About this mod
Pluginless replacer for Dagoth Ur and his brothers, with tweaked body proportions and shadow meshes, new HD particles and corpse models, four optional plugins for unique Ash Vampires, and one plugin for unique models of Dagoth Brandy and the Sixth House Amulet. Compatible with OpenMW.
- Requirements
- Permissions and credits
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Translations
- Russian
- Changelogs
![](https://i.imgur.com/GELW7iJ.png)
PLUGIN DIFFERENCES
--Diverse Dagoths
Unique models for all 7 Ash Vampires, Speed increased so they're no longer slower than slugs, Fight rating lowered so they'll let you speak with them first, Flee removed because they don't fear death, and idle animations restored for Tureynul and Uthol.
--Hostile Gilvoth
Same as Diverse Dagoths, except Gilvoth's Fight rating is left at 90, in keeping with Patch for Purist's explanation that his dialogue is purely combat-based.
--DNGDR
Same as Diverse Dagoths, except Sunder has been removed from Vemyn to make this plugin safe to object-merge with Darknut's Greater Dwemer Ruins.
Use only one plugin, and don't use the DNGDR plugins without DNGDR.
INSTALLATION NOTES
The Unique Dagoth Brandy & Amulet plugin uses the same file paths as Morrowind Rebirth, so you don't need both.
Odros and Vemyn's mechanical arm uses mostly vanilla texturing. As such, they look best with xander2077's Dwarven Textures installed after DassiD's Enhanced Textures or Remiros' Intelligent Textures.
Because Dagoth Odros and Vemyn have vanilla movement speed in Darknut's Greater Dwemer Ruins, their new animation files result in them moving very slowly (and that's saying a lot for an Ash Vampire). As such, you'll need to use the DNGDR version of Diverse Dagoths and object-merge it with DNGDR's plugin. Although the author recommends against object-merging, this version of DD has had Sunder removed from Vemyn to preserve DNGDR's relocation of it during the merge process.
COMPATIBILITY
Fully compatible with Deeper Dagoth Ur.
Fully compatible with OpenMW, as of build 0.47.0 and DD's 2.12 Addendum patch.
The pluginless version is compatible with anything that doesn't change Ash Vampire and Dagoth Ur file paths, like DNGDR and The Tribe Unmourned do.
The Diverse Dagoths plugin should be compatible with Great House Dagoth and The Tribe Unmourned if you load DD last and use an object-merger such as TES3Merge. TTU also has a duplicate of every Ash Vampire that's kept in a dummy cell, but I don't know if these appear in the actual game. If they do, let me know and I'll make a proper patch for them.
Users of both GHD and Diverse Dagoths will also have the added perk of their Dagoth Nerevar character using a different model from the other seven Ash Vampires, since it'll default to the pluginless replacer.
FILE SIZE
Five Ash Vampires share all of the same apparel and accessory objects; just selectively hidden for ease of customization. While this may make it somewhat slower to download, it shouldn't have any impact on actual game performance. In fact, every texture, property and unskinned TriShape has been optimized to the best of my ability.
And although it's a completely unnecessary archive-bloater that has no effect on in-game models, all the animated NIF clones (the ones without an X prefix) are just as fully detailed, for those who enjoy looking at them without having to boot up the game or Construction Set.
TEXTURE MAPPING
Because I presently only use the vanilla engine, I only applied normal and reflection maps to metal, glass and gemstones. Any other surface would simply appear too shiny. I'm not sure how to make OpenMW specular maps and whether they'd look better than vanilla reflection effects, but if anyone wants to take care of those -- along with normal mapping for flesh, leather and other surfaces -- I'd be more than happy to add them.
SPEED, FIGHT, FLEE & AI
In accordance with their dialogue, every Ash Vampire's Fight rating is set from 90 to 50 so you can talk to them and land the first blow. While I was at it, I also set their Flee from 20 to 0 (matching Dagoth Uthol), since it's illogical that undying immortals would fear you enough to run away, with Dagoth Odros treating defeat as a minor embarrassment.
In addition, five Ash Vampires have had their Speed cranked from 4 to 9 so they're no longer running at a snail's pace. While this doesn't seem like much, for some reason Ash Vampires are quite sensitive to every little digit, and going any further than 9 makes them zip around too quickly during their idle animations. Dagoth Odros and Vemyn, who now have Dwarven Spectre animations, are given a respectable Speed rating of 50. Left at 4, they literally moved in slow motion.
Lastly, Dagoth Tureynul and Uthol now (like their brothers) have their own AI Wander package, so they no longer stand around motionless outside of combat.
KNOWN ISSUES
Due to elongating parts of their skeleton to look more like a typical Ash Vampire, Dagoth Odros and Vemyn will put their left hand straight through the floor during their knockdown animations. Unfortunately I don't know enough about animation tweaking to rectify this -- which is also why Ash Vampires aren't always firmly gripping weapons and bottles.
