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Last updated
Original upload
Created by
Ousnius and CalienteUploaded by
ousniusVirus scan
Tags for this mod
About this mod
An easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Preset XML files created using BodySlide are free for you to use. You are also free to upload and share them with others!
If your edits were done purely using sliders and you want to release the built meshes, you must ask for permission first.
You may not reupload the entire mod or all possible body variations, especially not without permission!
Preset files are the preferred way of sharing your body shapes.
If you are planning to upload parts of the mod package as is, please ask for permission first.
The program itself and its source code are however licensed under the GPLv3+.
No file contained in the archives available on this page are to be sold for monetary gain anywhere.
Outfits including the CBBE body or making use of CBBE/UUNP sliders are not to be sold.
Special Note:
These permissions only apply to the files that come with BodySlide itself. If you create an outfit conversion or any other edit of someone else's work, you MUST follow THEIR permissions/requirements before sharing with others. I cannot give you permission!
Special Note 2:
Included with permission in BodySlide is the XPMSSE skeleton by Groovtama. This is used as a data reference and is not included in files built with BodySlide.File credits
- Caliente
- Ousnius
- Groovtama for XPMSSE as the reference skeleton of OS
- Chinese translation by xuniana (蓿念) and silentdark (S猫)
- CBBE Uniboob reference by Acro748Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Turkish
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Translations available on the Nexus
Language Name Turkish Author: predaturk BodySlide and Outfit Studio Turkish Translation - Changelogs
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-
Version 5.6.0
- New:
- - General: Added support for NIF file version 155. (@ousnius)
- - General: Added support for reading material file version 20 (BGSM/BGEM). (@ousnius)
- - OS: Improved smooth brush algorithms (balanced pair circle+parabola fit). (@sts1skj)
- - OS: Added special FO4 segment slots to dropdown (pipboy cap = slot 160). (@ousnius)
- - OS: New feature "Copy Partitions/Segments" from reference shape. (@sts1skj)
- - OS: Added preview for OBJ/FBX import with new options: (@ousnius)
- - Invert U/V, Scale, Rotate X/Y/Z.
- - Show vertex and triangle counts, red text if too many.
- - Allow deleting single shapes with DEL.
- - Green shape selection highlight in preview.
- - OS: Added separate translate/rotate/scale dialogs to UV editor. (@ousnius)
- - OS: New dialog "Symmetrize Vertices" for X-mirroring position, weights and sliders. (@sts1skj)
- - OS: New feature "Mask Symmetric Vertices" for masking mirrored vertices with identical data. (@sts1skj)
- - OS: New feature "Mask Symmetric Triangles" for masking mirrored triangles with identical data. (@sts1skj)
- - OS: New dialog "Check For Bad Bones" that lists inconsistent bone transforms with options for fixing them. (@sts1skj)
- - OS: New submenu "Bad Bones" in the bone context menu with two options for fixing bad bones. (@sts1skj)
- - OS: New tool "Move Vertex" for moving/snapping/welding/merging individual vertices. (@sts1skj)
- - OS: New options for restricting brushes to mesh plane and normal. (@sts1skj)
- - OS: Mirrored display of brush circle with X-mirror on. (@sts1skj, @ousnius)
- - OS: Added option to retain weights/sliders in conversion wizard. (@ousnius)
- Improvements:
- - BodySlide: Improved output label and conflicts popup menu. (@ousnius)
- - OS: Better brush falloff due to new cubic falloff formula. (@sts1skj)
- - OS: Added scale to the pose parameters and removed old bone scale slider. (@sts1skj)
- - OS: Made "Apply Pose To Mesh" undoable. (@sts1skj)
- - OS: Made "Apply Pose To Mesh" update position diff sliders too. (@sts1skj)
- - OS: Allow 4 decimals and max value of 10 in brush settings to be entered manually. (@sts1skj, @ousnius)
- - OS: Prevent switching to segments or partitions tab with multiple meshes selected. (@sts1skj, @ousnius)
- - OS: Made Mask More/Less, Invert/Clear Mask and Mask Weighted undoable. (@sts1skj, @ousnius)
- - OS: Made "Show Bones" show posed bones when "Show Pose" is on. (@sts1skj)
- - OS: Copy ALL shader properties and children with "Copy from shape". (@ousnius)
- - OS: OBJ Import: Do more to preserve original vertex order. (@sts1skj)
- - OS: OBJ Import: Correctly handle faces with more than 4 vertices. (@sts1skj)
- - OS: OBJ Import: Prevent duplication of vertices when normals or UVs are duplicated in the file. (@sts1skj)
- - OS: OBJ/FBX Import: Added option to update normals when merging data with an existing shape. (@sts1skj)
- - OS: FBX Import: Split vertices with multiple UVs/normals. (@sts1skj, @ousnius)
- - OS: Allow resizing New/Load/Save Project and Load Reference dialogs. (@ousnius)
- - OS: Slight performance improvements while brushing. (@sts1skj, @ousnius)
- Fixes:
- - General: Various fixes to NIF library (nifly). (@ousnius, @sts1skj)
- - General: Fixed "no image" texture spreading to meshes that shouldn't have it. (@ousnius)
- - General: Fixed model space normal map rendering with model rotation. (@ousnius)
- - General: Fixed some rendering issues with alpha blending. (@ousnius)
- - OS: Fixed freezes on some systems when ending a brush stroke. (@ousnius)
- - OS: Fixed undesired shape translation when importing OBJ (mostly FO4). (@sts1skj)
- - OS: Fixed custom bones not appearing with "Show Bones" on. (@sts1skj)
- - OS: Fixed incorrect bone display in FO3/NV with "Show Bones" on. (@sts1skj)
- - OS: Fixed bug where applying/undoing/redoing a mesh edit would trash the masks. (@sts1skj)
- - OS: Fixed "Connected Only" brush option sometimes unwelding vertices. (@sts1skj)
- - OS: Fixed rare issue where brushes wouldn't hit vertices that they should hit. (@sts1skj)
- - OS: Fixed normals flickering in some cases while brushing. (@sts1skj, @ousnius)
- - OS: Fixed single normals sometimes not recalculating correctly while brushing. (@sts1skj)
- - OS: Fixed display of weight and mask value in status bar. (@ousnius)
- - OS: Fixed bug where sometimes high brush strength values do nothing. (@sts1skj)
- - OS: OBJ Import: Handle negative OBJ vertex/UV/normal indices correctly. (@sts1skj)
- - OS: FBX Import/Export: Fixed swapping X/Y/Z for normals. (@sts1skj)
- - OS: Fixed texture set not being created with "Add Shader" in shape properties. (@sts1skj)
- - OS: Fixed issues with skipping copy weights/conform dialogs in conversion wizard. (@ousnius)
- - OS: Several fixes/cleanups related to mesh coordinate transforms. (@sts1skj)
- Other Changes:
- - General: Updated third party libraries (wxWidgets, GLI/GLM, SOIL2, half, Miniball). (@ousnius)
- - OS: Removed unnecessary "Global Brush Collision" tool option. (@sts1skj, @ousnius)
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Version 5.5.2
