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Changelogs
Version 1.6.2
Fixed fatigue penalty being removed when sleeping in survival
Version 1.6.1
Rebalance penaltys using fatigue scale, range from 5% to 25% of the total fatigue
Version 1.6
Switched AP penalty to use fatigue system, should fix the bug that occurs when exitting PA without a fusion core
Version 1.5
Removed pocketed mods from distribution modcols
Version 1.4
Moved backpacks from gadget lists to outfits, should result in them being equipped properly
Version 1.3
Minor bugfixes,
Added backpacks to rare clothing vendor lists
Version 1.2
Added 2 armor to all backpacks, this should cause NPCs to auto equip them
This started out as a simple compatibility patch for Lunar Fallout Overhaul, and Backpacks of the Commonwealth, and sort of grew into me massively overhauling the balance of the mod.
This mod turns backpacks into the equipment option for increasing carry weight. It disables crafting of the pocked and deep pocketed armor addons. It reworks and simplifies the features of Backpacks of the Commonwealth, rebalancing it more as a replacement for the Pocketed armor mods, instead of an OP everything-but-the-kitchen-sink magical accessory pack it was before.
Changes -Pocked armor mods have been disabled completely. Increasing your carry weight is done strictly by finding backpacks. -All non-carry weight benefits from Backpacks have been removed -Backpacks are no longer upgradeable, you can change the color, and disable the straps, nothing else -Magazines have been disabled -Scripts have been disabled -All backpacks have an AP penalty equal to half their carry weight bonus (no more agility penalties) -Legendary attachment slot removed -Backpacks have been distributed via LFO gadget levelled lists -All world edits have been removed (backpacks are no longer hand placed in the world, and the Backpack location has been removed) -Backpack colors and accessories are distributed via modcols, you can now find backpacks of different colors out in the world