About this mod
Put an end to nomadic living, build your own bungalow.
- Permissions and credits
- Changelogs
- Donations
Use the powerful xyloschemer to plot out blueprints for a cavalcade of structures , furniture and decor .
Learn the forgotten skills of governing and claim your own piece of saltland, corraling hapless settlers into their own homes where they'll go about arduous tasks like sleeping and smoking hookahs.
Latest Update - 25 October 2021
Source
GITLAB: https://gitlab.com/Armithaig/hearthpyre
Installation
Place the Hearthpyre folder inside your mods folder, approve the mod on startup.
Windows: C:\Users\Username\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\
Linux: /home/username/.config/unity3d/Freehold Games/CavesOfQud/Mods/
Acquisition
Fairly rare, it'll pop up as loot with other artifacts or from vendors, whether it's a new or continued game. Craftable by tinkers if Argyve deigns you worthy. Wish for 'xyloschemer' if yer a "want it now" person.
Usage
Activate the xyloschemer in your inventory, select 'scheme' to enter the plotting view.
Move the cursor around with your mouse or numpad, hit H for contextual instructions.
When you're satisifed with your scheming, hit escape to end, walk up to your blueprints and interact with them using space.
S' a 'build all' option in there if you use Ctrl + space.
(Possessing a xyloschemer also gives you a key-bindable activated scheming ability)
Learn the forgotten skills of governing and claim your own piece of saltland, corraling hapless settlers into their own homes where they'll go about arduous tasks like sleeping and smoking hookahs.
Latest Update - 25 October 2021
- Secret Xyloschemer If you can find it, there is a shiny wand hidden somewhere in the world
- New Pathfinding Settlers will path much more intelligently, and follow roads if they're available
- Doubled AI Behaviours Settlers will interact with more of their environment, and each other
- 80+ New Blueprints Many old blueprints have also been touched up with new behaviours
- New Token Positions The Minstrel and Apothecary join the fray
- Upgrading Stock Settlement merchants will upgrade their stock as time passes and you progress through the game
- Miscellaneous
- You can ask settlers to follow you elsewhere in the settlement
- You can ask settlers if they want to move to another settlement
- Followers will equip handcarts when they need the carrying capacity
- You gain [redacted] after resting in a settlement
- The xyloschemer can [redacted], xylogrifters are better at it
- Tokens are more easily found from NPCs of their profession
- Settlers will close doors after themselves
- Settlement placement is more permissive
- ~Hidden and forgotten stuff~
Source
GITLAB: https://gitlab.com/Armithaig/hearthpyre
Installation
Place the Hearthpyre folder inside your mods folder, approve the mod on startup.
Windows: C:\Users\Username\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\
Linux: /home/username/.config/unity3d/Freehold Games/CavesOfQud/Mods/
Acquisition
Fairly rare, it'll pop up as loot with other artifacts or from vendors, whether it's a new or continued game. Craftable by tinkers if Argyve deigns you worthy. Wish for 'xyloschemer' if yer a "want it now" person.
Usage
Activate the xyloschemer in your inventory, select 'scheme' to enter the plotting view.
Move the cursor around with your mouse or numpad, hit H for contextual instructions.
When you're satisifed with your scheming, hit escape to end, walk up to your blueprints and interact with them using space.
S' a 'build all' option in there if you use Ctrl + space.
(Possessing a xyloschemer also gives you a key-bindable activated scheming ability)