Fight your way atop, through, and inside the belly of a fully animated, fully detailed steam locomotive. Also serves as a modder's resource for those looking for animated trains and animated train tunnels.
Requirements
This mod does not have any known dependencies other than the base game.
Se requiere el mod original. Solo se incluye el archivo .ESP traducido.
Permissions and credits
Author's instructions
Porting and upload permission for all Trainwiz Skyrim mods is granted exclusively to DarthVitrial "The Chronographer Maintenance Team."
Translations are permitted to be uploaded to any site, but can only contain the plugin file and scripts that require translation of strings - the translation should still require this file to be downloaded. Please contact DarthVitrial via Nexus PM for exceptions to this specific rule.
You are free to make compatibility patches and other add-ons as long as they contain this file as a master.
Models and other assets are free for use in other mods. Use these trains how you want. I demand it of you.
File credits
M150 and the Enderal team for the models. UpsideNow for sounds.
Donation Points system
This mod is not opted-in to receive Donation Points
Fixed a train that was moving a bit too far to the side and sliding off the track.
Removed invalid bash tag.
Added a basic Encounter Zone record for Kemelchend so enemies won't follow you out.
Fixed incorrect Parent Location on KemelchendLocation (should be RiftHoldLocation, not RiftenLocation)
Slight navmesh improvments to fix a few areas where followers could get stuck.
Version 1.0.4
Fixed incorrect Has Havok and Environment Mapping flags on several meshes.
Fixed incorrect block orders on several meshes.
Version 1.0.3
Redid the exterior exit cell navmesh to properly reflect the layout of the area. Followers can properly exit and will not get stuck in walls.
Followers and pets are now properly transported alongside you when flipping the train lever and climbing the ladder.
Converted music from wav to xwm - substantial file size reduction.
The bandit in the engineering compartment is now a unique npc.
Fixed a few typos.
Other very minor navmesh cleanups to some of the interiors.
Repacked with CAO 5.3.13.
Version 1.0.2
Cosmetic changes to Kemelchend exterior to fix visual issues with The Cause.
Integrated the Cause patch.
Minor navmesh tweaks to the exterior of kemelchend.
Version 1.0.1
Moved a mountain so people without The Cause dont see a "to creation club cell" message. The things I do for you.
You've ridden my trains, romanced my trains, and some of you have even become my trains. But have you ever... fought... my trains? It's been 10 years since Skyrim emerged from Todd's starry womb, and to celebrate I'm going back to the basics of all things. And by basics, I mean fully animated steam locomotives to carve a path of carnage through. Best of all, these trains are free to be reused in whatever sick and twisted fantasies you have. Like a house mod or a murder mystery mod, you know how it is.
FEATURES: -A small new cool cinematic dungeon, themed around trains. Because it's a train line taken over by bandits, so of course it's train-themed. -Trains. -ANIMATED trains. -Best of all, the resources contained with this mod, the animations and such, are free to use and repurpose! I'm sure someone among, someone truly worthy, can find a use for them.
INSTALLATION AND PLAYING: Use Vortex, NMM, a pair of hamsters glued together, or whatever your preferred mod installation thingy is. I'm not going to judge. Mostly. Once installed, you can find the new dungeon, Kemelchend, northeast of Riften. Look for a minecart icon.
Q&A: -Q: Why isn't the dungeon longer? -A: Because this is a small thing meant to celebrate Skyrim's 10th Birthday. And also a proof of concept, which you, yes that's right, YOU, can freely expand and expound upon. -Q: Where did you learn to animate? -A: Todd. -Q: Where did you learn to model? -A: Todd. -Q: The train logic is all bad! -A: That's not a question and this is why you weren't invited to my wedding, Shaun.
CREDITS: -M150 for the main locomotive and rail... howitzer original model. -The Enderal team for the other locomotive and wagon models. -Animations by me. -Music by UpsideNow.