- Fixes:
- General: Fixed crash when building/saving some NIF files. (@ousnius)
- Outfit Studio: Fixed not being able to reorder shapes (didn't save). (@ousnius)
- Outfit Studio: Further improved brush settings popup dismissal. (@ousnius)
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Version 5.5.1
- Fixes:
- General: Fixed language warning on startup. (@ousnius)
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Version 5.5.0
- Improvements:
- General: Performance optimizations and platform updates. (@daz001, @ousnius)
- General: Improved loading times of outfits/projects. (@daz001, @ousnius)
- BodySlide: Show conflicts for outfits with the same output path. (@Iloei)
- BodySlide: Batch Build options with already resolved conflicts are unchecked by default. (@ousnius)
- BodySlide: Added (de)selection text field to batch build override dialog. (@ousnius)
- BodySlide: Reintroduce regex outfit filtering as an option in the context menu. (@ousnius)
- BodySlide: "Save Preset" is now greyed out when there's no changes to sliders. (@ousnius)
- BodySlide: Added several hotkeys:
- - F5 = refresh outfit list from disk
- - PgUp = go to previous preset
- - PgDown = go to next preset
- - Ctrl+A = clear search filters
- - Ctrl+PgUp = go to previous outfit
- - Ctrl+PgDown = go to next outfit
- - Ctrl+O = open project in Outfit Studio
- - Ctrl+S = save changes to preset
- - Ctrl+Alt+S = save new preset
- - Ctrl+G = open group manager
- - Ctrl+P = open preview
- Outfit Studio: Improve brush settings popup (wider, text fields, better dismiss handling). (@ousnius)
- Outfit Studio: Added "Refine Mesh" command for increasing poly count to the shape menu. (@sts1skj)
- Outfit Studio: Added "File -> Convert / Replace Reference" wizard. (@daz001)
- Outfit Studio: Added import dialog with OSD/TRI files to allow choosing sliders. (@daz001)
- Outfit Studio: Added toggle for rendering vertex colors outside of "Colors" tab. (@daz001)
- Outfit Studio: Added "Alpha Test" and "Alpha Blend" toggles to the shape properties. (@daz001)
- Outfit Studio: Added "Merge Zaps" and "Merge Sliders" options to the Load Reference dialog. (@daz001)
- Outfit Studio: Added "Max Value" clamp slider for the vertex alpha brush. (@daz001)
- Fixes:
- BodySlide: Fixed changing slider using text field not marking slider as "changed" for builds. (@ousnius)
- Outfit Studio: Fixed saving project with subfolders in "SliderSets" (again). (@ousnius)
- Outfit Studio: Fixed slider data sometimes being partially lost when merging geometry. (@ousnius)
- Outfit Studio: Several fixes for merging sliders. (@daz001, @ousnius)
- Outfit Studio: Fixes for vertex collapse tool. (@ousnius)
- Outfit Studio: Fixed applying segments with empty segment(s) at the end (FO4). (@ousnius)
- Outfit Studio: Fixed order of "Recent Projects" list sometimes being inverted. (@ousnius)
- Other Changes:
- BodySlide: Activate rendering of vertex colors by default. (@daz001)
- Outfit Studio: Increased size of the shape textures dialog/grid. (@daz001)
- Outfit Studio: Improved interpolation of progress bars (@daz001)
- Outfit Studio: Disable specular strength field for FO3/NV. (@ousnius)
- Outfit Studio: Reduce lighting interpolation artifacts in rendering. (@Candoran2)
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Version 5.4.2
- Fixes:
- BodySlide: Fixed slider data not being applied for "Build" without having opened the preview.
- Outfit Studio: Fixed deletion of unused nodes.
- Outfit Studio: Fixed crash due to out-of-bounds slider data on certain references.
- Outfit Studio: Fixed checks for maximum vertex/triangle counts on OBJ import.
- Outfit Studio: Fixed coordinates display of highlighted point (vertex under brush).
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Version 5.4.1
- Improvements:
- Outfit Studio: Improved new brush settings popup. Location is now fixed by default. ESC or Space keys will close it.
- Outfit Studio: Added setting for opening brush popup near the mouse cursor.
- Outfit Studio: Added shortcuts for deleting vertices (Shift+Del) and separating vertices (Shift+S).
- Outfit Studio: Allow editing static shape transform in shape properties.
- Fixes:
- Outfit Studio: Fixed .osp location when saving projects with relative paths.
- Outfit Studio: Fixed crash when moving cursor too soon after loading project while holding the right mouse button.
- Outfit Studio: Fixed loading FO4 meshes with BSClothExtraData blocks.
- Outfit Studio: Fixed various issues with the pending changes indicator/dialog.
- Outfit Studio: Fixed texture plane in the UV editor.
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Version 5.4.0
- New Features:
- General: Added Oblivion as a target game.
- Outfit Studio: Added shortcut 'Ctrl+Space' to enter slider edit mode.
- Outfit Studio: Added shortcut 'Ctrl+Mouse Wheel' to quickly move between sliders.
- Outfit Studio: Added ability to name and save poses to XML files. Pose files can be shared with others.
- Outfit Studio: Store recently loaded projects for quick loading.
- Outfit Studio: Added search filter to the bones tab.
- Outfit Studio: Added ability to change the camera rotation center (shortcut 'Shift+R').
- Outfit Studio: Hold the 'ALT' key and right-click-drag a vertex to make it the camera rotation center.
- Outfit Studio: Added "Show Bones" (shortcut 'Shift+B') for rendering active bone connections.
- Outfit Studio: Added "solid" conforming mode for small solid parts.
- Improvements:
- General: Added French translation by Hana.
- BodySlide: Load slider data when preview is opened only (performance improvement).
- BodySlide CLI: /gbuild command can now contain multiple group names separated by a comma.
- BodySlide CLI: /targetdir was missing the last backslash on Windows (escaping issue).
- BodySlide CLI: UI and last active outfit aren't loaded anymore before building via CLI.
- Outfit Studio: Redesign brush settings as a popup window (shortcut 'Space' key).
- Outfit Studio: Added unsaved changes indicator and warning dialog.
- Outfit Studio: Respect mask on reference shape when conforming sliders.
- Outfit Studio: Added shortcuts '1' to '5' to the UV editor.
- Outfit Studio: Highlight UV seam edges while the UV editor is open.
- Outfit Studio: Remember last used standard tool when switching tabs.
- Outfit Studio: Added labels showing total and selected shapes bone counts.
- Outfit Studio: Added button to open slider properties in slider edit.
- Outfit Studio: Added undo/redo buttons to the toolbar.
- Outfit Studio: "Move/Rotate/Scale Shape" and moving a vertex with 'V' are now undoable.
- Outfit Studio: Added origin selection to "Rotate/Scale Shape" dialogs.
- Outfit Studio: "Rotate Shape" dialog can now be used on slider data.
- Outfit Studio: Added X/Y/Z mirror to the "Move Shape" dialog.
- Outfit Studio: Allow saving to sub dirs of "SliderSets" with the save project dialog.
- Fixes:
- Outfit Studio: Fixed rig for FBX exports (orientation = YZX).
- Outfit Studio: Fixed some rotations not being rendered correctly.
