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Vicious Wastes - Difficulty Rebalance
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Version4.30.4
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SlippyUploaded by
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About this mod
A rebalance mod intended to keep the game interesting and challenging for experienced players.
- Requirements
-
Nexus requirements
Mod name Notes JIP LN NVSE Plugin 56.47+ The Mod Configuration Menu Off-site requirements
Mod name Notes New Vegas Script Extender 6.2.8+ Mods requiring this file
Mod name Notes NVR3 Revised-Vicious Wastes Patch Hard requierment Restored Script Sources for Vicious Wastes Vicious Wastes - Difficulty Rebalance (Spanish Translation) Mod original - Preinstalación obligatoria - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Slippy
Yukichigai - Various bug fixesDonation Points system
This mod is not opted-in to receive Donation Points
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Translations
- Spanish
-
Translations available on the Nexus
Language Name Spanish Author: slippyguy Vicious Wastes - Difficulty Rebalance (Spanish Translation) - Changelogs
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-
Version 4.30.4
- Fixes:
- Various optimizations to scripted perk solutions (And Stay Back, Hobbler, OWB special perks, etc.)
- Scripted knockdown/damage perks (Hobbler, And Stay Back, Super Slam!) will now work as expected when applied to NPCs via JIP NVSE. Knockdown perks also respect if the target is flagged for no-knockdowns, or has the Stonewall perk.
- Fixed an issue where scripted perk effects persisted if you took a perk and then reloaded your save immediately after.
- Fixed an issue with scripted OWB perks (implants, Heartless) not working as intended.
- Fixed an exception in the Fast Travel requirements script, causing drink and crippled leg requirements to break under certain conditions.
- Fixed an issue with the NPC config files not loading correctly.
- Fixed Weightless Reloading Components advanced option not working correctly.
- Fixed an issue where Victor would take you to the basement of the Lucky 38 when selecting "Penthouse" in your first encounter.
- [DM] Fixed Hobbler's new effects not applying correctly. Added 'bHobbler' INI setting under [Perks] to acommodate this.
- Disabling Barter Difficulty from the MCM will now immediately disable the MCM option.
Perks:
- [DM] And Stay Back: Description now mentions that shotshells with lower pellet counts have an increased chance of knocking targets down. Knockdowns will no longer stack when attacking already knocked down opponents.
- Super Slam!: Knockdowns will no longer stack when attacking already knocked down opponents.
Other:
- Cleaned up formatting of Vicious Wastes.log and added more debugging info. The log now clears itself when starting a new game session.
- Fixes:
-
Version 4.30.3
- - [TTW] Fixed missing changes to the Contract Killer perk that were intended to be included in 4.30.
-
Version 4.30.2
- - Tag skills will now correctly receive their 15 skillpoints when 'iTagBonus' is set to -1 in the INI.
-
Version 4.30.1
- Fixes:
- Fixed an issue with config file loading, causing it to skip the line immediately following a comment.
- Fixed an issue with the Weightless Chems & Aid advanced setting making affected items valueless instead of weightless.
- Fixes:
-
Version 4.30
- New:
- Installer will now remember your chosen advanced settings when updating to a new version.
- Added 'High Resolution Icons' as an advanced setting in the installer.
- Added 'Detect Stewie's Tweaks Settings' as an advanced setting in the installer. Auto-configures Vicious Wastes' INI based on your currently enabled Stewie's Tweaks features.
- [INI] Added 'iSuppressorDmgPenalty' to the [Weapons] section. Allows you to reduce the damage of suppressed weapons by a chosen percentage. Also changes the description of silencer/suppressor mods. (Defaults off)
- [INI] Added 'iSnowglobeValue' to the [Main] section. Adjusts snow globe values of both the vanilla game and DLC.
- [INI] 'bCompanionSuiteFix' replaced with 'bCompanionRebalance'. Added a new [Companions] section with options to modify the damage and carry weight penalties. Disabling this option will now remove Companion Suite, if you previously had it enabled on a save.
- No Food Healing option will now affect water sources as well.
Fixes:
- Fixed Toxic Waste option erroneously printing debug messages outside of debug mode.
- Companions will no longer shout their 'ineffective weapon' dialogue erroneously.
Perks:
- [TTW] Contract Killer: Characters with Neutral alignment or above will now drop ears.
NPCs:
- All Feral Ghoul karma alignments set to Neutral. Feral Ghouls no longer reward positive Karma for killing them.
Items:
- Hydra: Weight from 1 to 0.6.
- 'fCompanionWeapDamMult' and 'fCompanionWeapSpreadMult' INI settings have been replaced with the following manual adjustments:
- Boone's Scoped Hunting Rifle: Damage from 52 to 35. Spread from 0.015 to 0.1.
- Boone's Machete: Damage from 12 to 9. Crit damage from 12 to 9.
- Arcade Gannon's Plasma Defender: Damage from 38 to 25.
- Arcade Gannon's Ripper: Damage from 50 to 40.
- Raul's .44 Magnum Revolver: Damage from 36 to 24. Crit damage from 36 to 24.
- Raul's Lead Pipe: Damage from 22 to 20. Crit damage from 22 to 20.
- Veronica's 10mm Pistol: Damage from 22 to 15. Crit damage from 22 to 15.
- Veronica's Power Fist: Damage from 40 to 35. Crit damage from 40 to 35.
- Cass' Caravan Shotgun: Damage from 54 to 45.
- Cass' Combat Knife: Damage from 15 to 14. Crit damage from 15 to 14.
- Lily's Assault Carbine: Damage from 18 to 12. Crit damage from 18 to 12. Spread from 1.2 to 0.8
- [TTW] Butch's 10mm Pistol: Damage from 22 to 15. Crit damage from 22 to 15.
- [TTW] Butch's Switchblade: Damage from 7 to 6. Crit damage from 11 to 12.
- [TTW] Jericho's Chinese Assault Rifle: Damage from 21 to 14. Crit damage from 21 to 14.
- [TTW] Jericho's Nail Board: Damage from 25 to 23.
- [TTW] Clover's Sawed-Off Shotgun: Damage from 100 to 65.
- [TTW] Fawkes' Gatling Laser: Damage from 10 to 8. Crit damage from 10 to 8.
- [TTW] Fawkes' Sledgehammer: Damage from 24 to 22. Crit damage from 24 to 22
- [TTW] Charon's Combat Shotgun: Damage from 55 to 40.
- [TTW] Charon's Combat Knife: Damage from 15 to 14. Crit damage from 15 to 14.
- [TTW] Cross' Laser Pistol: Damage from 40 to 24.
- [TTW] Cross' Super Sledge: Damage from 70 to 60.
Other:
- Classic-style Tag Skills are now disabled by default. Tag Skills once again receive an immediate bonus of +15 points. (see footnotes)
- Base skill points increased from 5 to 8. (see footnotes)
- When using JIP's Fallout 3 repair system, Weapon Repair Kits will now obey its maximum repair condition or the maximum set in the INI, whichever comes first.
- Dead Money's global toxic cloud damage reduced from 3 every 20 seconds to 2 every 20 seconds, to better account for the reduced max potential health.
- "Purified Water" water source healing from 3 HP to 2 HP.
- DR multipliers found in the INI will now remove DR from armors if set to 0, and will do nothing if set to -1. It's recommended that you reset your INI to the default settings, or double check your DR multiplier settings after updating.
- [TTW] Removed Caravan Stash prompt at the start of the game, as the items are already distributed in the world.
- [TTW] There are now 6 skill books for most skills in Capital Wasteland, with the following exceptions: 7 for Survival, 4 for Sneak, and 4 for Science. A text file with a list of remaining skillbooks is now included with the TTW patch.
- You can now hand in 5 radscorpion poison glands to Ruby Nash and receive 3 Casseroles in return (up from 4:2).
- Removed all changes to Casino and Caravan payouts and limits.
- Removed weapon changes, ammo changes, armor changes, misc item changes, and NPC changes from the advanced settings page in the installer, to avoid confusion with the INI settings that do the same thing.
- DLC Snowglobes will now give caps, similar to turning in vanilla snowglobes to Jane.
- Installer will now detect NVSE for Mod Organizer 2 RootBuilder users that aren't using copy mode.
- Installer will now transfer your [GameSettings] section in its entirety when updating to a new version, retaining your comments, removed gamesettings, etc.
Compatibility:
- Added patch for BLEEDLESS.
- Immersive Lockpicking's fake bobby pins will now have weight, alongside normal bobby pins.
* After re-evaluating this feature over the last couple of years, I've decided that the problems it causes outweigh the benefits. Problems such as:
- Making the early game difficulty noticeably easier
- An over-abundance of skillpoints due to the low number of skills in New Vegas itself
- The Tag! perk immediately becomes one of the most sought after perks in the game
The option won't be removed, and won't be disabled if you already have it enabled, it just won't be enabled by default any more.
- New:
-
Version 4.29.3
- Fixes:
- Added Homemade Stimpaks to NVDLC03PerkRelatedAllStimpaksLIST.
- GRA tag is now correctly removed on the Tin Grenade and its recipe when using Tale of Two Wastelands.
Other:
- Added confirmation when enabling 'No Food Healing' from the MCM, to avoid locking yourself into having the feature enabled until the next restart.
- Added 'bFoodHealing' INI setting under the [Main] section, allowing you to re-enable food healing without having to start the game, only to then restart.
- No Food Healing is now excluded from the save/load preset feature of the MCM.
- Fixes:
-
Version 4.29.2
- Items:
- Raw Meat strength penalties no longer stack on top of eachother when eating two different items, just the duration extends. This also means that all raw meats now have a uniform magnitude and duration of -1 STR for 120s.
- [OWB] Black/Blood Sausage and Thick/Thin Red Paste HP boosting effects no longer scale in duration based on Survival skill. It's now possible for NPCs to consume them and receive a Health boost again.
Fixes:
- Fixed issue with Tag! perk/load screen description when Perks:iTagBonus in the INI was set higher than 0.
- [TTW] Fixed issue with old/damaged ammo breakdown recipes breaking down the wrong ammo. Recipes will now hide correctly as well.
Other:
- Enabling the Armor Enchantment Overhaul in the installer now installs a changelog file alongside it.
- Items:
-
Version 4.29.1
- New:
- Added Armor Enchantment Overhaul to the Advanced Settings page in the installer.
Fixes:
- Fixed an issue where Hydra was less effective than intended, due to the way timed scripted effects work.
NPCs:
- Bighorner: Base HP from 100 to 250.
- Bighorner Bull: Base HP from 120 to 400.
Other:
- Damaged/Old ammo recipes will now hide if you don't have any of the ammo in your inventory, or if the Damaged Ammo option is disabled.
- Old energy ammo types in bulk can now be converted to normal variants at a workbench. They are converted at a rate of 6:1, or at 5:1 with Vigilant Recycler.
Compatibility:
- Added built-in support for Drinkable Toxic Pools while using the Toxic Waste feature.
- New:
-
Version 4.29
- New:
- Added 'Advanced Settings' page to the installer. This page allows you to disable components, or enable additional features.
- Added a 'Weighted Reloading Components' option to the Advanced Settings page of the installer. Enable/disable weighted reloading components.
- Added a 'Staggered Hardcore Thresholds' option to the Advanced Settings page of the installer. Adds JSawyer-style hardcore needs thresholds.
- Added a 'Homemade Stimpaks' option to the Advanced Settings page of the installer. Stimpak recipe now produces weaker Homemade Stimpaks instead.
- Added 'fPowerArmorWeightBonus' to the [Perks] section of the INI, to let you adjust how much power armor compensates for its own weight.
Fixes:
- Fixed an issue with Power Armor Training's carry weight bonus not applying correctly. xNVSE requirement raised to 6.2.8 because of this.
- [DM] Fixed an issue with And Stay Back's knockdown chance not calculating correctly.
- Removed old fix for chem duration-boosting perks, as JIP now fixes the bug at the engine-level.
Items:
- Weapon Binding Ritual: HP from -15 to -2(2s). (Reverted to vanilla)
- Slasher: Duration from 30s to 60s.
- Super Stimpak: Removed SLP +25.
- [LR] Auto-Inject Super Stimpak: Removed SLP +25.
- Rifle and Pistol Powders: Weight from 0 to 0.0002, or 5000 grains per pound
- Primer, .50 MG: Weight from 0 to 0.02.
- Primer, Large Pistol: Weight from 0 to 0.006.
- Primer, Large Rifle: Weight from 0 to 0.009.
- Primer, Shotshell: Weight from 0 to 0.003.
- Primer, Small Pistol: Weight from 0 to 0.003.
- Primer, Small Rifle: Weight from 0 to 0.0045.
- Case, .308: Weight from 0 to 0.025.
- Case, .357 Magnum: Weight from 0 to 0.011.
- Case, .44 Magnum: Weight from 0 to 0.017.
- Case, .45-70 Gov't: Weight from 0 to 0.027.
- Case, .50 MG: Weight from 0 to 0.041.
- Case, 10mm: Weight from 0 to 0.01.
- Case, 12.7mm: Weight from 0 to 0.023.
- Case, 5.56mm: Weight from 0 to 0.013.
- Case, 5mm: Weight from 0 to 0.004.
- Case, 9mm: Weight from 0 to 0.008.
- Hull, 12 Gauge: Weight from 0 to 0.021.
- Hull, 20 Gauge: Weight from 0 to 0.019.
- [HH] Case, .45 Auto: Weight from 0 to 0.012.
- Drained Electron Charge Pack: Weight from 0 to 0.002.
- Drained Flamer Fuel Tank: Weight from 0 to 0.01.
- Drained Microfusion Cell: Weight from 0 to 0.009.
- Drained Small Energy Cell: Weight from 0 to 0.006.
Perks:
- Chemist: Can be taken with Logan's Loophole once again for 400% chem duration.
Compatibility:
- Tale of Two Wastelands: Corrected out of date changes and oversights for ingestibles.
Other:
- "Power Armor Strength" effect renamed to "Power Armor Training" to remove the implication of increased STR.
- New:
-
Version 4.28
- NOTE: Existing save files may find themselves with 'Hydra' listed under their active effects. Use 'player.dispel 13b2c3' in the console to correct this.
Fixes:
- Reverted some changes to config files introduced in 4.27 to prevent changes from stacking.
- Forwarded YUP dialogue and vendor fixes.
- Forwarded new YUP fixes for Stonewall perk.
- Hydra now correctly heals both crippled and non-crippled limbs with Hardcore Mode disabled.
Items:
- Buffout: Duration from 60s to 120s.
- Dirty Water: Rads from +12 to +8.
- Dog Steak: Rads from +1 to +2 to be consistent with other steaks. Value from 6 to 8.
- Coyote Steak: Rads from +1 to +2 to be consistent with other steaks. Value from 8 to 10.
- Gecko Steak: Value from 10 to 15.
- Cram: FOD from -25 to -30. Rads from +8 to +6.
- Irradiated Cram: Rads from +18 to +15.
- Instamash: FOD from -20 to -25. Rads from +8 to +6.
- Irradiated InstaMash: FOD from -20 to -25. Rads from +18 to +15.
- Blamco Mac & Cheese: FOD from -15 to -20. Value from 8 to 10.
- Pork N' Beans: FOD from -30 to -35.
- Fancy Lads Snacks: Rads from +4 to +3.
- Dandy Boy Apples: Rads from +4 to +3.
- Sugar Bombs: Rads from +6 to +3.
- YumYum Deviled Eggs: Rads from +4 to +3.
- Junk Food: Rads from +6 to +3. Value from 6 to 5.
- Potato Crisps: Rads from +2 to +1.
- Salisbury Steak: Rads from +6 to +3.
- Squirrel on a Stick: Value from 10 to 15.
- Iguana on a Stick: Value from 25 to 20.
- NCR Ranger Patrol Armor: Value from 390 to 1200.
- Combat Armor: Value from 6500 to 2000.
- Combat Helmet: Value from 800 to 400.
- Van Graff Combat Armor: Value from 6500 to 2500.
- Combat Armor, Reinforced: Value from 8000 to 3000.
- Combat Helmet, Reinforced: Value from 1000 to 800.
- Recon Armor: Value from 7200 to 4000.
- NCR Ranger Combat Armor: Value from 7500 to 4500.
- US Army Combat Armor: Value from 8494 to 4750.
- Combat Armor, Reinforced Mk2: Value from 9000 to 5000.
- Chinese Stealth Armor: Value from 500 to 5000.
- Metal Helmet, Reinforced: Value from 280 to 600.
- Merc Troublemaker outfit: Weight from 7 to 8.
- [HH] Desert Ranger Combat Armor: Value from 8000 to 6000.
- [LR] Riot Gear: Value from 7994 to 5000.
- [LR] Advanced Riot Gear: Value from 8494 to 6500.
- [LR] Elite Riot Gear: Value from 12500 to 9000.
- [LR] Elite Riot Gear Helmet: Value from 1500 to 1800.
- [DM] Sierra Madre Armor: Value from 400 to 2500.
- [DM] Sierra Madre Armor, Reinforced: Value from 1000 to 4000.
- [DM] Sierra Madre Helmet, Reinforced: Value from 850 to 1000.
- [LR] Riot Gear Helmet: Value from 800 to 900.
- [LR] Advanced Riot Gear Helmet: Value from 1000 to 1400.
- [LR] US Army General outfit: Weight from 1 to 6.
- [OWB] Patient Gown: Value from 200 to 10.
Perks:
- Cowboy: Damage from +20% to +15%.
Other:
- The upper limit on bartering NPC repair costs has been reduced from 200% to 160%. Minimum cost to repair an item from broken to 100% is still 80% of the item's base value. (requires INI reset, or set the following: fRepairCostBase=1.6, fRepairCostSkillMult=0.8)
- Modifying armor DR or Weight via the config file will now overwrite changes made by the DR and weight adjustment INI settings, allowing you to fine tune armors.
- You can now remove an armor's enchantment via config files by setting the value to 0 instead of a FormID.
- Sniper Rifle in Camp McCarran is now owned by NCR.
- Julie Farkas's discount is now provided at 5% per positive Followers reputation rank (down from 10%).
- Dr. Usanagi's discount reduced from 95% to 25%.
- Great Khan Armorer's discount reduced from 75-85% to 10-30%. Your discount no longer gets worse as your positive reputation rises.
- Gomorrah bartenders no longer sell everything at an 80% discount, regardless of affiliation or reputation.
Compatibility:
- Water Overhaul: Fixed null reference errors with Water Overhaul 4.0.4.
- NOTE: Existing save files may find themselves with 'Hydra' listed under their active effects. Use 'player.dispel 13b2c3' in the console to correct this.
-
Version 4.27.4
- Fixes:
- Fixed issue with choosing Crippled Leg fast travel restrictions.
- Fixed issue with mismatched drink choice names in the fast travel restrictions menu.
Other:
- [LR] After entering The Divide for the first time, you can no longer repeatedly enter and exit to reset your Hardcore needs to 0.
- Fixes:
-
Version 4.27.3
- New:
- Added 'Wait Restrictions' option. When enabled, you cannot wait with crippled legs unless you sit down first.
Fixes:
- [OWB] The Toaster's Saturnite Fist conversion will no longer give Super-Heated fists at a massively increased value.
- [OWB] Toaster will correctly use the new Saturnite Fist conversion system when triggered through dialogue, instead of the prompt.
- New:
-
Version 4.27.2
- Fixes:
- Fixed an issue where you could get stuck with the backpedaling speed penalty if you saved your game while backpedaling, and then loaded.
- Minor optimization to loot rarity script when running on unconscious NPCs.
- Fixed an issue where the 'XP Required' MCM setting wasn't greying out regardless of INI settings.
Compatibility:
- Added patch for New Vegas Uncut 6 - Betsy
- Fixes:
-
Version 4.27
- WARNING: You may wish to reset your INI settings via the installer if you want all of the changes from this update.
New:
- [INI] Added DR multiplier settings for Light Armor and Headwear. (disabled by default)
- [INI] Added 'bWeightPatcher' to govern the numerous weight settings in the [Armor] section, for easier customization.
- Armor enchantments can now be set through the armor config files. You can disable scripted changes to armor enchantments using the 'bEffectRebalance' found under the [Armor] section of the INI.
Fixes:
- 'Power Armor Strength' effect will now immediately appear under 'Active Effects' upon equipping, rather than shortly after exiting and re-entering the inventory. Carry Weight will not reflect until next time the inventory is opened, however.
- Old World Blues' generic perk script, which handles most of the implants and some of the special limb perks, has now been optimized to use event handlers or actor effects.
- Fixed Hydra's limb healing effect being wasted by waiting or sleeping.
- Fixed Rad-X's effects not scaling with Medicine, as intended.
- Fixed headwrap weight not being set correctly. Headwraps will now weigh 0.2.
Combat:
- Accuracy penalty when Perception is below 5 will now increase spread by at least 0.05 per point.
Items:
- DR applied by the DR patcher is now rounded to the nearest whole number instead of truncated, allowing certain edge cases to get an extra point of DR (i.e.; Metal Armor, Combat Armor, and many more)
- Power Armors will now receive bonus DR based on its DT (40% by default), instead of being considered a class of its own. This means that medium power armor will have less DR than heavy power armor, even if they have the same amount of DT. Heavy power armor will have the same DR as before.
- Heavy Armors, excluding power armor, now weigh 34% less (from 30% less).
- [LR] Riot Gear: Weight from 18 to 19.
- [LR] Advanced Riot Gear: Weight from 15 to 18.
- [LR] Elite Riot Gear: Weight from 15 to 17.5.
- NCR Salvaged Power Armor: AGI from -2 to -1.
- Combat Armor, Reinforced: Weight from 15 to 15.5.
- Combat Armor, Reinforced Mk2: Weight from 15 to 17.
- Recon Armor: DT from 17 to 16. Sneak from +5 to +10.
- [OWB] Christine's CoS Recon Armor: Sneak from +5 to +15.
- Chinese Stealth Armor: Weight from 12 to 7. Sneak from +15 to +20.
- Radroach Meat: Rads from +15 to +10. STR from -1(30s) to -1(20s).
- Dog Meat: FOD from -16 to -15.
- Dog Steak: FOD from -20 to -25.
- Coyote Meat: FOD from -18 to -15. HP from +1(4s) to +1(5s).
- Coyote Steak: FOD from -22 to -25. HP from +1(8s) to +1(10s).
- Gecko Meat: Rads from 9 to 8. HP from +1(4s) to +1(6s).
- Gecko Steak: FOD from -24 to -30. Rads from 4 to 5. HP from +1(8s) to +1(12s).
- Brahmin Meat: FOD from -26 to -25. HP from +1(14s) to +1(15s).
- Brahmin Steak: FOD from -30 to -35. Rads from 6 to 8.
- Bighorner Meat: FOD from -24 to -30.
- Bighorner Steak: FOD from -28 to -40. Rads from 3 to 4.
- Bloatfly Meat: FOD from -15 to -20. Rads from +10 to +8.
- Bloatfly Slider: FOD from -35 to -40. HP from +2(4s) to +2(6s).
- Grilled Mantis: FOD from -40 to -50. Rads from +8 to +6.
- Mole Rat Meat: Value from 10 to 4. STR from -1(60s) to -1(20s).
- Mole Rat Stew: FOD from -50 to -60.
- Rat Meat: Value from 4 to 2.
- Giant Rat Meat: Value from 9 to 6. STR from -1(60s) to -1(20s).
- Trail Mix: FOD from -100 to -150.
- Moonshine: FOD from +30 to +25.
- Vodka: FOD from +25 to +20.
- Scotch: FOD from +15 to +10.
- Whiskey: FOD from +15 to +10.
- [HH] Wasteland Tequila: FOD from +15 to +10.
- [HH] Large Wasteland Tequila: FOD from +25 to +20.
- Psycho: SLP from +25 to +15.
- Slasher: SLP from +25 to +15. H2O from +20 to +15.
- Mushroom Cloud: Added -25 FOD.
Crafting:
- Gecko Steak: Survival req. from 20 to 25 (reverted to vanilla)
Perks:
- Power Armor Training: Weight bonus is now equal to roughly half of the armor's weight instead of a fixed +25. Companions not affected, they will still recieve +25 lbs.
- Cherchez La Femme/Confirmed Bachelor: CHA requirement from 3 to 4.
- Black Widow/Lady Killer: CHA requirement from 3 to 4.
- [OWB] Implant Y-3: Rads reduction reduced from 100% to 33%.
- [OWB] Big Brained: No longer prevents head from being crippled.
- [OWB] Brainless: No longer affects DT.
- [OWB] Reinforced Spine: Carry Weight from +5 to +10.
- [OWB] Heartless: Chem HP bonus from +5 to +3. Stimpak HP bonus from +10 to +6.
- [OWB] Cardiac Arrest: Chem HP bonus from +7 to +5. Stimpak HP bonus from +15 to +10.
Other:
- [LR] ED-E's weapon repair function will now obey the 'fRepairKitLimit' INI setting.
- Tale of Two Wastelands: Ingestible effects updated to match changes in the last update.
- Tale of Two Wastelands: Hillfolk hidden damage bonus reduced from 35 to 5.
- Tale of Two Wastelands: Laser shotgun hidden damage bonus (vs. the player) reduced from 40 to 10.
- JSawyer Ultimate Edition: Reverted Wanderer's Leather Armor's stats to vanilla.
- [INI] 'fPowerArmorDR' renamed to 'fPowerArmorBonusDR' to make its intent more clear. Value defaults to 0.4.
- Item config files will no longer stack their changes sequentially, and will instead correctly overwrite conflicting changes.
Compatibility:
- Added SawyerBatty FNV patch.
- Added ROOG FNV patch.
- Bleed FNV patch will once again be auto-detected by the installer.
- Added Unofficial Patch NVSE Plus compatibility patch to the installer (No ESP, INI override only). This patch will give you the UPNVSE versions of the Y-3 Implant, Y-7 Implant, and Heartless/Cardiac Arrest chem/stimpak bonuses.
- Added Cyberware 2281 patch.
- WARNING: You may wish to reset your INI settings via the installer if you want all of the changes from this update.
-
Version 4.26.6
- Fixed a CTD issue when Thin/Thick Red Paste and Black/Blood Sausage effects wore off.
-
Version 4.26.5
- Fixed an issue where the armor weight 'min' settings were affecting armor that was already at, or below the min thresholds.
-
Version 4.26.4
- - Fixed an issue with the Light Armor weight multiplier/min values not working correctly.
- - Fixed an issue with light armor other than 'glasses' being affected by the 'fGlassesWeightMin' setting.
-
Version 4.26.3
- Fixed an issue with the armor weight patching not being applied correctly.
-
Version 4.26.2
- - Fixed issue with installing Tale of Two Wastelands 3.3 patch (affected Nexus Mod Manager only)
-
Version 4.26.1
- - Fixed an issue with DR multipliers not being applied correctly.
- Fixed typos in Sniper perk description.
- [DM] Fixed issue with Hobbler's limb damage effect not applying across all game sessions.
- - Fixed an issue with DR multipliers not being applied correctly.
-
Version 4.26
- Fixes:
- All startup scripts and loot-scanning scripts have been greatly optimized.
- 'Slow Backpedaling' script optimized and is now more reliable and responsive. Slow backpedaling will now work correctly with the 360 Movement mod, and your movement will not be penalized when running towards the camera in third person.
- Fixed vanilla exploit where sleep related bonuses could effectively be gotten for free by cancelling before any time has elapsed. (Well Rested, Lonesome Road perks)
- DR auto-patcher multipliers are now correctly disabled by setting them to 0, instead of 1.
- Fixed typo in Deadly Radiation MCM mouse-over text.
- Fixed an issue with Terrifying Presence triggering when engaging in combat with creatures (not actors).
- [FOMOD] Fixed issue with installing INI files for Economy Overhaul and Fallout 3 Economy.
New:
- [DM] Auto-Doc Adrenaline Shot will now continually reduce your SLP by 1 every second for 10 minutes after exiting, in addition to its normal effect.
Combat:
- Dogs/Coyotes: Leg base hit chance from 40% to 25%.
- Mole Rats: Leg base hit chance from 50% to 35%.
- Mantis: Leg base hit chance from 45% to 25%.
- Gecko: Hind leg base hit chance from 50% to 40%.
- Nightstalker: Leg base hit chance from 40% to 25%. Head hit chance from 20% to 15%.
- [DM] Ghost People: Head hit chance from 30% to 20%.
- [OWB] Cyberdogs: Leg hit chance from 40% to 25%. Head hit chance from 20% to 15%.
Items:
- Silenced .22 Pistol: Crit damage from 18 to 30.
- Silenced .22 SMG: Crit damage from 20 to 25.
- [LR] Scorched Sierra Power Armor: Health regeneration capped at 50% HP.
- Bitter Drink: HP from +2(10s) to +2(18s). Value from 20 to 25.
- Healing Powder: HP from +1(10s) to +1(12s). PER from -1(10s) to -1(18s).
- Nuka Cola: SLP from -10 to -15. H2O from -12 to -10.
- Iguana on a Stick: Rads from +10 to +6.
- Iguana Bits: Rads from +6 to +3.
- Squirrel on a Stick: Rads from +8 to +4.
- Crispy Squirrel Bits: Rads from +6 to +2.
- Squirrel Stew: Rads from +6 to +3. Value from 30 to 20.
- Berry, Grape, Orange, Party Time Mentats: Value from 20 to 30.
- Spore Plant Pods: HP from +1(6s) to +2(6s). Poison Resist. from +5(120s) to +15(120s).
- Jake Juice: Added STR +1(240s).
- Scotch: FOD from +25 to +15.
- Whiskey: FOD from +25 to +15.
- Vodka: FOD from +40 to +25.
- Moonshine: FOD from +50 to +30.
- Psycho: SLP from +30 to +25.
- Buffout: FOD from +30 to +20.
- Med-X: H2O from +25 to +15.
- Rad-X: Rad Resist. from +25(60s) to +12(90s). Effects now scale with Medicine again.
- Ant Nectar: H2O +50 removed.
- Fire Ant Nectar: H2O +50 removed.
- Rocket: H2O +30 replaced with SLP -40.
- Steady: SLP from +30 to +20.
- Rat Meat: FOD from -10 to -15.
- Radroach Meat: FOD from -20 to -25. Rads from +16 to +12.
- Irradiated Radroach Meat: FOD from -20 to -25. Rads from +26 to +22.
- Strange Meat Pie: FOD from -35 to -50. HP from +1(5s) to +1(8s). Effects now scale with Survival.
- Dirty Water: Rads from +12 to +6.
- Gum Drops: HP from +1(1s) to +1(5s). Rads from +1(10s) to +1(30s). Effects no longer scale with Survival. Removed Old World Gourmet bonus.
- Bubblegum: HP from +1(2s) to +1(10s). Rads from +1(25s) to +1(60s). Effects no longer scale with Survival. Removed Old World Gourmet bonus.
- [HH] Wasteland Tequila: FOD from +25 to +15. Poison Resist. from +5(60s) to +10(60s).
- [HH] Large Wasteland Tequila: FOD from +30 to +25. Poison Resist. from +10(120s) to +15(120s).
- [HH] Blood Shield: Poison Resist. from +15(120s) to +25(120s).
- [HH] Daturana: Added heal limbs +25 (affects non-crippled limbs only).
- [DM] Sierra Madre Martini: Max HP from +20(240s) to +40(240s). SLP -75 removed.
- [OWB] Nightstalker Squeezin's: Added PER +1(240s), Sneak +5(240s), and Poison Resist. +10(240s).
- Brahmin Meat: HP from +1(6s) to +1(7s).
- Brahmin Steak: HP from +1(12s) to +1(14s).
- [LR] Fiery Purgative: Added H2O +20.
- White Horsenettle: HP from +1(5s) to +1(1s).
- Jalapeño Pepper: HP from +1(5s) to +1(1s).
- Buffalo Gourd Seed: HP from +1(2s) to +1(1s).
- Barrel Cactus Fruit: HP from +1(3s) to +1(2s).
- Banana Yucca Fruit: HP from +1(4s) to +1(3s).
- Honey Mesquite Pod: HP from +1(4s) to +1(1s).
- Prickly Pear Fruit: HP from +1(2s) to +1(1s). H2O from -2 to -3. FOD from -1 to -2.
- Pinto Bean Pod: HP from +1(2s) to +1(1s). Added H2O -2. Value from 0 to 3.
- Pinyon Nuts: HP from +1(3s) to +1(2s). FOD from -1 to -2.
- Maize: Weight from 0.25 to 0.5. FOD from -5 to -10. H2O from -5 to -2.
- Nevada Agave Fruit: HP from +1(3s) to +1(2s). H2O from -4 to -2.
- Noodles: HP from +1(2s) to +1(3s).
Perks:
- [OWB] Mile in Their Shoes: Now grants +10% DT against Nightstalker attacks. Now adds +2 PER, +10 Sneak, and +20 Poison Resist. to Nightstalker Squeezin's (totaling +3, +15, and +30 respectively). Level req. from 14 to 16.
- [LR] Roughin' It: Restored the Well Rested bonus and removed the 'Rough n' Refreshed' effect due to implementation issues. Level req. from 28 to 10.
- [LR] Irradiated Beauty: Now reduces rads by 50 for every hour slept. Applies to both normal and Hardcore mode.
- Rad Absorption: Rads from -1 every 2 seconds to -1 every 3 seconds (from -60 to -40 per game hour).
- Strong Back: Level req. from 16 to 12.
- [LR] Burden to Bear: Level req. from 30 to 22.
- Gunslinger: Perception req. from 6 to 5.
- Commando: Perception req. from 5 to 6.
- Sniper: Critical damage is also increased by 25% when targeting the head in V.A.T.S.
- [HH] Sneering Imperialist: Now requires 5 Perception. Hit chance from +25% to +15%.
- [DM] Hobbler: Limb damage dealt to legs increased by 25% in addition to its normal effect. PER requirement from 5 to 7.
Other:
- Well Rested is now granted after sleeping for at least 4 hours.
- [INI] Removed weapon and armor condition multiplier settings, as it caused item value inflation on existing save files due to items having more 'current condition' than their maximum condition. It's much better to adjust the degradation rate through GameSettings instead.
- Regular bighorner will now drop at least one piece of meat, with a 25% chance of a second (up from 50% chance for a single piece)
- Bighorner bulls will now drop at least one piece of meat, with a 75% chance of a second, and a 50% chance of a third (up from dropping a guaranteed single piece)
- Bighorner calf will now have a 50% chance of dropping a single piece of meat (up from 25% chance of dropping a single piece of meat)
- Lakelurks will now drop at least one piece of meat, with a 25% chance of a second (up from 75% chance of one, with a 25% chance of another)
- Yao Guai will now drop at least one piece of meat (up from 50% chance of one)
- Mole Rat pups will now have a 50% chance of dropping a single piece of meat (up from 25% chance)
- Doc Mitchell's chargen Medicine skillcheck now rewards 20 XP to match its requirement if the skillpoint rebalance is enabled.
- Space Suits can now be used to avoid toxic waste pool damage, if Toxic Waste option is enabled.
- Fixes:
-
Version 4.25.8
- New:
- Barter difficulty can now be disabled through the MCM. It functions the same as disabling 'Barter:bBarterPriceRebalance' in the INI. Restart is required to take effect.
- Fast travel food and drink requirements will now show the currently set requirements in the mouseover text.
