Every setting tested (02/15/2023) and is either a "Bugfix", "Quality of Life Improvement", or "Makes the Game More Interesting/Less Annoying". Immersion settings used, but not if it makes the game less enjoyable. All while having maximum compatibility with other mods (300+ most popular mods tested), and working as Stewie's Tweaks intended.
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Author notes
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File credits
Thank you to lStewieAl for their tremendous work on the game. They have made the game so much better. Thank you to the Tale of Two Wastelands modders for making my life complete.
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Changelogs
Version 1.25
Very small update: add compatibility for "New Vegas True Scopes" https://forum.nexusmods.com/index.php?showtopic=12674445/#entry124551921
Version 1.24
Please use the "Pros & Cons" list below to help you make the right decision on which setting to choose for "No Skill Tags".
Other changes:
Removed "Don't use skill book, if skill is maxed" for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
Removed "Stats menu shows (+) or (-) if a stat is above their limit, 100 "for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
Removed "Skip skill menu if no points to assign" for compabitibility with https://www.nexusmods.com/newvegas/mods/64471?tab=description
Added: "Don't rewind the radio if it's playing the same song when loading a save". I tested this out a lot first. Does it corrupt saves if removed or if the modded song is removed? Does it bloat saves? Does it work with modded radios? So far, no problems.
Version 1.22
I kept trying to test and tweak the autosave interval. Sorry for the spam uploading. I discovered a bug. The iAutoSaveTimer (autosaving after a certain amount of time) counts time when the game is paused. I may try to fix this later.
Version 1.18
Sorry about the spam uploads. Nexus was not allowing me to upload a hotfix. Should be the last update until the next Stewie's Tweaks update.
Small, but important update, tweaked auto-saves.
Add:
Minimum autosave interval changed from 0s to 420s (Don't auto-save until at least 7 minutes have passed)
Autosave inteval changed from 0s to 600s (save the game after 10 minutes has passed. No, this does not effect performance.)
Maximum autosave number changed from 3 to 4
Wait until combat is finished to autosave
Version 1.17
Add:
Prevent the 'worn off' message for food items (chem and drug items still have messages for worn off)
Prevent body part explosion sounds when entering cells
Prevent the unequip sound when the player dies
Prevent auto-pickup of items that would encumber the player, unless the player is already encumbered
Adds scrollwheel support when allocating skill points
Pause holotapes while the Dialog menu is open
Grey out read terminal entries
Allow scroll-wheel to zoom while using a scope
Only lose karma when pickpocketing from non-hostile NPCs
Holding shift decreases scope wobble at the cost of Action Points
Right clicking an inventory item in a container will use the item (excludes armor)
Add hotkey Tab to close terminals
Adds hotkeys 0-9 to select options in the dialog menu (used with VUI+'s numbered topics setting)
Adjust the time the terminal menu fades out when closed with keyboard/controller
Don't unholster weapon when using VATS without selecting a target
Version 1.16
Update to latest Stewie's Tweaks:
Add:
Limit the quantity menu max count when transferring items that would overburden a companion
Make sleeping heal the player in hardcore (does not fix broken limbs)
Use stimpaks to revive unconscious companions
Reloading with a full clips switches ammo type
Toggle individual hardcore features independently of the hardcore setting
Adds a fatigue indicator similar to the FOD and H2O labels in hardcore
Automatically unlock very easy locks when lockpick skill is maxed
Disables the player being knocked over in godmode
Remove the delay between hacking attempt
Remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default)
Smoothens movements of the camera
Prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound (100ms)
Ignore karma messages and sounds if the change in karma is below this value (20)
Activating While Seated Doesn't Stand Up (for Mobile Truck Base Remastered support)
Prevent bloody mess dismembering/exploding limbs that weren't hit
Give projectile splash damage a chance to trigger bloody mess torso explosions
Allow targeting projectiles in VATS
Make 'Dud removed.' ignore guessed words (unless they're the only words left)
Prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7)
Make scrolling to the edge of the screen wrap around to the other side (in hacking)
Version 1.15
Add:
Barter effects repair costs. I checked it out on a 37 barter character and a 100 barter character. It seems balanced.
Version 1.14
Update to latest Stewie's Tweaks
Added: Map markers show distance, Quantity Menu Respects Companion Carry Limit, Barter Show Caps Change, Containers Show Equipped Ammo
Version 1.12
Add "use a separate slider for horizontal/vertical sensitivity"
Remove "use mouse & keyboard at the same time" it was causing a bug in the Pipboy menu
Tweak "alphabetize perk menu" so it shows available perks first
Version 1.11
Revamped "Jumping Costs AP" to feel exactly like "Oblivion". Basically, in a new game, it's there and not a nuisance. In a later game, it has no effect. The value was calculated by taking the 1 minute to recover all AP in Fallout vs. The 20 seconds to recover all stamina in Oblivion, so the AP costs should be 3.33~.
