Dying Light 2

About this mod

A complete overhaul meant to make you feel the intensity of the open world zombie apocalypse!
DiverseZ's: 1000+ new custom enemies,
100+ new weapons and accessories,
15 Companions,
200+ New armors,
New loot system and craftables,
Play the Zombie Mode with unique gear,
Redesigned HumanAI with more intelligent<b

Permissions and credits
Donations
Official I Am Legion Reborn Manual - LOTS more information

Link to I Am Legion for Dead Island Definitive Edition
Link to I Am Legion for Dying Light 1

This is a complete overhaul to Dying Light 2 based on the original mod for I Am Legion for Dying Light 1.
This mod is meant to restore the game back to a lovable state, to make you feel like that $30-60 was well spent, and to give you an exciting and challenging open world zombie game like no other on the market. This mod was created 3 days after the release of the game and will continue to bring updates 24-48hrs after every major official update to the game.

This mod contains over 2 million line changes and additions to the original game. Here is the upcoming roadmap for the mod for 2023. This includes core features that will be added to the mod, along with content added based on hitting new tiers of patreon supporters as we go. Lots of great things coming for everyone and thank you all for your support and appreciation of my work.



There are three versions of the mod for you to try, for each you can select the difficulty using the installer. At any time you can change the difficulty of the mod by simply running the installer again andselecting the new difficulty

Difficulty Explanation:
Casual Survivor: This version of the mod is meant for those of you who enjoy the pacing and difficulty of the vanilla game but are interested in new features specific to IALR. This version of the mod needs to most feedback because it is not one that I play often, so I want to hear your feedback to understand what you prefer as the vanilla player.

Survivor: This version of the mod is meant for all the Lore based players who want a challenging and interesting game without the intensity. Zombies will be more dense on the map than Casual Survivor and will also be able to hear the players actions better. Banshees, chargers, and goons have been added back to the world so you'll have more to deal with on top of a redesigned HumanAI, now designed to clear the streets and take back the city from the other factions. This should be everyone's recommended difficulty to start with, if you want and easier experience then change to Casual and if you are familiar with the game and want to be always under threat when outside a base, look to Ultimate.

Ultimate Survivor: This version is meant to give players something new once they have played the game and know the basic functions and actions. The zombies can run and climb, and so you're never really safe once outside a base. The most climbers and runners but with better balancing for the experienced player looking to play Ultimate Survivor through the main quest. The spawns are much higher, the volatiles more deadly, and HumanAI will be relentless.

Insanity: A new difficulty has been added to the mod that will bring new levels of challenges. This version of the mod is meant for the players that want to see all the new enemies added by the mod while also receiving a constant stream of enemy attackers based on if the player is running. You can set your Walk Toggle in the games settings to avoid awakening the Infected and Daytime hunters. You can get more loot by default while using this version of the mod and there is a greater mix of Walkers vs. Runners found in this version for balancing. IALR Veterans recommended.

What does this mod do exactly?
  • 1. DiverseZ's: Over 1000+ new custom enemies added to the game
  • 2. WarZone Update: Overhaul to the entire humanAI to feature unique humans throughout the
  • world including overhauls to PK, Renegades, custom Bandit classes, Colonels men, Survivors.
  • Humans now use throwing weapons (WIP), Grenades, UV Flares, Decoys, and Molotovs in the open world.
  • PK reinforcements (6 tiers) can be earned throughout the games progress when helping the PK.
  • PlagueBearers throw Infection Grenades able to wipe out armies of Human allies.
  • 3. Custom AI behaviors and more realistic gameplay features for all major infected and humans.
  • 4. New factions: The WorldBurners, The Wolves, The PK Commandos, and The Plague Bearers
  • 5. Play the zombie Update: -
  • Find Platinum loot drops added to the world that will allow you to get a full armor set for the Banshee along with weapons and a booster to play the game like never before!
  • The Play the Goon update isn't complete but is also in the game and can be found.
  • The Play the Volatile and Volatile Tyrant isn't complete but is also in the game and can be found hidden in the world.
  • 5. Searching and more intelligent Volatiles and Screamers
  • 6. Armor overhaul: Over 200 new custom armors added to the game and loot tables
  • 7. New weapons have been added to the game including over 100 new ranged weapons (Crossbows, Bows, and Flamethrowers), along with hidden weapons in the world included a Doom's day plague bomb to end a city block.
  • 8. A completely overhauled loot system has been added with over 100+ new ingame items for crafting and consumption.
  • 9. Vastly improved game-play mechanics to help you enjoy Dying Light 2 (See Changelog for the thousands of changes).
  • 10. Character selection through your ingame STASH of 9 new male character skins, 10 female
  • character skins, 5 male story character skins, 5 male legendary skins, 6 female story character skins, and 6 legendary female character skins. All ethnicity and genders come with first person view support. To use:
- Open the stash and select one of the outfit icons, skeletons are legendary, plague is male, female icons are females.
- Press X to toggle character model.
  • 11. A custom config file "IAL_Settings.mth" found inside the data2.pak that all players can modify to their desired settings.
  • 12. Thousands of new updates from 0.1 to 1.4 with the communities feedback!