Not really a bug but still worth noting: because an Ash Vampire's knockout and death-knockout states share animations, I could only apply the combustion and ashing effect for when they're killed while standing. However, their halo, eye and body glow will still go dark upon death.
Despite holding one in his hand, Dagoth Gilvoth doesn't actually have any lootable weapons in his inventory. For now, it's just for show.
OpenMW halos have been removed for three reasons: they cast massive spinning shadows, appear opaque if there's fog in the cell, and I frankly don't trust OpenMW not to break them even further in future builds.
INCLUDED ASSETS with confirmed permissions
HiRez Ash Vampires by Saint Jiub
From his unreleased WIP textures, which he was kind enough to share with me for further tinkering
Armored Robes by Aoimevelho
Ash Vampire loincloth & Odros collar
Ash Vampire Retexture by Connary
Regretfully discarded as of Version 2.0
Ash Vampires Reworked by Phobos
Full body model & texture (reworked as detail mapping)
Better Bodies by Psychodog Studios
Odros/Vemyn body mesh
Better Skulls by tronvillain
Ur mask ornamentation
Clawed Hands by Aoimevelho
Odros/Vemyn claws
Dagoth Ur by Saint Jiub
Vemyn mask texture & eye glow
Dagoth Ur Reworked by Phobos
Mask model & texture; cloth texture
Dagoth Ur's Divine Body by Zobator
Eye glow
Divine Dagoth Ur by Saint Jiub
Odros mask textures (also used for bracers & greaves)
Dragon Priest Resource by Reizeron
Odros/Vemyn mask & hood models
Exotic Imports by Westly
Odros bracer & stockings; Vemyn anklets
Fit Body Textures by Westly
Odros/Vemyn body texture
Gold Bead Halo by Enchantedgal-Stock
Ur necklace (discarded as of v2.1)
House Dagoth Symbol by Lattauri-El
Tureynul forehead tattoo
Kafeid's Piercings & Spectacles by Aoimevelho
Piercings, goggles, scope & gold reflection texture
Magic Circles from CleanPNG.com
Halo sigils
Morrowind Rebirth by Trancemaster
Smoothed meshes of Sunder, iron boot/bracer & Dwemer bracer/rerebrace/tube
Pluginless Head & Hair Replacer by Westly
Rings, braids, crest & ash vampire hair
Robert's Dagoth Ur by Moranar
Full model & most of its textures
Silverware Repolished by Pherim
White reflection texture
The Symphony by HedgeHog12
Belt, amulet, brandy, curved pauldrons, fuel pipes, ash pile, internal organs, beating heart, Tureynul eyeglasses, Ur necklace & numerous textures
Unique Ash Vampire Replacer by Aoimevelho
Skirt, flat pauldrons & chained earrings
Unique Finery Replacer by Alaisiagae
Sixth House amulet (discarded as of v2.0)
Unique Jewelry by Remiros
Rings made into bracelets, cuffs, armbands & mask strap
Vivec God Replacement by Psymoniser
Odros/Vemyn body texture (detail map)
Please let me know if I forgot anything, or if you have any suggestions.
ADDITIONAL CREDITS
Pherim for all the NifSkope & texture advice
RedFurryDemon for Version 1.2 particle recolor/restoration & alternative Ur mask
PLANNED ADDITIONS
Dagoth Ur unmasked (second encounter)
Astral Dagoth Ur (for DNGDR)
Augmented stats
UNLIKELY ADDITIONS (stuff I'd like to add despite lacking skill, resources & energy)
Universal normal mapping for OpenMW
Smoother Ash Vampire meshes
Skinned finger rings & body piercings
RECOMMENDED for a better Sixth House experience
Akulakhan Replacer
Ashlander Rebels
Blight Storms Restored
Dagoth Creature Replacer
Diverse Blood
Dreamer Expansion
Heartthrum
Magic Diversity
Mamaea Awakened
More Blight Weather
R-Zero's Throbbing Meat
SuperQuail's Divine Voices
Unique Corprus Stalkers
Weather Effects
OTHER RECOMMENDATIONS if you're not using Morrowind Rebirth
Beware the Sixth House & Know Thy Enemy for augmented stats
Use both, but load them in that order before Diverse Dagoths, and object-merge them using TESTool so all stat, inventory and model changes work in harmony.
Blighted Animals
Deeper Dagoth Ur if you're not using DNGDR
Kogoruhn Expanded
Red Mountain Reborn if you're not using Deeper Dagoth Ur
FOR DNGDR USERS
Dagoth Ur's Divine Body for the Astral Dagoth Ur replacer