About this mod
Restores unique animations for wolves.
- Requirements
- Permissions and credits
- Changelogs
This is a simple mod that restores some unique animations for wolves that were cut in favor of the regular dog animations for whatever reason. You might say this mod already exists, however that mod is incredibly script heavy and straining on the game engine. This is a much simpler and more practical solution.
All plugins are tagged with the appropriate Bash tags and are Bashed Patch mergeable, which should ensure there are no compatibility issues regarding actor edits.
Load order on these plugins is important. They need to load after all other plugins, just before the Bashed Patch, or the changes will not get imported. I don't know why this is as the Actors.Anims tag is applied to the ESPs, but Wrye Bash simply will not import the changes if any other mod that edits these records loads after them.
Patches are available for Faction Relations, Ice Wolves, More Summons, and MOO. If there are other mods that add their own wolves just let me know and I will patch them.
Note: If you need to use more than one patch, (except the MOO patch as it only contains actor edits) you will need to open the patches in xEdit and make a merged plugin of the DogIdles and WolfIdles records in TES4Edit. Due to the way the Bashed Patch handles conditions in Oblivion I unfortunately cannot just make a filter patch or have the patches be compatible with each other.
All plugins are tagged with the appropriate Bash tags and are Bashed Patch mergeable, which should ensure there are no compatibility issues regarding actor edits.
Load order on these plugins is important. They need to load after all other plugins, just before the Bashed Patch, or the changes will not get imported. I don't know why this is as the Actors.Anims tag is applied to the ESPs, but Wrye Bash simply will not import the changes if any other mod that edits these records loads after them.
Patches are available for Faction Relations, Ice Wolves, More Summons, and MOO. If there are other mods that add their own wolves just let me know and I will patch them.
Note: If you need to use more than one patch, (except the MOO patch as it only contains actor edits) you will need to open the patches in xEdit and make a merged plugin of the DogIdles and WolfIdles records in TES4Edit. Due to the way the Bashed Patch handles conditions in Oblivion I unfortunately cannot just make a filter patch or have the patches be compatible with each other.