Please make sure to Endorse if you enjoy I Am Legion Reborn!

Important notes before you download:
  • This mod is not compatible with Vortex or any other mod managers! It comes with it's own installer. For how to use the installer please scroll down to the Installer Tutorial.
  • BEFORE INSTALLING THE MOD - Go ahead and run steam file verification, use the install guide video if you don't know how, 90% of players reported bugs are normally caused by a bad vanilla updates when official versions drop through steam.
  • This does not support the cracked versions of the game, as it is being updated to support the latest version of the game only.
  • To better assist with finding bugs with the mod, please remove all other mods before starting the report, and please provide as much detail as possible as it will likely take reproducing the exact conditions to find the issue. This is very time consuming and so anything you can provide including a savegame through the discord will greatly help. Thank you!
  • If installed correctly, a custom menu is included with the mod to show you the latest supported version. If these versions do not match up, then please be aware that your save game could be at risk using mods in general. Please wait until the modders have updated their mods to support the latest version.
  • There is a vanilla caused bug with updating the game with mods installed that is causing players to lose their inventories. The current known fix (not a mod issue), is to remove all mods, roll your save game back using the ingame menu, and then reinstall the mods.
  • Yes this mod was designed with COOP in mind, as of 1.3e it should work 100% with coop as long as all players have the exact same mod files
  • This mod contains an extended version of my "Physics Are Back" mode that focuses on more realism and intensity

Compatible Mods list:
  • All animation and parkour based mods should work, just make sure they come after Data3.pak (Data4, Data5,etc)
  • Post Process Effects - All-In-One is compatible and works well with IALR
  • Fair prices mods are not supported, currently implemented in the mod by default and with config settings,
  • Level scaling mods are not supported, currently implemented in the mod by default and with config settings,
  • Dismember mods are not supported, currently implemented in the mod by default and with config settings,
  • Slower time cycles mods are not supported, currently implemented in the mod by default and with config settings,
  • More zombies mods are not supported, currently implemented in the mod by default and with config settings,
  • Weather system mods are not supported, currently implemented in the mod by default and with config settings,
  • But technically all of these types of mods can override the settings of IALR if placed at a higher level (Data4, Data5,etc)

_____________________________________Install:_____________________________________
-This mod does not require any other mods, I would highly recommend uninstalling all mods first, install IALR and then reinstall each mod to make sure the other mods are compatible and updated before reporting bugs with IALR.
Guide made by one of the players! - AКΞRU TV

_____________________________________Uninstalling IALR:_______________________________
- If you want to return to the vanilla game, after running the uninstaller you must run Steam or Epic's file verification to properly detect the changes made by the mod and restore the game to the vanilla state.

________________________________Videos/Summaries/Guides:____________________________



_____________________________________Discord Channel for the mod:_____________________________________
Since the mods release we now have over 1200+ users in the discord channel all willing to give advice and tips on how to configure or fix issues. I'm in the channel daily as "DocOnHoliday", feel free to reach out for any questions!


https://discord.gg/HbTvgxKCRk

_____________________________________Support the mod:_____________________________________
The I Am Legion series continues to support the updates to the Dying Light games and thus requires a lot of hours to help maintain and fix ongoing bugs. The patreon also allows you to vote on new features and get access to custom solutions such as the AutoUpdate tool for the mod. Thank you for any support given, I appreciate it. If you do donate, please let me know on the discord channel so I can add you to a supporter list.


https://www.patreon.com/IAmLegion4DyingLight

paypal.me/JasonHaskins2019

_____________________________________Change log: _____________________________________
Link to the full Changelog for IALR




