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Last updated
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Created by
SkyUI TeamUploaded by
schlangsterVirus scan
About this mod
Elegant, PC-friendly interface mod with many advanced features.
- Requirements
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Off-site requirements
Mod name Notes Skyrim Script Extender (SKSE) Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Besides the SkyUI team itself, there are other people as well who helped significantly to make this mod a reality.
In the following they are listed by name, including a list of their contributions.
Kratos:
Was a core member of the SkyUI team until version 2.1 and as such contributed significantly to the project in various areas.
ianpatt:
Added lots of new functions to the Skyrim Script Extender, that greatly helped us during development and enabled new features that
would otherwise be impossible.
behippo:
Helped improving/advancing the interface extensions plugin by decoding the game classes and giving us access to them through SKSE.
Gibbed:
Created the 'gibbed interface extensions' SKSE plugin, which makes more game data available for display in the inventory.
Also allowed us to bundle his container categorization plugin. As of version 2.1, both these plugins have been included in SKSE
itself.
Indie:
Created our trailer and helps with QA and user support.
GreatClone:
Created an amazing set of alternative category icons.
Gopher:
Did most of the work on the NMM installer, created an installation tutorial video and promoted SkyUI on his YouTube channel.
Lojack:
Created a BCF (including an installation wizard) for SkyUI to improve the installation experience for Wyre Bash users.
Also added an auto-conversion feature to Wyre Bash itself so this BCF is automatically applied.
Ismelda:
Provided configs for very high resolutions used with multi-monitor setups.
Wakeupbrandon:
His mock-up inspired the overall layout of the new inventory.
MisterPete:
Implemented new column types for improved sorting.
Psychosteve:
Created our new primary icon theme for version 3.0.
He also created the Active Effect icons that have been added in version 3.2.
Pelinor:
The creator of MCM for Fallout: New Vegas. Allowed us to use his original logo.
SkyUI is utilizing TweenLite, a high-performance tweening library (http://www.greensock.com/tweenlite/).
Thanks to Jack Doyle and his team for creating it and allowing us to use it under their “No Charge” license.
Thanks to all the testers, who helped a great deal with improving the overall quality of this mod:
ToJKa, HellKnight, xporc, MadCat221, Ismelda, Gribbles, freesta, Cartrodus, TheCastle,
NewRaven, T-qb, V4N0, Noritep, claudekennilol, dj2005, llfbandit, webrunner, 352, Erelde, tejon, Sagittarius22
(in random order)
Thanks to all translators who helped localizing SkyUI to different languages, among them being:
Sagittarius22, LLFBandit, xporc (French)
xlwarrior, aloot (Spanish)
Starfis (Czech)
Rhaegal, aloot (Italian)
patryk110 (Polish)
vova2112 (Russian)
Last but not least, thanks to the whole SKSE team, because without their Script Extender creating this mod wouldn't have been possible.Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Turkish
- Portuguese
- Polish
- Mandarin
- German
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Translations available on the Nexus
Language Name Mandarin Author: Oliver - Daxuehanhua - ccld SkyUI - Chinese Re-Translation Portuguese Author: MelloSK SkyUI PT-BR Portuguese Author: Neo SkyUI -Translation Brazilian Portuguese - PT-BR - Version Version 5.1 Other Author: soitin SkyUI - Ukrainian Other Author: SkyUI csapat SkyUI Hungarian translation Turkish Author: DarkNightAndLife SkyUI Turkish Translation Other Author: Team Daxuehanhua Chinese Translation for SkyUI Portuguese Author: yanzark SkyUI 5 Traduzido PT-BR Portuguese Author: AEHO Producoes Traducao para SkyUI Polish Author: Vaengar SkyUI Polish Translation German Author: Xerrogg SkyUI German Translation- outdatet - Changelogs
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Version 5.1
- [General]
- Brought back previously removed category icon themes for item menus.
[ModConfigurationMenu]
- Updated API to version 4.
- Added text input option type.
[AlchemyMenu]
- Fixed layout issues in the effect list.
[EnchantingMenu]
- Fixed wrong soul level info for partially filled soul gems. Actual fix comes with next SKSE update.
