Skyrim Special Edition

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Elianora and KhrysINXS

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KhrysINXS

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About this mod

Eli's Breezehome Optimization Packages and Affiliated Patches

Requirements
Permissions and credits
Translations
  • Russian
  • Polish
  • German
Changelogs
Donations



PAGE BASICS
  • All changelogs prior to the latest build transfer from the changelog dropdown into a dedicated "CHANGELOG ARCHIVE" where all change history resides
  • Everything made on page is dependent on the Unofficial Skyrim Special Edition Patch
  • Never be hesitant to request stuff in the Posts Section. Regarding patches; depending on the nature/complexity will determine how quickly I can carryout the proposed patch (if worth doing so)

EXCLUSIVE TO THIS PAGE
PAGE REQUIREMENTS DROPDOWN:
  • I list every possible requirement mod link their is provided everything offered here in its entirety
  • The Requirements Dropdown is more-or-less to be perceived as an instrument providing quick access links to help speed up ones navigational needs


INITIAL INFORMATION
  • Optimizations on a gem of a home that over the years has become very beloved by Elianora
  • It's becoming very difficult to find anything else that could result in betterment of functionality
  • Always feel free to post inquiries. No one person has the ability to see everything especially if they don't play much
  • Finalizations for the Regular Eli Breezehome Optimization Modules are very concluded and as a result; standalone "Open Cities Skyrim" (no patches required) OPTIONAL versions are available for an Eli Breezehome OCS experience

ADDITIONS
  • Shrines of the Divines 
  • Wash Basin with an attached player interactable Marker in-front of Racemenu Mirror
  • Bunk beds (2x) replacing the children single beds adhering to Eli's original bedding color scheme (4 Children Total)
  • Will require Hearthfire multiple adoptions - Now with custom home support for kids and spouse to adopt more then 2 children
  • Dinner table seats 4 NPCs now staged for children all to go to at their AI packaged times
  • Dinner table now has a "Serve Table/Clean Table" toggle to present a table filled with food that has subtle steam coming from it
  • Two new containers in Children's room "Wooden Swords/Shield" (Default has 4 of each) and "Dolls and Clutter" (default has 4 dolls)...
  • Gift give to children so the boys use the practice dummies and girls use the invisible doll-play idle markers dispersed around home and exterior
  • New Player/NPC auto undress/redress mechanics for Bath tub and Sauna.
  • Requires: SKSE64 1.5.97/1.6.xx and powerofthree's Papyrus Extender for it to work at its fullest potential
  • Tons of new Furniture Markers and Idles the Player and NPCs can engage with (inside and the outside close surroundings of home) 
  • DLC2ImbuingChamber and Imbuing Chamber Materials Chest. Chest provides ingredients to make some homebrew and a provided guide book for it
  • Added one Magic effect (per station) above all crafting stations that suited their crafting mechanics.
  • Added in Sauna rocks a fxfirewithembers.nif just to be slightly viewable to give that sizzle sound and partial ember red effect promoting hotness.
  • FXAmbBeamDust for the Windows and Roofing Cracks - were originally there and disabled. Repositioned them and re-enabled them
  • Reserve

OPTIMIZATIONS (IN-BRIEF)
  • Lighting Adjustments
  • Model Collision Edits 
  • Removes ITM's 
  • Removes Hearthfires.esm Deleted NAVM override
  • NAVM Re-Work  
  • Errors on Disenchanting Font
  • RaceMenu Mirror re-scripted
  • Occlusion Plane Marker optimization taken rather then Roombounding (RB). RB promoted bizarre ShadowSceneNode CTDs combined ONLY with our Lux Patch
  • Most architectural models used in Cell Segmented to fight against the Engine Lighting Limitations
  • Many little subtleties 
  • Much more cover within Spoiler OPTIMIZATIONS (IN-DEPTH)

OPTIMIZATIONS (IN-DEPTH)
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REQUIREMENTS

INSTALLATION
New-game:
  • Download Eli's Breezhome Mod and have this module package (including the assets) overwrite replacing the original
Mid-game:
  • Not my recommendation but if that's the situation > Same as "New-Game" (step above)
  • Don't make any new save once replacer has been added until you do thorough testing and trials of in-game use. If its working; its working but if its not; don't want to be corrupting your saves right. Use your best discernment
  • Be mindful of other Eli patches (if exist) in your LO because they may not work with this. They may need to be reworked; to work; in favor to this; which brings me to the next subject to consider below.
Regarding Both New-game and/or Mid-game Installations:
  • Any personal Patches made relative to Eli's Original Breezehome will need to be re-evaluated and most likely reworked in favor with this replacer. 
  • Records are subject to be changed in this module that your patch (possibly; but Lighting definitely) will be looking for(or) expect to exist but have been altered or even removed. None of the lighting used is reusing any ladder module lighting references. All Eli Unique lighting. 
  • This includes personal patches and random's on Nexus; Bash and Smash Patches will need to be redone in respect to records carried forward with this installment.