Update 1.4c
New feature release: Honor the Fallen Update
- The Honor the Fallen mod event/update brings 22 new military infected and 36 new Colonels to the wasteland. This update is meant to bring the Colonels back to the wasteland with Colonel Patrols and various Colonel spawns around the wasteland. Undead Military biters and Undead Gasmask military biters have been added to the world as well to create diversity but also add a new reward system.
New feature release: Honor the Fallen Reward system
- A new reward system has been created so players can turn in the dogtags of the fallen military members found around the world for "Care Packages" that come in 4 tiers.
- Wooden Care Package, Metal Care Package, Military Care Package, Legendary Care Package have been added to the world and their crafting recipe can be purchased by the new Military Trader that can be summoned from the stash. The Military Trader will fight nearby enemies and continue to look for fellow Colonels after you are done shopping. These items summon a box to your feet when thrown that will give you a random selection of vanilla rewards and the new custom weapons, armor, items, ammo, and valuables.
New feature release: New Colonel Companion
- Added another companion to your stash that allows you to summon the new Colonel militia and Gasmask militia to your side.
New feature release: IALR Custom Biters, Infected, Special Infected visual overhaul
- Over 800+ models were updated with improved visuals. Biters appearances now appear worn and dirty. Virals and special infected will be a mix of blood covered and dirty. The Volatile Venom variant will no longer have the jet black with Red crest, instead they are black scorched and bloody with glowing red eyes.
New feature release: Warzones Optional
- The city has been called to war and all human factions will now be fighting it out on the streets. This is not meant to be Lore friendly, this is meant to be a fun new way to engage with the map and try to stay alive. Ultimate and Insanity have weapon drops for humans turned on by default so heads up, there will be a lot of weapons hitting the deck (you can disable in the mod config). This only applies to daytime, and your place in the game. If you are playing from the start you won't see as many enemies in the first city. When you reach the city you should start to see more Human enemy types. NG+ will have the most Human enemies so heads up.
- Added ability for crawlers to be affected by UV bars and Sun
- Reduced the Damage and added new damage value to MOD CONFIG to set "Biter_Leg_Chomp" damage.
- Crawlers do less damage when they grab you but they will take a chunk out of you and make you bleed for a short time, careful of the tall grass.
- Reduced overall number of PlagueBearers in Warzones Optional
- Disabled the new Noise and Chase systems in Casual Survivor, the goal of Casual Survivor is to provide the new content and Mod Config options without all of the new difficulty systems to keep the game closer to vanilla for certain players who have a specific vanilla playstyle but want more content.
- Added merge support for Stash system for easy merge
- Improvements to interior infected to make them less likely to flood interiors
- Removed Special infected Volatiles, Tyrants, Goons, Chargers, and custom infected from spawning in interiors on Casual Survivor.
- Fix for Survivor Sense on Casual Difficulty
- Fix for Dynamic Music not working
- Fix for PK Reinforcements using PK Dog tags instead of Fallen Hero dog tags
- Fix for GRE Anomalies jumping out of arenas
- Fix for 7 Invisible Virals
- Fix for Stash system possible causing issues with Pilgrim Outpost
- Various improvements to the installer to make things easier to select and follow the descriptions




Update 1.4b
New feature release: Initial Damage/Initial Enemy Health
- A new variation system has been added to where every enemy will now receive health based on a range rather than a set number. This will allow the enemies of the world to have some initial damage applied to them but also give them more or less health overall. This system is paired with the visuals of the creatures to help provide an immersive experience with each enemy.
New feature release: Randomized/Ranged Damage system
- This new feature has been added to help create unique fights against your enemies and damage dealt to the player. With each hit, a random damage amount is applied from a range created for each tier and difficulty of enemy. This should help create unique strikes against enemies that create unique combat experiences when taking on the wasteland.
Mod Config Overhaul
- The mod config has been re-released with new features and new documentation.
- The start of the mod config now has a breakdown that pairs with the Mod Manual to provide more information about systems in the Mod Config and they are now sorted by category. The list is very long and I won't add it to the changelog to help keep things clean.
New Mod Config feature released: Economy Settings
- Added the ability to set the world item values based on their category. The overall world prices have been reduced for Survivor, Ultimate, and Insanity. A balancing has been applied to the categories to help create more economic need for resources and buying and selling items. Let me know your thoughts on this balancing! Feel free to set these values yourself and let me know what you prefer.
New Mod Config feature released: Difficulty Settings
- Added a new section in the config that allows the players to quickly modify the overall damage resistance, buffs, Daytime and Nighttime damage, and Singleplayer, and new Coop settings to better balance the game to your playstyle within the config.
New Mod Config feature released: Loot Settings
- Added 9 new sections in the Mod config for setting the Loot values, including setting Trophy drops, cash, items dropped by enemies, and valuables.
New Mod Config feature released: Disable MOD custom loot
- Added the ability to turn off the Mod Content by category if you prefer to play without it. Check out the new "LOOT SYSTEM" in the Mod Config and the "IALR" section, you can set the MAX number of items to 0 to turn off the chance for those items to drop in the world. You can now disable overall Mod items, Alcohol, Camouflage, and the custom IALR armors.
New Mod Config feature released: Weapon Physics Settings
- Added a section for setting the Physics applied to specific weapon types. These have been set for the mod but feel free to change them to blast your enemies around the map.
New Mod Config feature released: Weapon Durability
- Added additional Features to set the weapon overall durability by the color of the weapon.
New Mod Config feature released: Arrows/Bolts attaching to Objects
- Added the ability to set the chance for arrows/Bolts attaching to objects to the Mod Config
- Restored alot of the prefabs removed on an earlier update after confirming they are working as expected.
- Increased the Item stacks to 999 and added the ability to set the stacks in the config under 2. Inventory and Economy
- Fix for Infected Bandit models showing up as invisible.
- Decreased the chance of finding the generic Urban Armors
- Increased the chance to encounter Companions in the world for all difficulties

