Battle Realms: Zen Edition
0 of 0

File information

Last updated

Original upload

Created by

Artion

Uploaded by

StrongElf

Virus scan

Safe to use

About this mod

Designed for quick and long play, this mod offers a new variety of strategies and tactics. Perfect for those who want to experience a fresh version of the Battle Realms universe.

Permissions and credits
Sword Path is a new perspective over the Battle Realms world. Aiming to stay true to the core of the game, comes with new strategies and tactics that push the player to hone his skills in economy and battle. Easy to install and uninstall, tested, and adjusting to community feedback, Sword Path is a mod that tries to bring fun, exploration, base building, strategy and tactics together.

Official Discord Server:
Click Me

Global Changes:

AI:
- Adapted to the Mod.

Buildings
- New hit points and build times.
- Each clan receives the same Yin/Yang bonus from Town Centers.

Population
- Low: 35
- Medium: 50
- High: 65
- Peasants spawn from 5 (minimum) to 15 (maximum) seconds.

Resources
- Peasants collect 10 rice and 10 water each journey.
- Horses collect 40 rice and 40 water each journey.
- Huts don't give population growth bonus.

Starting Armies
- Low: 2 Peasants
- Medium: 5 Peasants
- Large: 8 Peasants


Military
- New stats (armor, damage, damage type, hp, regeneration, walking speed).
- Some units aren't affected at all by ground (spirits and flying units).
- Reduced the range at which an unit rushes to help an attacked unit to 10.
- Heroes, Monks, Ninja cost only points.

Kenji
- Melee attacks reduce the enemy armor.

Nightvol
- When attacked, hordelings are spawned, up to 20.

Monk
- 33% chance to deal x3 damage.
- BG doesn't need stamina to be used.

Ninja
- 33% chance to deal x3 damage.
- BG doesn't need stamina to be used; can run.

Techniques:

Training Time
- 1 Point:  15 seconds.
- 2 Points: 30 seconds.
- 3 Points: 45 seconds.
- 4 Points: 60 seconds.

BG:

Training Time
- 5 seconds.



The Dragon Clan

Units:

Spearman
- Attack has 25% chance to reduce enemy attack speed by 15% for 3 seconds; stacks 2 times.
- Stun BG reduces the enemy piercing armor by 50%

Archer
- Uses zen arrows (more damage) when stamina is full; uses zen arrows continuously in towers (because of full stamina).

Chemist
- Missile range: +2
- 33% chance that when he dies he explodes, dealing within a range of 3, 100 explosive damage to nearby enemies.

Dragon Warrior
- 35% chance to stun for 1.5 seconds with missile attacks.
- can attack and move while using Chi Shield.

Kabuki Warrior
- +100% missile evasion.
- Damages stamina with ranged weapon: 15 per hit.

Powder Keg Cannoneer
- SuperKeg has normal attack but x2 AOE and is "instant" instead of "targetable".
- Indirect Fire is omnipresent, deals less damage (almost 50%) and has bigger range.
- New melee weapon with huge damage.

Samurai
- +100% attack speed when using Yang Sword.

Guardian
- Last Stand heals full hp when hit and slows down enemies within a range of 2; 15 charges.

Chackram Maiden
- When she divides into two, hp goes to full.

Heroes:

Arah
- BG changes weapon, increases LOS, attack speed, range but lowers damage.
- BG weapon deals 10 stamina damage per hit.
- Arrows decrease target's armor.

Buildings
- Dragon Monument BG applies Weakness on hit units.



The Serpent Clan

Swordsman
- 10% chance to deal x3 damage.
- Glass Sword doesn't kill the user; while Glass Sword is equipped, the user has more armor (+25%) and walking speed (+50%).

Crossbowman
- Shoots at a greater range for more damage but at a slower speed.
- Weakness Bolts slow down the target and weaken its armor.

Musketeer
- When attacks in melee, 25% chance to stun the unit.
- Sniper gives +25% attack range, +20% missile attack, +50% visibility and is omnipresent.

Bandit
- Stealth doesn't consume stamina.
- Poisoned Bolts shoot continuously (BG doesn't turn off after first use).