Version 1.10
Add a few quality of life changes, like barter shows total caps, hide unknown NPC's names, use different color marker on compass for companions, remember ammo count, local map has a different icon for doors to the exterior world. Changed values for pickpocketing to hopefully be more interesting.
Version 1.9
Update to latest Stewie's Tweaks, add select newest features.
Version 1.8
Added ground sink fix, for enhanced camera, seems to work without enhanced camera mod too. Added Ultra Wide fix.
Version 1.7
Updated to latest Stewie's Tweaks 08/08/2022.
Version 1.6
Removed hold to activate tweak. It interfered with Jip Companion Control.
Version 1.5
Added settings from https://eddoursul.win/mods/stash-organizer/
Version 1.4
Re-enabled show failed quests if they were never started. This one could go either way. I'll keep it the way it was in Fallout 3. I'm a completionist myself, and I like to see what I missed.
Version 1.3
Changed pickpocketing values to be more fun/realistic.
Requirements (Certain Settings Recommeded by the Authors of These Mods or Stewie for These Mods):
Similar to Fallout 3 (distortion sounds), Fallout 4 (inventory sorting syncing), Skyrim (jumping costs AP), Oblivion (power melee attacks cost AP), Fallout 76 (no fall damage in power armor, being over-encumbered costs AP), and Mass Effect (disabled XP notification during successful speech checks. You still get XP for a successful speech check.)
Every setting was tested and questioned if it ameliorated the game...
For instance, sort inventory function sounds like the best change ever, right? But in practice, it doesn't work well. The sort by weight doesn't seem to sort by weight... And the other sorting categories are a bit useless, like food or aid, if you have a sorting mod that already renames these items. On top of that, the controls don't work well with a controller. Better controller deadzone sounds awesome too, right? But, it introduces stick drift.
Night vision on scopes can be toggled by pressing the Pip-Boy light button.
Mods can be removed from guns.
Ground sink fix, for Enhanced Camera, seems to work without enhanced camera mod too.
Ultra Wide fix.
Barter shows total caps.
Use a separate slider for horizontal/vertical sensitivity.
Quality of Life Improvements:
Pickpocketing shows your chance of success.
The auto-save functionality was changed to auto-save about once every 7-10 minutes. Your in-game auto-save settings still effect where that auto-save is going to come from (before fast travel, before wait, on entering a new area, etc.)
Skip main menu, auto-load your most recent save on start-up.
Skip hard coded 1-3 second intro.
Saves are divided by characters.
Auto-save on completed quest.
Weapon and armor stats are compared to the ones you have equipped.
XP for unlocking things with a key.
Locks show which key is need to unlock them.
"QuickSave" has replaced the "Continue" button in the pause menu.
If a gun has no mods in the game for it, the mod button will not appear in the menu.
Music gets more static the farther away you are from the source, like in Fallout 3.
Faster wait, faster sleep, faster exit terminals.
Makes the Game More Interesting/Less Annoying/Sometimes Immersive:
Agility effects player speed and NPC's speed.
Power armor allows you to take no fall damage, like Fallout 4 or Fallout 76.
You can now steal things people have equipped, like their clothes or weapons.
You still get XP for successfully completing a speech check, but the XP notification has been disabled. So, it doesn't interrupt your conversation, for immersion. Also, so that it doesn't feel like the game is pushing you towards certain decisions, with instantly rewarding XP. This is similar to how it works in the Mass Effect games by the way.
Prevent bloody mess dismembering/exploding limbs that weren't hit.
Weapons cannot be used if you do not have the skill level or strength to use them.
You cannot repair a weapon that you do not have the skill to use.
Locations will reveal an undiscovered marker on the map if you walk close enough to them.
You can cook grenades now. If held for too long they will explode.
If you shoot someone that is about to throw a grenade, the grenade will explode onto themselves.
Power melee strikes cost AP, like Oblivion and Skyrim.
Jumping costs AP, like Oblivion and Skyrim.
ED-E requires scrap to repair instead of stimpacks.
Hide unknown NPC's names.
Being overencumbered works similar to Fallout 76. You can still move, but it costs AP.
Smaller Changes:
Spoiler:
Show
Bugfixes:
Prints guesses as a single line without the 'Entry denied', e.g. HORIZON (1/7).
Make 'Dud removed.' ignore guessed words (unless they're the only words left).
Disables the player being knocked over in godmode.
Smoothen movements of the camera.
Toggle individual hardcore features independently of the hardcore setting.
Don't unholster weapon when using VATS without selecting a target.
Grey out read terminal entries.
Pause holotapes while the Dialog menu is open.
Prevent the unequip sound when the player dies.
Prevent body part explosion sounds when entering cells.
Quality of Life Improvements:
XP is a percentage in the Data tab of your Pip-Boy.
Fallout 4 inventory sorting syncing between you and an NPC or inventory.
Terminals color based on your menu color.
Barter Show Caps Change.
Use different color marker on compass for companions (white).
Local map has a different icon for doors to the exterior world.
Don't show perk menu, if there are no perks available to choose (works with Save Perks for Later).
Map markers show distance.