- [General]
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Version 5.0
- [General]
- Updated SKSE version requirement to 1.7.3.
[FavoritesMenu]
- Fixed issue with equipping two identical armor base items that have different names.
- Less eager purging of invalid group data to avoid unwanted group resets.
[ModConfigurationMenu]
- Tweaked mod registration timing.
[AlchemyMenu]
- Initial release
[CraftingMenu]
- Initial release
[EnchantingMenu]
- Initial release
[SmithingMenu]
- Initial release
- [General]
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Version 4.1
- [General]
- Updated SKSE version requirement to 1.6.16.
[FavoritesMenu]
- Included ammo in Gear category.
- Transforming into a Vampire Lord no longer resets group data.
- Changing the load order index of a mod no longer removes its items from any groups.
- Fixed issues when equipping a two-handed weapon that's already equipped via Group Use.
- Fixed issue with 'Unequip Armor' flag, which would incorrectly unequip an armor piece if it's already worn.
- Fixed Group Use crashes with 2 identical weapons.
- Enabled group hotkey rebinding for gamepads.
- [General]
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Version 4.0
- [General]
- Updated SKSE version requirement to 1.6.15.
[ModConfigurationMenu]
- Enabled nested translations for option and value text (uses the same format as SetInfoText).
- Added OPTION_FLAG_HIDDEN to hide an option.
- Added OPTION_FLAG_WITH_UNMAP. When set for keymap options, it enables an unmap button that'll send keycode -1.
- Improved menu registration process to avoid missing menus on the first save load. For real this time.
- Enabled basic HTML formatting for option label text. Example: "<font color='#FF0000'>$Hello</font>".
- Fixed an issue with gamepad/keyboard navigation where the wrong entry was selected when scrolling.
[MapMenu]
- Fixed issue where search widget wasn't being completely disabled when hidden.
[ActiveEffectsWidget]
- With SKSE 1.6.15, inactive effects are now filtered out.
- Added a configurable minimum time left to hide long lasting effects like blessings until they are about to expire.
[FavoritesMenu]
- Initial release
- [General]
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Version 3.4
- [ModConfigurationMenu] Fixed issue that could prevent certain MCM mods from registering correctly (i.e. Wet and Cold).
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Version 3.3
- [General] Reverted batch load size to default to avoid delays with lots of saves.
- [General] Fixed map.swf filename in conflict warning message.
- [General] Fixed "Disable positioning" option.
- [ModConfigurationMenu] Reverted menu registration code back to 3.1 until I have more time to resolve all issues with the new method.
- [HUDWidgetLoader] Fixed bug that kept health bar permanently visible (or hidden).
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Version 3.2
- [General] Updated SKSE version requirement to 1.6.9.
- [General] Inventory and magic menus now remember and restore last selected column and sorting state.
- [General] Added emblem to indicate read books/scrolls.
- [General] Fixed several Dragonborn icons.
- [General] Improved visbility of equip icons.
- [General] Fixed an issue in the NMM installer that could cause a crash when trying to force the installation.
- [General] Fixed issue where closing a menu before any checks are able to complete would cause false error messages to appear.
- [General] Optimized memory usage of config menu buffers.
- [General] Increased config timeout delay from 1 to 3 seconds.
- [General] Added error message to detect invalid Papyrus .ini settings.
- [General] Updated quest_journal.swf to support legendary difficulty that has been added in Skyrim 1.9.
- [ModConfigurationMenu] Added a repair console command that forces all menus to re-register: setStage SKI_ConfigManagerInstance 1
- [ModConfigurationMenu] Improved SetInfoText to support nested translation strings. See MCM API reference for details.
- [ModConfigurationMenu] Added an new method to organize options as states. Fully backward compatible. See state MCM state option guide for details.
- [ModConfigurationMenu] Fixed issue where it would take several reloads until all menus registered successfully when running a lot of mods.
- [MapMenu] Initial release
- [ActiveEffectsWidget] Initial release
- [HUDWidgetLoader] Initial release
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Version 3.1
- [General] Added MCM option to select the category icon theme. Includes all themes from version 2.2 (Celtic, Curved, Straight).
