Fallout 4
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Creekily

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Creekily

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Automatron quest line now starts at level one.

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Automatron is the only DLC where you cannot start it as soon as leaving the vault. Well now you can.

  • Verison 1 (Released): Spent 2 seconds deleting a "5" from "15" to make it a "1" inĀ DLC01MQ00Script.psc and compiled it into DLC01MQ00Script.pex with CreationKit.
  • Version 1.1 (Planned/Unreleased/IwantToDoButDontKnowHowYet): Make the quest only start after talking to Ada and agreeing to help her.
  • Version 1.2 (Planned/Unreleased/IwantToDoButDontKnowHowYet): Make Ada function as a follower without agreeing to help her. Reason, because sending her to Red Rocket makes no sense if in your playthrough - Red rocket was not discovered or skipped. (Basically making her a Serana that follows you around and nags you to do her quest.) Optionally you can send her to any settlements you claimed or own.

Extracted the source script with 7zip, edited the script with notepad, compiled with Creation KIt utilizing creation kit fixes (To make the goddamn piece of shit software open and load within my lifetime for once.)

Thank you perchik71 for fixing Bethesda's miserable software (Beth level designers must have paitence of saints to be able to build a game in that thing and no wonder their game take so long to release, because they probably spent half the time waiting for creation kit to open!) Thank you Todd for snatching fallout universe and making us this wonderful game, bethesda for releasing it and Nexusmods for letting us host mods for free.