- Added breakdown recipes for all old and damaged ammo subtypes. Old ammo breaks down for 75% of the normal components, and Damaged breaks down for 66%.
Perks:
- Junk Rounds: Luck 6 requirement changed to Intelligence 6.
Other:
- Sleep Deprivation rate from 15 to 18.
Other:
- JSaywer Ultimate Edition: Removed JSUE's changes to the Endurance health offset. Installer will now force disable the following INI settings: bFastTravelItemRequirement, bLegendaryDifficulty, bSurvivalModeDamage, bExpandedWeightEdits
- Tale of Two Wastelands 3.3: Fixed 'Capital Hotdog' missing mesh.
- Tale of Two Wastelands 3.3: Fixed Chinese Stealth Armor conflict.
- Tale of Two Wastelands 3.3: Fixed perk level requirements being balanced for a level cap of 60.
- Tale of Two Wastelands 3.3: Removed second rank of Grim Reaper's Sprint.
- Tale of Two Wastelands 3.3: Iron Fist damage per rank from +10 to +5
- Tale of Two Wastelands 3.3: Gun Nut spread bonus per rank from -10% to -5%.
- Tale of Two Wastelands 3.3: Removed majority of skillbooks across the Capital Wasteland. There is now roughly twice as many skillbooks compared to New Vegas on its own.
- Tale of Two Wastelands 3.3: Added 'Main:fSkillMagazineBonusMult=0.4' to the TTW INI override. (Skill magazines will now give +4, or +8 with Comprehension)
- Tale of Two Wastelands 3.3: Added 'damaged ammo' support for .32 rounds and Liquid Nitrogen.
- New:
-
Version 4.25.7
- - Fixed race condition causing NPC repair costs to not calculate properly and prevent repairs.
-
Version 4.25.6
- Items:
- Stimpak, Expired: Value from 30 to 20.
- Bitter Drink: Value from 12 to 20.
- Cave Fungus: Value from 10 to 5.
Other:
- Expired Stimpaks are now added to loot based on the VWxLLExpiredStimpak leveled list, allowing other plugins to easily replace the built in Expired Stimpak.
- Fixed various minor conflicts with Tale of Two Wastelands 3.3.
- Tale of Two Wastelands 3.3 will now disable the following INI settings: [Main] bValueChanges, [Armor] bDTRebalance, [Armor] bDRRebalance, and [Armor] iDRPatcherMode
- Added compatibility patch for SawyerBatty.
- Added compatibility patch for ROOG.
- Items:
-
Version 4.25.5
- Fixes:
- Fixed an issue with blank messages appearing when food/drink travel restrictions are enabled.
- Fixed 'Damaged Ammo' MCM mouseover text not appearing.
Other:
- Added compatibility patch for Tale of Two Wastelands 3.3.
- You can now pick which Tale of Two Wastelands patch to install from the installer.
- "Required" patches can no longer be un-checked in the installer.
- Fixes:
-
Version 4.25.4
- Fixed an issue with 'Formlist' type config files not loading correctly.
-
Version 4.25.3
- Fixed an issue with the installer not installing config files.
-
Version 4.25.2
- You can now save all of your in-game (MCM) settings as a preset, and load them on other save files.
-
Version 4.25.1
- Fixed an issue with config files not installing correctly.
-
Version 4.25
- Fixes:
- [INI] Removed Localization:sINIWarning as it has to be loaded from the INI to be read anyway.
- [INI] Removed Localization:sConfigWarning as the INI will likely be missing as well if config files are missing.
- Inherited YUP's changes to 'Lucky38VictorElevatorScript' and 'Lucky38ElevatorMessageVictor', to fix issues with elevator choices not matching the destinations.
- 'Food' loot rarity no longer affects non-robot creatures, as intended.
- 'Rotten Food' option no longer affects non-robot creature loot, as intended.
- Fixed an issue with 'No Food Healing' causing foods to act as poisons if they have no other beneficial effects tied to them (for example: bubblegum)
New:
- Added 'Toxic Waste' optional feature. Stepping into pools of toxic waste will inflict constant damage to legs and health. Power Armor and Radiation Suits will prevent damage.
- The installer will now prompt whether you'd like to transfer or reset your 'Vicious Wastes.ini' settings.
- Config files can now be added by other mods and will be loaded accordingly without having to edit the existing files. See the Articles section of the mod page for more information.
Items:
- [CS] Weathered 10mm Pistol: Reverted weapon mods to vanilla; you can now attach standard 10mm Pistol mods to it.
- [LR] Blank Magazine: Weight from 1 to 0.3.
- Wasteland Omelet: HP from +2(25s) to +2(60s).
- Desert Salad: HP from +1(20s) to +2(15s).
- Mole Rat Stew: HP from +1(30s) to +2(20s).
Crafting:
- [GRA] Tin Grenade: No longer requires Mad Bomber perk.
- Moved Stimpak recipe back to the workbench (reverted to vanilla)
Other:
- [INI] 'Main:bPowerArmorWeightBonus' setting replaced with 'bPowerArmorTraining' under the [Perks] section, for consistency.
- Removed safe-cells and safe-container config files, as their changes can be transferred to formlist config files.
- Moved damaged ammo config file to main config directory instead of .../item_tweaks.
- Dead Van Graff Thugs at Durable Dunn's Ransacked Caravan will now be found with Black Combat Armor at 5-10% health (down from 45-60%).
- Campsite near Ranger Station Foxtrot: Reinforced Combat Armor Mk2 is now found at 12% health (down from 45-60%). Helmet now found at 22% health (down from 45-60%).
Compatibility:
- JSawyer Ultimate Edition is now compatible. The installer will now patch JSUE's INI file for the best experience when paired with Vicious Wastes.
- Removed changes to FriendOfTheNightQuestScript as YUP now includes similar fixes.
- Fixes:
-
Version 4.24.6
- Fixed potential issue with INI overrides not loading.
-
Version 4.24.5
- Fixes:
- Fixed an issue with Weapon Repair Kits not functioning.
- [OWB] Them's Good Eatin's items will no longer cause the user to die when opening a menu with low health. The user can still die when the item wears off; the same as with Buffout. Max HP bonus will now display separately from the restored HP amount as well.
- Custom game settings can now be added through INI overrides.
- [INI] Fixed perk level requirement multiplier settings not working with INI overrides.
- [INI] Fixed 'Localization:sComputerWhizDesc' not working with INI overrides.
- [INI] Fixed 'Localization:sInfiltratorDesc' not working with INI overrides.
- [INI] Fixed 'Main:bValueChanges' not working with INI overrides.
- [INI] Fixed 'MiscItems:bWeightRebalance' not working with INI overrides.
Combat:
- Companion Suite: Companion damage from -25% to -66%. Factoring in difficulty damage multipliers, companions will deal 49.5% damage (down from 112.5%) on Very Hard.
Items:
- Un-playable companion weapon damage multiplier (INI setting 'fCompanionWeapDamMult') from 0.3 to 0.6.
- [OWB] Blood Sausage: Now provides a fixed +10 max HP instead of scaling with Survival skill.
- [OWB] Black Blood Sausage: Now provides a fixed +25 max HP instead of scaling with Survival skill.
- [OWB] Thin Red Paste: Now provides a fixed +5 max HP instead of scaling with Survival skill.
- [OWB] Thick Red Paste: Now provides a fixed +15 max HP instead of scaling with Survival skill.
- Nuka Cola Quartz: SLP from -15 to -20. H2O from -10 to -15.
- Nuka Cola Victory: SLP from -15 to -20. H2O from -10 to -15.
- Nuka-Cola Quantum: SLP from -15 to -100. H2O from -10 to -30.
- [HH] Black Coffee: SLP from -20 to -25.
- Fixes:
-
Version 4.24.4
- Added safety checks to loot controller script.
-
Version 4.24.3
- Fixed another script error related to the loot controller script
-
Version 4.24.2
- Fixed a script error related to the loot controller script
-
Version 4.24.1
- Fixed:
- Fixed Damaged Ammo config file not being parsed correctly.
- [LR] Fixed missing projectile on old/damaged rockets.
- [LR] Fixed missing weight on old/damaged rockets.
- Fixed:
-
Version 4.24
- New:
- Individual INI settings can now be overridden by simply creating a 'Vicious Wastes' folder under '/data/config/' and placing a new INI file there with the relevant settings inside.
- The FOMOD will now install premade INI files to this directory instead of trying to auto-generate the best compatible INI file.
- Added 'Expired Food' loot option. Set the chance that a piece of food in a container or corpse will be replaced with Spoiled Food or Rotten Meat.
- Added 'Damaged Ammo' loot option. Set the chance that ammo will be replaced with 'old' or 'damaged' variants. 'Old' ammo is twice as common as 'Damaged'. Ammo variants can be defined in the new 'damaged_ammo.txt' config file.
Fixes:
- Very minor script optimizations.
- Loot rarity settings will now affect all creatures, with only the 'Food' category ignoring all non-robot creatures. Previously, all non-robot creatures were ignored, regardless of item category.
- Fixed issue with player base health not correctly reading from the INI.
Other:
- Removed 'antivenoms' config file. Changes have been merged into the existing 'formlists' config file.
- Re-organized config files folder for clarity. Item tweaks are now found under the "item_tweaks" folder, with misc config files found in the parent folder.
Known issues:
- Custom game settings won't be read from overriding INI files at the moment.
- New:
-
Version 4.23.2
- Fixes:
- Fixed 'Equipment Damage' option ignoring equipped items in NPC inventories.
- Fixed 'Food' travel restrictions not disabling correctly.
- Fixed 'Crippled Legs' travel restrictions option in the MCM.
- Fixes:
-
Version 4.23.1
- Updated weapons config file is now correctly included.
-
Version 4.23
- New:
- Added 'Travel Restrictions' feature. Once enabled, you can visit the 'Fast Travel' page in the MCM to enable individual conditions for restricting fast travel, including: Food Requirements (Trail Mix, Caravan Lunch, MRE), Drink Requirements (Nuka Cola, Sunset Sars, Water), and Crippled Legs preventing travel.
- [INI] Game settings can now be added and removed from the [GameSettings] section, allowing you to make new changes or improve compatibility while the setting is enabled.
- Weapon config file now has a column for skill level requirements.
- [INI] Added 'bSkillLvlRebalance' to the [Weapons] section to disable changes to weapon skill level requirements.
Fixes:
- Fixed an issue with startup script not running if the 'missing plungin' prompt was shown before loading a save.
- 'fMinGunSpread' INI setting will now ignore melee and unarmed weapons.
- Fixed an issue with barter repair costs not being calculated correctly, preventing repairs.
- Fixed an issue with the hardcore sleep rate script running regardless of 'fSleepHCNeedsMult' setting.
- Fixed issue with hardcore sleep rate script causing corner messages to get stuck on screen.
- Hardcore sleep rate script will no longer run with Hardcore Mode disabled.
- Centaur Blood weight correctly set to 0.3.
- Teddy Bear weight correctly set to 0.05.
- [HH] Fixed Doctor's Bags not being found in high-tier duffle bags in Zion.
- [HH] Fixed Daniel's vendor chest not moving correctly.
- All followers will now correctly wait when instructed by Victor outside the Lucky 38.
- Loot scanning script is now more resilient to issues caused by items being dynamically added to corpses/containers.
- Fixed issue with compatibility warning not displaying properly on game load.
- Fixed issue with jumbled textures for users with texture size set to anything other than 'Large'.
Items:
- Surgical Tubing: Weight from 0.25 to 0.025.
- Basketball: Weight from 0.5 to 1. (reverted to vanilla)
- Weathered 10mm Pistol: Value from 1200 to 825. Skill requirement from 0 to 25.
- Sturdy Caravan Shotgun: Spread from 4 to 2. HP from 300 to 180. Value from 875 to 765. Skill requirement from 0 to 25.
- Mercenary's Grenade Rifle: HP from 100 to 120. Value from 300 to 320. Skill requirement from 0 to 25.
- Broad Machete: Reach from 0.5 to 0.75. Value from 75 to 100. Skill requirement from 0 to 25.
- Lightweight Leather Armor: DT from 8 to 6. Value from 160 to 200.
- Lightweight Metal Armor: HP from 500 to 200. Value from 460 to 1200.
- Armored Vault 13 Jumpsuit: Value from 70 to 300.
- Tribal Raiding Armor: DT from 4 to 6. Value from 180 to 200.
- Ruby's Casserole: Added H2O +50.
Perks:
- Nerves of Steel: Now specifies exact bonus in perk description.
Other:
- Female Fiends now have equal spawn chance weightings to male Fiends.
- [CS] Moved Tribal Pack items to a new location.
- [CS] Moved Mercenary Pack items to a new location.
- [CS] Moved Caravan Pack items to a new location. Added 20x 20Ga rounds. Removed three of the Weapon Repair Kits.
- [CS] Removed microfusion cells and energy cells from Classic Pack location.
- Increased radiation near Powder Ganger camp (west).
- Increased randomness to the quantity of thrown weapons stocked by travelling merchants.
- Ruby Nash will now bake 1 casserole for every 2 radscorpion poison glands given.
- Removed weapon range change to the follower ranged combat style, as it makes companions far more effective than intended.
- New:
-
Version 4.22.2
- Fixed an issue with the skillpoint rebalance not working regardless of INI setting.
-
Version 4.22.1
- Fixed an issue with running the FOMOD installer via NMM (Community Edition)
-
Version 4.22
- New:
- Added item configuration files, allowing you to customize, remove, and even add changes to weapons, armor, misc items, and ammunition. Weapons can have their damage, crit damage, spread, and HP modified. Armor can have their DT, DR, and HP modified. All items can have their value and weight modified.
- Added formlist configuration file, allowing you to edit, remove, or add any form list changes. Perk form-list INI settings were removed as this supersedes them.
- [FOMOD] Now automatically configures your INI settings based on your chosen patches. Relevant INI settings are now included in tooltips.
- [INI] Added 'fFoodRadsMult' to the [Main] section. Allows you to multiply the radiation values of all foods. It will not reduce rads below 1.
- [INI] Added 'fConditionMult' to the [Weapons] and [Armor] sections. Allows you to multiply the condition of all weapons and armor in the game.
- [INI] Added 'fValueMult' to the [Armor] section. Allows you to multiply the value of all armor.
- [INI] Added [Localization] section. Allows you to localize various strings (perk descriptions, load screen tips, SPECIAL descriptions, warning messages, etc).
- [INI] Added 'bDRRebalance' to the [Armor] section to toggle manual adjustments to armor DR. 'iDamageResistRebalance' renamed to 'iDRPatcherMode' to differentiate the two settings.
- Added workbench recipe to convert Long Fuse Dynamite into standard Dynamite.
- [HH] Added workbench recipe to craft a Fire Bomb using 1 Empty Sunset Sarsaparilla Bottle paired with either 120 standard flamer fuel, 140 homemade, or 100 optimized flamer fuel. Requires 25 Explosives.
- [OWB] Toaster will now process Saturnite Fists while retaining both health and ownership information.
Fixes:
- Fixed loot rarity script occasionally losing its reference, causing errors to be thrown.
- Foods and chems no longer use scripted effects to fix negative effects from being increased by Survival/Medicine, as JIP NVSE fixed it at the engine level.
- Weapon spread is now correctly capped according to 'fMinGunSpread' under the [Weapons] section in the INI.
- [MCM] 'No Food Healing' option will now stay checked for the rest of the game session to indicate that its changes are still active across all save files until restart.
- [FOMOD] Fixed issue where installation could continue without requirements being met.
- [CS] Fixed Caravan Pack suitcase position.
- [DM] .45 Auto Round (Junk): Repair requirement from 45 to 30.
- Slasher: Removed Agility +1 which was accidentally added again.
- Fixed perk form lists not updating correctly, which was caused by the previous update.
- Setting 'Loot Difficulty' to Vanilla will now correctly set the mine removal chance to 0%.
- Removed a very old edit to the duration of Flamer's burn effect.
- Removed a very old edit to the Tri-beam Laser Rifle's condition.
Items:
- [HH] Fire Bomb: Now explodes on impact. Explosion damage from 20 to 45. Explosion radius from 212 to 512. Burning effect from 4(8s) to 5(15s) with an area of 15 units.
- Hydra: Now provides regular limb healing with hardcore mode disabled.
- [HH] Healing Poultice: Now provides regular limb healing with hardcore mode disabled.
- Dog Meat: Rads from +6 to +3.
- Dog Steak: Rads from +3 to +1.
- Coyote Meat: Rads from +6 to +3.
- Coyote Steak: Rads from +3 to +1.
- Gecko Meat: Rads from +18 to +9.
- Gecko Steak: Rads from +9 to +4.
- Gecko Kebab: Rads from +6 to +1.
- Brahmin Meat: Rads from +10 to +12.
- Brahmin Steak: Rads from +5 to +6.
- Ant Meat: Rads from +14 to +15. STR from -1 to -2.
- Fire Ant Meat: FOD from -25 to -28. Rads from +14 to +18. STR from -1(120s) to -2(120s).
- Fire Ant Egg: FOD from -15 to -16. Rads from +8 to +9.
- Bloatfly Meat: FOD from -8 to -15. Weight from 0.25 to 1.
- Bloatfly Slider: Rads from +6 to +3.
- Ruby's Casserole: HP from +1(10s) to +1(20s).
- Wasteland Omelet: Rads from +15 to +6.
- Mushroom Cloud: HP from +2(15s) to +2(30s). Max AP from +3(20s) to +3(30s). Added Rads +3.
- Pork n' Beans: H2O from +20 to +15.
- Junk Food: H2O from +10 to +8.
- Lakelurk Meat: FOD from -25 to -40. STR from -1(120s) to -2(120s).
- Rat Meat: Rads from +6 to +3. STR from -1(120s) to -1(20s).
- Giant Rat Meat: Rads from +10 to +6. STR from -1(120s) to -1(60s).
- Mole Rat Meat: Rads from +6 to +9. STR from -1(30s) to -1(60s).
- Mole Rat Stew: HP from +2(15s) to +1(30s).
- Nightstalker Tail: STR from -1(120s) to -1(60s).
- Ice Cold Nuka Cola: H2O from -10 to -15. SLP from -10 to -12. Value from 20 to 50.
- [HH] Spore Carrier Sap: HP from +1 to +1(2s). Now affected by Food Sanitizer.
- Cazador Egg: Value from 4 to 20.
- Irr. Sugar Bombs: FOD from -20 to -10 to match the standard variant.
- Irr. Gecko Meat: STR from -1(120s) to -1(30s) to match the standard variant.
- [DM] Sierra Madre Martini: Addiction chance from 5% to 15% (reverted to vanilla).
- Multiplas Rifle: HP from 50 to 150.
- Incendiary Grenade: Removed changes to draw/holstering and throwing speeds.
- [LR] Flash Bang: Removed changes to draw/holstering and throwing speeds.
- Rebreather: DR from 3 to 0.
- Vault 11 Jumpsuit: DR from 1 to 0.
- Scientist Outfit: DR from 3 to 0.
- [OWB] Valence Radii-Accentuator: DT from 3 to 0.
- [OWB] Atomic-Valence Tri-Radii-Oscillator: DT from 4 to 0.
- [OWB] Saturnite Fist Super-Heated: Value from 2400 to 1600.
- [CS] Sturdy Caravan Shotgun: Weight from 3 to 6.
- Laser RCW: Value from 1150 to 1600.
Perks:
- Pyromaniac: Now requires Energy Weapons 60 instead of Explosives 60 to better match the weapon type associated with fire.
- Animal Friend: No longer affects Fire Geckos as it further compounds the issue of Abominations being affected.
- [DM] Sierra Madre Martini: Removed misleading info about the item.
- Magnetic Personality: No longer allows you to go above the hard limit of 3 (or whatever applies to your 'iPartyLimitInterval' setting). Added a maximum CHA requirement to prevent taking the perk if you're already at or above the Party Limit.
Crafting:
- [LR] Satchel Charge: Explosives requirement from 25 to 85. Pistol Powder from 25 to 50. Lead from 25 to 200.
- Homemade Flamer Fuel: Output increased from 20 to 30.
- [DM] Salisbury Steak: Sierra Madre Chips from 15 to 10.
Other:
- Startup changes have been moved into events to optimize the main Vicious Wastes script. It'll be almost imperceptible for most users.
- Script that controls hardcore need rates while sleeping is now more reliable and optimized to only run when necessary.
- [DM] Abandoned bunker dropbox now receives 50 chips every 3 days (up from 25). "Big winner" bonus increased to 200 chips (up from 100).
- Limb Healing effect on Hydra and [HH] Healing Poultice now explicitly states non-crippled limbs to avoid confusion.
- In-game conflict notification now mentions using FNVEdit to diagnose conflicts.
- [JSawyer] Deranged Bright Brotherhood Follower minimum level 5 to 1. Level scaling from 0.8 to 0.75.
- [JSawyer] Master file order now matches the intended load order.
- [JSawyer] Removed JSawyer's power armor flag changes to allow for Vicious Wastes' weight compensation to function correctly.
- [JSawyer] Removed JSawyer's power armor weight compensation in favor of the more compatible version provided by Vicious Wastes.
- [DM] Messagebox when receiving Elijah's Last Words now correctly matches the effects of the perk.
- [CS] Weathered 10mm Pistol is now found at 25% condition (down from 100%).
- [CS] Armored Vault 13 Jumpsuit is now found at 20% condition (down from 100%).
- [INI] 'bTerrifyingPresence' replaced with 'fTerrifyingPresencePerc' to allow you to adjust the chance of Terrifying Presence's real-time effect. (Default: 3%)
- [INI] 'bFireRateRebalance' removed as it's no longer needed due to Incendiary Grenade and [LR] Flash Bang changes being removed.
- [INI] 'bPlasmaProjectileRebalance' and 'bThrownProjectileRebalance' replaced with form edits for better compatibility.
Compatibility:
- Added Economy Overhaul to the patches page of the FOMOD. ESP not included, merely auto-configures INI settings.
- New:
-
Version 4.21
- New:
- 'bPerkListChanges' INI setting replaced with 'bPerkChanges', which allows you to disable all scripted changes to perks. See [Perks] section for further customization.
- Moved 'bPerkLevelScaling' from the main section of the INI to the [Perks] section. Added customizable level multipliers for each of the affected perks, which can now be individually disabled as well.
- Added 'bJuryRigging' to the [Perks] section for users that want to re-enable the Jury Rigging perk.
- Added 'bAndStayBack' to the [Perks] section to disable scripted changes to the And Stay Back perk.
- Added 'bTerrifyingPresence' to the [Perks] section to disable scripted changes to the Terrifying Presence perk.
- Added 'fSkillMagazineBonusMult' to the main section of the INI. Allows you to adjust the skill bonus provided by skill magazines. (Default: 0.6)
- Added 'fGlassesWeightMin' to the armor section of the INI. Sets the minimum weight of eyeglasses. (Default: 0.1)
- Creature level boundary settings are now governed by the new 'bCreatureXPRebalance' setting under the [Experience] section of the INI, allowing it to be disabled independent of other changes.
- Added 'bXPRequiredRebalance' to the [Experience] section of the INI to allow the XP required changes to be disabled independent of other changes.
- Added a third mode for the armor DR rebalance. Applies DR multipliers to all armors, but ignores any armors with DR already set.
Fixes:
- [HH] Green Geckos now correctly drop additional meat and hide with the Hunter Perk.
- 'Breakdown Scrap Metal to Lead' no longer incorrectly requires Junk Rounds (DM).
Items:
- Skill magazine bonus changes reverted to vanilla in order to allow the new INI setting to take control.
- Silenced .22 Pistol: Weight from 3 to 1.5.
- 9mm Pistol, Maria: Weight from 1.5 to 2.
- Euclid's C-Finder: Weight from 15 to 7.
- Tesla Cannon, Tesla-Beaton Prototype: Weight from 8 to 15.
- [OWB] Elijah's Jury-Rigged Tesla Cannon: Weight from 8 to 12.
- [HH] .45 Auto Pistol: Weight from 1.5 to 2.5.
- [HH] A Light Shining in Darkness: Weight from 1.2 to 2.
- [HH] .45 Auto Submachine Gun: Weight from 10 to 11 (reverted to vanilla), so it's eligible to benefit from the Heavyweight perk once again.
- [DM] Police Pistol: Weight from 3 to 2.5.
- Merc Grunt Outfit: Weight from 8 to 3.
- Merc Adventuter Outfit: Weight from 8 to 5.
- Merc Charmer Outfit: Weight from 8 to 5.
- Merc Cruiser Outfit: Weight from 8 to 5.
- Dirty Pre-War Parkstroller Outfit: Weight from 10 to 2.
- Dirty Pre-War Relaxedwear: Weight from 5 to 2.
- [OWB] Lobotomite Jumpsuit: Weight from 10 to 1.
- Jet: Max AP from +15 to +20. H2O +25 removed. SLP -30 added.
- Ultrajet: H2O +30 removed. SLP -60 added.
- Dixon's Jet: H2O +25 removed. SLP -5 added.
- Doctor's Bags: Limb Healing from +18 to +25.
- [HH] Healing Poultice: No longer heals crippled limbs.
- Hydra: No longer heals crippled limbs. Effect scales with Medicine skill again (reverted to vanilla).
- Absinthe: INT from -2 to -1. PER from +2 to +1. (reverted to vanilla)
- Vodka: PER from -1 to -2.
- Triangle: Weight from 0.5 to 0.2.
- 25mm Grenade: Value from 8 to 12.
- 25mm Grenade, High Explosive: Value from 20 to 30.
- [GRA] 25mm Grenade, Plasma: Value from 8 to 12.
- [GRA] 25mm Grenade, Pulse: Value from 8 to 12.
- [GRA] 25mm Grenade, Timed: Value from 8 to 12.
- 40mm Grenade: Value from 12 to 20.
- 40mm Grenade, Incendiary: Value from 18 to 30.
- [GRA] 40mm Grenade, Plasma: Value from 12 to 20.
- [GRA] 40mm Grenade, Pulse: Value from 12 to 20.
Perks:
- Educated: Skill point bonus from +1 to +2. (reverted to vanilla; not retroactive)
Crafting:
- Cactus Water: Survival requirement from 40 to 30. (reverted to vanilla)
Other:
- Forwarded various fixes from Yukichigai's Unofficial Patch.
- Moved 'bMagneticPersonalityPerk' INI setting to the new [Perks] section.
- 'bClassicTagSkills' and its [ClassicTags] section in the INI have been renamed to 'bSkillpointRebalance' and [SkillPoints] for better clarity.
- Replaced '[DeadlyRadiation]' section and 'fRadDamageMult' setting with 'fDeadlyRadsDamMult', found in the main section of the INI.
- Merged [BarterRepairs] section into the [Barter] section, with governing toggles added for each change included in the barter rebalance.
- Base skill levels increased from 0 to 2 (reverted to vanilla). Associated INI settings removed as they are no longer affected by this mod at all.
- [HH] Doctor's Bags can now be looted from duffle bags and first aid kits throughout Zion.
- [HH] Daniel will now stock Doctor's Bags and its ingredients for sale if you have his services unlocked.
Compatibility:
- JSawyer: Expired Stimpaks now correctly have -25 SLP once again.
- New:
-
Version 4.20.2
- Fixes:
- NPCs will no longer use more than one antivenom item per 5 seconds. Prevents NPCs from consuming two items for a single poisoning.
Items:
- Space Suit Helmet: Weight from 0 to 2.
- Headwrap: Weight from 0 to 1.
- Ranger Hat: Weight from 0 to 1.
- [HH] Desert Ranger Combat Helmet: Weight from 0 to 3.
- Empty Jet Inhaler: Weight from 0 to 0.05.
- [TTW] Alien Squid Food: Added -25 H2O.
- [TTW] Alien Worm Food: Added -20 H2O.
Compatibility:
- Added patch for LivewareCascade's version of Bottle That Water for TTW.
- Fixes:
-
Version 4.20.1
- New:
- Added 'bPerkListChanges' option to the main section of the INI. Allows you to disable changes to perk form lists. See the [PerkLists] section for individual changes.
- Added a 'safe containers' form list and associated config file, which allows you to exclude containers and NPCs from the loot rarity system. It accepts base forms, leveled NPCs, or individual references.
Fixes:
- Tag! perk description will now reflect your Classic Tag Skills setting if enabled.
- Companions will now correctly wait when moving between floors in the Lucky 38.
- Loot difficulty setting for Mines will now correctly default to 20 on new games.
- Deadly Radiation will now correctly default to off on new games.
- [TTW] Wrecked Maintenance Protection in the Statesman Hotel Restaurant is now ignored by loot rarity.
- Fixed a vanilla issue with Veronica and Lily not correctly reacting to combat, and instead attempting to follow the player in combat situations. On existing saves, you must use the command "evp" on Veronica and Lily, or perform another action that causes them to re-evaluate their AI packages.
Combat:
- 'fCombatPlayerLimbDamageMult' from 1 to 0.5 (reverted to vanilla).
- Player head health from 10% to 5%, torso health from 75% to 40%, leg health from 50% to 25%, arm health from 25% to 15%.
Perks:
- [DM] In Shining Armor: Rad Suits and the Chinese Stealth Suit now provide +2 DT instead of +5 as they provide eye protection and aren't metal-based armors. Space Suit is no longer affected.
- [DM] In Shining Armor: The following items now provide +2 DT: Salt-Upon-Wounds' Helmet, Desert Ranger Combat Helmet, Lobotomite Goggles, Lobotomite Mask and Goggles, Hazmat Darklight Cowl, Dr. Klein's Glasses, Dr. Mobius' Glasses, Riot Gear Helmet, Advanced Riot Gear Helmet, Elite Riot Gear Helmet, All-purpose science suit, Enclave Scientist Outfit, Torcher's Mask, Tortiseshell Glasses, Reinforced Combat Helmet/Mark II, and Ballcap with Glasses.
- [DM] In Shining Armor: The following items now provide +5 DT: Desert Ranger Combat Armor, Gecko-Backed Metal Armor/Reinforced, Scorched Sierra Power Armor, Riot Gear, Advanced Riot Gear, Elite Riot Gear, Armor of the 87th Tribe, Scorched Sierra Power Armor, Lightweight Metal Armor, and NCR Salvaged Power Armor.
Other:
- Increased radiation at the following locations: Cottonwood Cove, Broc Flower Cave, Crescent Canyon, Jack Rabbit Springs, Great Khan Supply Cave
- Renamed "SafeCells.txt" config file to "LootSafeCells.txt" for clarity.
Compatibility:
- FOMOD is now correctly packaged with the latest Ragdolls patch
- New:
-
Version 4.19.1
- Fixes:
- Fixed an issue with the non-TTW Ragdolls patch requiring Mothership Zeta
- Removed Project Nevada's Rebalance Complete patch as it's now rolled into the Rebalance patch.
- Fixes:
-
Version 4.19
- New:
- Added 'bCustomGameSettings' option to the INI. When enabled, it allows you to customize every game setting that's affected by Vicious Wastes from within the INI. Does not include settings that are already altered by other features (ie; Classic Tag Skills, Barter Rebalance, etc). Not enabled by default or recommended as it degrades compatibility with other mods.
Fixes:
- Cazador poison will no longer cause companions to use excess antivenom items.
- [HH] NPCs affected by Green Gecko Poison will attempt to use antivenom if they have any.
- Removed updater script, which caused Deadly Radiation to turn off for some users.
Combat:
- Companions set to a "ranged" combat style will use ranged weapons from twice as far away.
- Super Mutants: Arm damage multiplier from 50% to 60%.
- Super Mutant Behemoths: Arm damage multiplier from 50% to 60%.
- Feral Ghoul Reavers: Arm damage multiplier from 40% to 60%. Leg damage multiplier from 50% to 40%.
- [TTW] Hillfolk: Arm damage multiplier from 40% to 75%.
- [TTW] Abominations: Arm damage multiplier from 40% to 75%.
NPCs:
- Giant Radscorpion DT from 22 to 18. (reverted to vanilla)
- Radscorpion DT from 8 to 5. (reverted to vanilla)
Items:
- Bubblegum: HP from +1 to +1(2s).
- Gum Drops: HP from +1 to +1(1s).
- Irradiated Cram: Rads from +10 to +18.
Perks:
- [DM] Old World Gourmet: Now affects Cram, Bubblegum, and Gumdrops.
Other:
- Increased radiation at the following locations: Tetchatticup Mine, Securitron Vault, Hoover Dam Offices.
- Reduced radiation on the first floor of Vault 34.
Compatibility:
- Fixed various out of date changes in Bottle That Water patch.
- Fixed various out of date changes in Project Nevada's Cyberware and Rebalance patches.
- Fixed various out of date changes in Bullet Time patch.
- Fixed various out of date changes in Tale of Two Wastelands patch.
- New:
-
Version 4.18
- New:
- Terrifying Presence now has a chance of causing enemies to flee from you at the start of a combat encounter.
Fixes:
- Added loot rarity token to the desk with the Marked Cards, to prevent them being removed by the loot rarity script. (not retroactive)
- [DM] Sierra Madre Martini: Correctly boosts max HP by 20 again.
- RadAway: Correctly restores radiation instantly with Hardcore Mode disabled.
- Fixed an issue with receiving the second rank bonus from Life Giver.
- Perk level requirements scaled with 'bPerkLevelScaling' will now round down to a multiple of 2.
- Fixed an issue where the "You could come with me." dialogue topic wouldn't appear when talking to Cass.
- Slasher: Removed agility +1 which was accidentally added.
Items:
- Ruby's Casserole: FOD from -25 to -100.
- Dog Meat: STR penalty duration from 120s to 20s.
- Coyote Meat: STR penalty duration from 120s to 20s.
- Bloatfly Meat: STR penalty duration from 120s to 20s.
- Gecko Meat: STR penalty duration from 120s to 30s.
- Radroach Meat: STR penalty duration from 120s to 30s.
- Irradiated Radroach Meat: Rads from +18 to +26. FOD from -15 to -20. STR penalty duration from 120s to 30s.
- Mole Rat Meat: STR penalty from -2(120s) to -1(30s).
- Iguana on a Stick: FOD from -25 to -30. Value from 12 to 25.
- Iguana Bits: FOD from -15 to -20. Value from 5 to 15.
- Lakelurk Meat: STR penalty from -2 to -1.
- Fresh Apple: Weight from 1 to 0.5.
- Fresh Carrot: Weight from 1 to 0.25. FOD from -15 to -5. H2O from -10 to -3.
- Fresh Pear: Weight from 1 to 0.5.
- Fresh Potato: Weight from 1 to 0.5.
- Bubblegum: Rads from +1 to +1(25s), making it useful for activating radiation perks.
- Gum Drops: Rads from +1 to +1(10s), making it useful for activating radiation perks.
- Bighorner Meat: Value from 25 to 15.
- Brahmin Steak: Value from 15 to 25.
- [DM] Pre-War Steak: END penalty no longer scales with Survival.
- [LR] MRE: FOD from -50 to -100. (LR)
- [OWB] Black Blood Sausage: HP from +2(20s) to +3(20s).
- [OWB] Thick Red Paste: HP from +1(60s) to +1(90s).
- Nightstalker Squeezin's: Value from 50 to 100.
- [OWB] Valence radii-accentuator: Health regeneration is now capped at 50% health.
