About this mod
Reduce grass clipping with grass mods.
- Requirements
- Permissions and credits
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Goal of this mod
Primary: Change landscape to reduce grass clipping through objects and restore lost details (details=pathways and small objects)
Secondary: Improve performance by removing grass where it cannot normally be seen without ~tcl (under Whiterun and inside Buildings of Falkreath for ex.) & Reduce overgrown sections of some roads
This mod adds support to the vanilla game for all expanded landscape type grass mods however some may require the 'generic grass limiter' from files here to remove grass from certain dirt/rock textures, check list below or do own comparison.
And yes it will fix some clipping/placement issues with vanilla landscape grass also.
Expanded Landscape Grass Mods
Verdant
Veydosebrom
Viscous Foliage (Requires generic grass limiter file on this page for full fix or use the tweaked plugin here)
Enhanced Landscapes Grass
Verdant 1.6c Short grass for SE
Grass Fields - More colors
Grass Field SE
Realistic Grass Field
Northern Grass
Tamriel Reloaded HD SE
Short Grass SE
Velanimus Grass Overhaul (generic grass limiter file on this page is recommended)
Grass and Ground Overhaul SE (generic grass limiter file on this page is recommended)
Kyne's Grass (mix between vanilla landscape & expanded landscape, some patches may be unnecessary)
Midsummer - Stylized Grass(generic grass limiter file on this page is recommended)
Folkvangr - Grass and Landscape Overhaul(generic grass limiter file on this page is recommended)
Recolored Grass Field
Veydogolt
Origins Of Forest
Fantastic grasses and where to find them
Tamrielic Grass (use generic grass limiter file to reduce extra snow grass if preferred)
The Grass Must Grow(generic grass limiter file on this page is recommended)
The Grass Your Mother Warned About (generic grass limiter file on this page is recommended)
QW's Grass Patch & #2
Summer Edition Whiterun & Riften(generic grass limiter file on this page is recommended)
Seasonal Landscapes
Vanilla Grasses Reimagined
Nature of the Wild Lands - Grass
Slope Restricted Grass Mods (These options do not allow grass on flat spots of nograss textures making them somewhere between expanded landscape and vanilla landscape, and similar to vanilla landscape some optional patches on this page may not be needed)
Cathedral Landscapes(use generic grass limiter file to reduce dirt grass/leaves in The Rift region if preferred)
Cathedral - 3D Pine Grass
Grass Field Plus
Vanilla Landscape Grass Mods(These options generally have less clipping issues and most patches here may not be needed if you use one of these)
Skyrim Flora Overhaul SE
SFO Summer Edition II
Veydosebrom (Vanilla landscape option)
Logical Grass SE
Flora Orientalis
*These are just the grass mods I'm aware of, if you see a grass mod not listed here it doesn't mean it's not compatible.
Load order information:
Keep this mod near the top of your load order and make sure you load it before any mods that change land height in the areas this mod edits.
Load this mod after Verdant or other grass mod unless otherwise instructed.(If LOOT/Vortex gives cyclic error don't set custom rule for that grass mod)
If you load this mod after mods that edit landscape height you could see things like buried or floating houses, objects, etc.., a tear/gap on the land between cells with different height or even NPCs not able to navigate due to the land height not matching new navmesh.
Do not try to force the edits in this mod to override another mod if you don't know how to test for the issues stated above.
The worst conflict you'll see by having another mod that edits landscape loaded after this mod is no fix for grass clipping in that
area and maybe a texture seam.
Patches
Do not ask authors of the mods being patched here for support for any patches on this page. Any issues related to patches here such as terrain/grass should be directed to this page.
Too many patches? I recommend merging grass patches together into one file using the zMerge function of zEdit.
-or-
All patches on this page may be flagged as esl.
2020 or newer patches will come esl flagged, older patches are up to you the user to flag for yourself. Use xEdit to flag them. video guide available here https://www.youtube.com/watch?v=g_urrHrGQOY courtesy of GamerPoets.
Recommended grass fixes to use alongside this mod:
No Grass In Objects - Grass occlusion plugin that will fix grass object clipping without a .esp. My recommended setup here
(completely optional)
No Grass In Caves
Locations fixed so far(some names from Atlas map markers)
(road fixes and other misc locations unlisted)
Solstheim locations:
Primary: Change landscape to reduce grass clipping through objects and restore lost details (details=pathways and small objects)
Secondary: Improve performance by removing grass where it cannot normally be seen without ~tcl (under Whiterun and inside Buildings of Falkreath for ex.) & Reduce overgrown sections of some roads
This mod adds support to the vanilla game for all expanded landscape type grass mods however some may require the 'generic grass limiter' from files here to remove grass from certain dirt/rock textures, check list below or do own comparison.
And yes it will fix some clipping/placement issues with vanilla landscape grass also.
