Replaces the music on each level with music from the original System Shock.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Music originally composed by Greg LoPiccolo and Tim Ries. These tracks are from publicly available arranged MIDI remixes by Joey "Chicajo" D.
Donation Points system
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I've heard a lot of people talking about how they wanted to hear the original tracks in the remake. I've never made any UE4 mods before this game came out, but I gave it a shot.
This replaces level music with tracks from the original System Shock (specifically, Chicajo's arranged MIDIs).
Please note that these are NOT dynamic, and combat does not affect music - maybe someone else will be able to create dynamic music mods.
Each .pak file uses a different soundfont. Please use one file only. Also, some can be fairly loud - adjust your music volume in game.
Known Issues
Sometimes the music in Research can be pretty quiet when leaving an elevator. Stepping into the doorway of an elevator can fix the volume.
Voiceovers (emails, logs, etc) do not adjust music volume for some reason. To kinda compensate for that, opening the MFD makes the music quieter than it usually does.
Music loop timing can sometimes be a bit off. This will almost always happen when loading a saved game - the first loop's timing will be wrong, but the rest should be fine.
The track in the Beta quadrant of Medical can get pretty annoying after a while. Because Medical doesn't seem to have any other music triggers (except the CPU room, which might work too), it does not stop until you step into an elevator or save and reload.
Unzip and place the .pak file where the base System Shock pak is: System Shock Remake\SystemShock\Content\Paks