- [OWB] Atomic-valence tri-radii-oscillator: Health regeneration is now capped at 50% health.
- Teddy Bear: Weight from 0.25 to 0.05.
- RadAway: Rads from -5(5s) to -4(10s). This will range from -40 to -120 Rads over 10 seconds depending on your Medicine skill.
- Slasher: Effect duration from 30s to 60s.
NPCs:
- Brahmin now have a 100% chance to drop meat.
- Bighorner Bulls now have a 100% chance to drop meat.
- Lakelurks can now drop up to 2 pieces of meat.
- Golden Geckos now have a higher chance of dropping 2 pieces of meat.
- Fire Geckos now have a higher chance of dropping 2 pieces of meat.
- Geckos now have a chance to drop up to 2 pieces of meat.
- Dogs now have a chance to drop up to 2 pieces of meat.
- Coyotes now have a chance to drop up to 2 pieces of meat.
Perks:
- [OWB] Mile in Their Shoes: No longer grants access to craft Snakebite Tourniquets.
- Broad Daylight: Level requirement from 20 to 18. (LR)
- Nerves of Steel: Level requirement from 26 to 18. Description now states that the bonus is 20%.
- Burden to Bear: Level requirement from 30 to 26. (LR)
- Unstoppable Force: Description now states that the damage bonus is four times.
- Heave, Ho!: Description now states that the velocity bonus is 50%.
- Free Radical: No longer affects the over-time healing of RadAway, now reduces rads by 5 immediately.
Crafting:
- Stimpak: Broc Flower required from 4 to 2. Xander Root required from 4 to 2.
- Nightstalker Squeezin's: Survival requirement from 50 to 25.
Other:
- 'No Food Healing' MCM option now explicitly states that it doesn't affect water sources.
- Street Vendor can now stock up to 2 Wasteland Omelettes.
- [LR] Quartermaster Bardon will now stock Boxes of MREs instead of MREs. They have a base value of 400 and give 3 MREs each.
- Removed loot changes to First Aid Boxes, Safes, Emergency Kits, Lockers, and Military Shipping Creates found within Lonesome Road, to better allow the loot difficulty script to handle it.
- Moved vendor inventory changes to separate containers where possible in an effort to improve compatibility.
- Removed changes to Deathclaws, Super Mutant, Nightkin, Bighorner, Fire Ant, and Mirelurk forms; movement speeds are no longer affected.
- Removed changes to condition of Super Sledges wielded by NPCs.
- Removed changes to condition of Thermic Lances wielded by NPCs.
- New:
-
Version 4.17
- New:
- Added [Experience] section to the INI, which includes customizable creature level boundary changes.
Fixes:
- 'fCompanionWeapDamMult' INI setting now correctly defaults to 0.3.
- 'fRepairKitLimit' INI setting now works as intended.
Combat:
- Roboscorpion (small): Body damage multiplier from 1 to 1.5. Leg HP from 25% to 15%. Stinger HP from 50% to 25%. (OWB)
- Roboscorpion (large): Body damage multiplier from 1 to 1.5. Leg HP from 25% to 15%. Stinger HP from 50% to 25%. (OWB)
- Cyberdog: Body damage multiplier from 1 to 1.5. Head base hit chance from 30% to 20%. (OWB)
Items:
- Dog Meat: STR penalty from -2 to -1.
- Dog Steak: FOD from -18 to -20.
- Coyote Meat: STR penalty from -2 to -1.
- Coyote Steak: FOD from -20 to -22.
- Gecko Meat: STR penalty from -2 to -1.
- Gecko Steak: FOD from -22 to -24.
- Brahmin Meat: FOD from -22 to -26. Rads from +15 to +10.
- Brahmin Steak: FOD from -24 to -30. Rads from +7 to +5.
- Brahmin Wellington: Rads from +4 to +1.
- Bighorner Meat: FOD from -20 to -24. Rads from +12 to +6. Weight from 1.5 to 1.
- Bighorner Steak: FOD from -24 to -28. Rads from +6 to +3. Weight from 1.2 to 0.8.
- Yao Guai Meat: FOD from -40 to -25.
- Giant Rat Meat: STR penalty from -2 to -1. Rads from +6 to +10.
- Radroach Meat: FOD from -15 to -20. Rads from +10 to +16.
- Dog Hide: Weight from 0.5 to 0.15.
- Coyote Hide: Weight from 0.5 to 0.15.
- Gecko Hide/Tanned: Weight from 0.5 to 0.25.
- Cherry Bomb: Weight from 0 to 0.01.
- Pencil: Weight from 0 to 0.015.
- Bobby Pin: Weight from 0.015 to 0.001.
- Gecko Egg: Weight from 1 to 0.5.
- Fire Gecko Egg: Weight from 3 to 2.
- Golden Gecko Egg: Weight from 3 to 2.
- Green Gecko Egg: Weight from 4 to 3. (HH)
Other:
- Added note to the MCM about using the INI for more advanced settings.
- New:
-
Version 4.16
- New:
- Added 'bCompanionSuiteFix' INI setting to the [Main] section of the INI (enabled by default). Companion Suite perk will now correctly re-apply itself every game load and whenever the party changes.
- Power Armor Training's weight bonuses are now granted to Arcade Gannon, Veronica, Christine, and Star Paladin Cross if they wear power armor while in your party. This benefit will only apply if 'bCompanionSuiteFix' and 'bPowerArmorWeightBonus' are enabled.
Fixed:
- Updated Black Coffee's "return cup" effect to make use of RefreshItemList instead of the out of date workaround.
Items:
- Tomahawk: Value from 75 to 20. (HH)
- Bozar: Damage from 19 to 22. Crit damage from 19 to 22. (GRA)
Perks:
- Companion Suite: Carry Weight penalty from 75 to 50. DR bonus from +50 to +33. ED-E and Sergeant RL-3 ignore floor traps.
- And Stay Back: Knockdown chance will now scale with pellet count, so that ammo types such as slugs receive a benefit from it. (DM)
NPCs:
- Removed leftover changes to Gaius Magnus. (LR)
Other:
- Minor optimizations to the main Vicious Wastes script.
- Deadly Radiation now has a 10 second cooldown between notification messages when trying to heal over the HP limit.
- 'fCompanionWeapDamMult' will now default to 0.3 (-70% damage) instead of 0.2 (-80% damage).
- Reduced VNPCFollowers quest delay from 2 seconds to 1 second.
Compatibility:
- Dropped support for Empty Bottles.
- Water Overhaul: Fixed recipe inconsistencies.
- New:
-
Version 4.15.1
- Fixed an issue with Magnetic Personality not working in some cases.
-
Version 4.15
- New:
- Added 'Alcohol' option to the Loot Difficulty feature.
- Added 'Throwable Weapons' option to the Loot Difficulty feature.
- Added 'Mines' option to the Loot Difficulty feature.
- Added 'bDTRebalance' INI setting for the armor DT changes listed below.
Fixes:
- Fixed message spam related to 'fSleepHCNeedsMult' when needs cross over thresholds repeatedly while sleeping.
- Armor weight multiplier option will now correctly obey the 'bWeightChanges' option in the [Main] section of the INI.
- Misc loot difficulty setting will now correctly default when selecting "Default" in the MCM.
- Equipment Damage setting will now correctly reset to 0% when selecting "Default" in the MCM.
- Equipment Damage feature no longer affects throwable and mine conditions.
- Rad-X is no longer incorrectly mentioned in the description of the Medicine skill.
- 'Poison Removed' message will no longer appear when antivenoms are used by NPCs.
- Irr. Pork N' Beans: H2O penalty is now fixed at +20.
- Irradiated Scotch: INT penalty is now correctly negated by Whiskey Rose perk.
Items:
- Caravan Shotgun: Weight from 3 to 6.
- Single Shotgun: Weight from 7 to 5.
- Merc Charmer, Cruiser, Adventurer: DT from 1 to 3.
- Merc Grunt: DT from 1 to 2.
- Merc Troublemaker, Veteran: DT from 1 to 4.
- NCR Trooper Fatigues: DT from 2 to 4. Weight from 26 to 8.
NPCs:
- Removed all changes to NPC forms for better compatibility with other mods.
- Melee-oriented NPC classes have now been rebalanced to favor STR, END, and AGI.
- Enclave Melee class: PER from 6 to 5, CHA from 4 to 3, END from 6 to 7, and AGI from 4 to 5.
- Raider Melee class: INT from 3 to 2. END from 5 to 6.
- Legionary class: CHA from 4 to 3. END from 6 to 7.
- Street Thug class: LUK from 5 to 3, STR from 7 to 8, END from 6 to 7.
- Wasteland Adventurer class: END from 4 to 6.
Other:
- Loot Difficulty script is now slightly more optimized when scanning NPCs and containers.
- Removed 'bAgilitySpeedMult' and the [Agility] section and replaced them with the single 'fAgilitySpeedMult' INI setting. Set to 0 to disable this feature entirely.
- 'bWeightRebalance' option under the [Armor] section now works independent of the weight multiplier settings, which can all still be disabled individually.
- Armor DR and Weight updater will now output all of its changes to Vicious Wastes.log with debug mode enabled.
- Companion weapons will now also be flagged as such if they use the companion magic ammo.
Compatibility:
- Removed New Vegas Redesigned 2 patch as it's no longer necessary.
- Removed New Vegas Redesigned 3 patch as it's no longer necessary.
- Ragdolls and Ragdolls TTW compatibility patches added. Thanks to CanyonRunner69 for pointing out the lack of Ragdolls support.
- Tale of Two Wastelands: Fixed incorrect messagebox info when first obtaining Ant Might/Sight. Removed old projectile changes.
- New:
-
Version 4.14.1
- Fixes:
- Fixed instances where the loot scanning script would stop running and not start up again. Loot page in the MCM will display the status of the loot scanning script as well
- Fixes:
-
Version 4.14
- New:
- 'fValueMult' settings now work independently from their respective 'bValueRebalance' setting, so you can disable individual value changes and keep the global multiplier if you wish.
- 'fMinGunSpread' setting now works independently from the 'bSpreadRebalance' setting, so you can disable individual spread changes and keep the hard limit if you wish.
- Added 'bHeadgearFixes' to the armor section of the INI. Allows you to disable the headgear stacking fixes (ie; the ability to wear glasses with your Remnants' Power Helmet).
- Added 'bPlasmaProjectileRebalance' to the weapon section of the INI. Affects changes to plasma weapon projectile speeds.
- Added 'bThrownProjectileRebalance' to the weapon section of the INI. Affects changes to thrown projectile speeds.
- Added 'fCompanionWeapSpreadMult' to weapon section of the INI. Allows you to adjust the base spread of unplayable companion weapons.
- Added config file 'SafeCells.txt', which can be found under '/data/Vicious Wastes/'. Any cells added to this list will be ignored when the loot rarity script scans for containers.
Fixes:
- 'fSleepHCNeedsMult' will now work as expected when sleeping for only one hour.
- Custom barter INI settings now work as intended.
- Fixed conflict checker not correctly outputting the offending FormID(s) to Vicious Wastes.log.
- 'fCompanionWeapDamMult' INI setting now works as intended.
- Legate Healing Powder PER penalty no longer scales with Medicine.
Items:
- Armor weight multipliers will now completely ignore armors equal to, or below their respective 'WeightMin' setting instead of clamping all armors to the minimum value.
- Reverted value changes to Reinforced Combat Armor Mk I and II from the last update to better follow the vanilla progression in armor value.
- 'fLightArmorWeightMult' INI setting default from 0.7 to 0.6.
- 'fLightArmorWeightMin' INI setting default from 2 to 7.
- 'fMediumArmorWeightMin' INI setting default from to 0 to 15.
- 'fHeavyArmorWeightMin' INI setting default from 0 to 20.
- Gannon Family Tesla Helmet: Value from 120 to 3530.
- New:
-
Version 4.13.2
- Fixes:
- Fixed FOMOD incorrectly installing unneccesary DLC plugins.
New:
- Added the Magnetic Personality perk. Requires level 14 and grants an extra party slot if taken. You can remove this perk from perk menu using the 'bMagneticPersonalityPerk' INI setting.
- Fixes:
-
Version 4.13.1
- - 'data/Vicious Wastes/' folder will now correctly install from the FOMOD.
-
Version 4.13
- New:
- Added "fSkillBonus" to the lockpick section of the INI, to set how much the lockpicking skill influences the timer.
- The list of Antivenom items that NPCs can use to cure poisons can now be modified using "Antivenoms.txt" found under 'data/Vicious Wastes/'.
Fixes:
- Deadly Rads now correctly defaults to off when pressing "Default" in the MCM.
- Lady Killer's damage bonus is no longer reflected in Pip-Boy's displayed weapon damage.
Combat:
- Protectrons: Combat Inhibitor HP from 15% to 10%.
- Robobrains: Combat Inhibitor HP from 15% to 10%.
- Sentry Bots: Combat Inhibitor HP from 20% to 15%.
- Turret: Lens/Targetting Chip HP from 50% to 30%.
- Mantis: Antennae HP from 20% to 15%.
- Eyebots: Combat Inhibitor HP from 15% to 10%.
- Bloatflies: Brain HP from 15% to 10%.
- Mister Gutsies: Combat Inhibitor HP from 15% to 10%.
- Mister Handies: Combat Inhibitor HP from 15% to 10%.
- Securitrons: Combat Inhibitor HP from 15% to 10%.
- Ants: Antennae HP from 20% to 15%.
- Cazadores: Antennae HP from 20% to 15%.
Items:
- Healing Poultice: Effects now scale with Medicine instead of Survival. (HH)
- Daturana: Agility penalty no longer scales with Survival. (HH)
- Blood Shield: HP from +1(24s) to +4(6s). (HH)
- Combat Armor, Reinforced: Value from 8000 to 7000.
- Combat Armor, Reinforced Mark II: Removed change to value (from 9000 to 8000).
Compatibility:
- JSawyer: Reverted JSawyer's loot rarity changes so that it doesn't stack with Vicious Wastes' loot rarity scripts.
- JSawyer: Lady Killer and Cherchez La Femme now have JSawyer's intended +15% damage.
- TTW: Removed changes to Talon Company Armor (and variant) values as TTW already reduced their values in an update.
- TTW: Removed changes to leveled list TalonChems100, to instead let the loot rarity script take control.
Other:
- If a pre-requisite is not found by the scripted installer, you can no longer forcefully proceed with installation.
- Expanded the conflict detection to check every dialogue option affecting companion recruitment. An error message will still be displayed in-game, but detailed conflict information will be printed out to "Vicious Wastes.log" in your base game directory.
- Veronica will now outright refuse to talk if the player's Charisma is too low to recruit any companions.
- Boone will now outright refuse to talk if the player's Charisma is too low to recruit any companions.
- Removed changes to leveled list LootChemsEmptySyringe75, to instead let the loot rarity script take control.
- New:
-
Version 4.12.1
- Fixes:
- Fixed armor DR multipliers not applying starting with version 4.11.
- Fixed various incorrect information in INI comments.
- Fixes:
-
Version 4.12
- New:
- Added "fPickBreakTimer" to the new [Lockpicking] section in the INI. Sets the pick break timer.
- Added "fInfiltratorBonus" to the new [Lockpicking] section in the INI. Sets the pick break timer bonus received from Infiltrator.
- Added "bNarrowSweetSpots" to the new [Lockpicking] section in the INI. Enables narrowing of sweetspots to make them harder to find.
- Added "iMinWords" to the new [Hacking] section in the INI. Set the minimum amount of word choices in terminals.
- Added "iCompWhizBonus" to the new [Hacking] section in the INI. Set how much Computer Whiz will reduce the numer of word choices.
Fixes:
- Fixed the Barter MCM option being mislabeled for users without Darnified UI.
Weapons:
- LAER: Damage from 35 to 40. Crit damage from 10 to 15. (OWB)
- Elijah's Advanced LAER: Damage from 35 to 40. Crit damage from 10 to 15. (OWB)
- Blade of the West: Value from 450 to 3000. (LR)
- Removed value changes to Shoulder Mounted Machine Gun. (LR)
Other:
- Removed form edits to LL0Tier1Lockpick* leveled lists as misc items are now covered by the loot rarity scripts.
- New:
-
Version 4.11.1
- Fixes:
- Fixed an issue with loading fall damage settings from the INI.
- Fixes:
-
Version 4.11
- New:
- Added "bPerkLevelScaling" INI setting (enabled by default), which allows the vanilla level 30+ perks to scale with the level cap.
- Added "iDamageResistRebalance" INI setting (1 by default), which has 3 values. 0 disables all DR multipliers, 1 enables all DR multipliers as before, 2 enables all DR multipliers and adds it to the armor's existing DR.
- Classic Tag Skills setting has now been moved from the MCM to the INI (bClassicTagSkills) as this feature isn't savegame dependent, making it better suited for the INI. This also means you can toggle the feature without any restrictions.
- Added "iTagBonus" INI setting under the new [ClassicTags] section. Allows you to customize the bonus received when tagging a skill. (Default: 0)
- Added "iSkillpointMod" INI setting under the new [ClassicTags] section. Allows you to adjust the amount of skillpoints gained with Classic Tag Skills enabled. (Default: -5)
- Removed "Dangerous Falling" MCM setting and moved it to the new "bFallDamageRebalance" INI setting. Added [FallDamage] section to allow for total customization of how fall damage is calculated.
- Custom Barter settings can now be selected in the MCM, rather than set through the INI.
Fixes:
- Fixed "bPowerArmorNeedsTraining" effects being the opposite of what the INI file indicates.
Perks:
- Thought You Died: Now scales to x1.0 of the level cap with "bPerkLevelScaling" enabled. (LR)
- Just Lucky I'm Alive: Now scales to x1.0 of the level cap with "bPerkLevelScaling" enabled. (LR)
- Aint Like That Now: Now scales to x1.0 of the level cap with "bPerkLevelScaling" enabled. (LR)
- Certified Tech: Now scales to x0.8 of the level cap with "bPerkLevelScaling" enabled. (LR)
- Broad Daylight: Now scales to x0.72 of the level cap with "bPerkLevelScaling" enabled. (LR)
- Lessons Learned: XP benefits extended all the way up to level 50. (LR)
- New:
-
Version 4.10
- New:
- Starvation and Dehydration will increment half as much when sleeping. Can be configured or disabled in INI with "fSleepHCNeedsMult".
Fixes:
- Fixed Demolition expert not correctly applying its effects for rank 2.
- Removed changes to the Implant C-13 perk. (Old World Blues)
Perks:
- Junk Rounds: Repair requirement from 45 to 30. (Dead Money)
- Light Touch: Repair requirement from 45 to 30. (Dead Money)
- Old World Gourmet: Level requirement from 1 to 4. (Dead Money)
- Life Giver: Enabled second rank for an additional bonus of +30 HP.
- New:
-
Version 4.9.7
- Fixed:
- Fixed an issue where a cut feature from 4.9 was left enabled, causing inaccuracy with scoped weapons.
- Added nag message to notify if 'Vicious Wastes.ini' is missing.
- Increased VNPCFollowers quest update rate from every 3 seconds to 2 seconds. Party size and limit will now refresh during dialogue so that NPCs won't erroneously say your party is full if you're recruiting NPCs quickly (like at the Lucky 38)
- Fixed:
-
Version 4.9.6
- Fixes:
- Fixed recruitment dialogue conditions for Veronica, Cass, Arcade Gannon, and Lily.
- Fixed recruitment conditions for some of Star Paladin Cross' dialogue options. (TTW)
- Fixes:
-
Version 4.9.5
- Fixes:
- Fixed an issue with the "iPartyLimitInterval" setting not being loaded from the INI, which prevented companions from being recruited.
- "fAVDSkillSurvivalBase" is now correctly set to 0 instead of -2.
- Fixes:
-
Version 4.9.4
- Fixes:
- Fixed an issue with loot difficulty settings not affecting NPCs correctly. Will now correctly affect humanoids and robots.
- Fixes:
-
Version 4.9.3
- Fixes:
- Fixed an issue with loading "fRepairKitLimit" from the INI, which caused repair kits to reduce weapon conditions to 0.
- Fixed a typo in Fast Shot's perk description regarding AP.
- Fixes:
-
Version 4.9.2
- Fixes:
- Fixed an issue with the main script hanging and preventing a number of features to stop working.
- Fixed perk description for Fast Shot.
- Perception accuracy setting is now properly loaded from the INI.
- Agility speed multiplier setting is now properly loaded from the INI.
- Debug mode is now correctly disabled by default.
- Fixes:
-
Version 4.9.1
- Fixes:
- Fixed loot rarity removing too many items from containers. NPC loot was not affected.
- Fixes:
-
Version 4.9
- NOTE: The 'Bleeding' add-on is no longer available as of this version. Please cure all bleeding effects before updating to avoid permanent effects.
New:
- JIP NVSE Plugin is now required.
- Added INI file for configuring Vicious Wastes, allowing for total customization and best possible compatibility with other mods.
- Updated the FOMOD: Conflict messages are now shown in the installer rather than a message box. Compatibility patches now display tooltips with brief overviews and load order instructions. Compatibility patches are now alphabetized, and relevant patches are separated from the larger list for convenience.
- If recruiting a companion pushes your party size to the limit, you will receive a notification.
- Added an option to disable food healing. Affects all foods, including DLC and mods. (Default: off)
- Added a loot option for Expired Stimpaks. This sets the chance of a regular Stimpak being replaced with an Expired variant. (Default: 0%)
- Added a loot option for Equipment Damage. Equipment found in containers or dropped by NPCs will be reduced by the set percentage. (Default: 0%)
- Player level cap can now be configured or disabled in the INI.
- Player base health changes can now be configured or disabled in the INI.
- Weapon Repair Kit maximum limit is now configurable in INI.
- Perception accuracy bonus/penalty can now be disabled in the INI.
- Agility speed multiplier can now be configured or disabled in the INI.
- Backpedal speed multipliers can now be configured in the INI.
- Party limit can now be configured in the INI.
- XP Rebalance can now be disabled in the INI, also disabling the MCM option.
- Barter rebalance can now be disabled in the INI, also disabling the MCM option.
- Barter difficulty now has 3 presets, Normal, Hard, and Very Hard. You can now set custom barter settings in the INI to override the presets.
- NPC Repair rebalance can now be configured or disabled in the INI.
- Lockpicking rebalance can now be configured ot disabled in the INI.
- Hacking rebalance can now be configured ot disabled in the INI.
- Scripted weapon changes can now be configured or disabled in the INI.
- Scripted armor changes can now be configured or disabled in the INI.
- Scripted ammo changes can now be configured or disabled in the INI.
- Scripted misc item changes can now be configured or disabled in the INI.
- Scripted value and weight changes can now be disabled in the INI, independent of the item category options.
- ALL Light armors will now automatically have their weight reduced by 30%. (configurable in INI)
- ALL Medium armors will now automatically have their weight reduced by 40% and gain DR equal to 50% of its DT. (configurable in INI)
- ALL Heavy (non-Power) armors will now automatically have their weight reduced by 30% and gain DR equal to 80% of its DT. (configurable in INI)
- ALL Power Armors will now gain DR equal to 120% of its DT. (configurable in INI)
- Power armor (with Power Armor Training) now has a fixed weight bonus of +25 and is now compatible with all custom power armors, but does not apply to NPCs. Can be disabled in the INI.
- Deadly Radiation's "half" setting is replaced with an INI setting that lets you configure the feature however you wish.
- Debug Mode is now available in the INI, which will output script info to the console.
Fixes:
- Tertiary perk requirements in descriptions will now only display if you do NOT have lStewieAl's Tweaks installed and do not have any plugins overriding the form.
- Jet: Chemist and Logan's Loophole now correctly affect durations with Old World Blues installed.
- Strong Back: Carry weight bonus correctly changed from 25 to 20 (not retroactive).
- And Stay Back: Inherited fixes from YUP. (DM)
- Piercing Strike: Inherited fixes from YUP.
- Elijah's Last Words: Inherited fixes from YUP. (DM)
- Thought You Died: Enemy crit chance effect is now compatible with other perks. (LR)
- Fixed Dead Money companion dismissal issue with A Tale of Two Wastelands installed.
- Fixed Old World Blues companion dismissal issue with A Tale of Two Wastelands installed.
- Fixed Companion Suite perk not being applied for users with A Tale of Two Wastelands installed.
- Fixed various null references in Imp's More Complex Needs patch.
- Fixed Junk Round subtypes not being added to ammo lists. (DM)
- Fast Shot: AP cost decrease is now specific to guns and energy weapons. Description is now accurate to the trait's actual effect.
- Trigger Discipline: AP cost increase is now specific to guns and energy weapons. Description is now accurate to the trait's actual effect.
- Hobbler: Leg hit chance is now correctly set to +25%. (DM)
- That Gun added to The Professional weapon list.
- Agility points above 10 or below 0 will no longer affect your movement speed.
- Agility points above 10 or below 0 will no longer affect your backpedaling movement speed (with slow backpedaling enabled).
- Barter skill points above 100 or below 0 will no longer affect NPC repair costs.
Combat:
- Ranged weapons are now capped at 0.1 spread. Can be configured or disabled in the INI.
- Humans: Arm damage multiplier from 40% to 75%. Leg damage multiplier from 60% to 50%. Head health from 20% to 15%, VATS chance from 25% to 20%. Torso health from 60% to 50%.
- Feral Ghouls: Arm damage multiplier from 40% to 75%. Head damage multiplier from 200% to 150%.
- Glowing Ones: Arm damage multiplier from 40% to 60%. Leg damage multiplier from 40% to 50%.
- Feral Ghoul Reavers: Arm damage multiplier from 60% to 75%. Leg damage multiplier from 80% to 50%.
- Super Mutant Overlords: Arm damage multiplier from 40% to 60%.
- Super Mutant Behemoths: Arm damage multiplier from 40% to 50%. Leg damage multiplier from 60% to 40%.
- Mole Rats: Head damage multiplier from 200% to 150%.
- Green Geckos: Head damage multiplier from 200% to 150%. (HH)
- Yao Guai: Head damage multiplier from 200% to 150%. (HH)
- Super Mutant/Deathclaws: Arm damage multiplier from 40% to 50%. Leg damage multiplier from 60% to 30%.
- Dogs: Head damage multiplier from 200% to 150%.
- Geckos: Head damage multiplier from 200% to 150%. Foreleg damage multiplier from 50% to 75%. Hindleg damage multiplier from 75% to 50%.
- Giant Rats: Head damage multiplier from 200% to 150%.
- Aliens: Arm damage multiplier from 40% to 60%. Leg damage multiplier from 60% to 40%.
- 'fAVDActionPointsBase' Game Setting from 30 to 40. 'fAVDActionPointsMult' Game Setting from 6 to 5.
- Damage received in V.A.T.S. is now reduced by 30%, up from 25%.
Items:
- 5.56mm Round: Value from 2 to 3.
- 5.56mm Round, AP: Value from 4 to 6.
- 5.56mm Round, HP: Value from 4 to 6.
- Psycho: Damage boost from +15% to +20%, now only affects melee and unarmed weapons. Duration from 30s to 1m.
- Slasher: Damage boost from +15% to +20%, now only affects melee and unarmed weapons.
- Yao Guai Meat: Damage boost now only affects melee and unarmed weapons.
- Buffout: Duration from 30s to 1m.
- Mentats: Duration from 1m to 3m.
- Orange, Berry, and Grape Mentats: Duration from 1m to 2m.
- Party time Mentats: Duration from 30s to 1m.
- Med-X: Duration 30s to 1m.
- Rad-X: Duration from 30s to 1m.
- Scotch: Value from 20 to 25.
- Cook-Cook's Fiend Stew: Thirst penalty no longer scales with Survival.
- Removed changes to .45 Auto Pistol and A Light in Shining Darkness. (HH)
- 5.56mm Round, Match Load: Value from 2 to 3.
- .50 MG Round, Explosive: Value from 40 to 50.
- 12.7mm Round, Hand Load: Value from 3 to 7. (GRA)
- Trail Carbine: Weight from 5.5 to 7.5.
- Brush Gun: Weight from 5 to 7.
- Service Rifle: Weight from 8.5 to 8.
- .45 Auto Submachine Gun: Weight from 8 to 10. (HH)
- Laser RCW: Weight from 4 to 5.5.
- Removed changes to Christine's CoS Silencer Rifle. (OWB)
- Absinthe: INT from -1 to -2. CHA bonus removed.
- Proton Axe: Crit Damage from 40 to 15. (OWB)
- Protonic Inversal Axe: Crit Damage from 48 to 25. (OWB)
- Protonic Inversal Throwing Axe: Crit Damage from 48 to 35. (OWB)
Recipes:
- Cactus Water: Prickly Pear Fruit required from 3 to 2.
- Super Stimpak: Mutfruit required from 2 to 1.
NPCs:
- Glowing One: Increase radiation on Radiation Aura explosion from 5/s to 20/s.
Perks:
- Friend of the Night: Now applies in interiors regardless of time of day.
- Concentrated Fire: Now requires either 60 Guns OR 60 Energy Weapons.
- Purifier: Now requires either 60 Melee OR 60 Unarmed.
- Skilled: XP penalty from -10% to -15%. (OWB)
- Hit the Deck: Now requires 6 Agility.
- Hobbler: Description now directly states its +25% bonus to hit chance. (DM)
- Commando: PER requirement from 4 to 6. Description now directly states its +25% bonus to hit chance.
- Gunslinger: PER requirement from 4 to 5. Description now directly states its +25% bonus to hit chance.
- Sneering Imperialist: Level requirement from 8 to 14. Description now directly states its +25% bonus to hit chance. (HH)
- Roughin' It: Skill boost is no longer considered permanent for level up purposes, but instead temporary. (LR)
Other:
- Bear Trap: Inherited fixes from Yukichigai's Unofficial Patch.
- Greatly increased radiation at toxic waste barrels near Violet's trailer.
- Greatly increased radiation at the Mesquite Mountains crater.
- Greatly increased radiation nearby the Allied Technologies offices.
- Radscorpion Poison (weak): HP from -1(15s) to -2(15s).
- Radscorpion Poison (strong): Duration from 45s to 50s.
- Cazador Poison: HP from -2 to -4. Duration from 90s to 60s.
- Nightstalker Poison: HP from -1 to -4. Duration from 180s to 120s.
- Updated Barter loading screen tip to mention its effect on lowering prices for repairs.
- Reduced Doc Mitchell's one-time Speech and Medicine skill checks from 30 to 20 with Classic Tag Skills enabled.
- XP Required setting now defaults to 160%, up from 150%.
- Increased bottlecaps vendors will have for bartering.
- Thrown weapons are now distributed to all tiers of vendor melee leveled lists.
- When Boone asks "Is it time?", if you respond "Not yet." with no empty party slots, you will receive a notification about party size.
- Removed the ability to repair clothing via NPC Repair. lStewieAl's Tweaks includes this feature, and is far better than trying to fix it through scripts.
Compatibility:
- Loot Rarity is now applied through scripts rather than direct Leveled List form edits, for maximum compatibility with other mods.
- An error message will now be displayed when the Quest 'VNPCFollowers' or its script have been overridden by another plugin.
- Water source healing and dehydration restoration changes are now applied through scripts, for maximum compatibility with other mods.
- Removed changes to Sunny Smiles' tutorial dialogue scripts for better compatibility.
- ST Robot Race: Corrected issues with Quickfix Patches.
- Water Overhaul: Fixed incorrect H2O values on water sources.
- Dropped support for Imp's More Complex Needs' sorted version, as superior sorting solutions are available nowadays.
- Dropped support for CCO's Follower Tweaks, it is now redundant because of the new INI setting.
- NOTE: The 'Bleeding' add-on is no longer available as of this version. Please cure all bleeding effects before updating to avoid permanent effects.
-
Version 4.8.2
- Perks:
- Lead Belly: END requirement from 5 to 6.
Compatibility:
- Removed all changes to Companion Suite.
- Improved compatibility with Unofficial Patch NVSE.
- Perks:
-
Version 4.8.1
- Fixes:
- Fixed an issue where the item script would not consistently run.
- Fixes:
-
Version 4.8
- New:
- Envenomed NPCs will now automatically use antivenom, datura antivenom, snakebite tourniquets, or fiery purgatives if they have them in their inventories -- companions included.
- Deadly Radiation now has a "half" setting. When set, you lose 1% of your max health for every 20 RADs, rather than every 10.
Fixes:
- Item scripts have been optimized and will completely shut down instead of idling.
- Fixed issue with companions being stuck in party when force dismissed at the start of Dead Money and Old World Blues. If you still suffer from this issue after updating, the Companion Dismissal Terminals will fix it for you.
- Deadly Radiation is no longer enabled when pressing "Default" in the Mod Configuration Menu.
- Potato Crisps and Junk Food are now correctly affected when having any combination of Food Sanitizer and Old World Gourmet active.
- Armor value changes will now correctly obey the "Economy" compatibility option.
- All armor stat changes will now obey the "Armors" compatibility option.
- Fixed MCM descriptions in compatibility section.
- Sierra Madre Casino max earnings correctly reduced from 10000 to 2500.
- Prototype Medic Power Armor now correctly boosts carry weight. (TTW)
- Linden's Power Armor now correctly boosts carry weight. (TTW)
- Sierra Power Armor now correctly boosts carry weight. (LR)
- Weapon Repair Kit max condition message now uses a sad vault boy icon.
- Dixon's Jet now correctly has +25 H2O with Old World Blues installed.
- Irradiated Whiskey effects now match standard Whiskey.
- Star Paladin Cross now benefits from Power Armor carry weight bonuses. (TTW)
Combat:
- Player arm health from 30% to 25%. Head health from 20% to 10%. fCombatPlayerLimbDamageMult from 0.5 to 1.
Items:
- Non-playable companion weapon damage reduced by 80% (up from 75%). Critical damage reduced by 80%. Spread increased by 50%.
- Mentats: Added H2O +20. Duration from 240s to 60s.
- Party Time Mentats: Added H2O +40. Duration from 60s to 30s.
- Berry Mentats: Added H2O +30. Duration from 240s to 60s.
- Grape Mentats: Added H2O +30. Duration from 240s to 60s.
- Orange Mentats: Added H2O +30. Duration from 240s to 60s.
- Absinthe: H2O from -25 to -30. PER from +1 to +2 (missed from previous changelog). Value from 15 to 20.
- Cram: Value from 10 to 20.
- Potato Crisps: Value from 5 to 4. H2O penalty no longer scales with Survival.
- Pork n' Beans: Value from 10 to 20.
- Junk Food: HP from +1(3s) to +1(2s). Weight from 1 to 0.5. Value from 5 to 6. FOD from -10 to -12. Rads from 4 to 6. Added H2O +10 (does not scale).
- Dirty Pre-War Parkstroller Outfit: Weight from 10 to 2.
- Dirty Pre-War Relaxedwear: Weight from 5 to 2.
- Whiskey: Addiction chance from 10% to 15%.
- Scotch: FOD from +15 to +25. INT from -1 to -2. Addiction chance from 10% to 15%.
- Vodka: STR from +3 to +2. Added PER -1. Addiction chance from 10% to 20%.
- Moonshine: Added PER -3. Added CHA -3. Addiction chance from 10% to 20%.
- Buffout: Value from 20 to 30. FOD from +25 to +30.
- Cateye: Value from 20 to 15.