- Outfit Studio: Rendering fixes for alpha blending and culling.
- Outfit Studio: Fixed DEL key not working in some text fields.
- Outfit Studio: Sync mirror states of the main brushes.
- Outfit Studio: Fixed "Move Vertex" function for X axis values in slider edit.
- Outfit Studio: Fixed multiple zaps getting created with multiple shapes selected.
- Outfit Studio: Fixed "Mask Affected" crash when slider data mismatches vertex count.
- Outfit Studio: Prevent using transform tool with non-zero sliders outside of slider edit.
- Outfit Studio: Improve handling of seam/lock normals checkboxes for shape multi-select.
- Other Changes:
- Outfit Studio: Changed "Show Nodes" shortcut to 'Shift+N'.
- Outfit Studio: Changed shape visibility shortcut from 'G' to 'E' and added floor grid shortcut 'G'.
- Outfit Studio: Moved "Apply to Mesh" pose button and added more confirmation dialogs.
- Outfit Studio: Added confirmation dialogs for unapplied changes in partition/segment tab.
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Version 5.3.1
- Improvements:
- General: Added advanced "Project Path" setting to control where data (projects, presets, ...) is loaded from and saved to.
- Fixes:
- Outfit Studio: Fixed modifier keys and capslock not working in certain dialogs.
- Outfit Studio: Fixed floor and nodes not showing when loading project too early.
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Version 5.3.0
- Improvements:
- General: Added ability for modders to lock individual normals through a NiIntegersExtradata "LOCKEDNORM" in the NIF.
- Outfit Studio: Added slider filter (search bar).
- Outfit Studio: Added "Mask Weighted Vertices" for currently selected bones in the bones tab.
- Outfit Studio: Added basic node rendering (bones or other NiNodes). Can be activated in the toolbar.
- Outfit Studio: Added basic floor rendering. Can be activated in the toolbar.
- Outfit Studio: Added button to permanently apply a pose to meshes.
- Outfit Studio: Added outfit/project filter to Group Manager and Pack Projects dialogs.
- Outfit Studio: Added ability to copy shader/texture paths/alpha properties from another shape in the shape properties.
- Outfit Studio: Added warning when vertex or triangle count is exceeded from OBJ/FBX import.
- Outfit Studio: Changed OBJ import to always start out as static meshes. Copying or painting weights will make them skinned.
- Outfit Studio: Changed each brush to remember its own x-mirror setting now.
- Outfit Studio: Changed "Reset Transforms" to apply global transform to prevent some shapes from moving out of place.
- Fixes:
- Rendering: Fixed some textures not repeating correctly for coordinates outside of the 0-1 range.
- Outfit Studio: Fixed rare crashes while brushing and undoing.
- Outfit Studio: Fixed deleting/separating vertices on reference not making slider data local (corrupted sliders).
- Outfit Studio: Fixed wrong skinning when exporting only the selected shapes after having deleted vertices.
- Outfit Studio: Fixed duplicated/separated shapes not using newly painted or copied weights of the source.
- Outfit Studio: Limit normals updating while brushing for better performance on slower systems.
- Outfit Studio: Fixed gaps in segments causing the segmentation to be applied incorrectly (FO4).
- Outfit Studio: Fixed not being able to enter SSF file path correctly using the keyboard (FO4).
- Outfit Studio: Fixed some rare transforms causing invisible meshes.
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Version 5.2.0
- Improvements:
- Outfit Studio: Added axis selection to conform along specific axes only.
- Outfit Studio: Added "No Squeeze" conform option.
- Outfit Studio: Improved close confirmation of group manager.
- Outfit Studio: Added checks for applying geometry transforms for OBJ and FBX import/export.
- Outfit Studio: Reference templates that load multiple shapes now keep all slider data external.
- Outfit Studio: Don't copy slider data into the project when toggling subindex/dynamic.
- Outfit Studio: Allow loading multiple files from the command line.
- Fixes:
- Outfit Studio: Fixed inconsistent weighting in-game after using the smooth weight brush without normalization.
- Outfit Studio: Fixed custom bone transforms not updating when changing global transform.
- Outfit Studio: Improved rounding precision for rendering bone transforms.
- Outfit Studio: Fixed shape renaming for FBX import.
- Outfit Studio: Fixed rare crashes after deleting shapes.
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Version 5.1.0
- Improvements:
- BodySlide: Remember last choices that were made in the batch build override dialog.
- BodySlide: Added double-click functionality to rename a group in the group manager.
- Outfit Studio: Implemented "Undiff Brush" to selectively remove slider data (move vertices towards base position).
- Fixes:
- BodySlide: Fixed several issues with encoded characters in game data path.
- BodySlide: Fixed loading presets from folders with UTF-16 encoded characters.
- BodySlide: Fixed command-line group build not having all presets available.
- Outfit Studio: Fixed UV editor only saving changes for the currently selected vertices.
- Outfit Studio: Fixed crash when changing the shape type of the reference.
- Outfit Studio: Fixed close vertices sometimes not welding.
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Version 5.0.7
- All references moved to the CBBE main mod!
- Improvements:
- Outfit Studio: Implemented "Copy Geometry" (merging shapes) with error checking (by sts1skj).
- Outfit Studio: UV Edit - Added box deselection while holding the Alt key.
- Outfit Studio: UV Edit - Added "Invert Selection".
- Outfit Studio: UV Edit - Added vertex selection tool (Alt to deselect).
- Outfit Studio: UV Edit - Added "Select Less/More" action (A and D keys) for UV islands.
- Outfit Studio: Implemented two toolbars and split up the existing tools.
- Outfit Studio: Partitions/segments now render as sub meshes for better color indication.
- Outfit Studio: Minor frame performance improvements.
- Fixes:
- Outfit Studio: Fixed various bugs of Split Edge (by sts1skj).
- Outfit Studio: Fixed trimming of FO4 material paths in the shape properties.
- Outfit Studio: Fixed crash with static meshes when adding triangles (Split Edge, Flip Edge).
- Outfit Studio: Fixed saving meshes with partitions that make use of strips.
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Version 5.0.6
- Improvements:
- Included CBBE Uniboob reference by Acro748.
- Fixes:
- BodySlide: Fixed preview crashing for meshes without UVs when using a slider.
- Outfit Studio: Fixed UVs and more being lost after vertex deletions for LE.
- Outfit Studio: Fixed slider corruption when using Split Edge after loading a reference.
- Outfit Studio: Fixed potential crashes when undoing changes (AABB tree data being lost).
- Outfit Studio: Fixed several conflicts between the UV editor and the main renderer.
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Version 5.0.5
- Fixes:
- BodySlide: Fixed crash when zapping with preview opened up.
- Outfit Studio: Fixed wireframe being affected by alpha treshold.
- Outfit Studio: Fixed several crashes when deleting vertices or using the new tools.
- Outfit Studio: Fixed X-Mirror not reactivating and its toolbar appearance.