COMPATIBILITY NOTES
COMPATIBLE - FULL:
COMPATIBLE - NO IDEA:COMPATIBLE - NON || REDUNDANT:
COMPATIBLE - FOR FOLLOWING: 
REFER TO "TECHNICAL AID SECTION" (DOWN PAGE)

IN REGARDS TO ALTERATIONS/ADDITIONS
Bear in mind first before any idea erupts is:
  • Not my mod plus its exceptional per original design
  • The pages primary purpose is always Optimization over Additions regarding her home
With stipulations of my own; I will not do anything that:
  • Compromises the Integrity of Elianora's original design/work. Eli's Breezehome is to remain true reflecting her vision. Why be here if that wasn't what you sought?
  • Adding items is fine so long as space is available, does not have a ripple effect on other things and adheres to Eli's creative thinking
  • Adding upon request will not follow through as fast as one may hope. Others need enough time to read; digest and incorporate their say on the subject. What one person may like; another may extend a totally different perspective. Its for everyone so +1's will help reflect how many like/dislike

RECOMMENDED MODS FOR FUNCTION BETTERMENT
  • Another Mannequin Script Fix (AE/SE) - Painless Cure for all Base Game (+3DLCs) Mannequin Form Object References
  • Interior Vs Exterior Brightness Settings SSE  - Not so much a mod that betters any particular gameplay issue but I had to mention it. For years I have had this utility handy in my Load Order. Adds sliders for Interior and Exterior brightness calibration via SkyUi's MCM to hone lighting strengths easily to preferred amount. Has always worked for me. Some ENBs it does not work with so I read. Eli's home would fall under the Interior Dwelling Slider
  • Multiple Floors Sandboxing - tweak will encourage NPCs to climb stairs around them and explore their surroundings more
  • In the event provided patches are required in your setup (Down Page), any of RobertGK2017's fixes for the masters will be highly beneficial....


  • This section is for packages that add content to the home that wouldn't fall under patches as they don't weave mods together despite incompatibilities 
  • unless explicitly specified by me on a per case basis; make sure all interior home lighting patches load AFTER these plugins. Interior home lighting patches have special edits to the Cell Data and if they aren't winning; it really breaks lots of the enhancements the lighting mods provide EX> Imagespace, Lighting Template, etc....

FEATURES
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LOAD ORDER AND REQUIREMENTS IN SEQUENCE
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  • Singular patches generally mean they are for that mod alone not to be stacked with other singular patches as they are not patched for one another
  • If patch exists that consolidates all your mods used together; that's your recipe exempting requirement of singular level patch variants on top, etc...
  • As this section grows; in many instances (not in absolution) but most use-case scenarios will end up equaling the rule of thumb "use one patch only"
Interior Patches:
  • If two lighting overhaul mod authors have explicitly specified that two lighting mods are compatible and I do possess two singular lighting patches for those two lighting overhaul mods, this wont work. They will require a combination patch
  • In the event of using any ADDONS from the above ADDON Section; ALL Lighting Patches are to load AFTER the ADDONS
Exterior Patches:
  • Adhering to the Load Order is essential for the nature of these types of patches (NAVM). Obviously; user will have mods in-between the specified requirements but try to comply with the order as much as possible. It does matter in respect to the end working result

WHAT'S ADDRESSED
Interior Patches:
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Exterior Patches:
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LOAD ORDER AND REQUIREMENTS IN SEQUENCE
Interior Patches:
ATM; there is NO REASON to use more then one interior patch in total
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Exterior Patches:
ATM; there is NO REASON to use more then one exterior patch in total
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Using "Embers XD" and "Lux" Together
  • Embers and other fire related stuff enabled when it should not be EX. "under the center room coffee table". Refer to CLICKME

Using "Enhanced Lights and FX (ELFX)" with or without "ELFX Shadows"
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Using "Halla - A Whiterun Player Home" and "Eli Breezehome Optimization Packages" Together
The Butchered Wall Models in Halla Issue (Problem/Solution) <-- LINKS
THERE IS A PATCH AVAILABLE NOW REMEDYING THIS
Image Spoiler Example of the Issue
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Using "Hearthfire Multiple Adoptions - Now With Custom Home Support for Kids and Spouse
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Using "Follower Framework Mods" EX:
Amazing Follower Tweaks (AFT), Extensible Follower Framework (EFF), Nether's Follower Framework (NFF), etc.... 
  • Upon lengthily testing by stalker13377, we have provided a Pastebin of info pertaining to how the Followers handled under said Follower Frameworks behave in conjunction to Eli's provided Undress/Redress Framework. Link is HERE:  Follower Frameworks Working With diz Undress/Redress Framework
  • This is very good info so user knows what to expect with followers (depending on Follower Framework used) and how they work with the Undress/Redress System
  • I have also provided the given link to diziet so they are aware and very interested to investigate why and how certain follower frameworks behave as such in relation to their framework. Perhaps in the future and depending on diziet's discoveries, the Undress/Redress Framework may be subject to advancement. We will see

Using "Skyrim Project Optimization SE"
  • Make sure you ARE USING Optional Files "NO HOMES" Version or you will experience lots of behavioral issues inside overhauled Interior purchasable Homes
  • Symptoms of oddities from using the wrong version could be from things disappearing to models being discolored. A lot different things can happen when Occlusion Plane markers or Roombounds are clipping through gameplay zones and the models in the surrounding environment

Using "Whatever After (Reserve)"
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PERMISSIONS
  • ALL PERMISSIONS DISCLAIMED UNDER THE PAGE BUILT-IN "PERMISSIONS AND CREDITS" DROPDOWN SECTION

CREDITS
  • ALL CREDITS DISCLAIMED UNDER THE PAGE BUILT-IN "PERMISSIONS AND CREDITS" DROPDOWN SECTION
MY OTHER STUFF
KHRYSINXS USER FILES

TO-DO UPDATE NOTES
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