Update 1.4
Updated to support 1.10.3c
New feature release: Insanity Difficulty
A new difficulty has been added to the mod that will bring new levels of challenges utilizing all of the below systems. This version of the mod is meant for the players that want to see all the new enemies added by the mod while also receiving a constant stream of enemy attackers while running. You can set your Walk Toggle in the games settings to avoid awakening the Infected and Daytime hunters. You can get more loot by default while using this version of the mod and there is a greater mix of Walkers vs. Runners found in this version for balancing. Ultimate Survivor still contains the most climbers and runners but with better balancing for the experienced player looking to play Ultimate Survivor through the main quests. Please let me know if you manage to beat the compaign with Insanity difficulty, it can absolutely be done, just not highly recommended for new comers. IALR Veterans recommended.

New Gameplay balancing: Casual Survivor
Thank you for your continued feedback on Casual Survivor. This version of the mod has been re-balanced to focus on providing all of the new features without the difficulty. Please continue to give feedback on this version as it is meant to allow everyone to enjoy the mod without all of the difficulty features.

New feature release: Camouflage
Camouflage: You can now find various substances on the different infected of the world that will allow you to musk your scent and move through the city without being detected. You can run with camouflage but it will go away faster, walking is your best option! (Setting in Options to toggle). You cannot attack with weapons or throw things without being detected, but takedowns will work in most cases. This new phase of the mod moves into "Harvesting" the parts of the undead to turn into tools for survival
Volatile Putrid Potion, Volatile Tyrant Putrid Essence, Demolisher Putrid Disguise, Viral Putrid Vapor, Goon Putrid Grime, Banshee Putrid Perfume, Charger Putrid Paste, Drowner Putrid Decoction, Scortched Howler Putrid Smoke, Weakened Howler Putrid Miasma, Howler Putrid Haze, Bomber Putrid Brew, Biter Putrid Blend, Bolter Putrid Balm, Spitter Putrid Slime, GRE Anomaly Putrid Elixir

New feature release: New Chase System and Howlers
Howlers and Chase System: There are now 3 different types of Howlers: Scortched Howlers, Weak Howlers, and the Howler in the world and a new GRE Volatile. Howlers now gather all the nearby infected to their position to form a moving horde on the map. When the Howlers spots the player, they will target the player instead and send the horde to your position. When the Howlers scream they no longer immediately start a chase, rather they call to all nearby infected to come to their aid. The infected summoned by their scream can be set inside the Mod Config. On Ultimate Survivor and Insanity the icon is turned off for the screamers in the Mod Config, so you'll need to rely on the sound indicators on your screen to know when you are getting near a screamer.
The Scorched Howlers are burnt out husks of screamers that roam Old Villador. These screamers can taken down with a stealth takedown. This form of the screamer puts out a weaker sound than the Screamer so less infected will gather around it. These screamers also do not glow in the dark so be careful running through the dark.

The Weak Howlers are a smaller form of the Howler that are able to nearby Screamers . These screamers can taken down with a stealth takedown.

The Howler now puts out a loud sound that will gather all nearby infected to it's position.

The GRE Anomaly Volatiles now has a chance to spawn when the Howler Screams. If one arrives and spots the player, they can start a chase which will start the standard chase system but will also spawn a new list of Infected that can be set inside the Mod Config.