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Version 5.0.4
- Improvements:
- Outfit Studio: Implemented new tools: Collapse Vertex, Flip Edge and Split Edge (see wiki for details) (by sts1skj)
- - Icons for the new tools were provided by Hana
- - Check the wiki for details on the new tools
- Outfit Studio: Added wireframe color selection to the settings (by ousnius)
- Outfit Studio: Remember last selected reference template and sort them alphabetically (by ousnius)
- Outfit Studio: Implemented new coordinates tab in the shape properties (by sts1skj)
- Outfit Studio: Copy skin transforms with weights (by sts1skj)
- Outfit Studio: Render FO4 skin-to-global transform and removed fake camera offset (by sts1skj)
- Outfit Studio: Turned "Delete Unreferenced Nodes" into a manual action (by ousnius)
- Outfit Studio: Implemented undo for delete vertices and separate vertices (by sts1skj)
- Outfit Studio: Don't delete empty partitions before export anymore (by sts1skj)
- Fixes:
- General: Fixed vertex deletion in segments (FO4 CBBE Reduced crash) (by ousnius)
- Outfit Studio: Fixed "Invert Selection" in Batch Build not working as intended (by ousnius)
- Outfit Studio: Fixed some helper child nodes getting removed (by ousnius)
- Outfit Studio: Fixed incorrect behavior of single clicks with the inflate/deflate brush (by sts1skj)
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Version 5.0.3
- General: Support UTF-16 paths for config files.
- Outfit Studio: Added menu item "Edit -> Remove Skinning" for disabling skinning for all shapes.
- Outfit Studio: Fixed crash when painting weights without having any bone selected.
- Outfit Studio: Fixed FBX import not setting up bones properly.
- Outfit Studio: Fixed crash when importing FBX into an empty project and then unloading it.
- Outfit Studio: Fixed rules for node output and added removal of unused nodes within a hierarchy.
- Outfit Studio: Fixed pose showing outside of bones tab to prevent mesh issues.
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Version 5.0.2
- Outfit Studio: Fixed weight painting not clamping the weights between 0 and 1 with normalize off.
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Version 5.0.1
- Outfit Studio: Fixed toolbar toggle buttons.
- Outfit Studio: Fixed transform tool not applying to slider edit.
- Outfit Studio: Added conversion of NiSkinInstance to BSDismemberSkinInstance when applying partitions.
- Outfit Studio: Added "Normalize Weights" checkbox and disabled live normalization by default.
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Version 5.0.0
- BodySlide: Enabled morphs checkbox for SSE VR (by ousnius)
- BodySlide: Added "Invert Selection" to the batch build context menu (by ousnius)
- BodySlide: Fixed missing UTF-8 conversions for outputting files (by ousnius)
- Outfit Studio: Added save/load of masks under names (not saved to project) (by ousnius)
- Outfit Studio: Added live weight normalization to the weight brushes (by sts1skj)
- Outfit Studio: Added icons to the bones list for toggling bone normalization (by sts1skj)
- Outfit Studio: Added mirrored weighting to a selected (or automatically matched) bone (by sts1skj)
- Outfit Studio: Added posing functionality (bones with parents, no true rig) (by sts1skj)
- Outfit Studio: Added support for editing sliders at any value (by sts1skj)
- Outfit Studio: Added slot selection for FO4 sub segments (by ousnius)
- Outfit Studio: Added some links to the toolbar (by ousnius)
- Outfit Studio: Added "loadAll" attribute to reference template definition files (load all shapes) (by ousnius)
- Outfit Studio: Added shared undo history for base and slider edits (by sts1skj)
- Outfit Studio: Added entering and leaving slider edit being its own undo step (by sts1skj)
- Outfit Studio: Improved smooth brush for better results and more reliability for seams (by sts1skj)
- Outfit Studio: Improved move brush to prevent moving into opposite direction and fixed X-center crossing (by sts1skj)
- Outfit Studio: Improved dialog for adding and editing custom bones (by sts1skj)
- Outfit Studio: Fixed manually entering slider values on Windows (by ousnius)
- Outfit Studio: Fixed sliders doubling on unsetting reference (by sts1skj)
- Outfit Studio: Fixed move brush corrupting slider data in rare cases (by sts1skj)
-
Version 4.9.1
- Outfit Studio: Revert skin transform change and added a new menuitem "Edit -> Reset Transforms" instead.
- Outfit Studio: Updated reference skeletons for SK and SSE to fix wrong finger positioning.
- Outfit Studio: Slider data is now copied when duplicating a shape or setting a reference.
- Outfit Studio: Fixed rare cases where renaming a shape caused a loss of slider data.
- Outfit Studio: Fixed nodes with children but without weights being deleted.
- Outfit Studio: Fixed crash when conforming and copying weights multiple times.
- Outfit Studio: Fixes for converting between BSDynamicTriShape and BSTriShape.
- Outfit Studio: Added tooltips to the toolbar in the UV editor.
-
Version 4.9.0
- BodySlide: Remember last "Build Morphs" selection in the config file.
- Outfit Studio: Added UV editor for manipulating and viewing texture coordinates (Shape -> UV -> Edit...).
- Outfit Studio: Reference templates now load from a folder "RefTemplates", allowing them to be shipped with mods.
- Outfit Studio: Shapes can be converted between BSDynamicTriShape/BSTriShape in the shape properties now.
- Outfit Studio: Don't render the overall skin transform anymore (not rendered in-game).
- Outfit Studio: Zero out root node, shape and overall skin transform for skinned meshes (not rendered in-game).
- Outfit Studio: Support for UTF-16 file paths when loading and saving OBJ files.
- Outfit Studio: Updated reference skeletons for SK and SSE.
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Version 4.8.0
- General: Now uses absolute paths for everything. The working directory no longer matters, just the .exe location.
- Outfit Studio: New dialog for packing projects up into a folder or archive (File -> Pack Projects).
- Outfit Studio: New conforming dialog with customization options for even movement and range.
- Outfit Studio: Fixed crash when deleting all vertices (no mask).
- Outfit Studio: Further prevent crashes for work after having deleted a shape.
- Outfit Studio: Further prevent crashes that can happen after undo/redo actions.
- Outfit Studio: Fixed crash when creating NiGeometryData without UVs.
- Outfit Studio: Fixed shape mirror not mirroring the normals/tangents as well.
- Outfit Studio: Fixed custom text size compatibility of the "Load Preset" dialog.
-
Version 4.7.4
- General: Fixed multiple bugs of the last version caused by errors in the config storage.
- Outfit Studio: Fixed issues with loading and saving some .tri (head) files.
- Outfit Studio: Added batch export of all sliders to individual OBJ files.
-
Version 4.7.3
- General: Render culling from NiStencilProperty for FO3/NV.
- General: Fixed crash with long strings in NIF files.
- General: Fixed NiPSysData link when saving in a lower version.
- General: Updated third party libraries (SOIL2, TinyXML-2, GLI, GLM, LZ4).
- General: Added Turkish translation by predaturk.
- Outfit Studio: Added import and export of .tri (head) files used by the game (not body morphs).
- Outfit Studio: Always restore previous shape selection and visibility when performing certain actions.
- Outfit Studio: Changed hotkey 'G' to toggle visibility mode of all selected shapes.
- Outfit Studio: Fixed bones being removed from within a hierarchy when saving without reference.
- Outfit Studio: Fixed pivot position not being initialized properly when turning on transform mode.