- [General] Added MCM options to configure some gamepad mappings manually. This should resolve conflicts with custom controlmaps.
- [General] Added MCM option to disable icon colors.
- [General] Added NMM installer script that detects/reports the most common installation problems.
- [General] Added runtime check for missing SKSE scripts.
- [General] Updated SKSE version requirement to 1.6.6. Fixes the non-functional localization.
- [General] Fixed leather strips type identifier.
- [General] Fixed minor mistakes in the config.
- [General] Fixed issues with PropertyDataExtender to allow custom config.txt overrides.
- [General] Fixed MCM logo hat madness.
- [General] Made some error messages clearer.
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Version 3.0
- [General] Added more columns to item lists and a drop-down menu to show/hide them.
- [General] Added a new icon theme by Psychosteve (support for the old themes had to be dropped because they are no longer maintained).
- [General] Added type column to group items of the same category into sub-types.
- [General] Added dynamic icon coloring.
- [General] Added option to configure the minimum stack size that triggers the quantity select dialog.
- [General] Added dynamic icon art to bottom bar so it matches the current control mapping.
- [General] Replaced NMM installer with an in-game configuration menu.
- [General] Replaced old error messages with regular message boxes and added more safety checks for outdated SkyUI components.
- [General] Fixed various minor issues and improved performance.
- [General] Streamlined package format to BSA+ESP.
- [ContainerMenu] Added supportfor GiftMenu.
- [ContainerMenu] Improved input scheme for mouse and keyboard (no more R to Take All and Store, mouse click for Give/Take etc.).
- [BarterMenu] Added carry weight display to bottom bar.
- [MagicMenu] Fixed locked words being shown as unlocked if one word is known.
- [MagicMenu] Fixed an issue that could cause crashes for spells with missing effect data.
- [ModConfigurationMenu] Initial release. Mod authors, see https://github.com/schlangster/skyui/wiki for documentation.
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Version 2.2
- [General] Added compatiblity for the Skyrim version 1.4.27.
- [General] Reworked translation system so it doesn't require the skyui_extensions.dll anymore.
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Version 2.1
- [General] Added compatiblity for the Skyrim version 1.4.21.
- [General] Added multi-language support for Czech, English, French, German, Italian, Polish, Russian and Spanish.
- [General] Added several options to the installer (font size, separate V/W column, special resolution).
- [General] Added a BAIN Conversion File (BCF) including an installation wizard for better Wyre Bash support. Thanks to Lojack!
- [General] Fixed a bug where selling/dropping/storing stacked items could cause the selected entry to jump to the bottom of the list.
- [General] The last selected category, entry and scroll position are now saved and restored when re-opening the inventory/magic menu.
- [General] Sorting parameters are now preserved if possible when switching through categories.
- [General] Improved the SKSE version check so it will also display a warning when using outdated versions.
- [General] Most features of our SKSE plugins have been reworked and are now integrated in SKSE itself.
- [General] Various other tweaks and minor fixes.
- [InventoryMenu] Fixed a rare bug that could cause crashes after recharging an item.
- [MagicMenu] Fixed skill level sorting.
- [MagicMenu] Added 'Favorite' as a sort option.
- [ContainerMenu] Fixed stealing text for Russian game version.
- [ContainerMenu] Fixed overlapping of to steal/to place text for large itemcards.
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Version 2.0
- [InventoryMenu] Fixed enchantment mini-icon so it's no longer displayed for enchanted weapons only.
- [InventoryMenu] Fixed missing sort options for name field in the favorites category.
- [InventoryMenu] Fixed backspace canceling the search.
- [InventoryMenu] Fixed searching for non-English languages (i.e. Russian).
- [InventoryMenu] Improved sorting system. Null/invalid values are now always at the bottom.
- [InventoryMenu] Empty categories are greyed out and no longer selectable by mouse or during keyboard/controller navigation.
- [InventoryMenu] Included a bundled version of Gibbed's Container Categorization SKSE plugin. Thanks for giving us permission to use it!
- [MagicMenu] Initial release.
- [BarterMenu] Initial release
- [ContainerMenu] Initial release.
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Version 1.1
- [InventoryMenu] Updated gibbed's interface extensions plugin to support the latest Skyrim version 1.3.10.0.
