Fallout New Vegas

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Professorhappycat

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ProfessorHappycat

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About this mod

Adds a simple home to Goodsprings, replacing Victor's Shack.

Requirements
Permissions and credits
Changelogs
Goodsprings Shack - Redux

Version 1.3


Hiya! I made the original Goodsprings Shack mod nearly 10 years ago (good lord), and decided to remake it because it was rather lacking and I stopped finding it useful because of the utter lack of storage and utility. So, I remade it! Most every bit of Victor's Shack has been touched-up, giving it a nice, lived-in feel, as well as adding a basement area for further storage and space for crafting benches and other things (including two purified water sources - compatible with Water Overhaul). Some things have been added outside as well, with a small covered "garage" area, a little water collection tower on the surface, and a bathhouse out back.

I HIGHLY recommend using Stash Organizer by Eddoursul with this mod. I use this instead of adding an auto-sorter since it's lightweight and lets you choose where you want stuff to go.


Features:

-Lots of storage!
-(Optional) Weapon displays, courtesy of hman101's Dynamic Weapon Displays mod!
-Two purified water sources, compatible with any mod that touches the base game water sources (such as Water Overhaul).
-Reloading and Crafting bench in the basement.
-A stovetop you can cook on! (functions identically to a campfire)
-Toggleable lights!
-A bed that gives you the well-rested bonus!
-A radio with a hat!!!!!!!!!!

Requirements:
-Fallout: New Vegas (duh)
-All DLCs (only explicitly relies on DM and OWB, but may change in future, so you might as well)
-Dynamic Weapon Displays by hman101 if you choose to use the main version

Compatibility:
Mods I use that ARE COMPATIBLE that modify the worldspace in some big way:
-Wasteland Flora and Terrain Overhaul
-The Great Mojave Interior Overhaul
-Windows of the Mojave
-A World of (less) Pain
-The Living Desert
-MoreMojave
-Uncut Wasteland
-Mojave Wildlife
-Atmospheric Lighting Tweaks
-Simple Interior Lighting Overhaul

I understand a lot of these probably don't modify anywhere near this cell, but I figured I'd write them down since they're expansive and the question may or may not come up. If all else fails, make this mod overwrite everything that *does* modify this area in MO2.
If there's a mod that modifies the space and you want a compatibility patch, feel free to make one as long as you credit me, or ask and I might make a patch for that mod.
There's no reason this should be TTW incompatible, but if it is, let me know.

Installation:
-Go to C:/Program files (x86 for 64 bit OS)/Steam/Steamapps/Common/Fallout New Vegas/Data
and put "goodspringsshack.esp" in the Data Folder!

or,

-Should the "install with Manager" option on the Nexus not work, go into MO2's file dropdown, hit "Install Mod... (CTRL-M)", browse to this mod's zipped file, and... install it!

Known Bugs:
n/a

Planned Features:
-A buildable greenhouse!

Credits:
-Original mod and remake by ProfessorHappycat
-Dynamic Weapon Displays by hman101
-GECK Extender (used to make this) by Roy Batty et al. ( https://www.nexusmods.com/newvegas/mods/64888 )

Changelog:
1.3
Made the lightswitch lights actually work!
Cleaned up and fixed scripting in the lighting scripts
Other minor thingies
Big thanks to Sweet6Shooter and PlatinumShadow on the TTW discord!
1.2 - RECOMMENDED INSTALL FOR ANYONE
-REMOVED ACCIDENTAL DIRTY EDITS & UNUSED THINGS
-Fixed the lightrays & hopefully made them sync with the sun better
-Nuka Lamp in basement now toggleable
-Removed Lantern in main room
-Added an optional version that does not require the use of Dynamic Weapon Displays!
1.1
-Added a safe downstairs
-Moved briefcases out from under the bed and scaled them up to an appropriate size
-Added two more Dynamic Weapon Displays to the main display wall
-Added a generator outside