- Med-X: Value from 20 to 25. H2O from +15 to +25.
- Jet: Value from 20 to 25.
- Rocket: Value from 20 to 40.
- Psycho: Value from 20 to 40. SLP from +20 to +30.
- Slasher: Value from 20 to 75. H2O from +10 to +20. SLP from +15 to +25.
- RadAway: Value from 20 to 35.
- Coyote Tobacco Chew: Duration from 30s to 9s.
- Ashtray: Weight from 1 to 0.25.
- Large Wasteland Tequila: STR from +3 to +2. DT from +3 to +4. (HH)
- Wasteland Tequila: DT from +5 to +6. (HH)
- Bloatfly Slider: FOD from -30 to -35.
- Grilled Mantis: FOD from -32 to -40. Value from 25 to 30. Now uses the same inventory icon as Mantis Forelegs, rather than a steak icon.
- Blamco Mac & Cheese: Value from 5 to 8.
- Salisbury Steak: Value from 5 to 7.
- Lakelurk Meat: FOD from -35 to -25.
- Healing Powder: PER penalty no longer scales with Survival skill.
- Healing Poultice: AGI penalty no longer scales with Survival skill. (HH)
- Black Coffee: AGI penalty no longer scales with Survival skill. H2O from +5 to -5. (HH)
- Mole Rat Meat: STR from -1 to -2.
- Spore Plant Pods: Poison Resist from +25 to +5.
- Spore Carrier Sap: HP from +1(4s) to +1. (HH)
- Blood Shield: Poison Resist from +50 to +15. (HH)
- Nightstalker Tail: STR from -2 to -1.
- Fiery Purgative: END penalty no longer scales with Survival skill. (LR)
- Gecko Meat: HP from +1(5s) to +1(4s).
- Gecko Steak: HP from 1(10s) to +1(8s).
- Bitter Drink: HP from +2(18s) to +2(10s). Value from 8 to 12.
- Rat Meat: HP from +1(5s) to +1(3s).
- Giant Rat Meat: HP from +1(5s) to +1(4s).
- Ant Nectar: Added H2O +50. Added SLP +25.
- Fire Ant Nectar: Added H2O +50. Added SLP +25.
- Dirty Water: Rads from +9 to +12.
- Irradiated Instamash: Rads from +10 to +18.
- Ultrajet: Weight from to 0 to 0.2 (missed from previous changelog). Added H2O +30.
- 12 Gauge Round (Junk): Removed damage penalty.
- 20 Gauge Round (Junk): Removed damage penalty.
- 5.56mm Round: Value from 4 to 2.
- 5.56mm Round, Armor Piercing: Value from 8 to 5.
- 5.56mm Round, Hollow Point: Value from 5 to 4.
Recipes:
- Sierra Madre Vending Machine - Steady: Chips from 60 to 40. (DM)
- Sierra Madre Vending Machine - Wine: Chips from 10 to 30. (DM)
- Sierra Madre Vending Machine - Scotch: Chips from 10 to 40. (DM)
- Sierra Madre Vending Machine - Vodka: Chips from 10 to 60. (DM)
- Sierra Madre Vending Machine - Rad-X: Chips from 20 to 25. (DM)
- Sierra Madre Vending Machine - Mentats: Chips from 20 to 30. (DM)
- Sierra Madre Vending Machine - Med-X: Chips from 25 to 40. (DM)
- Sierra Madre Vending Machine - Buffout: Chips from 30 to 60. (DM)
- Sierra Madre Vending Machine - Weapon Repair Kit: Chips from 70 to 80. (DM)
Perks:
- Pack Rat: Weight Reduction from 50% to 25% as the effect was stronger than intended due to the mass item weight balance.
- Strong Back: Carry weight from +25 to +20. (not retroactive)
- Junk Rounds: Level Requirement from 4 to 2.
Other:
- Slow heartbeat health warning now starts at 50% health (up from 20%).
- Fast heartbeat health warning now starts at 33% health (up from 10%).
- Radiation around Ranger Station Echo significantly increased.
- Radiation at Toxic Dump Site has been significantly increased.
- "Stimpak Fatigue" effect now displays as "SLP +25" in interfaces.
- Raw Meat effects now displays as "STR -1" or "STR -2" in interfaces. The effect now counts as being attached to the item; you won't receive "Raw Meat has worn off" messages.
- Muggy will now give 20 Microfusion Cells per day (down from 50). (OWB)
- Creatures below level 6 are now considered "Very Easy" (up from 2), giving 1 XP.
- Creatures below level 9 are now considered "Easy" (up from 4), giving 5 XP.
- Creatures below level 12 are now considered "Average" (up from 7), giving 10 XP.
- Creatures below level 16 are now considered "Hard" (up from 10), giving 25 XP.
- Creatures level 16+ are now considered "Very Hard", giving 50 XP.
Compatibility:
- Power Armor now checks if the user is in the form list VWxListCompanionPA for determining which NPCs should receive carry weight boosts when equipped.
- New:
-
Version 4.7
- New:
- Perception now affects your real-time accuracy with ranged weapons. Spread is decreased/increased by 5% per point above or below 5. Sniper rifles will gain 0.2 spread per point below 5.
Fixes:
- Classic Tag Skills option will now correctly apply itself on game load.
- Recruit Legionary: Now uses Legionary combat style, instead of Raider Melee.
- Cherchez La Femme: Damage bonus will no longer be reflected in interfaces.
- Confirmed Bachelor: Damage bonus will no longer be reflected in interfaces.
- 'Party full' message now uses a sad vault boy icon.
Combat:
- Reduced Bighorner limb damage multipliers.
Items:
- Steady: Now gives a 50% reduction to spread. Value from 200 to 80.
- Fire Ant Fricassée: HP from 2(12s) to 1(80s).
- Cook-Cook's Fiend Stew: HP from 1(10s) to 1(45s).
- Brahmin Wellington: HP from 2(15s) to 2(30s).
- Wasteland Omelet: Value from 100 to 200.
- Nuka-Cola: H2O from -10 to -12. SLP from -8 to -10.
Perks:
- Pack Rat: Item weight reduction from 25% to 50%.
Other:
- Removed 'VWxGlobAgilitySpeedPenalty'. Agility speed penalties and bonuses now share the same multiplier (VWxGlobAgilitySpeedMult). Maximum speed penalty is now -8% (up from -5%)
Compatibility:
- Added compatibility patch for Water Overhaul.
- Fixed minor oversights in the Tale of Two Wastelands patch.
- New:
-
Version 4.6
- =====================
WARNING: Before updating to this version, please remove all mods from the following weapons: Assault carbine, Chainsaw, Baseball Bat, 12.7mm SMG, Laser Pistol, Plasma Defender, Plasma Pistol, Ripper, Tri-Beam Laser Rifle, Hunting Revolver, and Anti-Material Rifle. Not doing so may lead to crashes.
=====================
Fixes:
- 25mm Grenade APW (GRA): Added to Grunt (Honest Hearts) weapon list.
- Assault Carbine (GRA): Added to Grunt (Honest Hearts) weapon list.
- Time Bomb, High Yield (GRA): Added to Cowboy weapon list.
- Fixed issues with hiring Jericho. (TTW)
Combat:
- Reduced player leg health from 150% to 50%. Reduced arm health from 100% to 30%. Reduced torso health from 255% to 75%. Reduced head health from 75% to 20%. Reverted player global limb damage multiplier (fCombatPlayerLimbDamageMult) from 1.2 to 0.5, resulting in moderately more fragile limbs.
- Humans: Slightly increased leg damage multipliers.
- Feral Ghouls: Slightly increased leg damage multipliers.
- Super Mutants, Deathclaws: Slightly increased leg damage multipliers. Reduced head damage multiplier.
- Brahmin: Reduced leg damage multipliers. Reduced head's base to-hit chance from 50% to 30%.
- Centaurs: Reduced head and leg damage multipliers.
- Geckos: Reduced leg damage multipliers.
- Dogs: Reduced leg damage multipliers. Reduced head's base to-hit chance from 30% to 15%.
- Mole Rats: Reduced leg damage multipliers.
- Nightstalkers: Reduced leg damage multipliers. Reduced head's base to-hit chance from 30% to 20%.
- Giant Rats: Reduced leg damage multipliers.
- Ghost People: Slightly increased leg damage multipliers. (DM)
- Yao Guai: Reduced leg damage multipliers. Reduced head's base to-hit chance from 30% to 20%. (HH, TTW)
- Tunnelers (LR), Spore Carriers: Reduced leg and arm damage multipliers. Greatly reduced base to-hit chance for all limbs.
- Super Mutant Behemoths: Slightly increased leg damage multipliers. Reduced head damage multiplier. (TTW)
- Mirelurks: Reduced leg and arm damage multipliers. Increased head damage multiplier. Reduced head's base to-hit chance from 30% to 15%. (TTW)
- Trogs: Reduced leg and arm damage multipliers. Greatly reduced base to-hit chance for all limbs. (TTW)
- Swamp Folk: Reduced leg and arm damage multipliers. Reduced head's base to-hit chance from 30% to 20%. (TTW)
- Aliens, Abominations (TTW): Reduced leg and arm damage multipliers. Increased head's base to-hit chance from 30% to 40%.
Perks:
- Reinforced Spine: STR +1 replaced with Carry Weight +5. Added DT +1. (OWB)
- Ant Might: Now provides a permanent +5 to Carry Weight and +25% Fire Resistance. (TTW)
- Ant Sight: Now provides a permanent +10% to V.A.T.S. hit chance and +25% Fire Resistance. (TTW)
Other:
- Deadly Dehydration: END -3, PER -2, INT -2. (old effects: END -3, AGI -2, PER -2)
- Bartering: Increased sell prices from 10-50% back to 10-60%. (Hard Bartering only)
- You now gain 6 Action Points per Agility (up from 5).
Compatibility:
- Installer will now immediately exit if you have any of the listed incompatible mods installed.
- Removed Gun Runners' Arsenal item integration.
- Removed Mojave Arsenal patch. No longer necessary.
- Removed EVE - Essential Visual Enhancements patch. Changes were too minor to warrant keeping.
- Fixed various oversights in Tale of Two Wastelands patch.
- Removed changes to chargen quest to improve compatibility with Tale of Two Wastelands and alternate start mods.
- =====================
-
Version 4.5
- Fixes:
- Inherited Voracious Reader fixes from Yukichigai Unofficial Patch. (LR)
- Inherited Roughin' It Bedroll Kit fixes from Yukichigai Unofficial Patch. (LR)
- Fixed issue with Lessons Learned XP bonus not calculating correctly. (LR)
- Ant Might/Ant Sight duration is now correctly set to 120s. Now correctly gives +25% fire resistance as intended. (TTW)
- Fixed issue with Mentats not giving CHA +1 with Old World Blues installed. - New:
- Party size is now determined by your Charisma. You gain 1 party slot per 3 Charisma, meaning if your Charisma is below 3, you will not be able to have any followers. - Combat:
- Bighorner: Reduced body part damage multipliers. Increased Aggression radius. - Items:
- Nightstalker Squeezin's: HP from +2(5s) to +3(10s). Mile in their Shoes bonuses: PER from +1 to +3. Poison Resistance from +5% to +40%. Sneak from +5 to +15. Effects no longer scales with Survival. (OWB)
- Lesko's Labcoat: Radiation Resistance from +20% to +10%. (TTW)
- Filtration Helmet: Radiation Resistance from +10% to +5%. (TTW)
- Environment Suit: Medicine from +5 to +10. Radiation Resistance from +30% to +25%. (TTW)
- Sierra Madre Martini: END from +4 to +2. (DM)
- Salient Green: Healing from 2(7s) to 1(3s). (OWB)
- Mentats: CHA bonus now stacks with other non-mentat CHA bonuses. (Changelog missed from previous version)
- Bighorner Meat: Value from 10 to 25.
- Bighorner Steak: Value from 15 to 30.
- Brahmin Meat: Value from 5 to 10.
- Brahmin Steak: Value from 10 to 15.
- Gecko Meat: FOD from -17 to -20. Value from 5 to 6.
- Gecko Steak: FOD from -19 to -22. Value from 8 to 10.
- Coyote Meat: FOD from -15 to -18.
- Coyote Steak: FOD from -17 to -20.
- Dog Meat: FOD from -13 to -16.
- Dog Steak: FOD from -15 to -18.
- Steady: Value from 120 to 200.
- Gecko Kebab: Value from 20 to 30.
- Cave Fungus: Weight from 0.5 to 0.25. Value from 15 to 10. HP from +1(5s) to +1(3s). FOD from -5 to -4.
- Mutated Cave Fungus: Weight from 0.5 to 0.25. Value from 20 to 15. Healing from 2(5s) to 1(5s). FOD from -8 to -6. (OWB) - Perks:
- Mile in Their Shoes: Level requirement from 6 to 14. Now required to be able to craft Snakebite Tourniquets (LR). Description is now more informative. (OWB)
- Cardiac Arrest: Poison resistance from +35% to +20%. Healing bonus now affects Auto-Inject Stimpaks and Super Stimpaks (LR). (OWB)
- Heartless: Healing bonus now affects Auto-Inject Stimpaks and Super Stimpaks (LR). (OWB)
- Black Widow/Lady Killer: Added Charisma 3 requirement.
- Cherchez La Femme/Confirmed Bachelor: Added Charisma 3 requirement.
- Roughin' It: When resting outdoors, you now receive the Rough and Refreshed effect, which grants +10 to all skills for 10 minutes. Well Rested bonus removed. (LR)
- Lessons Learned: Level requirement from 10 to 14. (LR)
- Booster Shot: Rad Resistance from +10% to +3%. (TTW) (Not retroactive) - NPCs:
- Fire Gecko: Added to Animal Friend Faction.
- Yao Guai: Added to Animal Friend Faction. (HH)
- Dead Van Graff Thug: Now spawns with Black Combat Armor at 15% condition (down from 45-60%). - Other:
- (Large) Radscorpion Poison: Duration from 30s to 45s.
- Albino Radscorpion Poison: Added Rads +6(90s).
- Agility now modifies your movement speed between -5% and +10% (from -3% and +7.5%).
- Added globals "VWxGlobAgilitySpeedMult" (for AGI > 5) and "VWxGlobAgilitySpeedPenalty" (for AGI < 5), allowing you to configure how much Agility should affect your movement speed.
- Base skillpoints from 4 to 5 (Classic Tag Skills only).
- XP Required to Level minimum setting reduced from 150% to 100%.
- Radiation throughout Black Mountain greatly increased.
- Radiation throughout Camp Searchlight's interiors and exterior greatly increased.
- Radiation inside Vault 34 increased.
- Radiation at the Devil's Throat greatly increased.
- Radiation at Poseidon Gas Station greatly increased.
- Radiation at Jack Rabbit Springs greatly increased.
- Radiation at Mesquite Mountains Crater greatly increased. Added Radiation to Hell's Motel interior.
- Radiation at Clark Field greatly increased.
- Radiation in Bethesda Underworks greatly increased. (TTW)
- Radiation in Warrington Tunnels greatly increased. (TTW)
- Radiation in Irradiated Metro greatly increased. (TTW)
- Radiation at Jalbert Brothers Waste Disposal exterior greatly increased. Radiation in office increased. (TTW)
- Radiation in Vernon Square Sewer increased. (TTW)
- Removed STR penalties associated with advanced stages of Sleep Deprivation.
- Sierra Madre Vending Machine: Steady cost from 40 to 60 chips. (DM) - Compatibility:
- Added VATS Alternative - Bullet Time patch.
- Added Cirosan's Classic Overhaul patch.
- Fixes:
-
Version 4.4.2
- Fixes:
- Fixed issue with "XP Required to Level" option not functioning.
- Fixed issue with "Classic Tag Skills" option being incorrectly named.
- Fixed issue with "Dangerous Falling" and "Slow Backpedaling" options not being disabled with Project Nevada's Rebalance add-on installed.
- Fixed issue with "Barter Difficulty" option not being disabled with the economy compatibility option disabled. - Items:
- Rocket: H2O +30 added. - Perks:
- Hobbler: PER requirement from 7 to 5. (DM) - Bleeding:
- Bandage crafting recipes now require you to have a pair of scissors.
- Fixes:
-
Version 4.4.1
- Fixes:
- Fixed installer installing the Tale of Two Wastelands patch with the wrong name.
- Fixes:
-
Version 4.4
- Fixes:
- Vending Machine Code - "Bandage": Icon now shows a bandage instead of a bottle of scotch. (Bleeding)
- Slasher: Fixed conflict with Complete and DLC plugins.
- Irradiated Mutfruit effects now match regular Mutfruit effects. - New:
- Added 'Classic Tag Skills' option (default on). You can now disable the changes to Tag skills (and base skillpoints) at any time before reaching level 2. - Items:
- Jet: H2O +25 added.
- Dixon's Jet: H2O +25 added.
- Med-X: Added H2O +15.
- Buffout: Added FOD +25.
- Psycho: Added SLP +20.
- Slasher: Added SLP +15. Added H2O +10.
- Steady: Added SLP +30.
- Pork N' Beans: H2O penalty is now fixed at +20.
- Jalapeno Pepper: H2O penalty is now fixed at +10.
- Gecko Kebab: H2O penalty is now fixed at +10.
- Vodka: STR from +2 to +3. Added FOD +40. Endurance penalty removed. Weight from 2 to 1.
- Whiskey: Added FOD +25.
- Scotch: Added FOD +15.
- Moonshine: Added FOD +50. Endurance penalty removed. Weight from 2.5 to 2.
- Wasteland Tequila: Added FOD +25. (HH)
- Large Wasteland Tequila: Added FOD +30. Weight from 1 to 1.5. (HH)
- Brahmin Meat: FOD from -20 to -22.
- Brahmin Steak: FOD from -22 to -24.
- Atomic Cocktail: SLP from -30 to -40.
- Coyote Tobacco Chew: SLP from -10 to -3.
- Mirelurk Cakes: HP from 2(10s) to 2(20s). (TTW) - Crafting:
- Gecko Kebab: Jalapeno Peppers required from 1 to 2.
- Snakebite Tourniquet: Survival requirement from 65 to 30. (LR)
- Homebrewed Nuka-Cola: Now accepts either Empty Soda Bottle or Empty Nuka-Cola Bottle. (HH) - Compatibility:
- Added compatibility for A Tale of Two Wastelands 3.2. Patch for 2.9.4 is still available for existing saves, but is no longer supported.
- Added Global Variable "VWxGlobPlayerBaseHealth", which controls the player's base health. Your base health will be set to this each time the game is loaded to ensure it takes effect.
- Realistic Weapon Damages: Player base health set to 100.
- BLEED: Player base health set to 100.
- Fixes:
-
Version 4.3
- Fixes:
- Fixed issue where lockpicking and hacking changes weren't being applied correctly.
- Fixed typo in Heartless perk description. Fixed incorrect information in message when gaining Heartless. (OWB)
- Fixed typo in message when gaining Cardiac Arrest perk. (OWB)
- Fixed issue with certain helmets turning invisible.
- ED-E: Weapon repair function will now factor in condition-boosting weapon mods. (LR)
- Mole Rat Stew: Now correctly receives +20% healing bonus from Food Sanitizer.
- Moonshine: END penalty now correctly negated by Whiskey Rose perk.
Combat:
- Base chance to hit humanoid's head in V.A.T.S. reduced by 5% (now 25%).
- Base chance to hit Super Mutant & Deathclaw heads in V.A.T.S. reduced by 5% (now 25%).
- Base chance to hit Super Mutant Behemoth's head in V.A.T.S. reduced by 15% (now 30%). (TTW)
- Base chance to hit Feral Ghoul's head in V.A.T.S. reduced by 5% (now 25%).
- Base chance to hit Glowing One's head in V.A.T.S. reduced by 15% (now 30%).
- Perception now affects V.A.T.S. accuracy more significantly. Bonus ranges from -20% to +25% (up from -10% to +15%) with 5 being no change.
Items:
- Sierra Madre Martini: Max HP from +40 to +20. INT from -3 to -1. Added SLP -75. Addiction chance from 15% to 5%. (DM)
- Caravan Lunch: FOD from -150 to -200.
- Bloatfly Slider: H2O from -8 to -10.
- Gecko Kebab: FOD from -25 to -40. H2O from +5 to +15. Rads from +3 to +6.
- Desert Salad: FOD from -50 to -60. H2O from -10 to -20.
- Fire Ant Fricassée: FOD from -75 to -80.
- Brahmin Wellington: FOD from -80 to -100.
- Mole Rat Stew: HP from +2(10s) to +2(15s).
- Cook-Cook's Fiend Stew: FOD from -65 to -80. H2O +10 added.
- Bighorner Meat: Weight from 1 to 1.5.
- Bighorner Steak: Weight from 0.8 to 1.2. STR +1(2m) to STR +1(30s).
- Squirrel Stew: Value from 15 to 30. FOD from -25 to -30.
- Vodka: Weight from 1 to 2. Added END -2(4m).
- Moonshine: Weight from 2 to 2.5.
Crafting:
- Mole Rat Stew: Survival requirement from 60 to 65.
- Trail Mix: No longer requires Lunchbox.
Perks:
- Strong Back: Level req. from 8 to 16.
- In Shining Armor: Level req. from 2 to 8. (DM)
- Junk Rounds: Level req. from 1 to 4. (DM)
- Mile in Their Shoes: Level req. from 14 to 6. (OWB)
- Implant GRX: Level req. from 24 to 20. (OWB)
- Lessons Learned: Level req. from 24 to 10. (LR)
- Walker Instinct: Level req. from 18 to 10. (LR)
Bleeding:
- Minimum damage threshold to cause Minor Bleeding from 15 to 10.
NPCs:
- ED-E: Weapon repair function now caps at 70%. If your weapon already meets or exceeds 70%, it will not use up the service for that day. (LR)
Other:
- Increased rarity of ammunition and bottlecaps across all loot rarity presets (excluding Vanilla).
- Westside Co-Op will now regularly stock fresh Apples, Pears, Potatoes, and Carrots.
- Fixes:
-
Version 4.2
- Fixes:
- Fixed an exploit that allows you to take perks without meeting their requirements if you return to the point allocation screen and reduce your skill after selecting the perk.
- Loot rarity now correctly affects loot within Honest Hearts.
- Ranger Helmet: Now flagged with 'Head' equip slot.
- All variants of Riot Gear helmets are now flagged with the appropriate equip slots, so they can no longer be stacked with other head items. (LR)
- Remnants Power Helmet: Now flagged with 'Eyeglasses' equip slot.
- Enclave Power Helmet: Now flagged with 'Eyeglasses' equip slot.
- T-51b Power Helmet: Now flagged with 'Hair' equip slot.
- Enclave Shocktrooper Helmet: Now flagged with 'Eyeglasses' equip slot.
- Powder Charge, Efficient: Recipe to craft now correctly requires the Mad Bomber (GRA) perk, instead of Hand Loader.
- You can no longer return Pre-War clothing to the Sierra Madre Vending Machine if you currently have it equipped. (DM)
- Bleeding: You can no longer shred clothing into Bandages if you have the clothing equipped.
Combat:
- Humans, Ghouls, Super Mutants, and Ghost people (DM) now receive 60% less health damage when legs and arms are hit.
Items:
- All tanned and untanned Gecko Hides now have a weight of 0.5.
- Vodka: Value from 20 to 30. STR from 3 to 2. CHA bonus removed.
- Moonshine: Weight from 0.1 to 2. Value from 20 to 30. INT from -3 to -4.
- Whiskey: Value from 15 to 20.
- Absinthe: Value from 10 to 15. H2O from -15 to -25.
- Scotch: Value from 15 to 20.
- Wine: Value from 10 to 15.
- Wasteland Tequila: Value from 20 to 30. (HH)
- Large Wasteland Tequila: Value from 25 to 40. (HH)
- Chinese Stealth Armor: Sneak from +5 to +15.
Perks:
- Hunter: Now has a 50% chance to drop 1-2 extra hides.
- Infiltrator: Level requirement from 18 to 8. Bobby pins are much less fragile while lockpicking.
- Computer Whiz: Level requirement from 18 to 8. Reduces the number of words to choose from.
Quests:
- G.I. Blues: Orris' Intelligence dialogue check changed to Perception check.
- The Star Showdown: Jacklyn's Intelligence dialogue check changed to Perception check.
- Someone to Watch Over Me: Alice's Intelligence dialogue check changed to Perception check.
- We Will All Go Together: First Seargent Astor's Intelligence dialogue check changed to Perception check.
Other:
- Harder Minigames option removed. Changes to lockpicking and hacking difficulty are now active at all times. (See perk changes)
- Dogs and Coyote now have a 100% chance to drop meat (up from 50%).
- Bloatflies now have a 75% chance to drop meat (up from 50%).
- Molerats now have a 75% chance to drop meat (up from 50%).
- Giant Rats now have a 100% chance to drop meat (up from 50%).
- Vikki & Vance Casino: Max winnings from 2500 to 2000. Slots max bet from 25 to 15. Roulette/Blackjack max bet from 200 to 120.
- Atomic Wrangler Casino: Max winnings from 5000 to 3000. Slots max bet from 40 to 25. Roulette/Blackjack max bet from 200 to 120.
- Gomorrah: Max winnings from 9000 to 6000. Slots max bet from 60 to 40. Roulette/Blackjack max bet from 200 to 120.
- The Tops: Max winnings from 10000 to 8000. Slots max bet from 75 to 60. Roulette/Blackjack max bet from 200 to 120.
- The Ultra-Luxe Casino: Max winnings from 15000 to 10000. Roulette/Blackjack max bet from 200 to 120.
- Bartering: Barter sell prices now range from 10-50% (down from 10-60%). (Hard Bartering only)
Compatibility:
- Unsupported Heavy and Medium armors are now automatically assigned DR equal to 120% and 50% of their DT respectively.
- Mojave Arsenal: Fixed issue with the Vanilla Fat Man not using GRA ammo types.
- Fixes:
-
Version 4.1
- New:
- Bleeding: Added bleeding indicator to the HUD which changes color and opacity depending on the severity of the bleeding. You can disable the HUD element and receive message notifications instead. Requires UI Organizer (UIO).
- Bleeding: Added a dedicated bandage keybind. Unbound by default.
- Vendors will now repair clothing (apparel with no DT or DR).
Fixes:
- Removed harmless, but erroneous Life Giver fix.
- Deadly Rads: No longer checks if Life Giver increases maximum Health by 30, it now accounts for any permanent changes to player health.
- Bleeding: Bandages now correctly have consume sounds once again.
- Bleeding: Bleed effects are no longer affected by the player's Poison Resistance.
- Stealth Suit MK II: Now correctly dispenses the updated Med-X effect, +10 DR for 30 seconds.
- Fixed Retention perk description.
Combat:
- Action Point regeneration reduced from 6% per second to 3% per second, requiring a total of 33.3 seconds to regenerate your full AP.
Items:
- Atomic Cocktail: Value from 25 to 55.
- Rum & Nuka: Value from 20 to 35. SLP from -5 to -20.
- Slasher: Damage bonus now stacks alongside Psycho's damage bonus.
- Dog Steak: FOD from -18 to -15.
- Coyote Steak: FOD from -20 to -17.
- Gecko Steak: FOD from -22 to -19.
- Brahmin Steak: FOD from -25 to -22.
- Bighorner Steak: FOD from -25 to -22.
- Fixer: Value from 20 to 30.
- SEC, ECP, and MFC (Optimized): Damage from 1.3x to 1.15x. DT bypass from -5 to -3. (GRA)
- SEC, ECP, and MFC (Over Charged): Damage from 1.25x to 1.3x.
- Grilled Mantis: Value from 30 to 25. FOD from -40 to -32. HP from +1(15s) to +1(12s).
- Cram: Rads from +3 to +8.
- Sugar Bombs: Rads from +3 to +6.
- Human Flesh: FOD from -10 to -20.
- Steady: Value from 40 to 120.
- Fancy Lad Snacks: Rads from +6 to +4.
- Potato Crisps: Rads from +6 to +2.
- Junk Food: Rads from +6 to +4.
- YumYum Deviled Eggs: Rads from +6 to +4.
- Pork N' Beans: Value from 20 to 10.
- Instamash: Rads from +6 to +8.
- Blamco Mac & Cheese: Rads from +6 to +8.
- Dandy Boy Apples: Rads from +6 to +4.
- Squirrel on a Stick: FOD from -20 to -25. HP from 1(5s) to 1(6s).
- Noodles: FOD from -20 to -25. HP from 1(5s) to 1(2s).
- Weapon Repair Kit: Now repairs weapons up to 70% of their maximum condition. Now correctly factors in condition-boosting weapon mods. Weight from 1 to 3.
Crafting:
- Dog Steak: Survival req. from 20 to 10.
- Coyote Steak: Survival req. from 25 to 15.
- Gecko Steak: Survival req. from 30 to 20.
- Bloatfly Slider: Survival req. from 30 to 20.
- Trail Mix: Survival req. from 45 to 25.
- Caravan Lunch: Survival req. from 60 to 30.
- Grilled Mantis: Survival req. from 40 to 30. Honey Mesquite required from 2 to 1.
- Salient Green: Most foods now require 2 Salient Green to clone. Pinto Bean Pods, Prickly Pear, Nevada Agave, and Jalapenos only require 1. (OWB)
Perks:
- Gunslinger: Now requires 4 Perception.
- Commando: Now requires 4 Perception.
- Concentrated Fire: Now requires 7 Perception.
- Burden to Bear: Level req. from 26 to 30. (LR)
Bleeding:
- If you are left critically bleeding for 30 seconds, it will progress to the new "Bleeding Out" stage, which inflicts 10 damage every second, indefinitely.
- Bandage: Now only stops minor and severe bleeding with a single use. Using bandages while critcally bleeding or bleeding out will lower your bleeding level, requiring 2-3 bandages to fully stop bleeding.
- Box of Bandages: Now gives 3 bandages per box.
- Humanoid enemies now have a chance to drop bandages.
- Doctor's Bag: Stops all levels of bleeding in addition to its normal effect.
- Minor Bleeding: Now triggered if 15-39 damage is taken. Health damage from 2(15s) to 2(10s).
- Advanced Bleeding: Renamed to "Severe Bleeding". Now triggered if 40-79 damage is taken. Health damage from 2(40s) to 3(20s).
- Critical Bleeding: Now triggered if 80 or more damage is taken. Health damage from 2(150s) to 4(30s).
- Removed "woozy" messages from critical and bleed out effects.
- Bandages can now be crafted using Lobotomite Jumpsuits and Patient Gowns. (OWB)
Compatibility:
- Fixed various PN settings that weren't synchronized properly with Vicious Wastes' values.
Other:
- Moved MCM script out of Quest Stage to reduce save bloat. Any save bloat that has accumulated due to this will clear up automatically, though it was likely negligible.
- Moved "Slow Backpedalling" to the main section of MCM options, since it's enabled by default.
- Moved Project Nevada MCM options to the Compatibility page.
- Clarified description of toggles in the Compatibility page of the MCM.
- Deadly Rads: Attempting to heal yourself above your capped HP will give you a message about wasted healing.
- Biological Research Station: Converting plant matter to Salient Green is now performed through the crafting interface, rather than automatically consuming all of your items. You will now need 2 Pinto Bean Pods, Prickly Pear, Nevada Agave, or Jalapenos per Salient Green. (OWB)
- Repair costs now scale from 200-140% item value depending on Barter skill (down from 300-140%).
- New:
-
Version 4.0.1
- Fix:
- MCM options in the “compatibility” page now function correctly.
Items:
- Skill magazines now grant a +6 boost to its respective skill, down from +10.
Compatibility:
- Universal Item Sorter: GRA tags will now correctly be removed while this mod is installed.
- Fix:
-
Version 4.0
- New:
- Added "Compatibility" page to Mod Configuration Menu. Allows you to disable various scripts for maximum mod compatibility.
- 'Deadly Radiation' option: Your maximum health will be reduced by 1% for every 10 Rads gained. (Disabled by default)
Bug fixes:
- Gecko Steak: Food sanitizer now correctly grants +20% healing.
- Ice Cold Nuka-Cola: Food sanitizer now correctly grants +20% healing.
- 25mm Grenade APW: Correctly removed GRA tag. (Gun Runners' Arsenal)
- Removed GRA tags from recipe names. (Gun Runners' Arsenal)
- Fixed an issue with installing the compatibility patch for "New Vegas Designed 2 (Recommended)"
Combat:
- Sneak attack damage multiplier with ranged weapons from 1.5 to 1.2.
Items:
- Removed changes to spread for long-ranged single shot weapons.
- Bubblegum: Rads from +1 to +2.
- Brahmin Meat: HP from +1(5s) to +1(6s).
- Brahmin Steak: HP from +1(10s) to +1(12s).
- Bighorner Meat: FOD from -15 to -20.
- Bighorner Steak: HP from +1(5s) to +1(10s). FOD from -20 to -25.
- Microfusion Cell, Bulk: Weight from 0.1 to 0.05
- Microfusion Cell, Over Charge: Weight from 0.055 to 0.05.
- Microfusion Cell, Max Charge: Weight from 0.065 to 0.05.
- Energy Cell, Bulk: Weight from 0.078 to 0.03.
- Energy Cell, Over Charge: Weight from 0.035 to 0.03.
- Energy Cell, Max Charge: Weight from 0.045 to 0.03.
- Electron Charge Pack, Bulk: Weight from 0.025 to 0.02.
- Electron Charge Pack, Over Charge: Weight from 0.025 to 0.02.
- Electron Charge Pack, Max Charge: Weight from 0.035 to 0.02.
- Wasteland Omelet: Rads +15 added.
- Marked Scout Armor: Value from 350 to 280. (Lonesome Road)
- Marked Trooper Armor: Value from 300 to 400. (Lonesome Road)
- Marked Tribal Armor from 500 to 900. (Lonesome Road)
- Nuka-Cola: SLP from -10 to -8.
- Nuka-Cola Quantum: SLP from -100 to -15. AP from +20 to +10.
- Nuka-Cola Quartz: SLP from -10 to -15.
- Nuka-Cola Victory: SLP from -10 to -15.
- Ulysses' Mask: Rad Resist from +50 to +15. (Lonesome Road)
- Courier Duster (NCR): Carry weight bonus from +25 to +15. (Lonesome Road)
- Ice Cold Nuka-Cola: H2O from +10 to -10. SLP from -60 to -10.
Companions:
- Removed changes to individual companion weapons.
- Companion unique weapons will now deal 25% damage (mod-added weapons too if added to 'NVCompanionWeapons' form list).
Perks:
- Spray and Pray: Level req from 22 to 12. Now requires CHA 5.
Radiation:
- Removed changes to radiation accumulation rate.
Other:
- Vendor repair cost now ranges from 3x to 1.4x item value depending on Barter skill. (Vanilla value is 2x)
- Commissary Terminal will reset its inventory and caps every 2 days. Cap supply and limit reduced from 6000 to 1000. (Lonesome Road)
Compatibility:
- Moved all static game setting changes from script to direct form edits.
- Added compatibility patch for Realistic Weapons Damages.
- Added compatibility patch for BLEED.
- Added compatibility patch for New Vegas Realistic Battle and Dynamic Combat.
- Added compatibility patch for New Vegas Redesigned 3.
- New:
-
Version 3.9.1
- New:
- Added "Custom" preset to the Loot Rarity option, which allows you to set the spawn chances of items.
