Complete combat gameplay overhaul. Adds 16 new combo attacks for animation variety, Special Attacks with custom button inputs. Compatible with animation mods. Nothing replaced, only added.
Install the x2 x3 or x4 health versions to truly take advantage of Unlimited Combat. This mod will work without it, but things will die very fast and you wont get to experience all this mod has to offer.
Not Required, but install the for best possible combat experience.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Screenshoter Noir for the dope thumbnails.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version V20.74
Restored Stealth Finishers for more animation variety.
Complete finisher overhaul in the style of raimi. Lots of webs, lots of punches.
3 versions to choose from, Balanced Cooldowns, Standard Cooldowns, and No Cooldowns.
Updated file to restore default focus bar requirements for finishers.
Fixed one repeating finisher.
Redid stealth takedown animations to ones I like more.
Slightly reduced the damage of air combat to bring it more in line with the rest of the mod.
Extended iframes on ground special combos.
Fixed some bugs when using special combo enders against walls or railings.
Air Knock Down now snaps to targets consistently.
Bug squashing complete. Last Update for a while, for real this time. Been a productive weekend.
Updated Default Finisher Requirements File.
Released a temporary hot fix for whip enemies not costing the intended amount of finisher bars.
Added Experimental Optional File to add Finisher Cameras to air specials.
Version V20.08
Giant Update.
New Special Combo Intros.
New Special Combo Enders.
Much smoother Special Combo Transitions.
Slightly reduced the cooldown of specials in the Standard Cooldown file.
Added a No Cooldown version
Fixed Iron Arms being incompatible with mod.
Now Compatible with TangoTed's new Symbiote Tendrils!
Version V16.99
Big update to instant knock up.
Instant knock up now allows easier combo chaining.
Further reduced cooldowns on Standard version.
Version V16.98
Disarm bug fix for minigun enemies.
Special Cooldowns reduced by 1
Version V16.92
Fixed webshooters not playing animations.
Restored ability to spin objects once yanked (4 spins total, much faster than default)
Updated file to include combo notes README.
Version V16.88
Biggest Update Yet!
Complete rework of Ground Specials, they are now Ground Special Combos
2 New Ground Special Combos: Chidori into Flying Knee Knock Behind and Palm Strike into Venom Punch. These can be mixed and matched.
Chidori and Palm Strike disarm enemies and function as knockbacks.
V16.88 is compatible with all finisher mods, but just to be safe, load my mod last.
Fixed Chidori camera bugging on bosses and last enemy in groups (for real this time lol).
See included readme or mod description, for complete list of Special Moves and Changes.
Added version with lower cooldowns for specials.
Changed Anim for Quick Air Throw back to Venom Throw
Added optional file to restore finisher focus bar requirements to default.
Changed Anim for Palm Strike (Thanks Piqo)
Reduced cooldowns in main file from 8 to 6 seconds
Reduced knock up cooldown by 50%
Made it easier to chain special combos
Version V16.69
Biggest Update Yet!
Complete rework of Ground Specials, they are now Ground Special Combos
2 New Ground Special Combos: Chidori -> Flying Knee Knock Behind and Palm Strike -> Venom Punch. These can be mixed and matched.
Chidori and Palm Strike disarm enemies and function as knockbacks.
Replaced Super Air Knock Back with Quick Air Throw for less repeated animations.
V16.69 is compatible with all finisher mods, but just to be safe, load my mod last.
Fixed Chidori camera bugging on bosses and last enemy in groups (for real this time lol).
See included readme or mod description, for complete list of Special Moves and Changes.
Added version with lower cooldowns for specials.
Added optional file to restore finisher focus bar requirements to default.
Version V10.48
Fix for camera playing weird on Chidori strike killing the last enemy in the fight.
Version V10.46
12 new directional combos to ground, and 3 to air for combo variance (results in less repeated animations).
Custom directional combo animations by the legends Kenshirov and GuitarthVader coming soon!
Added 12 new special combat abilities that weren't in the game before, each with own custom button input.
Complete combo animation overhaul.
View mod description or included README file for list of all added moves.
The only combat gameplay overhaul you'll ever need.
Version V8.40
Added venom throw. Thanks SSG!
Added directional based combos! Ground combos will change based on the direction you hold the left stick/movement keys!
Added 3 Hit Melee Punch Combo! Hold Melee + stick toward target. Great for a quick invulnerability then follow up combos
Version V7.66
Various targeting fixes.
Various air combat tweaks.
Fixes swingkick not working for some players.
Version V7.56
added air knock up
added air knock down
custom animations for both
update allows seemless ground to air and air to ground combos
20+ combos can be achieved when chaining from air to ground and vice versa
fixed groundpound not working
Version V5.72
Slight changes to wall attack speed to make it match ground combo.
2% increase to ground combo attack speed.
Version V5.68
Slight adjustments to speed to make animations feel better.
Version V5.66
Uppercut animation should now overwrite all other mods.
This ensures timing of combat remains true to the vision of this mod.
Load this mod last in your load order.