-
Version 4.7.2
- General: Updated Chinese translation.
- Outfit Studio: Added a highlight to bone names that have weights for the selected shape(s).
- Outfit Studio: Fixed crash when toggling sub indices on a shape.
- Outfit Studio: Fixed crash with invalid meshes when entering slider edit.
- Outfit Studio: Fixed NIF export of selected shapes only.
-
Version 4.7.1
- BodySlide: Added an optional output path setting for builds.
- Outfit Studio: Limit bones per partition to 80 for SSE.
- Outfit Studio: Inject new bone nodes into the right position of the hierarchy.
- Outfit Studio: Fixed crash when adding a shape while in segment mode.
- Outfit Studio: Fixed move and scale menus marking all vertices as modified in slider edit.
- Outfit Studio: Refresh only affected meshes on mirror or UV inversion.
- Outfit Studio: Added a new conversion reference "FO4 CBBE To SSE CBBE".
-
Version 4.7.0
- - BodySlide: Fixed low weight checkbox of zaps not applying to batch builds.
- BodySlide: Prevent progress bar lockups during batch build.
- Outfit Studio: Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale.
- Outfit Studio: Added mirroring of meshes on the XYZ axis.
- Outfit Studio: Added 'Add Project' feature that merges shapes and slider data into the current project.
- Outfit Studio: Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape.
- - BodySlide: Fixed low weight checkbox of zaps not applying to batch builds.
-
Version 4.6.2
- - BodySlide: UV morphs now get stored in TRI files for RaceMenu SE in-game morphing.
- Outfit Studio: Prevent the creation of multiple sliders with the same name.
- - BodySlide: UV morphs now get stored in TRI files for RaceMenu SE in-game morphing.
-
Version 4.6.1
- - BodySlide: Show 'Build Morphs' checkbox for SSE (RaceMenu BodyMorph).
- Outfit Studio: Mask brush now sets the mask to values of 0 or 1 only (fully unmasked or masked).
- Outfit Studio: Fixed crash by reloading partitions/segments after deleting/separating vertices.
- Outfit Studio: Fixed cursor/brush collision with mesh in certain cases (hidden meshes, multi select).
- Outfit Studio: Fixed not being able to use the mask/weight brush when slider values are set.
- - BodySlide: Show 'Build Morphs' checkbox for SSE (RaceMenu BodyMorph).
-
Version 4.6.0
- - BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process.
- BodySlide: Double-clicking entries in the group manager now moves them into or out of the selected group.
- Outfit Studio: Implemented a new "Mask Less/More" feature under the "Tool" menu (hotkeys are A and D) for decreasing or increasing the current mask. This works the same as "Select Less/More" in Blender or "Shrink/Grow" in 3ds Max.
- Outfit Studio: Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields.
- Outfit Studio: Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept.
- Outfit Studio: Fixed OBJ import not loading all types of group setups correctly.
- Outfit Studio: Fixed OBJ import merging vertices by UVs/normals the wrong way. Meshes should keep their hard and smooth edges correctly now.
- Outfit Studio: Fixed issues with importing meshes from OBJ/FBX that exceed max vertex/triangle counts. Instead, an empty mesh is created now.
- Outfit Studio: Fixed crash when exporting OBJ without vertices, UVs or normals.
- Outfit Studio: OBJ export now sets a default smoothing group for loading into Blender.
- Outfit Studio: Implemented a "Shape -> Lock Normals" toggle to keep mesh normals intact during both OS and BS. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files.
- Outfit Studio: Fixed smooth/lock normals toggles not saving if a shape had no slider data to it.
- Outfit Studio: Fixed partitions tab showing colors of last selected bone.
- Outfit Studio: Eliminated the need for blank skeletons (the SkeletonBlank_*.nif files).
- Outfit Studio: Fixed loading OBJ into empty project adding bogus bones. These came from the blank skeleton files that were loaded into the project behind the hood.
- - BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process.
-
Version 4.5.4
- - General: Added Skyrim VR as a target game.
- General: Fixed more Unicode conversion issues with shape and slider names.
- General: Fixed crash when choosing FO4 cloth data with Unicode characters in the path.
- General: Fixed warning with certain monitors due to ICC profile present in the OutfitStudio.png file.
- Outfit Studio: Fill default partition correctly when creating skinning.
- Outfit Studio: Fixes for bones/weights sometimes not being deleted from the NIF correctly.
- - General: Added Skyrim VR as a target game.
-
Version 4.5.3
- - General: Fixed slider data not loading when one of multiple OSD files isn't found.
- Outfit Studio: Fixed 'merge sliders' sometimes not adding slider data when loading references.
- Outfit Studio: Fixed enter key activating the offset button in the 'Move Shape' dialog.
- Outfit Studio: Fixed crash when adding or cloning shapes without shader properties.
- - General: Fixed slider data not loading when one of multiple OSD files isn't found.
-
Version 4.5.2
- - General: Fixed issue that caused new textures to not appear (changing material or texture).
- General: Strings from NIFs above the maximum string index are loaded properly now.
- General: Enabled crash reports that go to the temp folder.
- Outfit Studio: Creating skinning now adds a default partition (FO3NV/SK/SSE).
- Outfit Studio: "Clear Slider Data" and "Delete Slider" now works on all selected sliders.
- Outfit Studio: Allow hidden sliders to be selected for toggles in the slider properties.
- Outfit Studio: Added Behemoth segment types to the selection (FO4).
- - General: Fixed issue that caused new textures to not appear (changing material or texture).
-
Version 4.5.1
- - General: Fixed depth buffer not working in previews for AMD drivers (bug in v4.5).
-
Version 4.5
- - SSE: Added new conversion references for UNP/UNPB to CBBE SSE.
- General: Separated BodySlide and Outfit Studio into their own executable files.
- General: Fix attempt for previews not working for users with HDR monitors.
- General: Better handling for NIF files without any root nodes.
- BodySlide: Presets without any changed sliders now load and save regardless.
- BodySlide: "Refresh Outfits" now reloads the currently active outfit as well.
- Outfit Studio: .osp and .nif files can be loaded directly into OS now ("Open With" in Windows Explorer).
- Outfit Studio: Reload shader/materials/textures when closing the shape properties dialog.
- Outfit Studio: Allow toggling the visibility state of multiple selected shapes at once.
- Outfit Studio: NiFloatExtraData blocks can be edited and added in the shape properties now.
- Outfit Studio: Don't refresh shape list when deleting vertices or inverting UVs anymore.
- Outfit Studio: Ignore vertex weights of 0.0 when loading NIFs using NiSkinData (FO3NV/SK/SSE).
- - SSE: Added new conversion references for UNP/UNPB to CBBE SSE.
-
Version 4.4.2
- - General: Fixed crash when attempting to load sliders without actual data.
- BodySlide: Outfit and preset selection is now sorted by alphabet instead of per file.
- Outfit Studio: Changed "Set Base Shape" to also apply to the base shape itself and keep slider data.
- Outfit Studio: Fixed segment type selection in the segments tab (FO4).
- Outfit Studio: Fixed default partition for OBJ import of NiTriShape (Oldrim, FO3NV).