Bug fixes:
- Beds that grant Well Rested no longer heal the player in Hardcore Mode.
Item changes:
- Bighorner Meat: FOD from -20 to -15.
- Bighorner Steak: FOD from -24 to -20.
- Healing Powder: Healing from +1(18s) to +1(10s).
Compatibility:
- Economy Overhaul will now override Vicious Wastes' changes.
- WMX GRA patch no longer reduces the amount of throwing weapons found in Traveling Merchant inventories.
- Project Nevada Rebalance Complete will now correctly use Vicious Wastes' skillpoint settings when synced through the MCM.
- New:
-
Version 3.9
- New:
- Tagged skills now increase at twice the normal rate, but gain no immediate bonus. Base skillpoints from 10 to 4. Base skill level from 2 to 0.
Bug fixes:
- Fire Ant Nectar: Now affected by Chemist and Logan's Loophole.
- Grunt: Marksman Carbines no longer incorrectly listed in perk description. (HH)
- Blood Sausage, Black Blood Sausage, Thin Red Paste, and Thick Red Paste no longer display the max HP bonus combined with the healing. (OWB)
- Sierra Madre Martini no longer displays the max HP bonus combined with the health restored. (DM)
- Happy Trails Expedition: Weight limit displayed in Quest Log now matches the actual weight limit. (Honest Hearts)
- Removed "(default)" from Scarce loot rarity option to reduce text overlap for Non-Darnified UI users.
- Bleeding effects now expire as intended.
- Party Time Mentats: Correctly has +5 CHA.
Combat changes:
- fDiffMultHPByPCVH from 1.6 to 1.5.
- fDiffMultHPByPCH from 1.8 to 1.6.
- fDiffMultHPByPCN from 2 to 1.8.
- fDiffMultHPToPCE from 1.75 to 1.5.
- fDiffMultHPToPCVE from 1.5 to 1.
- Player base HP from 50 to 55.
- fCombatPlayerLimbDamageMult from 2 to 1.2.
Item changes:
- Loot rarity is now controlled through Leveled Lists instead of a script.
- High level foods removed from loot leveled lists.
- All forms of Stimpaks now apply Stimpak Fatigue instead of Dehydration.
- Increased throwing weapon quantities in Travelling Merchant stocks.
- Throwing Knife: Weight from 0.3 to 0.25. Value from 15 to 10.
- Throwing Hatchet: Weight from 1.5 to 0.75. Value from 25 to 15.
- Throwing Spear: Weight from 0.5 to 1.
- Buffout: Max HP from +60 to +30. Duration from 240s to 30s.
- Med-X: DR from +25 to +10. Duration from 240s to 30s.
- Psycho: Damage from +25% to +15%. Duration from 240s to 30s.
- Slasher: Damage from +25% to +15%. DR from +25 to +10. Duration from 60s to 30s.
- Rad-X: Duration from 240s to 30s.
- Steady: Weight from 0.5 to 1. Value from 20 to 40.
- Coyote Tobacco Chew: Duration from 240s to 30s.
- Ant Nectar: Duration from 240s to 60s. Weight from 0.25 to 1. Value from 20 to 30.
- Fire Ant Nectar: Duration from 240s to 120s. Addiction chance from 0% to 5%. UMON +20(3600s) added.
- Black Blood Sausage: Max HP from +25 to +10. (OWB)
- Blood Sausage: Max HP from +10 to +5. (OWB)
- Black Blood Sausage: Max HP from +25 to +15. (OWB)
- Blood Sausage: Max HP from +10 to +5. (OWB)
- Thick Red Paste: Max HP from +15 to +10. (OWB)
- Alcoholic drinks no longer scale with Survival skill.
- Beer: STR boost removed. Value from 2 to 8.
- Wine: STR boost removed. CHA from +1 to +2. H2O from -10 to -15.
- Dixon's Whiskey: INT from -2 to -3. STR boost removed.
- Whiskey: INT from -1 to -2. CHA boost removed. Whiskey Rose DT from +2 to +4. H2O from -5 to -10. Value from 10 to 15.
- Scotch: H2O from -5 to -10. Value from 10 to 15.
- Vodka: STR from +1 to +3. INT from -1 to -3.
- Jake Juice: STR boost removed. CHA from +1 to +3.
- Absinthe: Value from 20 to 10. H2O from +20 to -15.
- Moonshine: STR from +2 to +3. INT from -2 to -3. CHA boost removed. -1 END added. H2O from +25 to -20.
- Wasteland Tequila: STR from +2 to +1. CHA boost removed. Whiskey Rose DT from +3 to +5. (HH)
- Large Wasteland Tequila: CHA boost removed. DT from +2 to +3. Value from 20 to 25. H2O from +25 to -15. (HH)
- Atomic Cocktail: Fire Resist from +25 to +10. Energy Resist from +25 to +10. Rads from +10 to +15.
- Sierra Madre Martini: STR from +2 to +1. Added -3 INT. Weight from 0.3 to 1.
- Dog Meat: HP from +1(4s) to 1(3s). FOD from -15 to -13. Value from 4 to 3.
- Dog Steak: HP from 1(8s) to 1(6s). FOD from -20 to -18. Value from 12 to 6.
- Coyote Steak: Value from 12 to 8.
- Gecko Meat: FOD from -20 to -17. Rads from +10 to +18. Value from 15 to 5.
- Gecko Steak: FOD from -25 to -22. Rads from +10 to +9. Value from 20 to 8.
- Bloatfly Meat: Rads from +8 to +10.
- Bloatfly Slider: HP from +2(6s) to +2(4s). FOD from -40 to -30. H2O from -15 to -8. Value from 40 to 20.
- Brahmin Meat: FOD from -25 to -20. Value from 15 to 5. Rads from +10 to +15.
- Brahmin Steak: FOD from -30 to -25. STR boost removed. Value from 25 to 10. Rads from +8 to +7.
- Bighorner Meat: FOD from -25 to -20. Value from 20 to 10.
- Bighorner Steak: HP from +1(10s) to +1(5s). FOD from -30 to -24. Rads from +10 to +6. Value from 30 to 15.
- Gecko Kebab: H2O from +10 to +5.
- Grilled Mantis: HP from +1(25s) to +1(15s). FOD from -75 to -40. Value from 60 to 30.
- Trail Mix: HP from +1(30s) to +1(25s). FOD from -150 to -100. Weight from 1 to 2. Value from 5 to 50.
- Desert Salad: HP from +2(10s) to +1(20s). H2O from -25 to -10. Weight from 0.2 to 1. Value from 120 to 40.
- Mole Rat Stew: HP from +1(20s) to +2(10s). FOD from -40 to -50. Value from 25 to 45.
- Caravan Lunch: HP from +1(45s) to +3(10s). FOD from -200 to -150. Value from 5 to 100.
- Cook-Cook's Fiend Stew: HP from +1(30s) to +1(10s). FOD from -80 to -70.
- Fire Ant Fricasse: HP from +1(40s) to 2(12s). FOD from -80 to -75. Value from 90 to 60.
- Brahmin Wellington: HP from +2(20s) to +2(15s). FOD from -100 to -80. Weight from 0.8 to 1. Value from 100 to 75.
- Squirrel Stew: FOD from -35 to -25. Value from 18 to 15. Rads from +3 to +6.
- Salient Green: Value from 10 to 1. (OWB)
- Hatchling Mirelurk Meat: FOD from -20 to -10. (TTW)
- Mirelurk Thermador: HP from +1(30s) to +2(15s). Rads from +12 to +9. FOD from -75 to -60. Value from 70 to 75. (TTW)
- NukaLurk Meat: Rads from +18 to +20. (TTW)
- Tribal Raiding Armor: DT from 4 to 6. Weight from 9 to 5. (CS)
- MF Hyperbreeder Alpha: Weight from 7 to 4.5. (GRA)
- Sugar Bombs: FOD from -20 to -10.
- Spore Carrier Sap: FOD from -5 to -1. (HH)
- Healing Poultice: Medicine flag removed, food flag added. Limb healing from +40 to +50. (HH)
- Daturana: Healing from +3(5s) to +3(10s). Limb healing from +25 to 0. (HH)
- Dirty Water: Rads from +6 to +9.
- Empty Syringes are now significantly rarer.
- Hatchling Mirelurk Meat: STR penalty replaced with "Raw Meat" effect. (TTW)
- Time Bomb: Now affected by the Cowboy perk.
- Stealth Suit Mk II: Added 6 DR. (OWB)
- T-45d Power Armor: Carry weight from +22 to +25 (with Power Armor Training).
- Remnants Power Armor: Carry weight from +22 to +23 (with Power Armor Training).
- Tesla Armor: Carry weight from +17 to +18 (with Power Armor Training).
- Hellfire Armor: Carry weight +20 added (with Power Armor Training). (TTW)
- Metal Armor: -1 AGI replaced with -10 Sneak.
- Doctor's Bag: Limb healing from +20 to +18.
- Iguana on a Stick: Value from 15 to 12. Rads from +8 to +10.
- Battle Brew: DR from +35 to +20. UMON +30(108000s) added. (OWB)
Recipe changes:
- Dog Steak: Level req from 25 to 20.
- Coyote Steak: Level req from 30 to 25.
- Gecko Steak: Level req from 25 to 30.
- Bloatfly Slider: Level req from 20 to 30.
- Grilled Mantis: Level req from 30 to 40. 2 Honey mesquite pods now required.
- Trail Mix: Level req from 25 to 45. 1 Lunchbox added to ingredients.
- Desert Salad: Pinyon Nuts required from 1 to 2.
- Mole Rat Stew: Level req from 65 to 60.
- Caravan Lunch: Level req from 60 to 65.
- Cloning recipes now require Science instead of Surival and require 3 Salient Green. (OWB)
- Med-X (Sierra Madre Vending Machine): Sierra Madre Chips required from 40 to 25. (DM)
- Buffout (Sierra Madre Vending Machine): Sierra Madre Chips required from 20 to 30. (DM)
- Stimpak (Sierra Madre Vending Machine): Sierra Madre Chips required from 95 to 75. (DM)
- Doctor's Bag (Sierra Madre Vending Machine): Sierra Madre Chips required from 80 to 60. (DM)
- Steady (Sierra Madre Vending Machine): Sierra Madre Chips required from 20 to 40. (DM)
- Rad-Away (Sierra Madre Vending Machine): Sierra Madre Chips required from 60 to 40. (DM)
- Black Coffee: Coyote Tobacco Chew required from 1 to 3.
Bleeding changes:
- Tribal clothing is now usable to craft bandages. (HH)
- Honest Hearts is now required.
- Ada Straus' will now sell bandages.
Perk changes:
- Old World Gourmet: Alcohol healing from 2(5s) to 3(10s). (DM)
- Elijah's Ramblings: Crit damage from +50% to +25%. (DM)
- Elijah's Last Words: Attack speed from +50% to +25%. Now affects Unarmed weapons as well. (DM)
NPC changes:
- Boomer Chef: Added MRE to vendor inventory. (Lonesome Road)
- Quartermaster Bardon: Added MRE to vendor inventory. (Lonesome Road)
- Genaro: Added Grilled Mantis to vendor inventory.
- Street Vendor: Added Wasteland Omelet to vendor inventory.
- Scrambler: Speed mult from 125 to 130. Base HP from 120 to 200.
Companion changes:
- ED-E's Zap Gun: Max range from 1000 to 600.
- ED-E's Zap Gun Upgrade: Max range from 2200 to 1000.
- Arcade Gannon now gains the carry weight bonus from Power Armor when equipped with it.
- Christine now gains the carry weight bonus from Power Armor when equipped with it. (Dead Money)
Radiation changes:
- Re-added Radiation rate change. Rads will now be gained at 3x the vanilla rate (every 0.33s).
- Radiation level in Project Purity from 100 to 33. (TTW)
- Radiation level in Vault 87 from 75 to 25. (TTW)
- Radiation level in The Hole reduced from 20 to 6. (TTW)
Other changes:
- fCombatSearchTargetHiddenMaxTime from 60 to 10.
- Radscorpion Poison (weak): Damage from 3 to 1. Rads from +20 to +6. Duration from 5 to 15.
- Radscorpion Poison (strong): Damage from 8 to 3. Rads from +20 to +6. Duration from 10 to 30.
- Bark Scorpion Poison: Damage from 5 to 2. Duration from 30s to 90s.
- Cazador Poison: Damage from 5 to 2. Duration from 30s to 90s.
- Nightstalker Poison: Damage from 5 to 1. Duration from 60s to 180s.
- Day Tripper (challenge): Addictive chems required from 25 to 50.
- Med-X Withdrawal: AGI from -1 to -2. INT from -1 to -2.
- Buffout Withdrawal: END from -1 to -2.
- Psycho Withdrawal: END from -1 to -2. PER from -1 to -2.
- Steady Withdrawal: STR from -1 to -2. AGI from -1 to -2.
- Alcohol Withdrawal: AGI from -1 to -2. CHA from -1 to -3.
- Soldier Class now has energy weapons as its second tag skill, instead of nothing.
- Removed Increased Level Cap optional plugin as it will not work with the skillpoint rebalance.
Compatibility:
- EVE compatibility patch added.
- New Vegas Redesigned 2 patch added.
- Empty Bottles patch updated.
- Animated Chems patch updated.
- Animated Stimpaks patch updated.
- Imp's More Complex Needs patch removed.
- New:
-
Version 3.8.1
- Bug fixes:
- Fixed issue with "Raw Meat" effect not wearing off.
- Removed radiation accumulation rate change as it breaks the radiation meter.
Item changes:
- Ruby's Casserole: HP from +1(30s) to 1(10s). FOD from -100 to -25.
- Bug fixes:
-
Version 3.8
- Bug fixes:
- Radiation will now accumulate twice as fast as the vanilla game, as intended. Does not affect wading or swimming through water.
- Bandages and Boxes of Bandages now correctly have Pip-Boy icons again.
- Removed old change to companion firing script, which caused companions to not be properly dismissed. Companion Dismissal Terminal fixes this issue on existing saves. (Dead Money)
- Removed old change to auto-doc which caused it to be non-interactable. (Dead Money)
- Removed old change to toxic cloud damage. (Dead Money)
- Fixed invalid reference on Ghost Sight. (Dead Money)
- Thought You Died: Health bonus is now applied through script so that it counts towards your max health. (Not retroactive) (Lonesome Road)
- Fiery Purgative: Durations are now correctly doubled if the player has Chemist or Logan's Loophole. (Lonesome Road)
Item changes:
- Raw Meat STR penalties now ignore Survival effect scaling.
- Stimpak: Dehydration now ignores Medicine effect scaling. Now applies a flat -25 H2O.
- Super Stimpak: Dehydration now ignores Medicine effect scaling. Now applies a flat -25 H2O.
- Auto-Inject Stimpak: Dehydration now ignores Medicine effect scaling. Now applies a flat -25 H2O. (Lonesome Road)
- Auto-Inject Super Stimpak: Dehydration now ignores Medicine effect scaling. Now applies a flat -25 H2O. (Lonesome Road)
- Bitter Drink: Value from 0 to 8.
- Hydra: Limb healing from +5(30s) to +5(60s).
- Dandy Boy Apples: Healing from +1(5s) to +1(3s).
- Potato Crisps: Healing from +1(5s) to +1(3s).
- Junk Food: Healing from +1(5s) to +1(3s).
- Sugar Bombs: Healing from +1(7s) to +1(5s).
- Fancy Lads Snacks: Healing from +1(5s) to +1(3s).
- Bighorner Meat: Healing from +1(10s) to +1(5s).
- Bighorner Steak: Healing from +1(15s) to +1(10s).
- Brahmin Meat: Healing from +1(15s) to +1(5s).
- Brahmin Steak: Healing from +1(20s) to +1(10s).
- Brahmin Wellington: Healing from +2(15s) to +2(20s).
- Desert Salad: Healing from +2(20s) to +2(10s).
- Grilled Mantis: Healing from +1(30s) to +1(25s).
- Coyote Meat: Healing from +1(8s) to +1(4s).
- Coyote Steak: Healing from +1(12s) to +1(8s).
- Dog Meat: Healing from +1(8s) to +1(4s).
- Dog Steak: Healing from +1(12s) to +1(8s).
- Mole Rat Stew: Healing from +2(30s) to +1(20s). Value from 30 to 25.
- Crispy Squirrel Bits: Healing from 1(5s) to 1(3s).
- Squirrel Stew: FOD from -40 to -35. Healing from +1(5s) to +1(10s). Value from 30 to 18.
- Iguana Bits: Healing from 1(5s) to 1(3s).
- Bloatfly Meat: FOD from -5 to -8.
- Bloatfly Slider: Healing from +2(12s) to +2(6s). FOD from -50 to -40.
- Caravan Lunch: Healing from +3(15s) to +1(45s).
- Cook Cook's Fiend Stew: Healing from +3(10s) to +1(30s).
- Sunset Sarsaparilla: Healing from +1(5s) to +1(3s).
- Nuka-Cola: Healing from +1(5s) to +1(3s).
- Human Remains: Healing from +2(5s) to +2(10s). Food flag removed.
- Miss. Quantum Pie: Healing from +3(15s) to +1(40s).
- Purified Water: Healing from +1(10s) to +1(5s).
- Dirty Water: Healing from +1(10s) to +1(5s).
- Ice Cold Nuka-Cola: Healing from +2(20s) to +2(5s). SLP from -60 to -20.
- Iguana on a Stick: Healing from +1(12s) to +1(8s).
- Trail Mix: Healing from +2(30s) to +1(30s).
- Cave Fungus: Rads from -10 to -3.
- Mutfruit: FOD from -20 to -10.
- Coyote Tobacco Chew: Food flag removed. SLP from -3 to -10.
- Atomic Cocktail: H2O from +15 to -10.
- Banana Yucca Fruit: Healing from +1(7s) to +1(4s). FOD from -10 to -5. H2O from -15 to -8.
- Barrel Cactus Fruit: Healing from +1(5s) to +1(3s). FOD from -5 to -2. H2O from -15 to -4.
- Buffalo Gourd Seed: FOD from -2 to -1.
- Pinyon Nuts: Healing from +1(5s) to +1(3s). FOD from -2 to -1.
- Pinto Bean Pod: Healing from +1(5s) to +1(2s). FOD from -5 to -1.
- Broc Flower: FOD from -5 to -1.
- Xander Root: FOD from -5 to -1. Value from 0 to 4.
- Radroach Meat: Healing from +1(5s) to +1(4s).
- Rat Meat: FOD from -15 to -10.
- Giant Rat Meat: Value from 4 to 9.
- Jalapeño Pepper: FOD from -10 to -1.
- Prickly Pear Fruit: Healing from +1(10s) to +1(2s). FOD from -10 to -1. H2O from -15 to -2.
- Nevada Agave Fruit: Healing from +1(8s) to +1(3s). FOD from -10 to -3. H2O from -15 to -4.
- Honey Mesquire Pod: FOD from -10 to -2. H2O from -10 to -2.
- Blamco Mac & Cheese: FOD from -20 to -15.
- Gecko Kebab: Value from 25 to 20.
- Rum & Nuka: Addiction chance from 0% to 20%. Alcohol withdrawal added.
- MRE: Healing from +1(10s) to +1(5s) in Hardcore Mode. Healing from +2(15s) to +2(5s) in Casual Mode. FOD from -60 to -50. (Lonesome Road)
- Rushing Water: Healing from +1(10s) to +1(5s). (Lonesome Road)
- Lobotomite Jumpsuit: Weight from 1 to 5. (Old World Blues)
- Battle Brew: Healing from 10(5s) to 10(3s) in Hardcore Mode. Healing from 50 to 30 in casual mode. H2O from +35 to -10. (Old World Blues)
- Nightstalker Squeezin's: Food flag added. Value from 100 to 50.
- Sierra Madre Martini: Health boost from +75 to +40. (Dead Money)
- Aqua Pura: Healing from +2(5s) to +1(5s). (TTW)
- Aqua Cura: Healing from +1(10s) to +1(5s). (TTW)
- Holy Water: Healing from +1(20s) to +1(5s). Now affected by Food Sanitizer. (TTW)
- Slop: Healing from +1(5s) to +1(10s). (TTW)
- Wild Punga Fruit: Healing from +1(10s) to +1(3s). (TTW)
- Refined Punga Fruit: Healing from +2(5s) to +1(6s). (TTW)
- Mirelurk Cakes: Healing from +2(15s) to +2(10s). (TTW)
- Out Of This World Pie: Healing from +2(45s) to +2(15s). (TTW)
- Brain Food: Healing from +1(10s) to +1(5s). (TTW)
- Brain Freeze: Healing from +4(30s) to +1(60s). Now affected by Food Sanitizer. (TTW)
- Brain Fungus: Healing from +1(10s) to +1(5s). (TTW)
- Mirelurk Special: Healing from +3(60s) to +2(5s). (TTW)
- Startencle: Healing from +2(30s) to +1(10s). Now affected by Food Sanitizer. Medicine flag removed, food flag added. (TTW)
Companion changes:
- Boone's Scoped Hunting Rifle: Damage from 30 to 25. Spread from 0.0150 to 0.8. Max Range from 2500 to 1500.
- Boone's Machete: Damage from 11 to 5.
- Lily's Assault Carbine: Damage from 6 to 4. Fire Rate from 12 to 10.
- Lily's Vertibird Blade: Damage from 24 to 12.
- Lily's Gaunlet: Damage from 20 to 9.
- Arcade's Plasma Defender: Damage from 16 to 9.
- Arcade's Ripper: Damage from 50 to 10.
- Raul's .44 Magnum: Damage from 20 to 12.
- Veronica's 10mm Pistol: Damage from 12 to 4.
- Veronica's Power Fist: Damage from 40 to 15.
- Raul's Lead Pipe: Damage from 22 to 7.
- Cass' Caravan Shotgun: Damage from 54 to 21.
- Cass' Combat Knife: Damage from 15 to 8.
- Rex's Bite: Damage from 15 to 7.
- ED-E's Zap Gun: Damage from 5 to 3.
- ED-E's Zap Gun Upgrade: Damage from 7 to 5.
- Fawkes' Gatling Laser: Damage from 6 to 4. Spread from 0.4 to 4. (TTW)
- Fawkes' Sledgehammer: Damage from 24 to 15. (TTW)
- Jericho's Chinese Assault Rifle: Damage from 7 to 5. Spread from 1 to 2. (TTW)
- Jericho's Nail Board: Damage from 25 to 14. (TTW)
- Star Paladin Cross' Laser Pistol: Damage from 8 to 5. (TTW)
- Star Paladin Cross' Super Sledge: Damage from 70 to 18. (TTW)
- Butch's 10mm Pistol: Damage from 14 to 6. (TTW)
- Sergeant RL-3's Flamer: Damage from 6 to 1. (TTW)
- Sergeant RL-3's Plasma Gun: Damage from 40 to 15. (TTW)
- Charon's Lever-Action Shotgun: Damage from 48 to 21. (TTW)
- Clover's Sawed-Off Shotgun: Damage from 100 to 56. (TTW)
- Clover's Chinese Officer Sword: Damage from 18 to 10. (TTW)
Perk changes:
- Old World Gourmet: Alcohol healing from +2(10s) to +2(5s). (Dead Money)
- Mile in Their Shoes: Level requirement from 20 to 14. (Old World Blues)
- Ant Might: STR boost and Radiation Resist now ignores Survival effect scaling. (TTW)
- Ant Sight: PER boost and Radiation Resist now ignores Survival effect scaling. (TTW)
Bleeding changes:
- Bleeding damage is now at a fixed rate balanced around a character with 200 HP.
- Minor Bleeding: HP -2(15s).
- Advanced Bleeding: HP -2(40s).
- Critical Bleeding: HP -2(150s). STR from -2 to -1. PER from -1 to -2.
- You can no longer wait, sleep, or fast travel while bleeding.
- Bandages removed from leveled lists that were shared between containers and vendor inventories.
Other changes:
- New AP formula: 30 + 5 * AGI. (old formula: 65 + 3 * AGI)
- Bug fixes:
-
Version 3.7
- Bug fixes:
- Certified Tech: Now works as intended. (Lonesome Road)
- In Shining Armor: Merged fixes from YUP. (Dead Money)
- Grunt: Merged fixes from YUP. (Honest Hearts)
- Hot Blooded: Merged fixes from YUP. (Old World Blues)
- Stonewall: Merged fixes from YUP.
- Unstoppable Force: Merged fixes from YUP.
- Super Slam: Merged fixes from YUP.
Item changes:
- Iron: WG from 5 to 2.
- Duct Tape: WG from 1 to 0.5.
- Pilot Light: WG from 1 to 0.25.
- Centaur Blood: WG from 0 to 0.3.
- Coyote Hide: WG from 0 to 0.5.
- Dog Hide: WG from 0 to 0.5.
- Cave Fungus: FOD from -15 to -5. WG from 1 to 0.5. VAL from 50 to 15.
- Mutant Cave Fungus: FOD from -10 to -8. WG from 1 to 0.5. VAL from 50 to 20. (Old World Blues)
- Black Coffee: WG from 0.02 to 0.6. VAL from 5 to 30. Healing from +5 to +1(5s). (Honest Hearts)
- Ghost Sight: Now affected by Chemist perk and Logan's Loophole trait. (Dead Money)
- Fiery Purgative: Now affected by Chemist perk and Logan's Loophole trait. (Lonesome Road)
- Weapon Binding Ritual: Limb healing removed. Health damage from -2(2s) to -15. Now affected by Chemist perk and Logan's Loophole trait. (Honest Hearts)
- Coyote Steak: WG from 1 to 0.8.
- Dog Steak: WG from 1 to 0.8.
- Gecko Steak: FOD from -20 to -25. Healing from 1(15s) to 1(10s). WG from 1 to 0.8. VAL from 25 to 20.
- Gecko Kebab: FOD from -20 to -25.
- Bighorner Meat: FOD from -20 to -25. Healing from 1(15s) to 1(10s).
- Bighorner Steak: FOD from -25 to -30. Healing from 2(10s) to 1(15s).
- Brahmin Meat: FOD from -20 to -25. VAL from 20 to 15.
- Brahmin Steak: FOD from -25 to -30. Healing from 2(15s) to 1(20s). VAL from 30 to 25.
- Blood Sausage: Healing from 2(20s) to 2(5s). (Old World Blues)
- Black Blood Sausage: Healing from 4(20s) to 2(20s). FOD from -50 to -80. (Old World Blues)
- Thin Red Paste: Healing from 1(30s) to 1(15s). (Old World Blues)
- Thick Red Paste: Healing from 2(30s) to 1(60s). (Old World Blues)
- Fire Ant Fricasse: Healing from 3(12s) to 1(40s).
- Brahmin Wellington: Healing from 2(20s) to 2(15s).
- Desert Salad: Healing from 3(15s) to 2(20s). VAL from 75 to 120.
- Cook-Cook's Fiend Stew: Healing from 2(60s) to 3(10s).
- YumYum Deviled Eggs: Rads from +3 to +6.
- Pinyon Nuts: FOD from -10 to -2.
- Squirrel on a Stick: Value from 20 to 10.
- Squirrel Stew: Value from 40 to 30.
- Iguana on a Stick: Value from 25 to 15.
- Rat Meat: Value from 2 to 4.
NPC Changes:
- Ranged enemies will spend less time out of cover searching for targets.
- Raiders and Fiends will take cover for only brief periods of time.
Perk changes:
- Hunter: Animals will now drop more meat alongside the original perk effect.
- Almost Perfect: Removed. (Tale of Two Wastelands)
- Stonewall Perk: DT bonus from +5 to +10.
- Rad Absorption: Radiation level now drops by 1 every 2 seconds.
- Ant Might: Ant Meat gains +1 STR bonus and +25% Fire Resist for 120 seconds when eaten. STR penalty is negated. (Tale of Two Wastelands)
- Ant Sight: Ant Meat gains +2 PER bonus and +25% Fire Resist for 120 seconds when eaten. STR penalty is negated. (Tale of Two Wastelands)
'Bleeding' changes:
- Script now runs faster for more accurate damage calculation.
- Advanced Bleeding: Damage Threshold from 25 to 30.
- Critical Bleeding: Damage Threshold from 40 to 60.
- Bandages can now be purchased from the Sierra Madre Vending Machines with the appropriate code.
- Bandages are now found within Dean's Secret Stashes.
- Bleeding add-on now requires Dead Money.
'Increased Level Cap' changes:
- Educated: Skill points boost from +2 to +1. (Not retroactive)
Other changes:
- fCombatPlayerLimbDamageMult from 8 to 2.
- Base repair cost from 4 to 5.
- All animals now only have a 50% chance to drop their respective meats.
- With "Harder Minigames" enabled, the lockpicking 'sweet spot' is now much smaller, though your bobby pin will now last 0.5 seconds (up from 0.1).
- Honest Hearts Carry Weight restriction from 40 to 50, with the option to convince Jed to allow up to 65.
- Freeside water pump will now restore 100 H2O per sip.
- Sunny Smiles will now give you 40-50 5.56mm Rounds during Back in the Saddle (down from 120-150).
- My First Infirmary now accepts Doctor's Bags instead of its ingredients. (Tale of Two Wastelands)
- Skill Bobblehead boosts halved to +5. (Not retroactive) (Tale of Two Wastelands)
Project Nevada changes:
- Cyberware compatibility patch added.
- Weight Absorber Implant: Weight bonus from +10-40 to +4-10. (Not retroactive) (Cyberware)
- Razor Nails Implant: Crit chance and crit damage bonus from +25-70% to +5-20%. (Not retroactive) (Cyberware)
- Project Nevada Rebalance Complete can now be synchronized separately in the Vicious Wastes MCM.
Compatibility:
- Updated the master files for all multi-DLC compatibility patches to guide you on where to place them in your load order.
- Updated Animated Chems compatibility patches.
- New Vegas Realistic Battle and Dynamic Combat's changes will now override Vicious Wastes'.
- Bug fixes:
-
Version 3.6
- Bug Fixes:
- Loading your save game for the first time after a restart will no longer result in your inventory weight (not Carry Weight) being incorrectly calculated.
- Gecko Kebab: -20 FOD correctly added.
Item changes:
- 5.56mm Round: Value from 5 to 4.
- 5.56mm Round, Hollow Point: Value from 4 to 5.
- 12.7mm Round, Hollow Point: Value from 13 to 8.
- .45-70 Gov't, Hollow Point: Value from 13 to 10.
- 5.56mm, Match: Value from 6 to 4. (Gun Runners' Arsenal)
- Squirrel Stew: Value from 5 to 30.
- Squirrel on a Stick: FOD from -35 to -20. Value from 5 to 20.
- Iguana on a Stick: Value from 5 to 25.
- Cram: Value from 5 to 20.
- Coyote Steak: Value from 4 to 12.
- Dog Steak: Value from 4 to 12.
- Grilled Mantis: Value from 8 to 60.
- Brahmin Meat: FOD from 25 to 20. Value from 5 to 15.
- Brahmin Steak: Value from 5 to 30.
- Brahmin Wellington: Value from 5 to 100.
- Bighorner Meat: FOD from 25 to 20. Value from 5 to 20.
- Bighorner Steak: Value from 5 to 30.
- Gecko Meat: Value from 5 to 15. STR penalty from -1 to -2.
- Gecko Steak: Value from 5 to 25.
- Gecko Kebab: H2O from -30 to +10. Rads from +1 to +3. Value from 4 to 25.
- Fire Ant Fricassée: Value from 30 to 90.
- Pork N' Beans: Value from 5 to 20.
- Instamash: Value from 5 to 15.
- Buffalo Gourd Seed: FOD from -10 to -2.
- Mantis Foreleg: Weight from 0 to 1.
- Bloatfly Meat: FOD from -15 to -5.
- Bloatfly Slider: Value from 4 to 40.
- Desert Salad: Value from 5 to 75.
- Softshell Mirelurk Meat: FOD from -20 to -15. STR penalty from -1 to -2. Value from 30 to 10. (Tale of Two Wastelands)
- Mirelurk Meat: FOD from 30 to -20. STR penalty from -1 to -2. Value from 20 to 15. (Tale of Two Wastelands)
- Lakelurk Meat: FOD from -45 to -35.
- Mole Rat Meat: Value from 4 to 10.
- Mole Rat Stew: Value from 25 to 30.
- Nightstalker Tail: FOD from -10 to -15.
- Noodles: Value from 5 to 10.
- Maize: FOD from 40 to 10. HP from +1(9s) to +1(3s).
- Egg Timer: Weight from 1 to 0.25.
- Coffee Mug: Weight from 0.75 to 0.5.
- Medical Brace: Weight from 2 to 1.
- Rebound: Weight from 0.5 to 0.3.
Other changes:
- fCombatDamageBonusSneakingMult from 1 to 1.5.
- fCombatDamageBonusMeleeSneakingMult from 3 to 2.
- Bug Fixes:
-
Version 3.5
- New:
- Compatibility with BLEED: Damage multipliers will no longer stack.
Bug Fixes:
- Textures related to the Bleeding plug-in are now installed correctly.
Item changes:
- Potato Crisps: Weight from 1 to 0.5.
- Junk Food: FOD -10 added. Rads from +3 to +6.
- New:
-
Version 3.4
- New:
- Added Increased Level Cap optional file. Allows you to level to 50 but you gain perks every 3 levels and less HP and skill points at each level-up. Recommended for use on new games only.
- Added Bottle That Water TTW compatibility patch.
- Added Empty Bottles compatibility patch.
- Added Animated Chems compatibility patch.
Bug fixes:
- Med-X: Weight correctly changed from 0 to 0.1.
- No Pip-Boy in Combat: Combat status will now correctly timeout if you don't lose health for 30 seconds.
- Travelling Merchants will now correctly stock thrown weapons once again.
- Fixed leveled list errors in compatibility patches.
- Stimpak: No longer incorrectly affected by Food Sanitizer.
- Nuka-Cola: Flagged as food item.
- Nuka-Cola Quantum: Flagged as food item.
- Sunset Sarsaparilla: Flagged as food item.
- Irr. Sunset Sars.: Flagged as food item.
- Coyote Tobacco Chew: Flagged as medicine item.
- Rum & Nuka: Flagged as food item.
- Ice Cold Nuka-Cola: Flagged as food item.
- Nuka-Cola Quartz: Fixed pickup, drop, and consume sounds.
- Nuka-Cola Victory: Fixed pickup, drop, and consume sounds.
- Barter setting will only be disabled if you have Project Nevada's Rebalance Complete module installed, not simply Rebalance.
- Fixer now temporarily stops withdrawal symptoms rather than permanently curing them.
- Sub-Dermal Armor Implant now boosts DT as intended, rather than DR.
- Fixed invalid companion checks when speaking to Jed Masterson. (Honest Hearts)
- Fixed invalid references. (Bottle That Water)
Perk & Trait changes:
- Chemist: No longer affects Stimpaks and food. Cannot be taken with Logan's Loophole trait.
- Logan's Loophole: No longer affects Stimpaks and food. (Old World Blues)
- Day Tripper: Now limited to addictive chems.
- Perks with requirements that couldn't fit on the perk-select interface now have their missing requirements listed in their descriptions (Examples: Slayer, Ninja, Super Slam, Rapid Reload).
Item changes:
- Radiation damage has been increased on all foods.