Limit the quantity menu max count when transferring items that would overburden a companion.
Quantity Menu Respects barter caps limit.
Containers Show Equipped Ammo.
Make scrolling to the edge of the screen wrap around to the other side (in hacking).
Ignore karma messages and sounds if the change in karma is below this value (20).
Prevent a bad karma sound if played within this time (in milliseconds) of another bad karma sound (100ms).
Remove the delay between hacking attempt.
Add a fatigue indicator similar to the FOD and H2O labels in hardcore.
Reloading with a full clips switches ammo type.
Double tapping reload switches ammo type.
Add hotkeys 0-9 to select options in the dialog menu (for use with VUI+'s numbered topics setting).
Add hotkey Tab to close terminals.
Right clicking an inventory item in a container will use the item (excludes armor).
Holding shift decreases scope wobble at the cost of Action Points.
Add scrollwheel support when allocating skill points.
Prevent auto-pickup of items that would encumber the player, unless the player is already encumbered.
Alphabetize perk menu, and show available perks first.
Companions always show their location on the map.
Makes the Game More Interesting/Less Annoying/Sometimes Immersive:
Changed pickpocketing values to be more fun/realistic.
Disable target companions in VATS for compatibility with (Stash Organizer)
Barter effects repair costs (It seems balanced).
Allow targeting projectiles in VATS.
Give projectile splash damage a chance to trigger bloody mess torso explosions.
Stealth is updated more frequently.
Remove the max bet in casinos and make increments above 1500 increase by 500 (from 100 default).
Automatically unlock very easy locks when lockpick skill is maxed.
Make sleeping heal the player in hardcore (does not fix broken limbs).
Allow scroll-wheel to zoom while using a scope.
Prevent the 'worn off' message for food items (chem and drug items still have messages for worn off).
Remember ammo count (stored in saves, saves still work even with this option removed later on).
Only lose karma when pickpocketing from non-hostile NPCs.
Speech Checks/"Skill Tags" (speech requirements, like "10/20 Speech" in dialogue) Pros & Cons:
Spoiler:
Show
Why *enable* Speech Checks/"Skill Tags":
You will miss out on XP gains, and your player will be far behind.
- The wasteland, the mojave, etc. level up enemies at the same time as you. If you are worried about not meeting speech/charisma requirements, just come back to that conversation, or don't start that conversation, until you have maxed out your skills. You can make up XP gains by doing sidequests or killing enemies.
You have anxiety about choosing the wrong decision or not having the required skills to pass a speech/charisma check.
- With this enabled, now, there is no "wrong" decision. In the same way that blowing up Megaton in Fallout 3 is not a wrong decision. Furthermore, if you are worried about not having the required skills, level up your character first, before entering a big decision.
You may fail a speech because of bad luck, because TTW uses % chances.
- You can download D.I.E.O. , or level up your character, so that it is not random.
You want a vanilla experience.
- It's good to try new things. Why are you modding, if you want a vanilla experience.
You actually have to read to the dialogue, instead of just picking the one choice the game wants you to choose. You can't just turn your brain off, which you may want to after a long day of work.
- True. It makes dialogue a lot harder.
The speech checks are there, but you can still ignore them.
- True.
Why *disable* Speech Checks/"Skill Tags":
Makes dialogue more immersive.
Makes choices feel more impactful, because the game isn't pushing you towards one choice.
Forces you to read dialogue and get more into the story.
In conclusion, the only valid reasons to *not* enable "No Skill Tags" are the last two: it makes the game harder, and you can ignore speech checks, anyway. "It makes the game harder" is not a good reason, however "You can ignore speech checks, anyway" is a decent reason. It may not be for everyone.
Your game will freeze for a couple seconds on the first start-up. This is because of removing the 1-3 second start-up screen, bSkipLoadScreenWait = 1. The faster your hard drive speed, the smaller the freeze. Mine is about 3 seconds on an SSD. In the future, there may be no stutter at all.
The auto-save funtion counts time in the pause menu, as well as in-game time. So, if you pause, go to the bathroom for 5 minutes, and come back, the game will instantly save, and you may lose an important, older auto-save. I have reported this bug to Stewie.
If you're using a controller, and the "Drop" item button in the pipboy menu ("X") disappears, or the "Delete Save" button disappears in the save menu, I don't know what causes this. But, it is easily fixed by clicking your mouse, activating keyboard controls, then clicking "A" on an Xbox controller or "X" on a Playstation controller, activating controller controls again. This bug does not happens like 1/20 playthroughs.
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Why the Long List of Requirements?:
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Have you ever downloaded a New Vegas mod, but you weren't sure if it was already included in Stewie's Tweaks or might conflict with Stewie's Tweaks? I am going to try link as many mods that are already covered in Stewie's Tweaks. Now, all you have to do is check under "Requirements" > "Mods requiring this file", to see if the mods is covered by Stewie's Tweaks. This does not mean that my mod covers that mod, but that you can make the change yourself. I need help in the comments, because I undoubtably have missed many mods.