Volatiles now have the chance of summoning packs of Volatiles when they begin pursuing you. (Disabled on Casual Survivor)
To Remove: If you want the original Chase system started by the Howlers, you only need to open the mod Data2.pak and navigate to AI/modulepresets/ and delete "module_Screamer.scr". This will allow Howlers to start a Chase when Screaming.

New feature release: New Day and Night Random Spawn system
The new Spawn System utilizes the Mod Config to spawn pools of up to 10 enemies/allies during the day or night. This system uses the sound generated by the player when you run. Each difficulty has been balanced to randomly cause enemies to spawn to the players location after a period of time. This is where the new Camouflage system can really come in handy, so the more you gather during the day the better you can survive the night.
Casual Survivor:
Day - Every 3 minutes while running,
Night - Every 2 minutes and 5 seconds while running.
The spawn list is comprised of mainly Biters and Virals with occasionally the new Volatile DayStalker during the day. At night the spawn list is mainly comprised of Biters, Virals, and the occational Howler and Volatile.
Survivor:
Day - Every 1 minute and 30 seconds while running,
Night - Every 1 minutes and 5 seconds while running.
The spawn list is comprised of mainly Biters and Virals with occasionally the new Volatile DayStalker during the day. At night the spawn list is mainly comprised of Biters, Virals, and the occational Howler and Volatile.
Ultimate Survivor:
Day - Every 1 minute and 30 seconds while running,
Night - Every 45 seconds while running.
The spawn list is comprised of mainly Biters, Virals, Demolishers, Goons, and a few of the new Volatile DayStalkers during the day. At night the spawn list is mainly comprised of Virals and Special Infected.
Insanity:
Day - Every 20 seconds while running,
Night - Every 15 seconds while running.
The spawn list is comprised of mainly Virals, Demolishers, Goons, a few of the new Volatile DayStalkers, and the occational Renegade Summoner during the day. At night the spawn list is mainly comprised of Virals, Special Infected, the new Chemical Volatiles, and the occasional new GRE Anomaly Volatile.
To Remove: Simply set each of the "SpawnType" field to "" without a name in the "SPAWN LOGIC"section of the Mod Config. This will remove the spawning of enemies based on your running.
New feature release: World Diversity
The new world diversity system drives forward new interactions as you travel around the open world. You are more likely to run into the new factions The WorldBurners, The Wolves, The PK Commandos, and The Plague Bearers (The original Renegades have been restored to Hag Mounds).
New Enemies Released: Viral WorldBurners
The Viral WorldBurners can be found around the world and provide the additional chance to find Flamethrowers and Fuel.
New Enemies Released: Hazmat Virals
The Hazmat Virals can now spawn into the world and will contain Hazmat supplies along with the occational purging flamethrower fuel.

New feature release: Companions
New Companions released:

Brecken and Rahim can now be summoned or found in the world to aid the player on their journey. Both use Melee weapons.
Randomly you can now run into fellow travelers armored with the same player armor you have been wearing since the start of the game. These fellow travelers will randomly come to your aid. There is a mix of 18 new companions, with 9 using Melee weapons and 9 using bows.
2 new PK Commando companions can be randomly found when traveling near PK bases. While they have their own agendas, they are happy to assess your skills and learn a Pilgrims technique as long as you watch their back.
The Companions can now be found while traveling around the world and will randomly be found assisting other groups. Most Companions are more likely to spawn closer to their faction side or bases.

New feature release: More dead bodies and XP
Dead infected and humans alike should remain on the ground for longer. You can also now receive more XP for assisting with kills and you may receive a small amount of XP for continuing to damage the dead.

Fix for a damage bug with the Swiftshot bows
Fix for a glitch with the Bowmen attacking and stuttering.
Fix for the NPCs being able to attack enemies. This code has been updated to where Human NPCs should advance on the zombies and shove them to the ground before attacking.
Various other bug fixes and balancing added based on your feedback!
Sorry for the long changelog, took over 2 hours to write all the details and as always it's probably missing several things. I hope you enjoy this new update, it really does make the world feel very different


Update 1.3h


Updated to support 1.10.2c
- New feature release: Pathways
- Pathways: Added 4 new optionals to the installer (Data6.pak) that allows you to select a starter kit when starting a new game.