- Human Flesh: FOD from -60 to -10.
- Human Remains: STR penalty removed. Rads +8 added.
- Cateye: Weight from 0.4 to 0.2.
- Stimpak: Added +10 H2O.
- Stimpak, Expired: Added +10 H2O. (JSawyer)
- Auto-Inject Stimpak: Healing from 3(5s) to 4(5)s. Added +10 H2O. Weight from 0.25 to 0.3. (Lonesome Road)
- Auto-Inject Super Stimpak: Added +15 H2O. Weight from 0.5 to 0.6. (Lonesome Road)
- Super Stimpak: Added +15 H2O.
- Jake Juice: H2O from +25 to -15.
- Ice Cold Nuka-Cola: Healing from +4(20s) to +2(20s).
- Miss. Quantum Pie: Healing from 2(15s) to 3(15s).
- Bighorner Steak: FOD from -30 to -25.
- Brahmin Steak: FOD from -30 to -25.
- Jet: Weight from 0.25 to 0.2.
- Rocket: Weight from 0.25 to 0.2.
- Bubblegum: Weight from 1 to 0.25.
- Gum Drops: Weight from 1 to 0.1.
- Blood Pack: Flagged as medicine item. Healing from 1 to 1(5s).
- Leather Backpack: Carry weight bonus from +50 to +15. (Project Nevada)
- Big Spoon: Weight from 1 to 0.15.
- Opthalmoscope: Weight from 1 to 0.1.
- Motorcycle Handbrake: Weight from 1 to 0.2.
- Spork: Weight from 0.5 to 0.1.
- Shot Glass: Weight from 1 to 0.1.
- Harmonica: Weight from 1 to 0.1.
- Spatula: Weight from 1 to 0.15.
- Cup: Weight from 1 to 0.2.
- Teddy Bear: Weight from 1 to 0.25.
- Toy Car: Weight from 1 to 0.15.
- Baseball: Weight from 1 to 0.3.
- Cue Ball: Weight from 1 to 0.4.
- Pool Ball: Weight from 1 to 0.4.
- 10 Ball: Weight from 1 to 0.4.
- 13 Ball: Weight from 1 to 0.4.
- 2 Ball: Weight from 1 to 0.4.
- 5 Ball: Weight from 1 to 0.4.
- 8 Ball: Weight from 1 to 0.4.
- Triangle: Weight from 1 to 0.5.
- Rad-X: Medicine flag removed.
- Trail Mix: Weight from 3 to 1. Healing from 3(14) to 2(30).
- Steady: Weight from 0.8 to 0.5.
- Turbo: Weight from 0.8 to 0.5.
- Fixer: Weight from 0.15 to 0.2.
- Hydra: Removed Medicine flag.
- Atomic Cocktrail: SLP from -100 to -30. H2O from +30 to +15.
- Party Time Mentats: Weight from 0 to 0.15.
- Fire Ant Nectar: Now causes Nectar Withdrawal.
- Coyote Tobacco Chew: SLP from -30 to -3.
- Nightstalker Tail: Rads from +3 to +8.
- .223 Round: Value from 4 to 2.
- Ammo Box, .223: Value from 20 to 40.
- .38 Special: Value from 7 to 1.
- .44 Magnum Round: Value from 10 to 5.
- .44 Magnum, Hollow Point: Value from 7 to 10.
- .44 Magnum, SWC (Hand Load): Value from 12 to 6.
- .44 Special Round: Value from 8 to 4.
- .45-70 Gov't: Value from 12 to 6.
- .45-70 Gov't, Hollow Point: Value from 8 to 13.
- .45-70 Gov't, SWC (Hand Load): Value from 14 to 7.
- .50 MG, Armor Piercing: Value from 32 to 45.
- .50 MG, Incendiary: Value from 45 to 50.
- 12.7mm Round: Value from 10 to 6.
- 12.7mm Round, Hollow Point: Value from 8 to 13.
- Ghost People Flesh: Weight from 0 to 1. Rads from +3 to +8. (Dead Money)
- Blood Shield: Healing from 4(6s) to 1(24s). Removed medicine flag. (Honest Hearts)
- Datura Hide: Removed food flag. (Honest Hearts)
- Iguana Bits: FOD from -25 to -15.
- Iguana on a Stick: FOD from -40 to -25.
- Crunchy Mutfruit: FOD from -25 to -15.
- Crispy Squirrel Bits: FOD from -25 to 15.
NPC changes:
- Enemies that primarily use melee/unarmed combat have had their base health and movement speed increased.
Companion changes:
- Companion base DR from 20 to 0.
- Boone's Scoped Hunting Rifle: Damage from 52 to 30.
- Lily's Assault Carbine: Damage from 18 to 6. Spread from 1.2 to 3.
- Arcade's Plasma Defender: Damage from 38 to 16.
- Raul's .44 Magnum: Damage from 36 to 20.
- Veronica's 10mm Pistol: Damage from 22 to 12.
- ED-E's Electrical Zap: Damage from 25 to 5.
- ED-E's Electrical Zap Upgrade: Damage from 30 to 7.
- Rex's Bite: Damage from 25 to 15.
- Companions now scale up to 75% of the player's level. (Tale of Two Wastelands)
- Fawkes' Gatling Laser: Damage from 11 to 6. Spread from 0.5 to 3. Fire Rate from 22 to 15. (Tale of Two Wastelands)
- Jericho's Chinese Assault Rifle: Damage from 11 to 7. (Tale of Two Wastelands)
- Cross' Laser Pistol: Damage from 12 to 8. (Tale of Two Wastelands)
- Butch's 10mm Pistol: Damage from 22 to 14. (Tale of Two Wastelands)
Radiation changes:
- Radiation now accumulates twice as fast (every 0.5 seconds).
- Walking and swimming through irradiated water deals 50% and 75% drinking rad damage, respectively.
Bleeding changes:
- Bleeding has been moved to a separate plugin.
- Bleeding can now only be triggered if you take limb AND health damage.
- Bleeding damage is now based on a percentage of your max health.
- Minor Bleeding: -0.5% health/sec for 30 seconds for a total of -15% health.
- Advanced Bleeding: -1% health/sec for 40 seconds for a total of -40% health.
- Critical Bleeding -2% health/sec for 60 seconds for a total of -120% health.
Other changes:
- Ultimate Illness compatibility patch removed as it is no longer needed as of the latest version.
- You will now be asked if you want to set Project Nevada Rebalance to the recommended settings.
- Project Nevada changes moved into its own plugin for better support.
- Project Nevada's food healing option will now function.
- Drinking from water sources now restores 30 H2O (originally 200).
- Removed out of date Charisma loading screen tip.
- Food healing loading screen restored.
- Healing tutorial message now mentions food and drink again.
- Lutana NVSE removed as a requirement.
- New:
-
Version 3.3
- - Added compatibility patch for Ultimate Illness Mod.
Old World Blues:
- Blood Sausage: Health bonus from +4(240s) to +10(240s).
- Black Blood Sausage: Health bonus from +10(240s) to +25(240s).
- Thin Red Paste: Health bonus from +2(240s) to +5(240s).
- Thick Red Paste: Health bonus from +5(240s) to +15(240s).
- - Added compatibility patch for Ultimate Illness Mod.
-
Version 3.2
- - Added 'No Pip-Boy in Combat' option. (disabled by default)
- Loot Rarity is now handled through a script. New presets are as follows: Vanilla, Uncommon, Scarce (Default), Wasteland, Scavenged.
- XP Required MCM option: Minimum XP required from 50% to 150%. Maximum XP required from 500% to 1000% for masochists.
- Removed 'Faster Needs' MCM option. Moved game setting changes over to direct form edits for better compatibility.
- fCombatSearchTargetHiddenRemoveTime from 10 to 30.
- fCombatSearchTargetHiddenMaxTime from 20 to 60.
- iCombatTargetLostRemoveSearchCount from 2 to 5.
- Stimpak: Healing from 3(5s) to 4(5s).
- Super Stimpak: Healing from 20(3)s to 10(3s).
- Loot Rarity MCM option is no longer disabled if Project Nevada Rebalance is detected.
- Project Nevada Rebalance's carry weight settings are now synchronized correctly.
***WARNING: Due to the new loot rarity system, on existing save files where custom house mods are used, be wary that some ammo, stimpaks, chems, food, and caps may disappear from nearby containers when entering your house for the first time.
- - Added 'No Pip-Boy in Combat' option. (disabled by default)
-
Version 3.1
- - fCombatPlayerLimbDamageMult from 10 to 8.
- Moved majority of Game Setting changes to direct form edits.
- Added Bash tags to all plugins.
- Irradiated Water: Healing from 1(5s) to 1(10s).
Bleeding:
- Advanced Bleeding: Now deals 45 damage over 30 seconds.
- Critical Bleeding: Now deals 90 damage over 45 seconds.
Bottle That Water (Patch):
- Purified Water: Value from 25 to 20. Weight from 0.6 to 1. Now correctly heals in hardcore mode and is affected by the Food Sanitizer.
- Dirty Water: Value from 15 to 10. Weight from 0.6 to 1. Now correctly heals in hardcore mode and is affected by the Food Sanitizer.
- Irradiated Water: Now correctly heals in hardcore mode and is affected by the Food Sanitizer.
NVEC Complete / NVEC Complete + NVCE (Patch):
- Bighorner Tatare: Now correctly heals in hardcore mode.
- Billy Bob's Moon Pies: Now correctly heals in hardcore mode.
- Brahmin Sirloin: Now correctly heals in hardcore mode.
- Brahmin Wellington: Weight from 3 to 0.8. Now correctly heals in hardcore mode.
- Desert Salad: Weight from 1.5 to 0.2. Now correctly heals in hardcore mode. H2O from -25 to -40. FOD from -75 to -80.
- Fire Ant Fricassée: Weight from 1.25 to 1. Value from 65 to 40. Now correctly heals in hardcore mode.
- Food Rations: Now correctly heals in hardcore mode.
- Gecko Filet: Now correctly heals in hardcore mode and affected by Food Sanitizer.
- Gourmet Trail Mix: Now correctly heals in hardcore mode. FOD from -80 to -150.
- Irr. Mac & Cheese & Cram: Now correctly heals in hardcore mode. FOD from -50 to -75.
- Jalapeño Popper: Now correctly heals in hardcore mode.
- Mac & Cheese & Cram: Now correctly heals in hardcore mode. FOD from -50 to -75.
- Mole Rat Stew: Now correctly heals in hardcore mode.
- Philippe's Special Casserole: Now correctly heals in hardcore mode.
- Root: Now correctly heals in hardcore mode.
- Seeds: Now correctly heals in hardcore mode.
- Yao Guai Fillet: Weight from 2 to 1. Now correctly heals in hardcore mode.
- - fCombatPlayerLimbDamageMult from 10 to 8.
-
Version 3.0
- - Damage to the player and NPCs has been rebalanced at all difficulty levels. Melee and Unarmed weapons now deal more damage.
- Companions now deal 75% less damage than vanilla. Companion base DR from 50 to 20.
- Medicine's effect on aid items has been increased.
- Survival's effect on food as been increased.
- Rebalanced the weight, healing, and hardcore effects of all foods and water sources. All food and (non-alcoholic) drinks now heal. All raw meats have a STR penalty regardless of hardcore mode setting.
- Removed Cannibal changes.
- Lead Belly: Now negates the STR penalty on raw meats as well.
- Cowboy: Damage from +25% to +20%.
- Demolition Expert: Now correctly has two ranks. Knockdown effect has been replaced with +10% explosion radius per rank.
- Charisma party size changes have been removed.
- Reduced Agility's effect on movement speed.
- Base carry weight is now 50, with each point of Strength granting +10.
- Strong Back now gives +25 carry weight.
- Hunting Rifle: Spread from 0.01 to 0.2. HP from 120 to 300.
- Sniper Rifle: Spread from 0.02 to 0.25.
- Gobi Campaign Scout Rifle: Spread from 0.018 to 0.22.
- Anti-Materiel Rifle: Spread from 0.015 to 0.3. HP from 50 to 95.
- Gauss Rifle: Spread from 0.03 to 0.3. HP from 65 to 80.
- YCS/186: Spread from 0.0275 to 0.28. HP from 45 to 100.
- Q-35 Matter Modulator: Skill and STR req changes removed.
- Multiplas Rifle: Skill req and HP changes removed.
- Explorer's Armor: Weight from 3 to 5.
- Brahmin Wellington: Survival craft requirement from 65 to 80.
- Caravan Lunch: Survival craft requirement from 60 to 30.
- Coyote Steak: Survival craft requirement from 15 to 30.
- Dog Steak: Survival craft requirement from 10 to 25.
- Desert Salad: requires 1 less Pinyon Nut and 1 less Barrel Cactus Fruit to craft.
- Radscorpion radiation damage now occurs over time.
- Strip credit check from 10000 to 5000 caps.
- Pistol fire rate changes removed.
- Needs sliders have been replaced with a single Harder Needs option.
- Level Cap, Classic Tag Skills, Carry Weight, Armor Weight Compensation, and TimeScale MCM options have been removed.
- The Mod Configuration Menu is now optional. No options are provided without MCM.
- If you have Brumbek's Inventory Sorting installed, its name changes will take priority.
- Crippled legs will no longer be healed slightly when backpedaling with the Slow Backpedaling option enabled.
- Lutana NVSE is no longer packaged with Vicious Wastes.
- Merged any overwritten Yukichigai Unofficial Patch 10.5 fixes.
Bleeding:
- Bleeding can no longer be disabled while under its effects.
- Bleeding is now based on health lost rather than percentage lost. 15+ damage received causes Minor Bleeding, 25+ for Advanced Bleeding, and 40+ for Critical Bleeding.
- Minor Bleeding drains 20 health over 15 seconds.
- Advanced Bleeding drains 60 health over 30 seconds.
- Critical Bleeding drains 60 health over 60 seconds.
- Bandages now have a custom model.
- Bandage Boxes now give 5 bandages.
- Doctor Kemp will now stock a large supply of bandages.
- Linda Schuler will now stock a large supply of bandages.
Dead Money:
- Junk ammo now deals 5% less damage and degrades condition 20% faster.
- Police Pistol: Now affected by Cowboy perk.
- Cosmic Knife Super-Heated: Now affected by Pyromaniac perk.
- Automatic Rifle: Now affected by Grunt perk. Min spread from 1.4 to 1.6.
Honest Hearts:
- Healing Poultice: Limb healing from 60 to 40. Perception penalty removed. HP +1(18s) added.
- Daturana: Healing from 5 to 3(5s). Limb healing from 30 to 25. SLP from -30 to -10. Weight from 1 to 0.02.
- Datura Hide: DT bonus from 3 to 1. Effects now scales with Survival.
- Grunt: Damage from +25% to +20%. No longer affects Marksman Carbine and All-American.
Old World Blues:
- Hoarder: Now gives +15 carry weight when carrying more than 75 lbs.
- Implant GRX: Level requirement from 30 to 24. Implants given per day from 5-10 to 2-3.
- Christine's COS Silencer Rifle: Spread from 0.02 to 0.25.
Lonesome Road:
- Burden to Bear: Now gives +30 carry weight.
- Gaius Magnus: Will now use his Minigun with AP ammo instead of melee.
- Flare Gun: Now affected by Pyromaniac perk.
GRA:
- Time Bomb, High Yield: Now affected by Cowboy perk.
- Bozar: Now affected by Grunt perk. Removed old stat changes.
- Battle Rifle: Now affected by Grunt perk.
- Great Bear Grenade Rifle: Now affected by Grunt perk.
- Red Victory Grenade Rifle: Now affected by Grunt perk.
- Li'l Devil, Tin Grenades, MFC Grenades, and Nuka-Grenades are now correctly classified as improved holdout weapons as well.
Courier's Stash:
- Sturdy Caravan Shotgun has been added to shotgun lists. It can now be used for the "I've got a Shotgun" challenge and benefit from Shotgun Surgeon and And Stay Back perks.
- Mercenary's Grenade Rifle: Now affected by Grunt perk.
TTW:
- Armored Vault 101 Jumpsuit: Weight from 15 to 12.
- Vault 101 Security Armor: Weight from 15 to 12.
- Talon Combat Armor: Value from 4600 to 1200.
- Talon Combat Armor, Reinforced: Value from 8000 to 2500. DR from 0 to 12.
- Talon Combat Armor, Reinforced Mark 2: Value from 8000 to 3000. DR from 0 to 14.
- Tenpenny Security Uniform: DR from 0 to 8. Weight from 20 to 15. Armor class from light to medium.
- Ranger Battle Armor: DR from 0 to 20. Weight from 27 to 18.
- Linden's T-45d Power Armor: DR from 0 to 25.
- Superior Defender: Damage bonus from +5 to +1.
- My First Infirmary now accepts Doctor's Bags instead of the ingredients required to craft them.
- - Damage to the player and NPCs has been rebalanced at all difficulty levels. Melee and Unarmed weapons now deal more damage.
-
Version 2.7.3
- - Project Nevada compatibility script will now function as intended.
-
Version 2.7.2
- - Alien Biogel and Adapted Biogel will now stop bleeding (TTW).
- Backpack carry weight bonuses increased to compensate for the weight of the backpacks. (Spice of Life, Tailor Maid)
- - Alien Biogel and Adapted Biogel will now stop bleeding (TTW).
-
Version 2.7.1
- - Fixed an issue regarding the party limit and entering DLC.
-
Version 2.7
- - Removed blood loss.
- Added a custom bandage mesh.
- Packaged Lutana NVSE version updated to 13.2.
- Increased player difficulty damage multiplier from 0.75x to 1x for all difficulty levels.
- Dog Steak: survival level requirement from 40 to 10. Healing from 1(10s) to 2(10s)
- Gecko Meat: FOD from -10 to -20. Healing from 1(3s) to 1(5s).
- Gecko Steak: FOD from -15 to -30. Healing from 1(6s) to 2(15s).
- Gecko Kebab: FOD from -35 to -40.
- Coyote Meat: FOD from -10 to -15.
- Coyote Steak: FOD from -15 to -20.
- Coyote Steak: survival level requirement from 50 to 15.
- Bighorner Meat: FOD from -25 to -30.
- Bighorner Steak: FOD from -30 to -40.
- Brahmin Meat: FOD from -20 to -25.
- Brahmin Steak: from -25 to -35. Healing increased from 1(15s) to 2(15s).
- Brahmin Wellington: healing from 2(15s) to 5(10s).
- Noodles: FOD from -10 to -15.
- Ant Meat/Fire Ant Meat: FOD from -15 to -25.
- Bloatfly Meat: FOD from -2 to -10.
- Mole Rat Meat: FOD from -10 to -20.
- Lake Lurk Meat: FOD from -20 to -30.
- Sunset Sarsaparilla: is now flagged as a food item.
- Nuka Cola: is now flagged as a food item.
- Desert Salad: healing from 1(45s) to 4(10s).
- Iguana on a Stick: FOD from -20 to -25.
- Iguana Bits: FOD from -10 to -12.
- Nightstalker Tails: now gives +10 to max health for 15 seconds in hardcore mode.
- Bubblegum: now gives +5 max health for 10 seconds in hardcore mode.
- Gum Drops: now gives +5 max health for 5 seconds in hardcore mode.
- Potato Crisp: weight from 0.2 to 0.4. Healing from 1 to 1(5s).
- Fresh Potato: weight from 0.5 to 0.6. Healing from 1(6s) to 1(9s).
- Fresh Carrot: weight from 0.15 to 0.25. Healing from 1(7s) to 1(5s).
- Sugar Bombs: weight from 0.2 to 0.3.
- Caravan Lunch: healing now correctly increased if you have a Food Sanitizer in your inventory.
- Cave Fungus: healing now correctly increased if you have a Food Sanitizer in your inventory.
- Spore Plant: Pods healing from 2(6s) to 4(6s).
- Squirrel on a Stick: healing from 1(5s) to 1(10s).
- Bandage recipe is now correctly hidden if Bleeding is disabled.
- Sneering Imperialist: now correctly affects african american tribals. (Honest Hearts)
- Thick Red Paste: healing from 2(20s) to 4(30s). (Old World Blues)
- Pre-War Steaks: now correctly restore FOD in hardcore mode and are affected by the Food Sanitizer. (Dead Money)
- MRE: FOD from -50 to -70. (Lonesome Road)
- My First Infirmary now must be stocked with supplies such as Stimpaks, Med-X, Rad-Away, and Rad-X. Each My First Infirmary comes stocked with 2 Medical Supplies and 1 Rad supply by default. (TTW)
- Added Spice of Life patch. Reduces backpack carry weight bonuses to 20%.
- Wasteland Journeyman Armor: weight reduced to 16, added 7 DR. (Spice of Life)
- Wasteland Vagrant Armor: weight reduced to 14, added 6 DR. (Spice of Life)
- Modified Metal Armor: weight reduced to 17.5, added 10 DR. (Spice of Life)
- Raider Leather Armor: weight reduced to 12, added 5 DR. (Spice of Life)
- Metal Armor, Light: weight reduced to 16, added 8 DR. (Spice of Life)
- Rogue Ranger Duster: weight reduced to 13.5, added 6 DR. (Spice of Life)
- Chest Rig 5.56/.308 carry weight bonus reduced to 5. (NVEC)
- NCR Backpack carry weight bonus reduced to 10. (NVEC)
- Survivor's Backpack carry weight bonus reduced to 15. (NVEC)
- Disabled "Power Armor" flag for the following armors: Boomer T-57c Power Armor, Boomer T-57c Power Helmet, Courier Power Armor, Courier Power Helmet, Flagg's Power Armor, Flagg's Helmet, NCR Power Armor, NCR Power Helmet, Reflex Power Armor, Reflex Power Helmet, Scorched Sierra Power Helmet, Vault-Tec Power Armor, and Vault-Tec Power Helmet. (NVEC)
- Dark Justice Duster: added 8 DR. (NVEC)
- Added Tailor Maid patch. Reduced carry weight bonuses to 20%. Disabled "Power Armor" flag on various armor addons.
- Enclave Power Armor No Shoulder: DT from 0 to 22. DR from 40 to 26. (Tailor Maid)
- Slaver Veteran Leather: DR from 0 to 10. (Tailor Maid)
- Added Sachels patch. Duffle Bag, Field Hand's Pack, and Satchel carry weight bonus reduced to 50%.
- Demolition Expert now has 2 ranks, with +10% damage and +20% knockdown chance per rank.
- Reverted Blood Mess back to a perk. (not retroactive)
- STR loss from raw foods are now negated by having the Lead Belly perk. (JSawyer)
- - Removed blood loss.
-
Version 2.6.2
- - Tale of Two Wastelands patch no longer requires 'Vicious Wastes - Complete.esp'.
- Increased the base backpedal speed penalty. Fixed error in Agility backpedal speed modifier calculation.
- Increased Metal Armor DR from 6 to 10.
- Increased Lightweight Metal Armor DR from 4 to 8. (Courier's Stash)
- 5mm Junk Round value correctly set to 0. (Dead Money)
- Increased Hazmat Suit weight from 6 to 8. (Old World Blues)
- Brahmin Tatare, Billy Bob's Moon Pies, Brahmin Cheese, Brahmin Sirloin, Food Rations, Mac & Cheese & Cram, Gourmet Trail Mix, Gecko Filet, no longer restore health in hardcore mode and are affected by the food sanitizer. (NVEC)
- Removed ESP edits for cut armors. (JSawyer)
- - Tale of Two Wastelands patch no longer requires 'Vicious Wastes - Complete.esp'.
-
Version 2.6.1
- - Desert Ranger Combat Armor DT was incorrectly being set to 7.
-
Version 2.6
- - New FOMOD installer.
- Lutana NVSE 12.1 will now come packaged with Vicious Wastes. If you have another version of Lutana already installed, the FOMOD will not install the packaged version.
- 'XP Required to Level' MCM option is now a slider which ranges from 50% to 500% and defaults to 150%.
- If you have Bleeding & Blood Loss enabled, bandages will be possible to find in containers. Vendors will also stock 1-4 Boxes of Bandages, which will give you 4 bandages when purchased.
- Project Nevada compatibility patch ESPs removed as they are no longer needed, compatibility is now handled via script.
- Player END health multiplier increased from 5 to 10.
- Strong Back carry weight bonus increased by 5.
- Burden to Bear carry weight bonus increased by 10 (LR).
- Hoarder carry weight bonus increased by 5. Increased minimum weight to 55 (OWB).
- Increased Radroach Meat FOD restoration from 5 to 12. Increased weight from 0.5 to 0.8.
- Food Sanitizer will now correctly increase food HP and FOD by 20%.
- Mirelurk Meat, Mirelurk Cakes, Mirelurk Thermador, Steamed Mirelurk, Hatchling Mirelurk Meat, Nukalurk Meat, Nukalurk Sushi, Spicy Nukalurk Roll, Yao Guai Medallions, and Slop will no longer restore health in hardcore mode (TTW).
- Slop healing from 5(5s) to 1(5s), FOD from -100 to -40 (TTW).
- Mirelurk Meat healing from 4(5s) to 2(5s), weight from 1 to 2, and rads from +3 to +12 (TTW).
- Mirelurk Cakes healing from 2(30s) to 2(10s), FOD from -100 to -60, weight from 1 to 3, rads from +3 to +15, and value from 5 to 50 (TTW).
- NukaLurk Meat healing from 4(5s) to 2(5s), weight from 1 to 2, and rads from +5 to +16 (TTW).
- Mirelurk Thermador healing from 2(60s) to 1(30s), FOD from -100 to -75, weight from 1 to 2.5, added rads +14, value from 25 to 70 (TTW).
- Steamed Mirelurk healing from 2(10s) to 1(10s), FOD from -50 to -40, weight from 1 to 1.8, and rads from +2 to +10 (TTW).
- NukaLurk Sushi healing from 4(10s) to 2(10s), FOD from -100 to -30, and value from 20 to 30 (TTW).
- Glowing Mushrooms healing from 2(5s) to 1(5s), weight from 1 to 0.4 (TTW).
- Yao Guai Medallions healing from 3(60s) to 2(15s), FOD from -150 to -85, weight from 0.8 to 2.2, and value from 30 to 80 (TTW).
- Spicy Nukalurk Roll healing from 6(20s), to 2(20s), FOD from -200 to -120, weight from 1 to 1.8, and value from 20 to 120 (TTW).
- Aqua Cura, Aqua Pura, and Holy Water no longer restore health in hardcore mode (TTW).
- Enclave Power Armor now correctly has 28 DR (TTW).
- Potato Chips healing from 1(5s) to 1.
- Sugar Bombs healing from 1(5s) to 1.
- Pork N' Beans healing from 1(5s) to 1(8s).
- Human Flesh FOD from -60 to -40.
- Sierra Madre max earnings reduced from 10000 chips to 2500 chips as an economy-preserving measure. Siera Madre max bets halved to compensate for the low max earning (DM).
- CCO Follower Tweaks carry weight reduction is no longer active if Vicious Waste's carry weight setting is set to strict or lower.
- fMinDamMultiplier from 0.1 to 0.2.
- ¡La Fantoma! weight correctly set to 0.3 lbs.
- Disabling "Classic Tag Skills" now correctly resets the game settings (fAVDTagSkillBonus, iSkillPointsTagSkillMult) to their last settings.
- Logan's Loophole trait is now only available to pick if you have the level cap set to 30 or higher (OWB).
- - New FOMOD installer.
-
Version 2.5.1
- - Fixed bleeding causing NPCs to become aggressive towards the player when colliding.
-
Version 2.5
- - Improved MCM readability for users without Darnified UI.
- Unsuppressed weapons now alert enemies over a much longer range and suppressed weapons are ineffective in very small environments. Melee/unarmed remains as silent as it was previously. Stealth changes are disabled if you have PN Extra Options, Improved Sneak, or Realistic Stealth Overhaul installed.
- Bleeding has been extended to cover Blood Loss. Depending on how low your health is, you will receive debuffs.
- Loot rarity options now affect more Lonesome Road leveled lists.
- Loot rarity options now affect Honest Hearts leveled lists.
- Veronica and Arcade now benefit from Power Armor's carry weight bonus.
- Slightly increased Lakelurk head damage multiplier.
- Reduced Cazador limb damage multipliers.
- Reduced LAER/Elijah's Advanced LAER base damage from 65 to 35 (OWB).
- Fixed an error in the TTW Compatibility patch causing loot rarity to not function.
- Loot rarity options now affect more Tale of Two Wastelands leveled lists.
- Added 25 DR to Army T-45d Power Armor, Brotherhood T-45d Power Armor, Linden's T-45d Power Armor, Outcast T-45d Power Armor, and Prototype Medic Power Armor (TTW).
- Added 27 DR to Advanced Power Armor Mk II (TTW).
- Added 24 DR to Advanced Power Armor Mk I (TTW).
- Added 10 DR to Lag-Bolt's Combat Armor (TTW).
- Added 6 DR to Rivet City Security Uniform (TTW).
- Added 14 DR to Samurai Armor (TTW).
- Added 23 DR to Tribal Power Armor (TTW).
- Added 10 DR to Winterized Combat Armor (TTW).
- Added 10 DR to Winterized Combat Armor (TTW).
- Added 30 DR to Winterized T-51b Power Armor (TTW).
- Disabled Power Armor flag on all Tale of Two Wastelands Power Armors.
- Removed S.P.E.C.I.A.L. bonus from Retention. Instead, magazines have a base duration of 20 seconds, with Retention increasing the duration to 3 minutes.
- Reduced Cazador (Level 20) base health from 250 to 200 (OWB).
- Reduced Cazador (Level 30) base health from 375 to 225 (OWB).
- Reduced Cazador (Level 40) base health from 400 to 250 (OWB).
- Reduced Cazador (Level 50) base health from 450 to 275 (OWB).
- Reduced Mister Gutsy Mk3 base health from 225 to 200 (OWB).
- Reduced Mister Gutsy Mk4 base health from 375 to 250 (OWB).
- Reduced Mister Gutsy Mk5 base health from 525 to 300 (OWB).
- Reduced Mister Gutsy Mk6 base health from 675 to 350 (OWB).
- Reduced Mister Orderly Mk3 base health from 225 to 200 (OWB).
- Reduced Mister Orderly Mk4 base health from 375 to 250 (OWB).
- Reduced Mister Orderly Mk5 base health from 525 to 300 (OWB).
- Reduced Mister Orderly Mk6 base health from 675 to 350 (OWB).
- Reduced Crazed Mister Handy (Level 20) base health from 225 to 200 (OWB).
- Reduced Crazed Mister Handy (Level 30) base health from 375 to 250 (OWB).
- Reduced Crazed Mister Handy (Level 40) base health from 525 to 300 (OWB).
- Reduced Crazed Mister Handy (Level 50) base health from 675 to 350 (OWB).
- Reduced Police Cyberdog (Level 30) base health from 325 to 200 (OWB).
- Reduced Police Cyberdog (Level 40) base health from 475 to 225 (OWB).
- Reduced Police Cyberdog (Level 50) base health from 625 to 250 (OWB).
- Reduced Construction Drone (Level 20) base health from 225 to 200 (OWB).
- Reduced Construction Drone (Level 30) base health from 375 to 250 (OWB).
- Reduced Construction Drone (Level 40) base health from 525 to 300 (OWB).
- Reduced Construction Drone (Level 50) base health from 675 to 350 (OWB).
- Reduced Robobrain (Level 20) base health from 225 to 200 (OWB).
- Reduced Robobrain (Level 30) base health from 375 to 250 (OWB).
- Reduced Robobrain (Level 40) base health from 525 to 300 (OWB).
- Reduced Robobrain (Level 50) base health from 675 to 350 (OWB).
- Reduced Sentry Bot Mk3 base health from 225 to 200 (OWB).
- Reduced Sentry Bot Mk4 base health from 375 to 250 (OWB).
- Reduced Sentry Bot Mk5 base health from 525 to 300 (OWB).
- Reduced Sentry Bot Mk6 base health from 675 to 350 (OWB).
- Reduced Robo-Scorpion Mk1/b base health from 75/150 to 50/75 (OWB).
- Reduced Robo-Scorpion Mk2/b base health from 225/300 to 100/125 (OWB).
- Reduced Robo-Scorpion Mk3/b base health from 375/450 to 175/200 (OWB).
- Reduced Robo-Scorpion Mk4/b base health from 525/600 to 250/275 (OWB).
- Reduced Robo-Scorpion Mk5/b base health from 675/750 to 325/350 (OWB).
- Reduced Robo-Scorpion Mk6/b base health from 825/900 to 400/425 (OWB).
- Reduced Robo-Scorpion Blaster Mk2 base health from 200 to 100 (OWB).
- Reduced Robo-Scorpion Blaster Mk3 base health from 325 to 150 (OWB).
- Reduced Robo-Scorpion Blaster Mk4 base health from 450 to 200 (OWB).
- Reduced Robo-Scorpion Blaster Mk5 base health from 575 to 250 (OWB).
- Reduced Robo-Scorpion Blaster Mk6 base health from 700 to 300 (OWB).
- Reduced Robo-Scorpion Bomber Mk2 base health from 150 to 100 (OWB).
- Reduced Robo-Scorpion Bomber Mk3 base health from 250 to 125 (OWB).
- Reduced Robo-Scorpion Bomber Mk4 base health from 400 to 150 (OWB).
- Reduced Robo-Scorpion Bomber Mk5 base health from 550 to 175 (OWB).
- Reduced Robo-Scorpion Bomber Mk6 base health from 750 to 200 (OWB).
- Reduced Berserk Securitron Mk3 base health from 225 to 200 (OWB).
- Reduced Berserk Securitron Mk4 base health from 375 to 250 (OWB).
- Reduced Berserk Securitron Mk5 base health from 525 to 300 (OWB).
- Reduced Berserk Securitron Mk6 base health from 675 to 350 (OWB).
- Increased Robo-Scorpion torso, stinger, and claw damage multipliers (OWB).
- Increased Mole Rat head and torso damage multipliers.
- Laser RCW value reduced from 2150 to 1150.
- Increased Lakelurk Meat weight from 1 to 2.
- Caravan Lunch FOD restoration reduced to 70. Value reduced from 125 to 70.
- Cram FOD restoration reduced from 20 to 10. Weight increased from 0.3 to 0.5. Increased RAD damage from 3 to 5. Value increased from 5 to 10.
- Salsbury Steak RAD damage increased from 3 to 5. Increased value from 5 to 12.
- Instamash FOD restoration reduced from 15 to 10. Weight reduced from 0.8 to 0.5. RAD damage increased from 3 to 5. Value increased from 5 to 10.
- Junk Food weight increased from 0.25 to 0.4.
- Dandy Boy Apples FOD restoration reduced from 10 to 5.
- Pork N' Beans FOD restoration reduced from 30 to 20. Weight reduced from 1 to 0.8.
- YumYum Deviled Eggs FOD restoration reduced from 10 to 5. Weight increased from 0.3 to 0.4.
- Potato Crisps weight increased from 0.15 to 0.2. H2O damage reduced from 5 to 2.
- Fresh Potato FOD restoration reduced from 12 to 10.
- Fresh Apple FOD restoration increased from 5 to 10.
- Fresh Pear FOD restoration increased from 5 to 10.
- Increased Dog Meat weight from 0.75 to 0.8.
- Reduced Dog Steak weight from 0.75 to 0.6.
