Spells Reforged- check this modpage in future for possible new additions
Installation info:
These are separate replacers, install whichever you need:
- Download the .rar, extract and put content into MW/Data Files folder, than activate the .esp file
- Mod files do not replace vanilla files, you can disable the mod by deactivating the .esp file.
- Same files pack for OpenMW/Vanilla-MWSE : you can install the same way, just in OpenMW, the MWSE script folder will do nothing
So if OpenMW compatible is "yes", by enabling the .esp in OpenMW, you'll get the same basic vfx replacers.
SR_0 - Core (MWSE only)
• currently only required for SR_5_DamageHealth and SR_6_DamageMagicka
• it will be core MWSE script in future, to easier add extra vfx features for spells
• Current features:
-adds vfx for 'on-touch' spell mode
-replaces the attached vfx on character hands when casting
-enables adding environment affecting Lights for spells (added as NiPointLight in nifs)
SR_1 - Bound Spells
• Replaces casting vfx of Bound Spells
- is mod OpenMW compatible : yes
- recommended mods : Bestow Binding - mwse mod to enable bound spells on followers.
- video: youtube
SR_2 - Bound Items
• Adds vfx animations to Bound Weapon and Armor items
- is mod OpenMW compatible : no
- required mods : Animation Compilation - Download the 'No first person animations.' version.
This is required to see weapons' 'on-hit' vfx properly.
- recommended mods : Weapon Sheating - sheated models included
- video: youtube
SR_3 - Elemental Shields
• Replaces vfx of Elemental Shield spells (hidden in 1st person view)
- is mod OpenMW compatible : yes
for OpenMW4.7 it is required to replace this file in your 'OpenMW 0.47.0\resources\shaders' folder
- extra MWSE script : adds "on-hit" vfx when character is hit
adds dmg rebalance ( "Fire Shield 30 pts" will deal 0-30 dmg instead of 3 dmg )
- video: youtube
SR_4 - Shield
• Replaces vfx effect of Shield spell (hidden in 1st person view)
- is mod OpenMW compatible : no
- extra MWSE script : adds "on-hit" vfx when character is hit
- video: youtube
SR_5 - Damage Health
• Replaces vfx of Damage Health spell
- is mod OpenMW compatible : yes
- extra MWSE script : (requires SR_0 - Core)
- adds vfx for 'on-touch' spell mode
- video: youtube
SR_6 - Damage Magicka
• Replaces vfx of Damage Magicka spell
- is mod OpenMW compatible : not yet
- extra MWSE script : (requires SR_0 - Core)
- adds vfx for 'on-touch' spell mode
- adds environment lighing effect
- replaces 'hand' vfx on casting effect
- video: youtube
Script credits: SR_3_Elemental Shields : Merzasphor, Axemagister
SR_0_Core, SR_4_Shield, SR_5_DamageHealth, SR_6_DamageMagicka : Greatness7
Dev info:
Some vfx models won't work in OpenMW yet, because they use NIF properties that aren't fully supported in OpenMW yet.
Best we can do is report these problems on OpenMW gitlab to get fixed, and support OpenMW devs emotionally/financially or contribute with testing/prayers/code.
NiFogProperty, NiZbufferProperty , NiStencilProperty , NiTextureEffect , NiBillboardNode , NiSortAdjustNode , NiLight
contact at Morrowind Modding Community discord's 'Spells Reforged forum channel
discord: Kurp#1439
Installation info:
These are separate replacers, install whichever you need:
- Download the .rar, extract and put content into MW/Data Files folder, than activate the .esp file
- Mod files do not replace vanilla files, you can disable the mod by deactivating the .esp file.
- Same files pack for OpenMW/Vanilla-MWSE : you can install the same way, just in OpenMW, the MWSE script folder will do nothing
So if OpenMW compatible is "yes", by enabling the .esp in OpenMW, you'll get the same basic vfx replacers.
SR_0 - Core (MWSE only)
• currently only required for SR_5_DamageHealth and SR_6_DamageMagicka
• it will be core MWSE script in future, to easier add extra vfx features for spells
• Current features:
-adds vfx for 'on-touch' spell mode
-replaces the attached vfx on character hands when casting
-enables adding environment affecting Lights for spells (added as NiPointLight in nifs)
SR_1 - Bound Spells
• Replaces casting vfx of Bound Spells
- is mod OpenMW compatible : yes
- recommended mods : Bestow Binding - mwse mod to enable bound spells on followers.
- video: youtube
SR_2 - Bound Items
• Adds vfx animations to Bound Weapon and Armor items
- is mod OpenMW compatible : no
- required mods : Animation Compilation - Download the 'No first person animations.' version.
This is required to see weapons' 'on-hit' vfx properly.
- recommended mods : Weapon Sheating - sheated models included
- video: youtube
SR_3 - Elemental Shields
• Replaces vfx of Elemental Shield spells (hidden in 1st person view)
- is mod OpenMW compatible : yes
for OpenMW4.7 it is required to replace this file in your 'OpenMW 0.47.0\resources\shaders' folder
- extra MWSE script : adds "on-hit" vfx when character is hit
adds dmg rebalance ( "Fire Shield 30 pts" will deal 0-30 dmg instead of 3 dmg )
- video: youtube
SR_4 - Shield
• Replaces vfx effect of Shield spell (hidden in 1st person view)
- is mod OpenMW compatible : no
- extra MWSE script : adds "on-hit" vfx when character is hit
- video: youtube
SR_5 - Damage Health
• Replaces vfx of Damage Health spell
- is mod OpenMW compatible : yes
- extra MWSE script : (requires SR_0 - Core)
- adds vfx for 'on-touch' spell mode
- video: youtube
SR_6 - Damage Magicka
• Replaces vfx of Damage Magicka spell
- is mod OpenMW compatible : not yet
- extra MWSE script : (requires SR_0 - Core)
- adds vfx for 'on-touch' spell mode
- adds environment lighing effect
- replaces 'hand' vfx on casting effect
- video: youtube
Script credits: SR_3_Elemental Shields : Merzasphor, Axemagister
SR_0_Core, SR_4_Shield, SR_5_DamageHealth, SR_6_DamageMagicka : Greatness7
Dev info:
Some vfx models won't work in OpenMW yet, because they use NIF properties that aren't fully supported in OpenMW yet.
Best we can do is report these problems on OpenMW gitlab to get fixed, and support OpenMW devs emotionally/financially or contribute with testing/prayers/code.
NiFogProperty, NiZbufferProperty , NiStencilProperty , NiTextureEffect , NiBillboardNode , NiSortAdjustNode , NiLight
contact at Morrowind Modding Community discord's 'Spells Reforged forum channel
discord: Kurp#1439