Keeper of the Peace
- Peacekeeper Armor Set
- Peacekeeper 1 Handed Axe
- Weak Sharpshooter Crossbow and bolts,
- 15 tier 1 UV flares,
- 10 Blue Glowsticks,
- 2 Clean Bandages,
- 6 Tiers of Crafting PeaceKeeper Reinforcements Recipes
- 1 Tier 1 Peacekeeper Reinforcements

Road Warrior
- Mixed Renegade and Bandit Armor Set
- Renegade 1 Handed Blade,
- Renegade 2 Handed Axe,
- 5 tier 1 Molotovs,
- 2 Basic Bandages,
- Rage and Damage potions,

The Veteran
- Tier 1 Military Armor Set
- 1 Handed Club,
- Renegade 2 Handed Axe,
- 5 tier 1 Molotovs,
- 2 Basic Bandages,

The DoomsDay Prepper
- This version is for those of you who want to get to the good stuff already
- Unlocks all skills from the start of the game
- 6 starting weapons including a Bow and Crossbow
- A custom paraglider that can be equiped to boost your current paraglider
- $5000 starting cash, several potions, crafting items, grenades and other explosives, and crafting mods.

The Apex Predator (Patreon Only)
- Full Legendary Tier Skinner Tyrant Armor Set
- Includes 5 Legendary weapons, along with a new Legendary Crossbow and Bow
- A Legendary Tier custom paraglider that can be equiped to boost your current paraglider
- $25000 starting cash, several potions, crafting items, grenades and other explosives, and crafting mods.

- Updated the core mod to have new items when starting a fresh game. Now you will start with: a Starter bow and arrows, Random craft loot, 2 tier 1 UV flares, 2 tier 1 Molotovs, 10 green glowsticks, and 2 Clean Bandages
- (MOD CONFIG Update) Added a Global Condition multiplier to all weapons in the game "IAL_Weapon_Durability_Global_Multiplier". Increase this over "1" as a whole number only to increase the worlds weapon conditions, IE: 2,3,4,5,etc.. (Don't use Float values 1.0).
- (MOD CONFIG Update) Replaced the Dismemberment System with the newer Damage System. This feature isn't completed but an early start on modifying the new damage system. Currently features modifying the damage to humans.
- (MOD CONFIG Update) Added a Trading System to the Mod config and removed the difficulty differences with the traders so you should be able to sell your items when playing on higher difficulty. Use the config to balance how you want!
- (MOD CONFIG Update) Added a Lockpick System to the Mod config so you can now apply any changes you would like within the mod such as making it easier to pick locks or breaking locks.
- (MOD CONFIG Update) Added a Loot System to the Mod config so you can now increase the amount of loot gathered in the world.
- Fix for Prologue quest bug when using Pathways
- Fix for Bows being broken on the 1.3h release
- Fix for Infected spawns inside Interiors and at night
- Added a crafting option for a new Basic Bow recipe for creating new weak bows
- Fix for the Prologue Zombies not running in Ultimate Survivor
- Fix for excess crafting items showing up in the crafting list.
- Fix for some of the clipping when using Custom armor! More coming soon.
- Fix for electrical damage not matching Vanilla
- Boosted the healing ability of the medkits

Update 1.3g
- Updated to support 1.10.2e
- Over 800+ custom models updated with the new damage system
- Infected and special infected custom models updated to work with the custom damage system
- Updated the traders to now have a chance to sell the bows and crossbows around the world.
- Bug fix for the lootable cubes in the world
- Bug fix for volatile arms update
- Bug fix for empty inventory

Update 1.3f

- RUN FILE VERIFICATION AND REINSTALL THE MOD. If you run Steam file verification you only need to run the installer again, don't use the Uninstaller for this. Added better stability support for the core mod by removing all custom map content to the optional. This should help prevent glitches and issues on the map with objects and quests. If you want the more experiemental map content you can install the optional, but this should help ensure stability for everyone and rule out some bugs. If you're experiencing bugs on the map, you can run file verification and remove the custom Maps Data5.pak and it will probably fix the issue. If it doesn't? Then it's maybe a vanilla bug or will need more time to research.
- Over 800+ custom models updated with the new damage system
- Infected and special infected custom models updated to work with the custom damage system
- Updated the traders to now have a chance to sell the bows and crossbows around the world.
- Bug fixes for multiple crashes caused by updating the PK infected and NPCs, not sure why yet but I have repaired the files.
- Bug fix for the lootable cubes in the world
- Bug fix for volatile arms update
- Bug fix for empty inventory