- Reduced Ant Egg RAD damage from 14 to 10.
- Reduced Ant Meat RAD damage from 14 to 8.
- Reduced Brahmin Meat weight from 2.3 to 2.2. Increased FOD restoration from 15 to 20.
- Increased Brahmin Steak weight from 2.1 to 2.2. Increased FOD restoration from 20 to 25.
- Increased Brahmin Wellington weight from 2 to 3. Reduced FOD restoration from 100 to 90.
- Reduced Grilled Mantis FOD restoration from 55 to 40. Reduced value from 45 to 35.
- Increased Squirrel Stew value from 20 to 30.
- Increased Mole Rat Stew weight from 1 to 1.5. Increase RAD damage from 7 to 10. Increased value from 35 to 50.
- Reduced Ruby's Casserole FOD restoration from 100 to 70.
- Reduced MRE FOD restoration from 70 to 50. Reduced RADiation damage from 20 to 15 (LR).
- Increased Wasteland Omelet weight from 3 to 4.
- Reduced Yao Guai Meat RAD damage from 16 to 12.
- Reduced Iguana on a Stick FOD restoration from 30 to 25. Increased RAD damage from 9 to 14. Reduced weight from 1.2 to 1. Reduced value from 50 to 20.
- Reduced Squirrel Stew FOD restoration from 35 to 30. Reduced H2O restoration from 15 to 10. Increased weight from 1 to 1.2. RAD damage reduced from 8 to 6.
- Reduced Squirrel on a Stick FOD restoration from 25 to 15. Reduced RAD damage from 12 to 6. Increased weight from 0.75 to 0.8.
- Reduced Giant Rat Meat weight reduced from 0.75 to 0.6.
- Reduced Bloatfly Slider value from 40 to 25. RAD damage from 5 to 3.
- Reduced Iguana Bits FOD restoration from 15 to 10. Reduced value from 20 to 10.
- Reduced RADroach Meat FOD restoration from 10 to 5. Value reduced from 10 to 2.
- Reduced Rat Meat FOD restoration from 8 to 2. Reduced weight from 1 to 0.25.
- Reduced Bloatfly Meat FOD restoration from 5 to 2. RAD damage from 8 to 3.
- Reduced Pinyon Nuts FOD restoration from 5 to 1.
- Reduced Jalapeño Pepper FOD restoration from 10 to 1.
- Reduced Prickly Pear Fruit FOD restoration from 10 to 1. Reduced H2O restoration from 15 to 2.
- Reduced White Horsenettle FOD restoration from 5 to 1.
- Reduced Pinto Bean Pod FOD restoration from 5 to 1.
- Reduced Nevada Agave Fruit FOD restoration from 15 to 3. Reduced H2O restoration from 10 to 2.
- Reduced Honey Mesquite Pod FOD restoration from 10 to 2. Reduced H2O restoration from 10 to 2.
- Increased Buffalo Gourd Seed weight from 0.02 to 0.2. Reduced FOD restoration from 6 to 5.
- Reduced Barrel Cactus Fruit FOD restoration from 5 to 1. Reduced H2O restoration from 15 to 5.
- Reduced Blamco Mac & Cheese FOD restoration from 15 to 10. RAD damage increased from 3 to 5.
- Reduced Sugar Bombs FOD restoration from 15 to 2.
- Reduced Noodles FOD restoration from 25 to 10. Added -5 H2O. Increased weight from 0.4 to 0.5. Increased value from 5 to 10.
- Increased Crunchy Mutfruit FOD restoration from 20 to 10. Increased weight from 0.2 to 0.3.
- Reduced Mutfruit FOD restoration from 20 to 10. Reduced H2O restoration from 10 to 5. Reduced weight from 1 to 0.3.
- Reduced Crispy Squirrel Bits FOD restoration from 12 to 7. Value reduced from 10 to 7.
- Reduced Cannibalism RAD damage from 14 to 8.
- Reduced Human Remains RAD damage from 8 to 6.
- - Improved MCM readability for users without Darnified UI.
-
Version 2.4
- - Added a compatibility patch for Bottle That Water.
- Added a compatibility patch for CCO's Follower Tweaks.
- Fixed Bleeding getting triggered by items that increase Max HP such as Buffout.
- Bleeding will no longer be triggered by the passive (non-toxic) Cloud damage (DM).
- Party Limit is now based on Charisma. Charisma lower than 5 limits the party to 1 and with a Charisma of 9 or higher you can have up to 3 followers (humanoid or critter).
- Companion damage reduced to 40%.
- While sleeping, hardcore rates now slow down by 70%.
- Loot Rarity options now affect many more leveled lists.
- Attempting to use a bandage if not bleeding will no longer use up a bandage.
- Changed Bandage usage sound effect.
- Reduced Medium Armor movement speed penalty from 7.5% to 5%.
- Reduced two-handed weapon movement speed penalty from 10% to 5%.
- The Sink CIU will now correctly stock 2000 caps when its inventory refreshes (OWB).
- Reduced Commissary Terminals caps from 6000 to 1000. (LR).
- Reduced .45 Auto Pistol value from 1750 to 950 (HH).
- Increased base repair costs and increased Barter influence on repair costs.
- Increased the degradation speed of weapons and armor.
- Reduced Crispy Squirrel Bits FOD restoration from 25 to 12. Reduced weight from 0.5 to 0.4.
- Increased Squirrel on a Stick FOD restoration from 20 to 25. Increased weight from 0.5 to 0.75.
- Reduced Alpha/Mother/Legendary deathclaw DT from 25 to 15. Added 20% DR.
- Increased Deathclaw head and torso damage multipliers.
- Increased Super Mutant head and torso damage multipliers.
- Reduced Feral Ghoul and Feral Ghoul Roamer limb damage multipliers.
- Increased Nightstalker torso and head damage multipliers.
- Reduced Radscorpion DT from 8 to 5.
- Reduced Giant Radscorpion DT from 22 to 18.
- Increased Radscorpion limb damage multipliers.
- Reduced Sentry Bot DT from 25 to 18.
- Increased Cazador limb damage multipliers.
- Increased Glowing One limb damage multipliers.
- Increased Military Cyberdog limb damage multipliers (OWB).
- Reduced Military Cyberdog health at higher levels (OWB).
- Reduced Battle Brew Healing in casual mode (OWB).
- Reduced Atomic-Valence Tri-Radii-Oscillator and Valence Radii-Accentuator health regen rates by half (OWB).
- Reduced chances of NPCs dropping Purified Water.
- Increased quantity of .50MG sold by vendors.
- Corrected the Survival Pip-Boy description.
- Corrected the "low health" message that tells you to use a stimpak or drink water.
- Reduced Med-X weight from 0.2 to 0.1.
- Jackals will now carry 5.56mm Pistols (GRA).
- NCR Heavy Troopers will now carry Battle Rifles (GRA).
- - Added a compatibility patch for Bottle That Water.
-
Version 2.3
- - Added Bleeding, a new option in which you bleed after sustaining damage. Severity of bleeding depends on the amount of the damage initially received. Endurance will allow you to endure more damage before bleeding. Bleeding can be stopped by using Bandages, which are crafted at workbenches, or by a doctor.
- Companions (vanilla and from mods/DLC) will now correctly deal 60% damage, as intended. This is only active while they are in your party. This effect is disabled if you have CCO's Follower Tweaks plugin enabled.
- Hunger and Thirst rates will now slow down by 60% while sleeping.
- Weapon Mods Expanded (WMX) compatibility patch added. This will restore GRA variants of vanilla weapons (GRA).
- Re-adjusted Medicine and Survival scaling to prevent item effects displaying incorrect values.
- Reduced fWeapStrengthReqPenalty from 0.035 to 0.025 (vanilla).
- Reduced fAVDMeleeDamageStrengthMult from 2.8 to 0.5 (vanilla).
- Increased Spore Plant limb damage multipliers.
- Reduced Ghost Person leg and arm damage multipliers.
- Ant Egg FOD restoration reduced from 15 to 8.
- Ant Meat now correctly restores health in casual mode.
- Ant Meat/Fire Ant Meat FOD restoration reduced from 25 to 15.
- Caravan Lunch FOD restoration reduced from 200 to 85.
- Bighorner Meat FOD restoration reduced from 35 to 25.
- Bighorner Steak FOD restoration reduced from 45 to 30. Reduced healing from 1(30s) to 1(18s)
- Brahmin Meat FOD restoration reduced from 25 to 15.
- Brahmin Steak FOD restoration reduced from 35 to 20. Reduced healing from 1(24s) to 1(15s)
- Gecko Meat FOD restoration reduced from 20 to 10. Reduced healing from 1(8s) to 1(3s). Reduced rad damage from 16 to 10.
- Gecko Steak FOD restoration reduced from 30 to 15. Reduced healing from 1(18s) to 1(6s). Reduced rad damage from 13 to 7.
- Coyote Meat FOD restoration reduced from 15 to 10.
- Coyote Steak FOD restoration reduced from 25 to 15.
- Dog Steak FOD restoration reduced from 20 to 15.
- Radroach Meat FOD restoration reduced from 30 to 10.
- Rat Meat FOD restoration reduced from 25 to 8.
- Mole Rat Meat FOD restoration reduced from 15 to 10.
- Bloatfly Meat FOD restoration reduced from 12 to 5.
- Lakelurk Meat FOD restoration reduced from 35 to 20. Rad damage increased from 1 to 17.
- Human Remains FOD restoration reduced from 45 to 20. Added 8 rad damage.
- Fresh Apple FOD restoration reduced from 10 to 5.
- Fresh Pear FOD restoration reduced from 10 to 5.
- Fresh Carrot FOD restoration reduced from 10 to 5.
- Maize FOD restoration reduced from 35 to 15.
- Iguana Bits FOD restoration reduced from 25 to 15.
- Iguana on a Stick FOD restoration reduced from 45 to 35.
- Salient Green FOD restoration reduced from 25 to 5 (OWB).
- Reduced Cannibalism healing from 25 to 5, increased rad damage from 2 to 14, and increased karmic penalty from -1 to -10.
- Increased Dine and Dash karmic penalty from -1 to -10.
- Corrected the amount of rad damage Radscorpions and Giant Radscorpions deal per-sting.
- Blood Sausages are now correctly classified as food items and will scale with Survival (OWB).
- Blood Sausage FOD restoration reduced from 20 to 10. Healing reduced from 1(10s) to 2(3s) (OWB).
- Thin Red Paste FOD restoration reduced from 10 to 5. Healing reduced from 1(10s) to 1(6s) (OWB).
- Sugar Bombs FOD restoration reduced from 15 to 5.
- Healing Poultice limb restoration reduced from 80 to 60 (HH).
- Daturana limb restoration reduced from 150 to 100. Daturana now restores 5 health (HH).
- Removed changes to YCS/186 damage.
- Removed changes to Plasma Defender fire rate and damage.
- Nightstalker Tails now correctly heal in casual mode only.
- Fixed a bug with the Harder Minigames option which prevented it from working correctly. Disabling and re-enabling the option on existing saves may be required.
- Yao Guai Meat FOD restoration reduced from 35 to 20.
- Water sources no longer restore health.
- Increased Life Giver health bonus from 20 to 30 (vanilla).
- Reduced Glowing One limb damage multipliers.
- Bobbypins are now much more fragile while the Harder Minigames option is enabled.
- Hunting Revolver now correctly accepts weapon mods (GRA).
- Gun Runners' Arsenal ammo subtypes are now affected by ammo rarity options (GRA).
- - Added Bleeding, a new option in which you bleed after sustaining damage. Severity of bleeding depends on the amount of the damage initially received. Endurance will allow you to endure more damage before bleeding. Bleeding can be stopped by using Bandages, which are crafted at workbenches, or by a doctor.
-
Version 2.2
- - 'Vicious Wastes - Complete.esp' now only contains DLC edits and will be installed alongside 'Vicious Wastes.esp'.
- FOMOD installer will now install NVEC compatibility patches to sort out issues with starting DLC.
- FOMOD installer will now install a compatibility patch for ST Robot Race.
- The Mod Configuration Menu now clearly indicates that features are disabled because of Project Nevada.
- Removed Experimental Sneak Detection MCM option.
- Reduced player damage difficulty multiplier from 0.85 to 0.75 (equivalent to vanilla's hard setting).
- Reduced fDamageSneakAttackMult from 1.5 to 1.25.
- Increased fGunWobbleMultScope from 1.5 to 1.65.
- Perception no longer directly affects weapon spread, but still affects V.A.T.S. accuracy.
- Barter now affects item repair costs.
- Removed STR Reduction from Minor Sleep Deprivation.
- Reduced STR Reduction from Critical Sleep Deprivation.
- Removed changes to Advanced, Critical, and Deadly Rad Poisoning.
- Increased weight of Bighorner Meat to 2.5.
- Increased weight of Bighorner Steaks to 2.3.
- Increased weight of Brahmin Meat to 2.3.
- Increased weight of Brahmin Steaks to 2.1.
- Increased weight of Brahmin Wellington to 2.
- Increased weight of Instamash to 0.8.
- Increased weight of Dandy Boy Apples to 0.4.
- Increased weight of Fancy Lad Snack Cakes to 0.3.
- Increased weight of Pork n' Beans to 1.
- Increased weight of Blamco Mac & Cheese to 0.45.
- Rapid Reload now requires 30 Guns OR 30 Energy Weapons.
- Slayer now requires 90 Unarmed OR 90 Melee Weapons.
- Ninja now requires 80 Melee Weapons OR 80 Unarmed.
- Unstoppable Force now requires 90 Melee Weapons OR 90 Unarmed.
- Super Slam! now requires 45 Melee Weapons OR 45 Unarmed.
- Heave, Ho! now requires 30 Explosives OR 30 Melee Weapons.
- Reinforced Spine no longer gives a bonus to DT (OWB).
- Spineless now clearly indicates that it is giving a +2 bonus to DT in the Active Effects menu (OWB).
- Corrected information in the Spineless, Reinforced Spine, Cardiac Arrest, and Heartless auto-doc messages (OWB).
- Removed degredation changes to Optimized ammo subtypes (GRA).
- Removed Cazador movement speed changes.
- Reduced 10mm Pistol fire rate.
- Reduced .45 Auto Pistol fire rate (HH).
- Increased Plasma Caster projectile speed from 20000 to 25000.
- Increased Q-35 Matter Modulator projectile speed from 17000 to 30000.
- Reduced LAER health from 200 to 125 (OWB).
- Reduced Elijah's Advanced LAER health from 120 to 75 (OWB).
- Restored Elijah's Advanced LAER damage to 65 (OWB).
- Removed value changes to Tanned Gecko and Tanned Fire Gecko hides.
- Removed weight changes to Dog and Coyote hides.
- Reduced value of all junk rounds to 0 and added junk rounds to the appropriate ammo lists (DM).
- Increased weight of 12.7mm Junk Rounds from 0.0064 to 0.064 (DM).
- 5mm Junk Rounds now correctly have the DT reducing ammo effect (DM).
- Corrected not being able to craft junk rounds with bent tin cans (DM).
- Reduced all Junk Round recipe repair requirements to 45 (DM).
- Added .22 LR Junk Round recipe (DM).
- Added .45 Auto Junk Round recipe (DM and HH).
- Reduced Hunting Rifle health from 300 to 120.
- Increased Hunting Rifle spread from 0.01 to 0.03.
- Reduced Paciencia health from 350 to 150 (GRA).
- Reduced Anti-Materiel Rifle health from 95 to 50.
- Reduced Radscorpion limb damage multipliers by 25%.
- Reduced Gecko limb damage mulitpliers.
- Reduced Yao Guai limb damage mulitpliers (HH).
- Reduced Spore Carrier limb damage multipliers.
- Reduced Spore Plant limb damage multipliers.
- Reduced Super Mutant limb damage multipliers.
- Reduced Giant Rat limb damage multipliers.
- Reduced Mole Rat head damage multiplier.
- Reduced Cazador head and torso damage multipliers. Increased wing health.
- Reduced Human (and player) arm and leg damage multipliers.
- Reduced Radscorpion stinger and body damage multipliers.
- Reduced Centaur limb damage multipliers.
- Reduced Ant limb damage multipliers.
- Reduced Alien head damage multiplier.
- Removed changes to Turret body part health.
- Reduced Robobrain limb damage multipliers.
- Reduced Radroach limb damage multipliers.
- Reduced Mantis limb damage multipliers.
- Reduced Lakelurk limb damage multipliers.
- Reduced Deathclaw torso damage multiplier. Increased head damage multiplier.
- Reduced Brahmin limb damage multipliers.
- Reduced Bloatfly limb damage multipliers.
- Reduced Bighorner limb damage multipliers.
- Diane's Turbo recipe now yields 2 Turbo.
- Reduced Yao Guai FOD restoration from 100 to 35. Increased rad damage from 10 to 16 (HH).
- Reduced Bloatfly Meat FOD restoration from 17 to 12.
- Reduced Bloatfly Slider FOD restoration from 45 to 30.
- Increased Mole Rat Stew FOD restoration from 30 to 55.
- Reduced Bighorner Meat FOD restoration from 45 to 35.
- Reduced Bighorner Steak FOD restoration from 55 to 45.
- Reduced Brahmin Meat FOD restoration from 35 to 25.
- Reduced Brahmin Steal FOD restoration from 45 to 35.
- Reduced Gecko Meat FOD restoration from 30 to 20.
- Reduced Gecko Steak FOD restoration from 40 to 30.
- Reduced Trail Mix FOD restoration from 150 to 55.
- Reduced Healing Poultice limb restoration from 90 to 80.
- Spore Plant Pods now correctly have +25 poison resist.
- Black Blood Sausages now scale with Survival. Increased FOD restoration from 80 to 90. Reduced health buff from 25 to 12. Increased weight from 0.5 to 1 (OWB).
- Blood Sausages now scale with Survival. Reduced FOD restoration from 30 to 20. Reduced health buff from 10 to 5. Increased weight from 0.25 to 0.5 (OWB).
- Thick Red Paste now scales with Survival. Increased FOD restoration from 15 to 30. Reduced health buff from 15 to 7. Increased weight from 0.2 to 0.5 (OWB).
- Thin Red Paste now scales with Survival. Reduced health buff from 5 to 2. Increased weight from 0.1 to 0.3 (OWB).
- Increased Elijah's Jury Rigged Tesla Cannon health from 30 to 100 (OWB).
- Reduced Throwing Knife value from 20 to 15. Reduced weight from 0.5 to 0.25.
- Reduced Throwing Hatchet weight from 2 to 1.5.
- Reduced Metal Armor DR from 12 to 6.
- Fixed a conflict preventing vendors from stocking larger quantities of thrown weapons.
- Lightweight Metal Armor now correctly has 4 DR (CS).
- Increased Fatigue level multiplier from 5 to 10.
- Reduced Squirrel on a Stick FOD restoration from 35 to 20. Reduced value from 30 to 15.
- Reduced Squirrel Stew FOD restoration from 50 to 35. Increased Rad damage from 5 to 8. Reduced value from 32 to 20.
- Increased Radscorpion DT from 5 to 8.
- Increased Giant Radscorpion DT from 18 to 22.
- Radscorpions can now inflict 40 Rad damage with their attacks.
- Dirty Water now correctly heals the same amount as Purified Water.
- Increased Nail Board weapon reach from 0.75 to 1.
- Increased Sledgehammer weapon reach from 0.75 to 1.
- Increased 9 Iron weapon reach from 0.6 to 1.
- Increased Baseball Bat weapon reach from 0.6 to 0.8.
- Reduced Switchblade weapon reach from 1 to 0.5.
- Increased Machete weapon reach from 0.5 to 0.75.
- Increased Machete Gladius weapon reach from 0.5 to 0.75.
- Increased Liberator weapon reach from 0.5 to 0.75.
- Reduced Lead Pipe weapon reach from 1.25 to 0.7.
- Increased The Humble Cudgel weapon reach from 0.75 to 0.85.
- Reduced Tire Iron weapon reach from 1 to 0.75.
- Increased health for Construction Drone, Crazed Mister Handy, Mister Gutsy, Mister Orderly, Robo-Scorpions, and Robobrains (OWB).
- Reduced Proton Axe damage from 50 to 40 (OWB).
- Reduced Proton Throwing Axe damage from 40 to 30 (OWB).
- Reduced Protonic Inversal Axe damage from 58 to 48 (OWB).
- Reduced Protonic Inversal Throwing Axe damage from 60 to 50 (OWB).
- Reduced Proton Axe robot damage bonus from 50 to 30 (OWB).
- - 'Vicious Wastes - Complete.esp' now only contains DLC edits and will be installed alongside 'Vicious Wastes.esp'.
-
Version 2.1.1
- - Removed weapon reload speed changes for potential future re-implementation.
-
Version 2.1
- - Corrected script errors with the Equipped Armor Weighs Less feature, causing improper, permanent changes to carry weight when toggling the option.
- Player and NPC based fatigue reduced to 25 from 90. Endurance fatigue mulitplier reduced to 10 from 20. Fatigue level multiplier reduced to 5 from 10.
- Black Blood Sausages no longer require Xander root to craft (Old World Blues).
- Moonshine now requires one less Mutfruit to craft.
- Rushing Water now requires two Jet to craft (Lonesome Road).
- Reduced Healing Poultice limb restoration from 170 to 90. Reduced Survival crafting requirement to 20. Cave Fungus and Nevada Agave Fruit required reduced to one (Honest Hearts).
- Daturana limb restoration reduced from 200 to 150, no longer restores health, restores 30 SLP, increases unarmed damage by 2, and weighs 1 pound (Honest Hearts).
- Reduced Survival's magic scaling effect.
- Increased Gold Bar value to 3500 (Dead Money).
- Reduced the Agility reload speed multiplier to 0.07 from 0.1. With Rapid Reload and 10 AGI, you will be able to increase reload speeds by 50% compared to vanilla's +87.5%.
- Hunting Rifle, Paciencia (GRA), Anti-Materiel Rifle, Varmint Rifle, and Ratslayer now reload 10% slower.
- Light Machine Gun now reloads 20% slower.
- Removed changes to Binoculars.
- - Corrected script errors with the Equipped Armor Weighs Less feature, causing improper, permanent changes to carry weight when toggling the option.
-
Version 2.0
- - Agility now affects your movement speed. Agility higher than 5 will increase speed (up to +15%) and below 5 will reduce speed (down to -10%).
- Added Slow Backpedaling MCM option. Walking backwards is much slower, but can be aleviated or worsened depending on your Agility. This feature is completely disabled if you have the Project Nevada core plugin enabled.
- Added Equipped Armor Weighs Less MCM option (disabled by default). While wearing armor, you will gain a bonus to your total carry weight equivalent to 60% of the armor's weight. Weight bonuses from Power Armor disabled while this option is enabled.
- Added Weight Affects Speed MCM option (disabled by default). Your movement speed is determined by how full your inventory is.
- Added a compatibility patch for Tale of Two Wastelands. Item rarity options will now affect a handful of TTW leveled lists which were previously overlooked.
- Added Timescale MCM option.
- Added Primary Needs Scale MCM option to allow you to quickly auto-adjust your current primary need rates relative to your timescale.
- Added Project Nevada compatibility patch for the Rebalance (and Rebalance Complete) Module that will ensure that Vicious Wastes overrides Project Nevada and keep the settings between the two mods synchronized.
- Renamed Lockpicking & Hacking MCM option to "Harder Minigames." Mouseover description is much more informative.
- Adjusting hardcore rates is now much more configurable.
- Item rarity can now be more finely tuned to your tastes. Alcohol rarity removed and is now determined by Food & Drink rarity options.
- There is now a more noticeable difference to player damage between difficulty settings. Very easy and easy are x0.75 and x1 damage to the player. Normal to very hard is x1.5 to x2 damage.
- Support for Imp's TimeScale Adjuster dropped as it is now longer needed with the new Timescale options available.
- Lockpick skill now has more of an effect on bobby pin fragility.
- Removed 'Ignore Crippled Limbs' effect from Med-X.
- Reduced the length of time that enemies will stay out of cover and fire for.
- Increased the amount of rad damage Radscorpions deal.
- Added DR to Deathclaw Alphas and Mother.
- Increased The Strip credit check to 10,000 caps.
- Restored perception of Ghost People (Dead Money).
- Junk Rounds recipes now require only 2 tin cans (either bent or straight). Junk Rounds recipes now properly give junk rounds, and in varying amounts depending on the caliber. Junk Rounds recipes have repair requirements in proportion to the caliber. Added Junk Rounds 12.7mm Recipe (Dead Money).
- Slightly increased rarity of high-end firearms in Zion (Honest Hearts).
- Increased weight of Cave Fungus to 0.2.
- Reduced weight of Mutant Cave Fungus to 0.2 (Old World Blues).
- Reduced Robo-Scorpion stinger damage multiplier. Reduced Robo-Scorpion health (Old World Blues).
- Removed movement speed changes to Nightstalkers. Increased Nightstalker leg damage multiplier.
- Reduced Nightstalker health (Old World Blues).
- Reduced Giant Ant leg damage multiplier. Increased head damage multiplier.
- Increased head and torso damage multiplers for Centaurs.
- Reduced wing damage multipliers for Bloatflies. Increased stinger damage multiplier and reduced stinger health.
- Increased leg, arm, torso, and head damage multipliers for Mirelurks.
- Reduced tracking sensor, combat inhibitor, and body armor damage multiplier for Mister Gutsies. Reduced arm health.
- Reduced head, leg, and arm damage multipliers for Protectrons. Reduced head, arm, leg, and combat inhibitor health.
- Increased torso damage multiplier for Radscorpions.
- Reduced torso damage multiplier for Geckos. Reduced foreleg and tail damage multipliers.
- Reduced mantis arm, antenna, and torso damage multipliers.
- Reduced Securitron head, torso, arm, wheel, and antenna damage multipliers.
- Increased torso and head damage multiplier for Cazadores. Reduced antenna damage multiplier.
- Reduced leg damage multiplier for Sentry Bots. Increased combat inhibitor and arm damage multipliers.
- Increased Ghost People leg and arm damage multipliers to match humans. Reduced torso health (Dead Money).
- Reduced health of high level Mister Gutsies, Mister Orderlies, Crazed Mister Handies, Protectrons, Construction Drones, and Robobrains (Old World Blues).
- Reduced health of high level Cazadores (Old World Blues).
- Increased health of the LAER and Elijah's Advanced LAER. Reduced Damage of Elijah's Advanced LAER (Old World Blues).
- Added 5 DR to Lightweight Metal Armor (Mercenary Pack).
- Removed ECP conversion rate changes.
- Further reduced the values of Blades of the West, Bowie Knives, and Shoulder Mounted Machine Guns (Lonesome Road).
- Reduced the values of Proton Axes and Protonic Inversal Axes (Old World Blues).
- Increased the amount of Broc Flower and Xander Root needed to craft stimpaks.
- Reduced Doctor's Bag weight to 3 lbs.
- Increased minimum terminal words to 15 (with Harder Minigames option enabled).
- Increased the amount of thrown weapons stocked by vendors.
- Third rank of Demolition Exper restored. Each rank gives 20% explosion damage and 20% knockdown chance.
- Removed changes to Mutant Massacrer, Hand of Vengeance, Animal Control, Machine Head, Abominable, Bug Stomper, Lady Killer, Confirmed Bachelor, Cherchez La Femme, Black Widow, Robotics Expert, Built to Destroy, Cowboy, Grunt (Honest Hearts), Sneering Imperialist (Honest Hearts), and Lonesome Road (Lonesome Road).
- Reduced Value of Marked Patrol, Marked Scout, and Marked Tribal armor (Lonesome Road).
- Bottles of Purified and Dirty Water now weigh 0.6 lbs.
- Snakebite Tourniquet now weighs 0.25 lbs. Crafting snakebite tourniquets now requires nightstalker blood and 65 Survival (Lonesome Road).
- Nightstalker Blood now weighs 0.5 lbs.
- Battle Brew now requires 75 Survival skill to craft (Old World Blues).
- Datura Hide now gives 3 DT for 60 seconds and requires one less Sacred Datura Root to craft (Honest Hearts).
- Increased Thought You Died damage bonus to 10% (Lonesome Road).
- Item rarity now affects a handful of leveled lists that were previously overlooked.
- Lobotomite Jumpsuit now only weighs 1 lb (Old World Blues).
- Removed changes to Survival's magic scaling effect.
- Corrected Meltdown load screen information.
- Corrected Pack Rat load screen information.
- Corrected Plasma Spaz load screen information.
- Corrected Demolition Expert load screen information.
- Corrected Tag! load screen information.
- Sunset Sarsaparilla no longer restores health in hardcore mode.
- Coyote Meat/Steak no longer deals radiation damage over time.
- Thick Red Paste no longer restores health in hardcore mode. Increased healing to 2 health for 20 seconds. (Old World Blues).
- Thin Red Paste now correctly restores health in casual mode (Old World Blues).
- Lightweight Leather Armor weight has now been corrected (Caravan Pack).
- Lightweight Metal Armor weight has now been corrected (Mercenary Pack).
- Tribal Raiding Armor weight has now been corrected (Tribal Pack).
- Armored Vault 13 Jumpsuit weight has now been corrected (Classic Pack).
- Battle Brew now correctly restores health and limb conditions in casual mode only (Old World Blues).
- In Caravan, vendors will only bet 10% of their caps.
- In Caravan, Ringo, No-Bark Noonan, and Dennis Crocker will only initially bet 25% of their caps. Dennis Crocker will only bet 50% of his caps in subsequent matches.
- - Agility now affects your movement speed. Agility higher than 5 will increase speed (up to +15%) and below 5 will reduce speed (down to -10%).
-
Version 1.9
- - Vicious Wastes now detects if Project Nevada is installed and disables any portion of Vicious Wastes that conflicts with it.
- Changes to companion levels removed. Instead, companions are given the 'Companion Damage Nerf' perk, which reduces companion damage by 60%.
- Auto-Inject Stimpak and Super Stimpak healing now matches standard variant.
- Reduced the effectiveness of ED-E's weapon repair. (Lonesome Road)
- Bobbypins are now more fragile.
- Increased the minimum and maximum terminal words.
- Increased buying prices slightly.
- Reduced the fire rate of semi-automatic pistols.
- Slightly reduced Maize FOD restoration.
- Reduced Deathclaw head, torso, and leg damage multipliers.
- Removed changes to item condition's effect on price.
- - Vicious Wastes now detects if Project Nevada is installed and disables any portion of Vicious Wastes that conflicts with it.
-
Version 1.8.1
- - Fixed issue with 'complete' plugin that prevented the game from launching.
-
Version 1.8
- - Stealth Suit Mk II changed back to light armor and DR removed. NVSE version requirement raised to 4.5b7 because of this.
- Increased healing (casual mode only) and weight of MREs. Added +20 rads (hardcore mode only), -1(30s) STR. (Lonesome Road)
- Increased healing effectiveness for Vodka and Scotch with Old World Gourmet. (Dead Money)
- Slightly reduced FOD restoration of Salsbury Steaks. Old World Gourmet now affects Salsbury Steak healing in casual mode. (Dead Money)
- Sugar Bombs now correctly restore a small amount of health and benefit from Old World Gourmet in casual mode. (Dead Money)
- Reduced FOD restoration of bighorner meat/steak, brahmin meat/steak, coyote meat/steak, dog meat/steak, gecko steak.
- Increased FOD restoration of gecko meat and gecko kebab.
- Drastically reduced the value of Marked Men armors. (Lonesome Road)
- Reduced value of Blade of the West. (Lonesome Road)
- Reduced value of H&H Tools Nail Gun. (Lonesome Road)
- Reduced value and increased weight of Shoulder-Mounted Machine Gun. SMMGs are found in much lower condition and are less common. (Lonesome Road)
- Reduced value of Bowie Knife. (Lonesome Road)
- Lonesome Road deathclaws now correctly use Deathclaw body part data and run faster. Karmic alignment set to 0.
- Reduced weight of Roughin' It! Bedroll Kit. (Lonesome Road)
- Incendiary Grenade and Flash Bang (Lonesome Road) animations are now 2x faster.
- Reduced Free Radical's bonus to RadAway.
- Increased torso damage multiplier of Sentry Bots. Reduced Head and Combat Inhibitor damage multipliers.
- Bobby Pins now weigh 0.015 lbs. (66 per pound)
- Healing Powder now weighs 0.08.
- Healing Poultice now weights 0.12. (Honest Hearts)
- Increased condition decay rate to +25% and reduced recovery rate for 'optimized' ammo subtypes. (Gun Runners' Arsenal)
- Corrected the Life Giver load screen information.
- Reduced weight of .45 Auto Submachine Gun to 8. (Honest Hearts)
- Reduced value of LAER, Elijah's Advanced LAER, K900, FIDO, Proton Axe, and Protonic Inversal Axe. (Old World Blues)
- Removed fire rate changes from the 12.7mm Pistol and Li'l Devil. (Gun Runners' Arsenal)
- Increased vending machine cost of Stimpaks. (Dead Money)
- Increased vending machine cost of Radaway. (Dead Money)
- Increased vending machine cost of Med-X. (Dead Money)
- Increased vending machine cost of Weapon Repair Kits. (Dead Money)
- Corrected Rushing Water healing. (Lonesome Road)
- Reduced duration of Med-X's ignore crippled limbs effect.
- Increased amount of .308 ammo sold by vendors.
- Increased amount of 12.7mm ammo sold by vendors.
- Increased amount of 10mm ammo sold by vendors.
- Increased damage to player multipliers for difficulty levels. Ranges from x1.5 to x1.9.
- Reduced base healing of stimpaks and super stimpaks.
- Condition has a more noticeable effect on item value.
- Corrected the Retention load screen information.
- Fixed Retention error causing Tales of Chivalrie to boost charisma.
- Increased value, and slightly reduced health of YCS/186.
- Increased Strength requirement and weight for Gauss Rifle and YCS/186.
- Increased skill requirements of Gauss Rifle, YCS/186, and Multiplas Rifle.
- Increased skill and Strength requirement of the Q-35 Matter Modulator.
- Tagging a skill with Classic Tag Skills enabled now gives an instant bonus of 5 instead of 10. This is retroactive.
- Reduced damage of Boone's Hunting Rifle, Lily's Assault Carbine, ED-E's Electrical Zap, Veronica's 10mm Pistol, Veronica's Power Fist, Arcade's Plasma Defender, Arcade's Ripper, Raul's .44 Magnum, Raul's Lead Pipe, and Cass' Caravan Shotgun.
- Reduced companion minimum level and level scaling. (Player Level * 0.5)
- Increased the amount of ECP needed to convert to MFC or SEC (and vice versa).
- Removed Sentry Bot DR and increased DT.
- Removed Giant Radscorpion DR. Reduced head damage multiplier.
- Reduced Plasma Defender damage and fire rate.
- Corrected issues with the Plasma Defender Scope. (Gun Runners' Arsenal)
- Reduced DT Bleedthrough to 10%.
- Increased weight and reduced FOD and H2O restoration of Desert Salad. Increased barrel cactus fruit and pinyon nuts required to cook Desert Salad.
- Increased weight of Brahmin meat/steak.
- Increased FOD restoration of Radroach meat.
- Irradiated Deathclaws now have DT. (Lonesome Road)
- Added DT to Feral Ghoul Reavers and Overseer.