- [InventoryMenu] Improved support for XBOX360 controller: LB/RB can now be used to change the active column, Left Stick changes the sorting order.
- [InventoryMenu] Made SKSE warning message less intrusive; it's only shown once after each game restart now.
- [InventoryMenu] Fixed LT/RT equip bug with XBOX360 controller.
- [InventoryMenu] Fixed bug where 3D model/item card would not update in certain situations (dropping an item, charging an item, etc.).
- [InventoryMenu] Removed custom fontconfig.txt to avoid font problems with other font mods, or with the Russian version of the game.
- [InventoryMenu] Optimized column layout so it only shows states and information that make sense for the active category.
- [InventoryMenu] Updated T3T's straight icon theme to include new inventory icons.
- [InventoryMenu] Updated GreatClone's icon theme to the latest version. Now includes inventory icons as well, and category icons have been improved.
- [InventoryMenu] Fixed wrong inventory icon for spell tomes.
- [InventoryMenu] Various minor tweaks and fixes.
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- Donations
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Both straight donations and premium membership donations accepted
![](https://staticdelivery.nexusmods.com/mods/110/images/3575-0-1431941008.png)
Artwork: psychosteve
![](https://staticdelivery.nexusmods.com/mods/110/images/3575-0-1431913254.png)
- Convenient inventory management with a feature-rich panel that supports full-text search, sorting and extended data columns.
- Version 5 extends this to all menus, including crafting, enchanting, alchemy and smithing.
- A powerful, categorized favorites menu that still keeps true to the original idea of a fast, non-intrusive way to access your essential items. Eight customizable hotkey groups allow to explore playstyles that were way too tedious before.
- The Mod Configuration Menu (MCM) to support user-friendly in-game customization. It's not just used by SkyUI, but by hundreds of other mods as well.
- Full-text search and highlighting of discovered locations on the map.
- Active effects are displayed directly in the HUD, instead of having to constantly open the magic menu. Highly customizable.
- Gamepad support, and intuitive and efficient keyboard navigation.
- Multi-language support for English, French, German, Italian, Spanish, Russian, Polish, Czech and Japanese.
![](https://staticdelivery.nexusmods.com/mods/110/images/3575-0-1431941212.png)
STEP 1: Install the Skyrim Script Extender (SKSE)
- Install SKSE from Steam, or download the installer from skse.silverlock.org and run it.
- Required SKSE version is 1.7.3 or newer.
STEP 2: Install SkyUI
- Option A - Nexus Mod Manager (NMM)
- Click the Download (NMM) button on top of this page.
- Activate SkyUI in NMM.
- Option B - Manual Installation
- Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
- Extract the contents of the downloaded archive file to your Data/ folder.
- In the Skyrim Launcher, select Data Files and enable SkyUI.esp.
![](https://staticdelivery.nexusmods.com/mods/110/images/3575-0-1431912981.png)
![](https://staticdelivery.nexusmods.com/mods/110/images/3575-0-1431941429.png)
- T3T, for creating the initial icon set that was used in earlier versions.
- ianpatt, for his continued support of SKSE.
- Kratos, for helping to get the project off ground when we started.
- Verteiron, for prototyping the Papyrus script for the favorites menu.
- behippo and PurpleLunchBox, for their SKSE contributions.
- Gibbed, for prototyping the inventory data extension and container categorization.
- GreatClone, for his set of category icons that was used in earlier versions.
- MisterPete, for coming up with a scheme for improved column sorting.
- Gopher, for helping with the NMM installer and promoting SkyUI on his YouTube channel.
- Indie, for creating our first trailer.
- Lojack, for improving integration with Wyre Bash.
- Ismelda, for providing config values for very high resolutions used with multi-monitor setups.
- Wakeupbrandon, for inspiring the development of this mod with his mockups.
- Pelinor, for originally developing MCM for Fallout: New Vegas and allowing us to use his logo.
- cdcooley, for going out of his way to answer user questions on the Nexus sites.
- Thanks to all testers and users who provided feedback. You helped us a great deal with improving the quality of this mod. Also thanks to everyone who helped with the translations.