Update 1.3e
Currently with the Easter Event, the new loot system is affected by the event and some of the world spawns. To get the full mod experience make sure to play with Steam in Offline mod.
- 63 new custom Bows added to the world! 3 new playstyles of bows:
- 23 Swiftshot Bows, 4 Legendary SwiftShot Bows (Relentless Storm, Ruins Whisper, Unyielding Tempest, Apocalypse's Fury) - Designed for rapid arrow firing. It sacrifices some power for a quicker draw time, enabling archers to rapidly loose arrows and maintain consistent pressure on their foes. Ideal for those who prefer a fast-paced combat style. Benefits: Faster bullet speed and shorter charge time. Weaknesses: Lower stamina damage and headshot damage multiplier.
- 23 Powerdraw Bows, 4 Legendary SwiftShot Bows (Piercing Wind, Reckonings Might, Far-Reaching Gale, Devastation's Grasp) - Engineered to deliver devastating blows at the cost of a slower draw time. This bow rewards patient archers with increased damage, particularly when landing headshots. Perfect for those who prioritize accuracy and damage over speed. Benefits: Higher stamina damage and headshot damage multiplier. Weaknesses: Slower bullet speed and longer charge time.
- 9 Balanced Bows - strikes a harmonious balance between power and speed. Suitable for archers who want a reliable weapon capable of adapting to various combat situations. A solid choice for beginners and experienced archers alike. Benefits: Balanced performance in terms of speed, stamina damage, and charge time. No specific strengths compared to other Bow variations
Each bow has a Condition that is either Weak, Used, or New/Legendary, this effect the overall condition and quality of the weapon. Legendary weapons have unlimited condition and cannot break.
- 42 new custom Crossbows added to the world! 3 new playstyles of crossbows:
- 10 IronClad Crossbows, 2 Legendary IronClad Crossbows (Ironclad Annihilator, Titanium Piercer) - These sturdy crossbows are made of high-quality iron, providing superior durability and strength. Their unique characteristics include a reinforced stock that reduces recoil and allows for more accurate shots.
- 10 Marksman Crossbows, 2 Legendary Marksman Crossbows (Deadshot, Hawks Eye) - The Marksman Crossbows lives up to their name with their precise aim and deadly accuracy. Their unique characteristics include a custom-designed sight that enables the wielder to make accurate shots from long distances.
- 10 Rapidfire Crossbows, 2 Legendary Marksman Crossbows (Thunderbolt, Vulcan Fury) - The Marksman Crossbows lives up to their name with their precise aim and deadly accuracy. Their unique characteristics include a custom-designed sight that enables the wielder to make accurate shots from long distances.
- 6 new custom PK standard issue crossbows (Damaged Basic PK Crossbow, Standard PK Crossbow, Reinforced PK Crossbow, Automatic PK Crossbow, Automatic PK Crossbow Prototype B, PK Assassin Class Crossbow) - Each Crossbow can be found in the world on fallen PK soldiers and Military camps, Darkzones
- Added new Broken Arrow shafts that can be looted around the world. These can be used to craft "Makeshift Arrows" in the crafting section.
- New Optional in the Installer (DATA5) for Bazaar Map update! This includes 5 new traders found in the Bazaar, New wall defenses and Guards/Guard towers, Cleaned up and improved Player sleep area.
- Loot overhaul allowing 46 new custom containers to be looted around the world.
- Fixes for Damages done by the Flamethrowers.
- Fixes for the basic Arrow crafting

Update 1.3d

- Created a basic crossbow bolt recipe that can be received on a new game crossbow bundle or from traders for everyone else. This creates a new way to provide ammo for your new crossbow. Broken crossbow bolts can now be found in the world and used for crafting new bolts with the recipe.
- Name and description overhaul for all items in the game, it's time we got a bit more immersive before the upcoming Armor and Loot overhaul release. This includes every item for IALR, with improvements to the capitalization system. These have not been translated yet but coming soon!
- New icons and descriptions for the companions
- Fix for Armor perks and classes, specifically for PK armor (Tank) leather (Healer)
- Removed alternative costs from several of the items, as the balancing was way off.
- Fix for flamethrower upgrade causing issues, now you can find the craft recipe for the flamethrower in the world and at traders
- Fix for spawn issue for Zombies on the first map, please continue to report this glitch with the Region code found on the map in the install zip.
- Fix for external and interior spawn bug
- Overhaul to the Navmesh agents (AI pathing) to improve movement around the world by faction and creature type. There should no longer be humans super-jumping to building rooftops, but rather pathing properly between connecting buildings and ledges.
- Fix for Zombie appearance bugs, female zombie with human face, zombie with missing legs.
- Fix for Urban Outfit names
- Removed food items for now, survival optional coming soon!