- Legendary Deathclaw now uses Deathclaw body part data. Movement speed has been increased.
- Removed DR from Deathclaw Alpha Males, Deathclaw Mother, and Legendary Deathclaw.
- - Stealth Suit Mk II changed back to light armor and DR removed. NVSE version requirement raised to 4.5b7 because of this.
-
Version 1.7
- - Armor changes are now done via script to allow for better compatibility with other mods.
- Reduced DR and increased weight of Reinforced/Gecko-Backed Metal Armor. (Honest Hearts)
- Increased weight and added DR to Stealth Suit MK II. Changed back to medium armor. (Old World Blues)
- Increased Marked Patrol, Marked Tribal, and Marked Trooper Armor. (Lonesome Road)
- Removed DR from Marked Scout Armor. (Lonesome Road)
- Increased DR of Riot Gear, Advanced Riot Gear, and Elite Riot Gear. (Lonesome Road)
- Increased weight Advanced Riot Gear and Elite Riot Gear. (Lonesome Road)
- Increased weight and DR of NCR Ranger Combat Armor.
- Increased DR of NCR Patrol Armor.
- Increased DR of Recon Armor.
- Increased DR of US Army Combat Armor (Lonesome Road)
- Increased DR of Combat Armor Reinforced/Mark II.
- Increased DR of Legion Centurion Armor.
- Reduced DR of Gannon Family Tesla Armor.
- Dead Money aid leveled list rarity now matches base game.
- Drastically reduced the amount of stimpaks and super stimpaks found throughout Lonesome Road.
- Removed damage changes to the Multiplas Rifle and Tri-Beam Laser Rifle.
- Resolved the crash upon completing Master of the Arsenal.
- - Armor changes are now done via script to allow for better compatibility with other mods.
-
Version 1.6
- - Added "Imp's Timescale Adjuster" as a speed option for hardcore needs speed to allow Imp's Timescale Adjuster to take control over hardcore needs speed.
- Buying prices have been increased for both barter difficulties.
- Added DR to Giant Radscorpions.
- Increased DT and added DR to Alpha Deathclaws and the Deathclaw Mother.
- Added DR to Sentry Bots and very slightly increased DT.
- Reduced weight of scalpal, surgical tubing, and foreceps.
- Reduced Gecko Kebab survival requirement to 60.
- Reduced Wasteland Omelet survival requirement to 65.
- Reduced Grilled Mantis Leg survival requirement to 50.
- Black Coffee weight and SLP restoration increased. (Honest Hearts)
- Increased SLP restoration of Atomic Cocktails.
- Corrected Doctor's Bag weight (intended to be 4 lbs).
- Reduced value of .308 rounds. (50% more expensive than vanilla)
- Laser Pistol can now use GRA mods. (Gun Runners Arsenal)
- Reduced weight of .45 Auto rounds. (Honest Hearts)
- - Added "Imp's Timescale Adjuster" as a speed option for hardcore needs speed to allow Imp's Timescale Adjuster to take control over hardcore needs speed.
-
Version 1.5
- - Adjusted healing of Bighorner Meat, Bighorner Steak, Brahmin Meat, Brahmin Steak, Brahmin Wellington, Dog Meat, Dog Steak, Coyote Meat, Coyote Steak, Gecko Meat, Gecko Steak, Gecko Kebab, Purified Water, Dirty Water, Grilled Mantis, Fire Ant Fricassee, Black Blood Sausage (OWB), Blood Sausage (OWB), Bloatfly Slider, and Desert Salad.
- Fixed missing health restoration on Sunset Sarsaparilla, Squirrel on a Stick, and Squirrel Stew.
- Increased FOD restoration of Black Blood Sausage. (Old World Blues)
- Reduced value of Strange Meat and Strange Meat Pie.
- Fixed Ruby's Casserole mesh.
- - Adjusted healing of Bighorner Meat, Bighorner Steak, Brahmin Meat, Brahmin Steak, Brahmin Wellington, Dog Meat, Dog Steak, Coyote Meat, Coyote Steak, Gecko Meat, Gecko Steak, Gecko Kebab, Purified Water, Dirty Water, Grilled Mantis, Fire Ant Fricassee, Black Blood Sausage (OWB), Blood Sausage (OWB), Bloatfly Slider, and Desert Salad.
-
Version 1.4
- - Script optimization; they no longer run when not needed. Mod Configuration Menu is now required as opposed to optional.
- Game Settings are now changed via script to ensure compatibility with script controlled mods that could override settings. (PN's Rebalance module is now compatible)
- Added additional "Very Strict" option for carry weight. Note that if you are updating to version 1.4 your carry weight setting will change due to this. Strict is still the default setting.
- Added Experimental Sneak Detection MCM option (disabled by default). If it is well-recieved, it will be mandatory in a future patch.
- Ammunition Rarity option added to Mod Configuration Menu. By default, there is roughly 40% less ammo overall.
- .308, .50 MG, and 12.7mm round leveled list changes toned down. Changes to .44 magnum and 9mm round rarity removed. This was done to mesh well with the newly added ammo rarity option.
- Base Skill Points per level have been reduced to 9.
- Crouching now increases accuracy by 20% as opposed to 60%.
- Food and drink healing has been re-instated and toned down in some cases. Food and drink healing is only available in casual mode.
- Here and Now's level requirement now takes into account the level cap set in the MCM.
- Reduced weight of leather belt, sensor module, turpentine, box of detergent, conductor, egg timer, butter knife, spoon, fork, and nightstalker blood.
- Increased Wonderglue weight.
- Pre-War Money now weighs 0.06 (roughly the weight of 30 American dollar bills) to reduce the amount you can return with from the Sierra Madre.
- Fission Battery weight and value reduced.
- Coyote and Dog Hides now have weight.
- Removed value changes to Bighorner, Bloatfly, Brahmin, Coyote, Dog, and Gecko meats.
- Reduced value of Bloatfly Slider.
- Reduced weight of Dog Meat and Dog Steak.
- Increased weight of Coffee Pot.
- Meals-to-Metal recipe can now use either the metal or cafeteria version of the butter knife.
- Reduced SLP and H20 restoration of Black Coffee. Removed FOD restoration. Coffee Mugs are always returned when consumed. (Honest Hearts)
- Black Coffee now requires 50 Survival to craft. (Honest Hearts)
- Cookery-to-Metal now produces 2 scrap metal instead of 1.
- Reduced Gecko Kebab weight, value, thirst damage, and hunger restoration.
- Greatly reduced Cook-Cook's Fiend Stew thirst restoration.
- Brahmin meat/steak hunger restoration increased.
- Bighorner meat/steak hunger restoration increased.
- Gecko meat/steak hunger restoration increased.
- Re-added strength buffs to Bighorner and Brahmin steaks at a reduced duration.
- Reduced hunger restoration of MREs. (Lonesome Road)
- Reduced hunger restoration and value of Squirrel/Iguana on a stick. Reduced weight of iguana on a stick.
- Various other food items were rebalanced according to their weight and ingredients.
- All sodas now weigh 0.8 and empty soda bottles weigh 0.5.
- Steady and Turbo now weigh 0.8.
- Increased penalties for having a low survival skill (food and drink are less effective). Survival 100 will result in 250% FOD/H2O/SLP effectiveness.
- Poison gland weight changes removed.
- Ruby's Casserole mesh scaled up to better fit its weight (and ingredients).
- Increased the value of tanned gecko and fire gecko hides.
- Reduced YCS/186 damage.
- The Hot Blooded trait now gives you +20% attack speed when below 50% health. Damage bonus removed. (Old World Blues)
- Damage (to player) multiplier per difficulty increased (1.3x-1.7x damage).
- Slightly increased the amount of caps NPCs will have available for bartering.
- Removed 10000 caps from Sink CIU inventory. (Old World Blues)
- Drastically reduced value of LAER, Elijah's Advanced LAER, K900 Cyberdog Gun, FIDO, Proton Axe, and Proton Inversal Axe. (Old World Blues)
- Increased LAER and Elijah's Advanced LAER health. (Old World Blues)
- The Tri-Beam Laser Rifle could not be modified with GRA mods. This has been fixed. (Gun Runners Arsenal)
- Tri Beam Laser Rifle HD Capacitors condition bonus reduced, as base health of the weapon was already increased. (Gun Runners Arsenal)
- Bobbypins have been made more fragile.
- Removed change to minimum DT damage bleedthrough.
- Removed change to fSneakBootWeightMult.
- Removed change to fPerceptionMult.
- Removed change to fDeathSoundMaxDistance.
- Drastically increased the amount of thrown weapons sold by Chet, Cliff Briscoe, Mick, Miguel, and Traveling Merchants.
- In-Game description of Perception outside of the Vigor-Tester now reflects the changes to VATS chance to hit and weapon spread.
- Ghost Sight and Sierra Madre Martinis now have weight. (Dead Money)
- Slightly Increased limb restoration of healing poultice. (Honest Hearts)
- - Script optimization; they no longer run when not needed. Mod Configuration Menu is now required as opposed to optional.
-
Version 1.3.1
- + Reduced the number of terminal words.
-
Version 1.3
- + Added optional MCM to allow the configuration of many settings within reasonable bounds.
+ Science skill now influences the amount of words available at terminals.
+ Drastically reduced fall damage.
+ Reduced the rarity of aid items.
+ Removed change to iXPDeathRewardHealthThreshold.
+ Level Cap optional file removed as level cap is an option included in the MCM.
- + Added optional MCM to allow the configuration of many settings within reasonable bounds.
-
Version 1.2
- + Reduced weight of Bubblegum to 0.15.
+ Wasteland Omeleet weight increased to 3 lbs (due to the 7 lb deathclaw egg being an ingredient).
+ Cazador damage multipliers reduced and combat radius increased.
+ Multiplas Rifle and Tri-Beam Laser Rifle damage reduced.
+ Added DT to Merc Adventurer, Charmer, Veteran, and Troublemaker outfits.
+ Legion recuit, prime, veteran, and vexillarius armor weight reduced.
+ Legion Praetorian armor weight increased.
+ NCR Salvaged Power Armor weight reduced.
+ Marked Scout Armor reduced. (Lonesome Road)
+ Riot Gear weight reduced. (Lonesome Road)
+ (JSawyer Patch) Removed worldspace placed pre-order items (only cell edits were removed before).
- + Reduced weight of Bubblegum to 0.15.
-
Version 1.1
- + Wrong version of JSawyer compatibility patch was packaged. This has been corrected.
+ Plasma Defender now correctly uses its repair list.
- + Wrong version of JSawyer compatibility patch was packaged. This has been corrected.
-
Version 1.0
- - Level cap reduced to 30.
- Increased the amount of XP needed to level up.
- DLC quests now give roughly 1/4 XP.
- Tag skills increase at double rate but receive an initial bonus of 10 instead of 15.
- Base player carry weight reduced to 50 lbs and Strength only contributes 5 carry weight per point.
- Base player health reduced to 50 and Endurance now contributes only 5 health per point
- Increased limb damage multipliers and reduced limb health for Player and NPCs.
- Lacking strength requirements for weapons has a more noticeable effect on aim and attack speed.
- Buying prices are higher and selling prices are lower; Barter skill has much more of an effect on item prices.
- Vendors have a lot less caps available for bartering.
- Reduced perception compass range multiplier from 400 to 250.
- NPCs will utilize ranged weapons from twice as far away, attack/shoot for longer, wait behind cover for longer, and reaction times drastically increased.
- Reduced fall damage distance and simultaneously reduced the damage.
- Legs will always take damage from danerous falls and damage to legs increased.
- Movement speed with crippled leg(s) reduced.
- Increased radiation penalties.
- Increased hardcore speeds and penalties for neglect.
- Rebalanced difficulty damage multipliers. Player damage set to 85% for all difficulty levels.
- All healing items take effect over time and are less effective.
- Food and drinks no longer restore health.
- Food weight, value, buffs, debuffs, and effects on hardcore needs have been rebalanced.
- Stews slightly restore dehydration.
- Sunset Sarsaparilla, Nuka Cola, and alcohol now restores dehydration instead of damage.
- Atomic Cocktails restore dehydration instead of damage.
- Power Armor no longer requires Power Armor Training, it will instead give you a carry weight boost equal to half of the Power Armor.
- Reduced sneak attack damage multiplier.
- Armor weight has more of an effect on stealth.
- Added weight to chems and aid.
- Skill magazines now have a weight of 0.3.
- Increased rarity of ammo, aid, food, and alcohol.
- Stimpaks and Super Stimpaks are sold in much lower quantities and are less common.
- Reduced weight of merc outfits.
- Reduced weight of NCR trooper outfits and added DR.
- Reduced weight of Legion outfits.
- Reduced weight of leather armors.
- Reduced weight of metal armors and added DR.
- Reduced weight of combat armors and added DR.
- Reduced weight of Armored Vault 13 jumpsuit
- Reduced weight of Vault 13 Security Armor.
- Reduced weight of Recon Armor.
- Reduced weight of Raider Armor.
- Reduced weight of Legion Vexillarius Armor and added DR.
- Reduced weight of Chinese Stealth Armor.
- Added DR to power armors.
- Bloody Mess converted to a trait and damage bonus removed.
- Live Giver health bonus reduced to 15 from 30.
- Cowboy damage bonus reduced to 15% from 25%.
- Strong Back carry weight bonus reduced to 10 from 50.
- Robotics Expert damage bonus reduced to 15%.
- Confirmed Bachelor/Cherchez La Femme damage bonus reduced to 5%.
- Lady Killer/Black Widow damage bonus reduced to 5%.
- Hand of Vengeance damage bonus reduced from 15% to 5%.
- Abominable damage bonus reduced to 2%/4%/6%.
- Animal Control damage bonus reduced to 2%/4%/6%.
- Bug Stomper damage bonus reduced to 2%/4%/6%.
- Mutant Massacrer damage bonus reduced to 2%/4%/6%.
- Machine Head damage bonus reduced to 2%/4%/6%.
- Heavy Handed's critical damage reduction has been reduced.
- Built to Destroy equipment condition decay speed reduced to 10%.
- Center of Mass now requires either Guns or Energy Weapons skill.
- Pirecing Strike now requires either Melee or Unarmed skill.
- Cazadors move 50% faster.
- Deathclaws and Young Deathclaws run 50% faster, Deathclaw Alphas run 25% faster, and Deathclaw Mother runs 25% faster.
- Nightstalkers move 50% faster, Young Nightstalkers move 40% faster.
- Increased the 9mm pistol's damage from 16 to 18.
- Increased the rate of fire of semi-automatic pistols.
- Renamed Turbo effect from "Turbo +1" to "Slow Motion"
- Halved weight Recharger Pistol and Recharger Rifle.
- Nightstalkers are now apart of the creature faction and drop nightstalker loot.
- Removed DLC level cap notifications as the level cap is 30 regardless of DLC.
- Reduced the amount of caps given when snowglobes are returned to Jane.
- Reduced the repair cost multiplier from 2x to 1.5.
- DLC snowglobes no longer give caps when picked up.
- Increased Vegas credit check to 8000 caps.
- Added Mini Nukes to Boomer Munitions Manager stock.
- Added Mini Nukes to Tier 4 Explosive Ammo leveled lists.
- Added thrown weapons to Cliff Briscoe, Chet, Miguel, and Traveling Merchants.
- Reduced Binoculars sight FOV from 35 to 15.
- Removed tutorial notifications "You are crippled..." and "Your health is low..."
- Increased the duration of fire damage.
- Rebalanced the speed of thrown weapons (fastest to slowest: throwing knife, throwing spear, throwing hatchet). Thrown melee weapons should also no longer explode.
- Scoped weapons will wobble noticeably more, but are no less accurate.
- NPCs will try to make use of healing items at 80% health to compensate for slow healing times.
- Stimpaks are now crafted at campfires and require twice as many Broc Flower and Xander Root.
- Super Stimpak recipe requires twice as many Mutfruit.
- Plasma Projectile speed doubled.
- Plasma Spaz will increase the fire rate of plasma weapons by 20% in addition to the -20% AP cost.
- Meltdown now only affects plasma weapons.
- Increased health of Laser Rifle.
- Reduced health of AER14 Prototype.
- Increased health of Plasma Rifle, Multiplas Rifle, and Plasma Caster.
- Doctor's Bag base limb restoration reduced slightly.
- Hydra's limb condition restoration reduced and Usage Monitor Effect added.
- Increased the damage threshold required to get XP for a kill to 51%.
- Karma lost when stealing increased to -10.
- Karmic reward for killing Very Evil NPCs increased to 30.
- Karmic reward for killing Evil NPCs reduced to 5.
- Feral Ghoul karmic alignment set to neutral.
- Powder Ganger alignment set to Evil.
- Reduced the weight of Microfusion Cells, Energy Cells, and Electron Charge Packs.
- Pre-War money value reduced to 2.
- Increased Reinforced Combat Armor Mark 2 value to 9000.
- Added energy weapons to various energy weapon leveled lists that were previously missing.
- Added sensor modules to toolbox leveled lists that were missing it.
- Reduced health of Gauss Rifle and YCS/186. YCS/186 value increased.
- Tin Can and Bent Tin Can weight reduced to 0.1
- Bighorners now give much less XP. Bighorner meat drop rate reduced slightly.
- Legion Centurion are less likely to be carrying Super Sledges and can now be found carrying Machete Gladiuses and Fire Axes.
- Med-X now allows you to ignore crippled limbs for 60 seconds alongside its original effect.
- Stimpak sickness STR reduction increased to -2.
- Assault Carbine min spread reduced to 0.8.
- Minimum DT bleed-through damage reduced to 10%.
- Increased the value of various ammo types.
- Low Survival and Medicine skill will result in not getting the full effects of healing items and food.
- Increased the health of Metal Armor to 200.
- Jury Rigging removed in the interest of preserving the economy.
- Pack Rat now reduces item weight by 25% instead of 50%.
- Reduced weight of foreceps, medical brace, scalpel, and surgical tubing.
- Reduced weight of Bark Scorpion, Cazador, and Radscorpion poison glands.
- Reduced weight of beer, sunset sarsaparilla, and nuka cola.
- Reduced weight of empty soda/alcohol bottles and coffee mugs.
- Increased Centaur spit radiation damage to 20 for 5 seconds. Centaur spit also travels twice as fast.
- Radscorpions now deal strong radiation damage alongside their poison.
- Cook Cook's Fiend Stew now requires 1 beer instead of 2.
- Grilled Mantis Leg survival req. increased to 55.
- Gecko Kebab survival req. increased to 75.
- Wasteland Omelet survival req. increased to 75.
- Brahmin Wellington survival req. lowered to 65.
- Caravan Lunch survival req. increased to 60.
- Cactus Water survival req. increased to 40, increased prickly pears needed, and can now be crafted using any kind of soda bottle.
- Crafting Hydra now requires 50 science instead of 75 survival.
- Added Empty Syringes to aid leveled lists to replace removed Stimpaks and lower probability.
- Chance of breaking your bobby pins is now based on your perception and lockpick skill.
- Hacking "retry time" is based on your intelligence and science skill.
- Perception now affects V.A.T.S. to hit chance and weapon spread.
- Retention allows skill magazines to increase the SPECIAL associated with that skill (True Police Stories not affected).
- Demolition Expert third rank removed and damage reduced for the first two ranks. Added 25% knockdown chance per rank.
Dead Money:
- Old World Gourmet has been repurposed to give FOD and H2O to food and drink respectively.
- Reduced the amount of Siera Madre chips rewarded every 3 days from 100 to 25.
- Complimentary Voucher replaced with 100 chips for a total of 125 chips every 3 days.
- And Stay Back's knock down chance reduced from 10% per pellet to 5% per pellet.
- Reduced weight of Assassin Suit.
- Increased the vending machine price of Weapon Repair Kits.
- Increased the vending machine price of Stimpaks and Super Stimpaks
- Reduced the price of Gold Bars to 2500.
- Microfusion Cells can be purchased from Sierra Madre vending machines.
- Reduced fire bomb damage.
- Junk Rounds recipes can now use either tin cans or bent tin cans.
- Sierra Madre Martinis can now be crafted using tin cans or bent tin cans.
- Increased the vending machine cost of Blamco Mac and Cheese, Insta-Mash, Pork n' Beans, and Salisbury Steak.
- Increased the vending machine cost of Doctor's Bags.
- Reduced Sierra Madre Armor/Reinforced weight and DT, 9 lbs/6 DT and 11 lbs/8 DT respectively.
- Reduced Automatic Rifle min spread to 1.4.
- Ghost People now have 8 PER instead of 0 (causes player to be automatically detected).
- Returning packs and cartons of cigarettes yield much less chips.
Honest Hearts:
- Weight limit reduced to 40 lbs (50 lbs if you persuade Jed).
- Grunt damage bonus reduced to 10% from 25%.
- Sneering Imperialist damage bonus reduced to 5% from 15%.
- Black Coffee's restore sleep deprivation increased from 20 to 80 and now restores dehydration.
- Healing Poultice's healing removed, limb restoration reduced, and added -1 PER.
- Healing Poultice recipe now requires 75 Survival and twice as many Cave Fungus and Nevada Agave Fruit.
- Reduced weight of Gecko-Backed Leather Armor.
- Reduced weight of Gecko-Backed Leather Armor Reinforced.
- Reduced weight of Gecko-Backed Metal Armor and added DR.
- Reduced weight of Gecko-Backed Metal Armor Reinforced and added DR.
- Reduced weight of Desert Ranger Combat Armor and added DR.
- High-end firearms are less common.
- Removed Anti-Materiel Rifles and Riot Shotguns from White Leg leveled lists.
- Reduced the overall amount of .45 auto found and sold by vendors.
- Reduced crafting requirements for Gecko-Backed Leather and Metal Armors.
- Black Coffee Recipe now requires twice as many coffee mugs and produces 2 Black Coffees. Changed coffee pot from ingredient to visibility condition to make crafting multiple Black Coffees less tedious.
Old World Blues:
- Logan's Loophole level cap reduced to 21 from 30.
- Reduced Heartless and Cardiac Arrest's robot criticial damage reduction to 25%.
- Removed Heartless' poison immunity.
- Cardiac Arrest's poison weakness reduced to 35%.
- DNAgent damage bonus reduced to 5%.
- DNAvenger damage bonus reduced to 2%/4%/6% from 5%/10%/15%.
- Implant C13 damage bonus reduced to 5% from 10%.
- Spineless' strength bonus removed and DT bonus doubled.
- Reinforced Spine's strength and DT bonuses halved.
- Hoarder carry weight bonus lowered to +5 lbs, minimum weight lowered to 50.
- Reduced weight of Christine's COS Recon Armor added DR.
- Reduced weight of Hazmat Suit and added gloves.
- Stealth Suit Mk II now classified as light armor, reduced weight, and is now repaired with recon armor (same as Chinese Stealth Suit)
- X-42 Giant Robo-Scorpion moves 25% faster.
- Them's Good Eatin's drop chance reduced to 15%.
- Blood Sausages and Red Paste restore starvation instead of health.
- Increased Nightstalker Squeezin's poison resistance to 10.
- Increased health of LAER and Elijah's Advanced LAER.
- Removed Trauma Override Harness tier 4 and 5 weapons.
- Reduced health of cyberdogs, roboscorpions, and (Big MT) nightstalkers.
- Book Chute no longer gives scrap metal in exchange for pencils.
Lonesome Road:
- Lonesome Road damage bonus reduced to 5%.
- Ain't Like That Now and Just Lucky I'm Alive level requirements lowered to 30.
- Thought You Died level requirement lowered to 30, health bonus reduced to 5 (up to a maximum of 30 extra health), damage bonus reduced to 5% and immunity to critical hits changed to -50% chance.
- Burden to Bear level requirement lowered to 20 and carry weight bonus reduced to 10 from 50.
- Certified Tech level requirement lowered to 24 and requires 90 science.
- Broad Daylight level requirement lowered to 20, requires 80 sneak, and increased sneak bonus to be in line with with the changes to stealth.
- Marked damage bonus reduced to 5% and fixed error in perk description ("Damage Resistance" instead of "Damage Threshold").
- MRE starvation restoration reduced to 100 from 200. Weight increased to 1.5lb (the average weight of an MRE).
- Rushing Water attack speed bonus reduced to 20% from 50%.
- Reduced weight of US Army Combat Armor and added DR.
- Reduced weight of Riot Gear and added DR.
- Reduced weight of Advanced Riot Gear and added DR.
- Reduced weight of Elite Riot Gear and added DR.
- Reduced weight of Marked Trooper Armor and added DR.
- Reduced weight of Marked Tribal Armor and added DR.
- Reduced weight of Marked Scout Armor.
- Reduced weight of Marked Patrol Armor.
- Added DR to Armor of the 87th Tribe.
- Added DR to Scorched Sierra Power Armor.
- Auto-Inject Stimpak and Super Stimpak healing reduced to match Stimpaks and Super Stimpaks.
- ED-E will no longer exit dialogue after accessing his multitools.
- Bitter Drink can now be crafted using any kind of soda bottle.
Gun Runners' Arsenal:
- Non-unique GRA variants of standard weapons have been removed from leveled lists.
- Standard wasteland variants of non-unique GRA weapons share the same weapon mods. For any conflicting mods, the GRA variant was removed.
- Removed "(Mad Bomber)", and "(Vigilant Recycler)" from item names.
- Removed "(Gun Runners' Arsenal)" from weapon mod descriptions.
- Removed "GRA" suffix from ammo, weapon, and recipes.
- Removed "GRA" prefix and asterisk suffixes from GRA challenges.
- Master of the Arsenal changed to only apply to GRA uniques.
- Standard Fat Man can use special mini-nukes added by GRA.
- Removed missile and fat man ammo variants from Traveling Merchants.
- Removed 25mm Grenade APW, 25mm Grenades, Mini Nukes, and Missiles from Gun Runner merchants.
- Bozar spread, health, and sight FOV reduced. Damage, rate of fire, and weight increased.
- GRA buckshot ammo subtypes now correctly have the buckshot ammo effect applied.
- Katana now uses sword sounds.
- Nuka-Grenades, Efficient Powder Charges, and Tin Grenades can be crafted using either tin cans or bent tin cans.
- Fiends and Vipers can now carry 5.56mm Pistols.
Courier's Stash:
- Classic Pack items placed in the trunk of the wrecked highwayman.
- Caravan Pack items placed in an easy locked suitcase in the back of a pickup trucks on the train tracks near Primm and Nipton.
- Mercenary Pack items placed in the Dino Bite Gift Shop. They can be stolen or purchased.
- Tribal Pack items placed in Miguel's Pawn Shop. They can be stolen or purchased.
- Removed healing effect from the Vault 13 Canteen.
- Reduced weight of Armored Vault 13 Jumpsuit.
- Reduced weight of Lightweight Leather Armor.
- Reduced weight of Lightweight Metal Armor.
- Reduced weight of Tribal Raiding Armor.
- Armored Vault Jumpsuit is now repaired with other vault jumpsuits instead of Combat Armor.
- - Level cap reduced to 30.
-
OVERVIEW
Combat
- Damage dealt and received is far more deadly, making each encounter difficult but satisfying (more info)
- Your limbs will require more frequent attention.
- Enemies have modified combat behavior: some are over-zealous and lay suppressing fire from out in the open and some will use cover extensively.
- AI will use ranged weapons from very long distances.
Carry Weight
- You and your companions' inventories will need to be strictly maintained. Decide how much firepower you want versus how much medicine and food you think you'll need.
- Strong Back is now able to be picked at level 16 and grants a carry weight bonus of +20.
- Power Armor will boost your carry weight by 50% of the armor's weight if you have Power Armor Training.
- Companions are the most efficient way to increase how much you can carry with you.
- Chems and Alcohol can help alleviate carry weight restrictions.
Leveling
- The level cap has been set to 30 to keep character development meaningful and to reduce late-game power.
- Leveling up requires 60% more XP than vanilla
- You gain slightly fewer skillpoints per level.
S.P.E.C.I.A.L.
- All attributes now have significant drawbacks and benefits, bringing them in line with Fallout 1 & 2:
- Perception now affects your accuracy with ranged weapons.
- Agility will now affect your movement speed and has a more significant impact on your available Action Points.
- Endurance makes up a larger portion of your available Hitpoints.
- Charisma determines your party size. You can lock yourself out of all recruitment if your Charisma is low enough, or have up to three companions if you're a fountain of charm.
Skills
- Tagging a skill allows that skill to increase by two for each point spent, though no longer gains an immediate bonus.
- Skill Magazines are much less potent, making your character's skills much more important.
- Skills with limited usefulness have been buffed so that they are valid choices:
- Barter has a major effect on vendor prices and now affects the cost of vendor repairs.
- Survival is very important for Hardcore Mode and is required to get the most usefulness out of food items.
- Medicine will greatly ease your journey across the wasteland, due to healing items being quite weak by default.
Perks
- Many perks have been re-balanced to create meaningful, and sometimes difficult choices when selecting perks.
- More info
Weapons
- Melee weapons have had their reach re-balanced so that the switchblade isn't one of the farthest-reaching weapons in the game.
- A number of fragile weapons have had their conditions improved.
- Extremely valuable, comon weapons found throughout DLC have had their values reduced.
- Weapons have their spread capped at a minimum of 0.1, to make long-ranged weapons less overpowered.
- Throwing weapons can now be found in plentiful supply from various vendors around the wasteland. Stats and values have been adjusted to make them more worthwhile.
- More info
Armor
- Medium and Heavy Armors now utilize the Damage Resistance stat alongside Damage Threshold, making those armor classes much more powerful than previously.
- With Power Armor Training, Power Armor will compensate for a portion of its own weight when equipped.
- More info
Miscellaneous
- Extensive 'Loot Difficulty' feature, which allows you to make loot as scarce as you want.
- Many recipes have been rebalanced and expanded upon to make them more enticing to take advantage of.
- Fall damage has a lower damage curve, but kicks in at shorter fall distances. Falling 6 ft will mostly just hurt your legs, but farther distances can be very painful.
- Backpedaling is slower than walking, making it a poor tactic when fighting melee and unarmed opponents.
- NPCs will use antivenom items if in their inventories, including companions.
- Water sources provide minimal healing, varying based on the quality of water.
- Water sources are no longer an instant cure-all for dehydration. Holding down the action button will still rapidly restore your dehydration, but a single sip will no longer remove an entire H2O stage at a time.
- Food has notably more radiation, based on the mutations of the creature it derived from.
- Alcohol now has variety in the benefits and penalties they grant.
- Chems & Aid items in Hardcore Mode now have penalties to needs.
- Radiation in the world is much more deadly.
- Courier's Stash items have been distributed around the world:
Spoiler:
Show
- Caravan Pack: Mojave Outpost Barracks
- Tribal Pack: Bradley's Shack
- Mercenary's Pack: Harper's Shack
- Classic Pack: Wrecked Highwayman
- Tribal Pack: Bradley's Shack
- Mercenary's Pack: Harper's Shack
- Classic Pack: Wrecked Highwayman
- Strip Credit Check raised from 2000 to 5000 caps.
- Snowglobes give 500 caps when turned in to Jane.
Extra Features
Vicious Wastes also includes a number of totally optional features that you can enable to tailor the experience to your needs.
- No Food Healing removes healing from all food items and water sources.
- No Pip-Boy in Combat will block your use of the Pip-Boy in the middle of combat.
- Encumbrance reduces your run speed depending on how full your inventory is.
- Deadly Radiation reduces your max health the more irradiated you are.
- Expired Stimpaks are weaker variants of Stimpaks that can spawn in loot.
- Damaged Equipment allows you to reduce the condition of all the weapons and armor you find.
- Expired Food allows spoiled/rotten foods to be found in loot.
- Damaged Ammo allows old/damaged ammo variants to be found in loot.
- Toxic Waste enables toxic waste pools scattered around the vanilla game to now cause damage (see images)
For additional difficulty, I recommend using Bleedout alongside Vicious Wastes.
REQUIREMENTS
- Fallout: New Vegas (Steam or GOG versions only)
- New Vegas Script Extender
- JIP LN NVSE
- Mod Configuration Menu
- A new game save (recommended)
INSTALLATION
Install the FOMOD using Mod Organizer 2, Nexus Mod Manager, Fallout Mod Manager (0.14.14.5+), or Vortex. Manual installation is not supported.
UPDATING
- (optional) Make a backup save
- Install the new version over the old version, replacing all files.
Do NOT create a "clean save" under any circumstances, your save file will be ruined.
UNINSTALLATION
- Remove all Vicious Wastes esps.
- Remove "Vicious Wastes" folder from data/
- Remove "Vicious Wastes" folder from data/textures/
- Remove "Vicious Wastes.esp" folder from data/sound/voice/
- Remove "Vicious Wastes.ini" folder from data/configs/. If a Vicious Wastes folder exists inside, delete that as well.
- Remove "vitomatic_page_*" textures from data/textures/terminals/ and data/textures/terminals/english/
Do NOT uninstall the mod on an existing character and then continue that game. Your save will be permanently ruined. You can technically resolve the dozens of issues using console commands, but it's not worth it.
COMPATIBILITY
This mod is compatible with the vast majority of other mods. All of the important changes are made in non-intrusive ways. More delicate changes are not as compatible, but are much less important to the overall intended experience.
To maximize compatibility with other re-balance mods (not recommended), Vicious Wastes.ini has a number of options for disabling/configuring scripted portions of the mod.
See this page for information on how to extend Vicious Wastes' functionality to improve compatibility with your own mod(s).
Mods that are generally compatible:
- Weapon mods
- Armor mods
- Food & Chem mods
- Crafting mods
- Quest & Location mods
- Companion mods
Known incompatible mods:
- DUST
CONFIGURATION
Vicious Wastes has a Mod Configuration Menu for enabling features and adjusting some settings. For more advanced tweaking, see "Vicious Wastes.ini" under .../data/config/.
You can add additional INI files to .../data/config/Vicious Wastes/, which will allow you to override settings within Vicious Wastes.ini.
Vicious Wastes also makes heavy use of config files. These can be found in your data/Vicious Wastes/ directory. These files are user-friendly instructions for how the mod tweaks weapons, armor, misc items, ammo, etc., and they are fully customizable.
QUESTIONS AND ANSWERS
- Q) What happens if I don't start a new game?
- A) If you wish to install the mod mid-game, please follow the first step of upgrading before doing so. Magic (item, hardcore/radiation penalties) and perk effects, whether temporary or not, can become permanent if changed mid-game while the player is under the effects of them.
- Q) Is <insert mod> compatible with this?
- A) It's very likely. If in doubt, load Vicious Wastes below and build a merge patch. If that doesn't solve the majority of incompatibilities, let me know and I'll see if I can make a patch.
- Q) Can you make <change> optional?
- A) If the change isn't already optional, it's because controlling it through a script would reduce compatibility with other mods.
- Q) I can't recruit any companions/why won't companions talk to me?
- Charisma now determines how many party members you can recruit at any given time. With the default settings, you gain 1 party slot for every 3 Charisma points. This means that with less than 3, you won't be able to recruit anybody, and with 9 or more, you can recruit up to 3. Check for the following if you have issues recruiting companions:
- Your base Charisma is equal to, or greater than 3 (as per default settings)
- The latest version of JIP NVSE is installed correctly and running.
- The latest version of New Vegas Script Extender is installed correctly and running.