Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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Changes armor material crafting recipes to not depend on the armor size

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Vanilla Armor materials have a weird exploit, where crafting the exact same mod on two different sizes of the same armor has different requirements. On a light, you might need armorer 1, but on a heavy, you might need armorer 3. Now, the problem with this is that because you end up crafting exactly the same mod, you can craft it on the light, and transfer it to the heavy.

Here is a patch that fixes the issue on all vanilla armor. And, also included, is an optional MXPF patcher script you can run that will also fix the issue with mod added armors- most of the armor mods I've tried don't have this issue, but at least this will confirm that it isn't present in your load order.