Version V5.62
Fixed uppercut not being included in file. Helpful for overwriting unwanted knock up animations caused by other mods.
Version V5.61
Reduced length of time slowdown after perfect dodge.
Optional file to keep original perfect dodge slow down times.
Version V5.42
Changed knockback animation to not conflict with main combo, also improves compatibility with animation mods..
Tweaks to knockback and knock up speed.
Knockback now feels like a heavy impact.
Version V5.28
Fixed Classic Knock Up file playing wrong animation.
Fixed enemy baton counter not actually making contact.
Various other small tweaks and fixes
Disables target lock on after using the new knockback.
Added compatibility for SMPC Ultimate Camera Tweaks.
Version V5.21
Definitive update!
Knock up now puts you directly into air combat! No need to do a follow up attack!
Holding the melee input is now a knockback with a custom animation!
Version V3.04
This version increases the speed of baton webstrike counters to account for spiderman's increased attack speed. Also further decreases combo hit camera pause delay.
Fixed No Input Swap. Sorry my bad!
Version V3.02
Slightly speeds up enemy baton webstrike counter speed to account for increased attack speed to keep the attack relevant.
Version V2.01
Slightly increases attack speed increase over previous versions, and further reduces time between air knock up and follow up attack.
Version V1.01
Initial Release.
Makes combat feel faster, more fluid, and more impactful with a variety of different tweaks.
Compatible with all animation mods.
To Take full advantage of all the added abilities, please at least install the x2 enemy health module from Peter Must Die, and play on either Spectacular or Ultimate (Ultimate is my recommendation). Otherwise things will die too fast :P
Load after any finisher or animation mods, loading an animation mod after could mess with special combos.
HYBRID VERSITILITY COMBAT (Custom Animation Mod. Made Specificially for Unlimited Combat) Load After My Mods.
GuitarthVader's Raimi Combat Coming Soon!
LIST OF MOVES AS OF 6/04/2023:
Balanced CDs = 3 seconds (fair for bosses), Reduced = 2 seconds, No CD = 0.5 seconds
HOLD left stick/movement keys toward target + tap melee repeatedly
These Work in both ground and air combat, alternate between holding stick and not holding stick to mix combo chains (12 total new ground combo attacks, 3 new total air attacks)
KNOCK UP VARIATIONS:
Hold Melee on Ground = Knock Up
Hold Melee on ground + stick toward target = Instant Knock Up (Puts you directly into air combat).
ADDED GROUND SPECIAL COMBOS: You MUST Preform a Combo Starter to use the Jumping Web Throw or Web Throw Knock Behind. Slo-mo Kick and Venom Punch also function as knockbacks and disarms.
Tap Webstrike on ground near target + movement keys/stick toward target = Slo Mo Kick Combo Starter
Tap Melee + Jump on ground + movement keys/stick toward target = Venom Punch Combo Starter
Tap Webstrike on ground near target (NO DIRECTIONAL INPUT) = Jumping Web Throw (Must be used after one of the Combo Starters)
Tap Melee + Jump on Ground (NO DIRECTIONAL INPUT) = Web Throw Knock Behind (Must be used after one of the Combo Starters)
ADDED AIR ATTACKS: First air attack preformed now disarms enemies.
Hold Melee in Air = Knockdown Flip
Hold melee + movement keys/stick toward target in air = Swing Kick
Tap Melee Quickly after Knockdown = Air to Ground Zip (allows chaining combos)
Tap webstrike in air near target = Instant Air Knock Up ADDED SPECIAL TARGETED AIR ATTACKS: For the following you must have a "target" as defined by the game, (attack an enemy 1-3 times in air first for them to work)
Tap webstrike near target + movement key/stick toward target in air = Super Air Kick
Tap Dodge + movement key/stick toward target in air = Super Air Throw
Additional custom combo and directional combo animations by the legends Kenshirov and GuitarthVader Coming Soon (their mods will be linked upon release)!
A note for longtime users or anyone who cares:
This version is much different from previous.
For context the previous version was meant to be the last, but I noticed a couple bugs that I just couldn't let go for the final release.
For those of you who may have noticed, the odd camera angle when using Chidori on a boss or on the last enemy in a group, that has been fixed in this version (took a lot more work than I thought it would lol).
The other bug that has been fixed is the disarm bug. When using one of the old specials it would cause the enemy to drop their weapon and bug out. It is this particular bug that caused a complete mod rework.
Combo Starters now function as knockbacks, which now cause enemies to disarm the proper way, allowing the use of a Special on that target without causing the disarm bug.
The first air attack you do also now disarms, meaning air specials no longer cause the disarm bug!
This version has been completely reworked from the ground up. Ground Specials have been changed into Ground Special Combos. Meaning in order to preform the Special Attack, you must preform one of the combo starter moves first.
20.72 is the collimation of my work on the combat system, I hope you all enjoy!
A HUGE THANKS TO: GUITARTHVADER, KENSHIROV, SPIDEYSANSGOKU, AND DET. PIQO, WITHOUT THEIR HELP THIS MOD WOULD NEVER HAVE BEEN THIS GOOD!