Raider
- Brush Fire deals damage to attacking melee units.
- Caltrops decrease the armor of affected units for a short time.

Cannoneer
- When projectile lands, 33% chance that the hit unit is stunned for 1.5 seconds.
- Mines stun the affected units for a short time.

Ronin
- 15% chance to deal x2 damage spread as every type of damage; restores 30 stamina.
- Blood Bond is applied on himself and drains stamina; reduces damage received by 50%.
- Yin Sword increases attack speed by 100%.

Enforcer
- Speed BG also gives armor (+15%).
- LowBlow heals 100 hp and restores 20 stamina.
- Low Blow is more effective (disables run ability, causes horses to rear up, decreases armor and damage, drains stamina, slows down); doesn't stack.

Witch
- Demon Amulet auto-uses when she dies.
- Damages stamina with ranged weapon: 15 per hit.

Heroes:

Taro
- Attacks decrease the magic armor of the target; stacks 3 times.
- BG has increased range.

Utara
- BG applies an effect on units (15 seconds) that reduces their armors by 50% and their attack speed by 15%.
- BG doesn't deal damage.

Budo
- BG affects all units.

Vetkin
- 33% chance to deal a critical hit.

Necromancer
- 25% health vampirism.
- can summon up to 5 Spirit Warriors.

Zombie
- Attacks have health vampirism.



The Wolf Clan

Shale Armor
- -10% moving speed, +10% armor, +50% magic armor.

Mauler
- 15% to stun an enemy for 1.5 seconds when attacking.

Brawler:
- BG doesn't instantly kill heroes; has lower cost; doesn't turn off after first use; deals damage.
- When attacks an enemy unit loses health in exchange of dealing extra damage.

Sledger
- 15% to stun an enemy for 1.5 seconds when attacking.

PackMaster
- 15% to stun an enemy for 1.5 seconds when attacking.

Berserker
- Werewolf BG activates when he dies.
- When hit by melee, 5% chance to heal 75 hp and 15 stamina.

Werewolf
- Low HP, but 100% vampirism (the damage he deals is added to his health).

Druidess
- Rooted enemy loses 15% armor and can attack (but slower); stacks 3 times.

Heroes:

Gaihla
- When she dies, nearby enemies (range 6) become rooted.

Grayback
- When he dies, the following units within 18 range have 50% chance to transform into Werewolves: Digger, Pack Master, Mauler, Hurler, Brawler.



The Lotus Clan

Staff Adept
- 10% chance to deal x2 damage and to stun for 1.5 seconds.

Blade Acolyte
- BG has 3 auto-uses that heal 100% hp when hit.
- 25% chance to deal 2x damage.

Leaf Disciple
- BG is omnipresent and increases LOS (+35%), attack range (+50%) and missile damage (+25%).

Unclean One
- Can't eat peasants.
- Gets BG at buildings.

Infested One
- Can't eat peasants.
- Gets BG at buildings.
- Famine BG affects units as well, damaging them with magical damage and decreases their magical armor; stacks 3 times.

Diseased One
- Can't eat peasants.
- Gets BG at buildings.

Warlock
- Soul Chill: When hit, automatically damage nearby enemies (range: 5) with magical damage.

Reaper
- On Death, reduce the damage of enemy units within a range of 5 by 30% for 10 seconds.

Overseer
- Attacks have 15% chance to heal 35hp.

Channeler
- Attacks reduce the damage of the targed by 50% for 15 seconds.

Brothers
- Attacks reduce the damage of the targed by 50% for 15 seconds.
- 25% health vampirism.

Shambler
- Attacks have health vampirism.

Heroes:

Yvaine
- BG is targetable and has smaller AOE; lasts for 10 seconds; decreases armor (15%); stacks 2 times.
- On Death, nearby enemies get frozen for a short time (3 seconds) and their armor is decreased (30%); stacks 2 times.

Koril
- 33% chance to deal x3 damage.
- 25% health vampirism.

Soban
- Golems explode 3 seconds after seeing an enemy within the range of 3.

Zymeth
- Lightning Strikes stun units.

Buildings
- Watchtower Lightning Strikes stun units.

Note: There are many other changes I did not mention here, that you can find out by playing the mod.