Update 1.3c
- Updated and finalized a large amount of the lower case custom items, they should all now properly show with proper capitalization!
- Added optional Languages to the installer for: French, German, Italian, Polish, Portuguese, and Spanish. (WIP) Sadly the custom characters aren't working yet but I hope this helps a bit in the meantime!
- Improvements to Human AI and their abilities across the different groups.
- Improved AI detection for Survivors, Colonels, and PlagueBearers
- Created custom profiles for the Opera DLC top help reduce enemies from retreating
- Potential fixe for Zombie female with human like face
- Disabled dismember to human arms by default until I can get the retreat and bleed out code working properly
- Attempted to fix paraglider skills messing up default skills

Update 1.3b
- Added support for latest hotfix 1.9.3p
- Added 6 new crossbows to the world: Weak Basic Crossbow (Part of the Starter bundle in the Stash), Basic Crossbow, Reinforced Crossbow, Automatic Crossbow, Automatic Crossbow Prototype B (New model), and the Assassin Crossbow.
- Patreon supporters will get immediate access to the Crossbow bundles, only Ultimate get access to Prototype B and Assassin Crossbow with unlimited ammo.
- Make sure to upgrade your Weak Basic Crossbow before it breaks!
- Improved Companions, detection and fighting
- Fix for "Loyal Wolf Companion"
- Added "Restore Paraglider" potions to the stash, if your savegame has the paraglider glitch you can use the potion to restore to the tier you were previously, sorry for the bug!
- Fix for Paragliders using a new skillset so its less likely to get confused with vanilla skillsets, added an additional restore feature that should fix the paraglider on specific savegames. I noticed that the icon stays disabled but the paraglider itself works!
- Added unique factions for relationships in the open world for the companions, Wolves, and Worldburners
- Companions will now attack Renegades and other hostile groups. Wolves Faction are hostile towards most groups, and the World Burners hate everything and everyone (angst).
- Added the chance to find Ranged weapons, arrows, crossbows, and bolts on the fallen PK (crossbows/bolts), survivors (bows/arrows), and Renegades (mix)
- Restore for repair broken flamethrower craft recipe
- Increased higher tier biter health slightly
- Increased the ability to encounter The World Burner faction and The Wolves Faction in the world
- Increased the spawn chance for the custom Hazmat Virals
- Fix for Cutscene bug, thanks for reporting on the discord
- Reduced spawn frequency for lower tiered custom armor
- Increased the chance of running into The Wolves and Worldburners factions
- Improved Polish translation for Main menu
- Potential fix for PK Aggression
- Fix for Lower case items in inventory! Huge shoutout to pittbull3r666 on the Nexus for helping me get this working.
- Some improved naming and identifiers for armors and weapons
- Slightly increased the Inventory size for Accessories, Consumables, and Stash.
- Improved consumable descriptions, thank you discord community!


Update 1.3a
- Updated to support 1.9.2p
- Two new companions added to the stash: Survivor Bowmen and Survivor Melee Fighter. Both are set to a lower cooldown than Crane
- Added the ability to find a "Wolf" companion when fighting and killing the Wolf Faction.
- Fix for a health bug for the biters making them overly spongy.

Update 1.3
- Updated to support 1.9.0p
- 7 New Legendary Companions join the world: Aitor, Barney, Crane, Frank, Hakon, Lawn, and Spike
- As a thank you for your support for the mod, Companion Kyle Crane has been added to everyone's Stash on a cooldown.
- The Wolves Faction can be found in the world through encounters (Rais's men)
- The World Burners factions can be found in the world through encounters (Flamethrower loot).
- PK Shield Bearers join the world
- Balancing for the PK Engineers, now can be found with different tiers of gear and can place different tiers of UV lights in the world. (Base building loot).
- PK Bowmen now throw UV Flares as well.
- Added a playable Crane outfit that allows you to wear armor and play as Crane both First person and third.
- Additional improvements to the DLC Opera humanAI content.
- Bowmen now move and fire instead of standing around waiting to die.
- Survivor Bowmen return from a bug causing their bows not to spawn
- Expanded the crafting menu to better show all new loot and crafting materials.
- Made ALL armor and weapons able to be dropped.
- Made the shop easier to get all random custom items, instead of mainly PK as before.
- Fixed the additional crash issue by removing all Inventory settings from the Config, this was causing a savegame crash.
- Known bugs:
- PK Random Aggression is still a thing, was able to make it happen even without the mod so still potentially a vanilla bug only seen more in the mod.
- Event: Due to the current event "1.9.0P", custom loot, spawns, and a few other systems may be buggy or not working while playing online. The easiest way to confirm or test this is to go offline on steam and launch the game.

Videos of Gameplay of IALR by supporting players: