Days Gone

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wogabovkidd

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wogabovkidd

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About this mod

Joel St. John, a Division Agent roaming the Days Gone world

Permissions and credits
This is my attempt at creating a Division Agent called Joel St. John.
Agent Joel St. John is specialized in a particular weapon sets. The Chicago Chopper, Sawed Off Shotgun, PDW handgun, and a deadly Machete
So you need to get these weapon to experience Agent Joel St. John full potential

well.... basically i want to play as Joel Miller from TLOU in Days Gone, and i have specifically edit some weapons to fit my own playstyle.

What this mod does :
- Change Deacon's outfit to resembles Joel Miller's outfit
- Joel Miller's face replacing Deacon's face (face texture by Sirgalahad172)
- Add a Division Agent Backpack (backpack by ShadoWolfT)
- Change the skin of Chicago Chopper to the Stinger SMG (my most fav weapon appearance in days gone), edit the bullet type (killing enemies will sometimes knock them back), ammo capacity, edit damage, make the firing sound more powerful, basically a new kind of Chicago Chopper. He's a Division Agent, got to give him a cool weapon!
- Edit the Sawed Off Shotgun to be a bit powerful if not more powerful
- Edit the PDW's skin and increase damage (this gun is a bit OP now)
- Change the Machete skin to a more unique look, increase damage and durability


There is also an optional file with only the face and outfit change, because i do realize that everyone have their own fav weapons


Use only 1 Pak file.


Install Instructions

1.: Open your game directory and find "sfpaks"  folder in  "Days Gone\BendGame\Content\sfpaks

2.: Rename the whole "sfpaks" folder whatever you want, *For example "blanksfpaks"

3.: Unpack the rar file i provided. Copy the ".pak" files  and paste it into  "Days Gone\BendGame\Content\Paks" folder

4.: Done. Enjoy your Game!


Credits:

Thank you to  ShadowWolfT for allowing me to use the Division Backpack
Thank you for Sirgalahad172 for allowing me to use Joel Miller's face texture
Invisible Radio on the picture is by Phqc 

Special thanks to KaiHeilos for the creation of the Asset Editor.