- - General: Fixed crash when attempting to load sliders without actual data.
-
Version 4.4.1
- - General: Added FO4 VR as a target game entry.
- General: Improved rendering performance by reducing string operations.
- General: Slider data (e.g. Load Project) loads two times as fast now.
- General: Textures from BA2 archives are now decompressed 25 times as fast as before (FO4).
- General: The "Specular" flag in material files is now properly read for rendering (FO4).
- General: Fixed handling for NIF files without a root node at index 0.
- General: Mesh normals are removed from NIFs with model space maps instead of ones skin tint now.
- General: Fixed shape order for rigged FO3/NV meshes (FO3/NV).
- General: Fixed partition flags for FO3/NV meat caps (FO3/NV).
- General: Files with names that use UTF-16 characters can now be loaded.
- General: All XML files are now saved and loaded with UTF-8 encoding.
- IMPORTANT: Files with encoding that isn't UTF-8 HAVE TO be re-encoded to UTF-8 manually using Notepad++. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default.
- Outfit Studio: Added proper list of segment names to segments tab (FO4).
- Outfit Studio: Added new shortcut CTRL+E for "Export NIF".
- Outfit Studio: Added new shortcut CTRL+ALT+E for "Export NIF with reference".
- Outfit Studio: "Unweighted Vertices" dialog now says which shapes are affected.
- Outfit Studio: Duplicating a shape now selects the new shape.
- Outfit Studio: Now shows an error when trying to copy weights without a reference.
- - General: Added FO4 VR as a target game entry.
-
Version 4.4
- - General: Invalid triangles in NIF files are now removed on load.
- General: The "Smooth Seam Normals" toggle is now stored in project files.
- General: Reduced the mesh color variation brightness with textures turned off.
- General: Fixed alpha blending for the alpha value in shaders.
- General: Fixed loading material files not beginning with "materials" (FO4).
- General: Uncompressed general (GNRL) BA2 archives can now be loaded (FO4).
- General: BC4 and SRGB DDS texture files can now be loaded from DX10 BA2 archives (FO4).
- BodySlide: Added button to delete single entries from project/preset files.
- BodySlide: Note that deleting entries won't delete their NIF or OSD files.
- BodySlide: Added a save prompt to the group manager.
- Outfit Studio: Now always keeps all slider data when renaming shapes.
- Outfit Studio: Added the current project name to the window title.
- Outfit Studio: Automatically create skinning when copying weights to static meshes.
- Outfit Studio: Refactored the way the weight brush operates and fixed weight cache.
- Outfit Studio: Fixed bone/weight assignment for new bone entries.
- Outfit Studio: FBX import uses the bone transforms of the current reference shape now.
- Outfit Studio: NiTriStrips(Data) blocks are always converted to NiTriShape(Data) now.
- Outfit Studio: Fixed a few crash issues with NiTriStrips(Data) with this conversion.
- Outfit Studio: Fixed crash when dropping invalid files onto sliders.
- Outfit Studio: Fixed crash when dragging the visible icon instead of the shape entry.
- Outfit Studio: Fixed triangle order for OBJ slider import with certain meshes.
- Outfit Studio: Renaming shapes doesn't drop the loaded textures any longer.
- - General: Invalid triangles in NIF files are now removed on load.
-
Version 4.3.4
- - General: NIF files now have their blocks sorted correctly (nodes before shapes).
- Outfit Studio: Fixed crash when using connected-only mode of brushes and more.
- Outfit Studio: Fixed crash when setting reference after renaming it.
- - General: NIF files now have their blocks sorted correctly (nodes before shapes).
-
Version 4.3.3
- - Outfit Studio: Fixed conforming not working on shapes that have transforms (bug in 4.3.2).
- Outfit Studio: Fixed crash when toggling Sub Index in the shape properties.
- - Outfit Studio: Fixed conforming not working on shapes that have transforms (bug in 4.3.2).
-
Version 4.3.2
- - General: All new shaders for FO4 that support normal, specular, glowmaps and more.
- General: Added cubemap/environment map rendering and soft lighting for all games.
- General: Fixed alpha channel of BC7 texture files not rendering due to third party library.
- General: Added 16x MSAA as the default (previously 8x). Fallbacks of 8x/4x/no AA still exist.
- General: Node and shape transforms are now used in the renderer, mostly useful for static meshes.
- General: Fixed a bug where closing the preview broke the OS rendering or viceversa.
- Outfit Studio: Fixed crash when entering slider edit after "Make Conversion Reference".
- Outfit Studio: Fixed crash when clearing project while partitions tab is active.
- Outfit Studio: Duplicating a shape now keeps the same parent within the same NIF.
- Outfit Studio: Meshes in OBJ files with both group and object aren't loaded twice anymore.
- Outfit Studio: FBX import now finds meshes that aren't under the root node of the file.
- Outfit Studio: Prevent unnecessary normals on SK/SSE face tinted meshes after export.
- Outfit Studio: Clear parallax texture paths and flags for SSE optimization.
- Misc: Filled the blacklist of BSA archives for FO3 and FONV in the config.
- Misc: Lots of code refactoring for stability improvements.
- - General: All new shaders for FO4 that support normal, specular, glowmaps and more.
-
Version 4.3.1
- - General: Fixed handling of block pointers, which could corrupt links in NIF files.
- General: Make triangle deletion for NiTriShapeData/NiTriStripsData work again, which caused crashes (Oldrim, FO3NV).
- - General: Fixed handling of block pointers, which could corrupt links in NIF files.
-
Version 4.3
- - General: Added a customizable renderer background color to the settings.
- General: Fixed triangle deletion (e.g. zaps) for SSE.
- General: Reset BSMeshLODTriShape to a default LOD size after removing triangles (FO4).
- General: Increased far clip distance from 100 to 1000 for rendering larger meshes (matches Blender default).
- General: Lots of code refactoring with stability improvements.
- BodySlide: Last preview window position and size is now stored in the config file.
- BodySlide: Fixed already default slider values being saved to presets regardless.
- BodySlide: Allow extended selection for the checkboxes in the batch build and settings dialogs.
- Outfit Studio: Pressing the DEL key lets you delete a slider currently in edit mode.
- Outfit Studio: Renaming both shapes and sliders now keeps all slider data intact.
- Outfit Studio: Loading existing projects now keeps the original shape order including reference.
- Outfit Studio: Added 'Sub Index' toggle between BSTriShape and BSSubIndexTriShape (FO4).
- Outfit Studio: Fixed crash when choosing a single texture in the 'Load Outfit' dialog.
- Outfit Studio: Fixed loading of loose texture files after assigning them in the shape properties.
- Outfit Studio: Now always zeroes all sliders before applying a loaded preset.
- Outfit Studio: Increased scroll rate of the slider view.
- Outfit Studio: Current width of the slider panel is stored in the config now.
- - General: Added a customizable renderer background color to the settings.
-
Version 4.2.3
- - General: Updated Chinese and German translations.
- General: Fixed vertex deletion for SSE meshes.
- General: Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings.
- BodySlide: Fixed zap toggle feature for Skyrim and SSE.
- Outfit Studio: Fixed OBJ export for faces with and without UV maps.
