If you use VR, otherwise get the SSE parallax sader fix or use an ENB
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
This is a mesh, 2k Talos texture (still looks pretty bad you can try a better Talos upscale, but I think the starting texture was bad, so they all look bad. I AI upscaled to 4k, then downsized it to 2k and ran a bokeh blur to smooth off the pixels) and a parallax height map. No need to add the normal map I made, as it is too shiny and the one that is in the BSA works fine. As with all parallax, this is not without some jank, but it looks better this way. All the little bumps actually bump. People pay a lot for filers to get cheeks this full.
Far superior version in 2.0. Still has the meshes, but I have increased the parallax file to be 4k. Recommended to get the HD Reworked Talos up to 8K at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). This is based on the normal map from that mod, and it looks great in 8k, with 4k normals, and 4k 16 bit heigh map. Everything about it is better than before. All of the circles are bumped out convincingly, and the jank is mostly gone. Check out the robes on the back of Talos. Even I don't know how I did it. Remaining jankiness is caused by low poly mesh. Tip of the nose is too pointy and the parallax tries to round it. Statue is missin part of big toe on left foot, and the parallax tries to recreate it. Snake does not have horns above eyes like a Chinese dragon, but the parallax tries to make some. Turn o No Clip and spin around this in VR to really appreciate it.