- - Credit are optional but always appreciated~ - - - Rule of Usage : - o - Feel free to port to LE version, add some tri, use it (adding the asset to yours) for your NPC overhaul need or follower stuff! o - You don`t need my permission for port but please do let other know on this mod post page or DM me and i will post it then put it on sticky post. o - You don`t need my permission for adding more poly to it and post it to either nexus or other site, just link back. o - Link back to this mod page if you re-upload this into other site but do not put it behind paywall (Be it Patreon, etc). o - If you include the optional EFA asset to your mod asset, link the original EFA by Niroku as requirement (Male and Female, or one of them if only one gender used). The mouth tri and beards need those.
x - Do not convert this to other game. x - Please do not put the optional EFM asset into your mod.
File credits
Enhanced Character Edit Morphs by ECE TEAM (Used and convert some of ECE for RaceMenu morph usage) Mesh Data Transfer Blender Plugin by Maurizo Mamoli PyNifly Blender Plugin by BadDogSkyrim (Thanks to your plugin, this wont be possible. huge thanks~) Creating A Playable Race Guide by Expired Blender Tri Plugin 2.80+ by PaulGreen (Huge thanks, wont be possible without it~) Nifskope by NifTool Team NIF Optimizer SSE by ousinius Race Compatibility for SSE by TMPhoenix SSE EDIT by ElminsterAU Expressive Facegen Morphs & EFA (Male & Female) by Niroku (Thanks for the permission file usage and conversion)
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.22.1
- Fixed the exploding mesh for flat ear version. Mismatched tri prob?
- Adjusted races vanilla shape a bit. (not the EFM)
Version 1.22-Re
Uploaded wrong Head mesh again.. UV werent adjusted.. so it were now.
Included previous update (Beards fix)
Adjusted morph for flat head again. Sorry didnt notice i messed up the UV.. sort of
Sorry for the constant fix. Kinda rush thing
Version 1.22
- Redo male and female mouth morph expression to fit vanilla and revert some unchanged vanilla morph to default path so there wont be any ridiculous requirement to get the optional file when applying NPC mod with optional file.
- Apparently vertices count kinda messed up on previous UV change.. now its fixed...
- Racemenu expressions path was incorrect for beards.
- Remove path to vanilla on EFM since already changed in main ESM. so now its just a dummy ESL file for EFM morph.
- Split back EFA & EFM optional file.. merging them was ridiculous move.
- Change to flat head morph to match the NIF vertices. Both Optional and Main file.
Version 1.2
Added hair scalp + its tri. And another adjustment
Version 1.1
- Fix slider tri chin, beard and brow. - Fix tri beard. - Bit of adjustment
Version 1.0
First release
- DESCRIPTION -
Its called not so high poly head since its only add bit more poly on face only with bit of detail (Like nostril and ear shape) while trying to keep it not too high. High-Poly Head exist, Why bother create this? Purposely the mesh intend for my NPC Overhaul mod cause high-poly head vertices count kinda bother me and theres not much detail like nostril of course. But just decide to just turn it into mod resources, because my NPC overhaul mod going to take forever, so share why not?. Still, its not perfect.
"ARE YOU TRYING TO RIVAL HIGH POLY-HEAD?". Answer is nope, just making my own alternative for personal use but since this shared lets just consider this as alternative.
- FEATURES -
Smooth face while keeping the round head polycount the same as vanilla.
Nostril and bit of earshape detail, unfortunately theres a catch, see within issues.
Alternative race and young version contain. Young version inspire of ECE. Not perfect though.
Beards, eyelash, brows and headmask are matching the head mesh and shouldn`t cause any clipping issue.
- BACKPORT - Backport Version to Vanilla Skyrim Version, Kudos TheManaVault
- ISSUES -
Ear detail might not match with vanilla or some mod texture, recommend to use Pure, Diamond, Demoniac, Fair for female. otherwise use other headpart which is "_FlatEar" by slidding the headpart on RaceMenu. Or replace the main female head with "femalehead_UV_2.nif"
Alt YoungRace for Elves may clip with vanilla hair due to its head round shape still resemble Nord.
Not fully contain the whole converted RaceMenu morph shapes, only ECE (partially).
Some elder and scalp vanilla hair clip with male head. (Not anymore, proceed to use the provided scalp hair)
Doesnt contain custom texture that goes for YoungRace also. You got to do it yourself~
- FAQ - Q : Theres this mod that require HPH, can i just replace that mod file with this? A : No, most likely the game will freeze or the face get distorted. Just replacing the file isnt enough, you have to convert the exported facegen HPH to NSHHM to meet the vertex count and prevent that to happen.
Q : Will this work with ECE? A : Still works but no extra slider like Racemenu have.
- SUPPORT? - Feel free to tip a coffee. Not necessary, but your support are appreciated :)