- Outfit Studio: Now keeps previously local slider data when merging references.
- Outfit Studio: Remove empty skin partitions when applying them.
- Outfit Studio: Fixed skin partitions when exporting only right-click-selected shapes to NIF.
- Outfit Studio: Fixed error message on OBJ export with one shape (just the message appeared wrong).
- - General: Updated Chinese and German translations.
-
Version 4.2.2
- - General: Implemented a language selection in the settings dialog.
- General: Fixed meshes with connect points getting corrupted on save in both BS and OS (FO4).
- Outfit Studio: Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS.
- For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method.
- Outfit Studio: Added 'Separate Vertices' feature for splitting up one shape into two using a mask.
- Outfit Studio: 'File -> Import -> From NIF/OBJ/FBX...' can import multiple files at once now.
- Outfit Studio: 'File -> Export -> To NIF/OBJ/FBX...' now export all shapes of the project into one file.
- Outfit Studio: You can now export only the currently selected shapes to one NIF/OBJ/FBX file via right-click.
- Outfit Studio: 'Merge sliders' when loading a ref now works as intended (replaces ref, adds sliders).
- Outfit Studio: Allow unsetting or directly deleting the reference shape.
- Outfit Studio: Added 'File -> Unload Project' menu item.
- Outfit Studio: Duplicating a shape now also copies its controllers and interpolators with it.
- Outfit Studio: Any unreferenced blocks are now deleted on NIF export.
- Outfit Studio: Handle NiSkinData properly when it has vertex weights turned off.
- Outfit Studio: Fixed some triangle index comparisons when updating skin partitions or segments.
- Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4).
- Outfit Studio: Fixed a visual bug where deleted shapes would stay visible until the next frame.
- - General: Implemented a language selection in the settings dialog.
-
Version 4.2.1
- - General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
- General: Fixed invisibility issues in the rendering for AMD drivers by temporarily disabling cubemaps.
- General: Fixed some buffer issues when loading textures from BSA archives (SK).
- General: Fixed wrong rendering when adding a new mesh while textures or lighting were disabled.
- BodySlide: Now sets the consistency type to mutable for all meshes built with morphs enabled (SK).
- - General: Fixed crash when loading textures in the ATI2 format (often FO4 normal maps).
-
Version 4.2
- - General: Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview.
- General: New lighting with three directional lights, one frontal light and an ambient factor.
- General: Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights.
- General: Improved alpha rendering. The blending/testing modes and threshold are now taken into account.
- General: UV offset/scale properties are now taken into account in the shaders.
- General: Fixed crash related to NiTriStripsData when calculating normals.
- Outfit Studio: Fixed copying extra data and collision references properly when copying a shape.
- Outfit Studio: Increased size of the "Load Preset" dialog and made it re-sizable.
- Outfit Studio: Fixed crash for meshes without vertices/triangles.
- Outfit Studio: Fixed minor issue related to NIF files of versions prior to SK.
- - General: Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview.
-
Version 4.1.3
- - General: Fixed texture path correction for some very rare cases.
- General: Improved quality of normal smoothing on meshes. Not customizable just yet.
- BodySlide: Made group selection in the group manager more clear (disabling panels).
- Outfit Studio: Improved SK -> SSE NIF optimization stability.
- Outfit Studio: Duplicating a shape is faster now when there are many loaded.
- - General: Fixed texture path correction for some very rare cases.
-
Version 4.1.2
- - BodySlide: Fixed batch build causing texture coordinates to go crazy after v4.1.1.
- BodySlide: Fixed activating zaps causing a crash after v4.1.1.
- - BodySlide: Fixed batch build causing texture coordinates to go crazy after v4.1.1.
-
Version 4.1.1
- * BodySlide: Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though!
* Outfit Studio: Added UV slider/zap functionality. Diffs are created via OBJ import after a slider was set to UV mode. Instead of morphing the geometry, the move the texture coordinates.
* Outfit Studio: Fixed loading of custom references that were created using existing references.
* Outfit Studio: Minor NIF format fixes.
- * BodySlide: Ungrouped sets now show all presets instead of no presets. You should still create proper groups, though!
-
Version 4.1
- * Outfit Studio: Bone weights for FO4 and SSE meshes are now normalized more accurately.
* Outfit Studio: Added SSE optimization for NIF files. A dialog will ask you to convert them.
* Outfit Studio: Fixed partition painting for SSE.
* Outfit Studio: Stability and performance improvements.
- * Outfit Studio: Bone weights for FO4 and SSE meshes are now normalized more accurately.
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Version 4.0
- * General: Skyrim Special Edition support!
* General: Support for NIF meshes and BSA archives of SSE.
* General: Show a target game selection dialog the first time you launch the program.
* Outfit Studio: OBJ/FBX import now creates default partitions for the body slot (FO3NV/SK).
* Outfit Studio: Improved handling of skin transforms and creating new bone bounding spheres.
* Outfit Studio: Allow dragging and dropping multiple files into the frame at once.
* Outfit Studio: Show warning if the version of the loaded NIF doesn't match the target game.
* Outfit Studio: Changed skeleton root from "NPC" to "NPC Root [Root]" for Skyrim.
* Outfit Studio: Removed "File -> Apply Overall Skin Transform" menu item, not needed anymore.
* Outfit Studio: When saving a project, remove _0 and _1 from default target file name for SK.
* Outfit Studio: Moved reference templates from the Config.xml to a new RefTemplates.xml file.
* Outfit Studio: Copying weights now ignores masked vertices and they keep their old weights.
* Outfit Studio: Enabling vertex edit doesn't cause non-existent clipping to appear anymore.
* Outfit Studio: Updated reference skeletons for all games.
- * General: Skyrim Special Edition support!
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- Donations
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Straight donations accepted

Contents
Description
Installation
Addons
FAQ
Uninstalling
Credits

BodySlide is constantly evolving, bringing an enormous list of new features. Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits you've ever dreamed of.
Discord

Check out the official documentation and guides here on the Wiki
BodySlide
- An easy way to customize outfits and bodies without the need to edit mesh files!
- Use sliders to create your personal shapes.
- New and improved user interface for a more enjoyable experience!
- Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
Outfit Studio
- The power of an experienced modder is now in your hands!
- Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
- If you know what you're doing, you can even edit static meshes.
- Import and export .FBX, .OBJ and .NIF meshes.
- Barely any previous modding experience required.
GitHub Repository
- https://github.com/ousnius/BodySlide-and-Outfit-Studio
- Source code and similar things (GPLv3+ license).

Here's a video tutorial by Gopher on how to install body mods and BodySlide with the Nexus Mod Manager.
Made for Fallout 4, but works for Skyrim as well.
Manual
- Download and open the archive with 7Zip, and extract the 'CalienteTools' folder to Steam/SteamApps/Common/Skyrim Special Edition/Data.
- After you're done, the executable "BodySlide x64.exe" for you to launch can be found in: "Steam/SteamApps/Common/Skyrim Special Edition/Data/CalienteTools/BodySlide"
Vortex
- Download and install the archive to Vortex like you would do with any other mod and enable it.
- Make sure your Vortex deploys correctly by clicking the "Deploy Mods" toolbar button in the "Mods" section.
