Morrowind

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Daggerlas

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daggerlas

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About this mod

An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting
of the Nerevarine.

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Permissions and credits
Changelogs
NEW MASSIVE UPDATE:
Thurndal now has a short quest to complete to get the key to the Tower. I had seen a lot of people
in this community, myself included, wishing for houses to not just be free to the player. So now you
have to unlock it! Characters that are roleplaying as thieves or don't care for the law can bypass this
quest by your usual lockpicking/open lock spell.

There is a background for the quest despite it appearing as a simple bounty! Contextual clues in the new
smugglers cave can lead you to suspect a certain faction is involved with the bounty. If you take the evidence
that lead you to this, they will confirm it! I wanted to try my hand at some creative writing and dungeon design,
so I hope you like the new addition. There is also a unique weapon to find in the new cave (credits to Anroha for the mesh).

To start the quest, speak with Farwil Ulvani at the Gnaar Mok docks about Thurndal.

Description:

An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting
of the Nerevarine. The tower has plenty of storage space for displaying personal items and trophies,
allowing you to create a muesum of your accomplishments. With a travel route from Gnaar Mok, this
isolated home is perfect for the master adventurer seeking a quiet and comfortable retreat.

Features:
- Free Velothi Tower with two main floors.
- Secluded and Tranquil island off the coast of the rugged West Gash Region.
- Lots of empty shelves, tables and desks for your personal museum.
- Small dining area with crates and barrels for food storage, as well as shelves.
- Many safe storage containers.
- Situated far away from civilisation, for a peaceful retreat.
- Two planters from different regions of Vvardenfell, the Bitter Coast and Ascadian Isles.
- A boat from Gnaar Mok for traveling to and from Thurndal. See Farwil Ulvani at the docks.

New Features:
- Training pit for RP. I like to let my companions wait here.
- Large Antechamber, with tons of new display storage and shrines.
- A short quest to obtain the key to Thurndal.
- A new cave for the quest, Renirmat, with a hidden unique weapon to find.
- Contextual clues around the new quest for some extra storytelling.
- If you take evidence to the faction you suspect is involved with the short quest, they will confirm it! Happy hunting.

Installation Instructions:
1) Copy the Thurndal v2.0.esp file.
2) Paste into your Morrowind directory, in the following file path:
a) Morrowind\Data Files
b)If you've installed via Steam, here is a quick file path to find where your Morrowind
  directory is:
i) Steam\steamapps\common
3) Make sure to activate this in your data files so its used in-game. In terms of load order,
   put this mod below any mod that alters the landscape in any form. There might be conflicts, 
   you have been warned.

Credits:
Thanks to Anroha for allowing the meshes to be used for weapons in any mods:
https://www.nexusmods.com/morrowind/mods/51587