- In the dashboard go to "Add Tool".
- In the "Target" field, choose the "BodySlide x64.exe" file from your game installation's real data folder, NOT the Vortex mods folder: "Steam/SteamApps/Common/Skyrim Special Edition/Data/CalienteTools/BodySlide".
- Install any BodySlide addons such as body mods and outfits to Vortex as well.
- GIF of the Vortex installation process
Mod Organizer
- Download and install the archive to MO like you would do with any other mod and enable it.
- In MO2, go to the Data tab on the right, locate the BodySlide x64.exe in the CalienteTools/BodySlide folder, right click it, and add it as an executable. You can then launch it through MO2.
- When BodySlide is open, click on the Settings button and ensure the Game Data Path points to your actual game data folder, e.g. "C:/Games/Steam/SteamApps/Common/Skyrim Special Edition/Data/".
- Install any BodySlide addons such as body mods and outfits to MO as well.
- We do not troubleshoot MO installation issues, please ask for help in Mod Organizer communities.
Troubleshooting
- Make sure you've installed the body mod for the matching game (download CBBE SE for Skyrim SE/AE, not CBBE LE).
- If using mod managers such as Vortex and MO, first confirm that other mods are generally working in-game.
- If using mod managers such as Vortex and MO, set up your BodySlide shortcut to point to the real game folder (Steam folder) instead of the Vortex/MO specific mods folders.
Updating
You can uninstall old/install new, or just install the new files and overwrite if prompted. Just be sure to back up your personal presets/groups/bodies/outfits in the SliderSets/SliderPresets/ShapeData/SliderGroups folders so they don't get deleted, whether by accident or buggy mod manager.

- Caliente's Beautiful Bodies Enhancer -CBBE-
- Touched by Dibella
- CBBE SMP
- CBBE 3BA
- BHUNP
- Highly Improved Male Body Overhaul - HIMBO-
- HIMBO Lite
- CBBE SFW
- COCO Body

Q: If I have an issue, what would you suggest I do before anything (including posting questions)?
A: Read the mod description, especially the FAQ. Read the stickies. Launch SSE with the Steam launcher if you usually only use SKSE64. Reinstall BodySlide. Install BodySlide manually if your mod manager of choice fails to do its main purpose.
Q1: Does this work with [insert body type here] or is it just CBBE?
A: It works with any body or outfit. However, conversion between body types require conversion slider sets (see below).
Q2: I created a nude body, but when I batch-built the outfits, everyone suddenly has underwear! How do I fix it?
A: When you batch-build, only select what you actually want. If you don't want an underwear body to overwrite your nude one, don't have it selected. You can use the group filter of BodySlide by clicking on the magnifying glass at the top.
Q3: BodySlide fails to create the bodies I make. How can I get the meshes installed?
A: Make your changes to the sliders, and then CTRL+Click the 'Build' button. The femalebody_0.nif and femalebody_1.nif will then appear in the BodySlide folder. You will need to copy these to your Skyrim/Data/meshes/actors/character/character assets/ directory, and allow any overwrites. You also may need to copy these elsewhere if you use a standalone race/follower mod, so consult that mod's description/readme.
Q4: Is there a Conversion Set for [Body A] to [Body B]?
A: Since each body is different, each pair of body types requires its own conversion slider. Several conversion sets have been made already, but since we have limited time, not all possible body types have been addressed. Creating a conversion set is fairly easy, and in many cases doesn't require mesh editing. Look for tutorials on this topic for more information.
Q5: Why is CBBE used in all the bundled conversion sets?
A: There are a few reasons for this. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing. Small adjustments can be made swiftly within Outfit Studio.
Additionally, we use CBBE as a bridge. Creating a "Body->CBBE" conversion automatically allows us to then use a "CBBE->Other Body" slider that has already been created, saving lots of time. Due to these reasons, we recommend that others creating their own conversion sets also use CBBE as a bridge, but there is no technical reason why any body mesh can't be used in the conversion set.
Q6: NifSkope does not show my exported meshes! How to fix?
A: Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh.
To fix, use the "Mask Weighted Vertices" feature and the weight brush to paint weights on the unmasked parts. After that, NifSkope shows the .nif again and the unweighted vertices show up in-game.
Q7: I set the wrong build path in Outfit Studio when saving a slider set. How do I change it now?
A: Open up the "SliderSets/*.xml" file you saved with your conversion in a text editor and adjust the output path to be the correct one, then save.
Q8: The meshes in my preview windows have a black/grey mask all over them saying "no image". How do I make the right textures appear?
A: You need the outfit and body textures installed in your Data directory. You also need to launch Skyrim from the default/Steam launcher to sort out the registry, or manually set the directory to point to Skyrim Special Edition/Data through the 'Settings' button. You also need to follow the installation instructions for your mod manager (Vortex; make sure you're running from SSE/Data, not from Vortex's mods folder). Only then BS/OS will be able to find and load the textures.
Q9: Why do I get an error saying "Failed to find game install" or "Failed to load Setup.xrc file."?
A: Registry isn't set, or BodySlide wasn't installed properly. Launch Skyrim using the Steam launcher instead of SKSE to fix the registry, and try launching BodySlide again. If it still doesn't work, make sure all the files are installed correctly and you're running it as admin. If setting the directory manually, through the 'Settings' button, ensure it's pointing to Skyrim Special Edition/Data. Try downloading and installing the mod with all anti-virus software disabled. If you're using NMM, make sure you're using the latest files from GitHub.
Note that Vortex/MO aren't perfect and may not install all of the files, especially Setup.xrc. If so, you may have to install manually.
Q10: Why does the FBX import create weird texture coordinates?
A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.
Q11: Why do I get an error saying "OpenGL context is not OK" for Outfit Studio or the preview window?
A: This means the driver of the graphics chip used doesn't support the version of OpenGL that's required. Make sure to update all of your graphics drivers (manually). In case there are multiple graphics chips built into your PC, set BodySlide to run with the dedicated one only.
Q12: I didn't save my preset. Can I get the slider configuration using the created meshes?
A: No. If you don't save a preset, then it's gone. Your only option is to try and recreate it.
Q13: I use Vortex/MO, and even though I've installed a body mod, BodySlide is blank/Outfit Studio throws up an error. How do I fix this?
A: You need to make sure the body you have installed is actually BodySlide-compatible, and you need to follow the installation instructions. With Vortex, you need to run BodySlide/Outfit Studio from your actual game folder. With MO, please contact the MO devs/read their own documentation.
Q14:There's
A:This was added in BodySlide v.5.5.0. The

Uninstalling BodySlide is as simple as deleting the BodySlide folder you originally extracted, or removing it using your mod manager. Make sure you backup any presets or edited files you've made with Outfit Studio. Mod managers should leave such files alone.
Removing outfit files created with BodySlide involves deleting the appropriate meshes within the "Data/meshes" directory - but only you know which ones those might be.

- Caliente
- Ousnius
- Groovtama for XPMSSE as the reference skeleton of OS
- Chinese translation by xuniana (蓿念) and silentdark (S猫)
- Turkish translation by predaturk
- CBBE Uniboob reference by Acro748