Expanded Landscape Grass Mods
Verdant
Veydosebrom
Viscous Foliage (Requires generic grass limiter file on this page for full fix or use the tweaked plugin here)
Enhanced Landscapes Grass
Verdant 1.6c Short grass for SE
Grass Fields - More colors
Grass Field SE
Realistic Grass Field
Northern Grass
Tamriel Reloaded HD SE
Short Grass SE
Velanimus Grass Overhaul (generic grass limiter file on this page is recommended)
Grass and Ground Overhaul SE (generic grass limiter file on this page is recommended)
Kyne's Grass (mix between vanilla landscape & expanded landscape, some patches may be unnecessary)
Midsummer - Stylized Grass(generic grass limiter file on this page is recommended)
Folkvangr - Grass and Landscape Overhaul(generic grass limiter file on this page is recommended)
Recolored Grass Field
Veydogolt
Origins Of Forest
Fantastic grasses and where to find them
Tamrielic Grass (use generic grass limiter file to reduce extra snow grass if preferred)
The Grass Must Grow(generic grass limiter file on this page is recommended)
The Grass Your Mother Warned About (generic grass limiter file on this page is recommended)
QW's Grass Patch & #2
Summer Edition Whiterun & Riften(generic grass limiter file on this page is recommended)
Seasonal Landscapes
Vanilla Grasses Reimagined
Nature of the Wild Lands - Grass
Slope Restricted Grass Mods (These options do not allow grass on flat spots of nograss textures making them somewhere between expanded landscape and vanilla landscape, and similar to vanilla landscape some optional patches on this page may not be needed)
Cathedral Landscapes(use generic grass limiter file to reduce dirt grass/leaves in The Rift region if preferred)
Cathedral - 3D Pine Grass
Grass Field Plus
Vanilla Landscape Grass Mods(These options generally have less clipping issues and most patches here may not be needed if you use one of these)
Skyrim Flora Overhaul SE
SFO Summer Edition II
Veydosebrom (Vanilla landscape option)
Logical Grass SE
Flora Orientalis
*These are just the grass mods I'm aware of, if you see a grass mod not listed here it doesn't mean it's not compatible.
Load order information:
Keep this mod near the top of your load order and make sure you load it before any mods that change land height in the areas this mod edits.
Load this mod after Verdant or other grass mod unless otherwise instructed.(If LOOT/Vortex gives cyclic error don't set custom rule for that grass mod)
If you load this mod after mods that edit landscape height you could see things like buried or floating houses, objects, etc.., a tear/gap on the land between cells with different height or even NPCs not able to navigate due to the land height not matching new navmesh.
Do not try to force the edits in this mod to override another mod if you don't know how to test for the issues stated above.
The worst conflict you'll see by having another mod that edits landscape loaded after this mod is no fix for grass clipping in that
area and maybe a texture seam.
Patches
Do not ask authors of the mods being patched here for support for any patches on this page. Any issues related to patches here such as terrain/grass should be directed to this page.
Too many patches? I recommend merging grass patches together into one file using the zMerge function of zEdit.
- Do not merge the patches into the main file of this mod.
-or-
All patches on this page may be flagged as esl.
2020 or newer patches will come esl flagged, older patches are up to you the user to flag for yourself. Use xEdit to flag them. video guide available here https://www.youtube.com/watch?v=g_urrHrGQOY courtesy of GamerPoets.
Recommended grass fixes to use alongside this mod:
No Grass In Objects - Grass occlusion plugin that will fix grass object clipping without a .esp. My recommended setup here
(completely optional)
No Grass In Caves
Locations fixed so far(some names from Atlas map markers)
(road fixes and other misc locations unlisted)
- Falkreath
- Prospector's Shack
- Hunters camp (west of Falkreath)
- Cracked Tusk Keep
- Fisher man's Island
- Helgen cliffs bandit camp
- Riverwood
- Halted Stream Camp
- Falkreath Stormcloak Camp
- Mixwater Mill
- Ivarstead
- Nilheim
- Heartwood Mill
- Largashbur
- Snow-Shod Farm
- Marryfair Farm
- Rorikstead
- Old Hroldan Inn
- Dushnikh Yal
- Cliffside Retreat
- Adventurer's Campsite
- Dragons Bridge
- Haafingar Stormcloak camp
- Solitude Sawmill
- Katla's Farm
- Meeko's Shack
- Robber's Gorge
- Dead Mans Respite
- Whiterun Stables/gate
- Eastmarch Imperial Camp
- Lakeview Manor
- Crabber's Shanty
- Morthal
- Sarethi Farm *path
- Peak's Shade Tower*path
- Falkreath Watchtower*path
- Fort Sungard
- Fort Greymoor
- Sabre Cat Rock
- Fisherman's Camp
- Bilegulch Orichalcum Mine
- Salvius Farm + Left Hand Iron Mine
- Bloated Man's Grotto (inside)
- Totem to the Dragon
- Loreius Farm
- White River watch
- Pelagia Farm
- Battle-Born Farm
- Chillfurrow Farm
- Honningbrew meadery
- WhiteWatch Tower
- The Ritual Stone
- Cragslane Cavern
- Shor's Stone
- Goldenglow Estate
- Fort Greenwall
- Shrine to Peryite
- Pinemoon Cave (campsite area)
- Lost Valley Redoubt
- Black-Briar Lodge
- Angarvunde
- Mzulft
- Forsworn Ambush Camp
- Knifepoint Ridge
- Anise's Cabin
- Hunter's Rest
- Half-moon Mill
- Necromancer's bluff
- Drelas Cottage
- Kjenstag Ruins
- Hamvir's Summit Hunter's Camp
- Markarth Stables
- East Empire Company Warehouse (solitude docks)
- Druadach Redoubt
- Swamp Pond Massacre
- Ustengrav
- Silent Moons Camp
- Hag Rock Redoubt/Dead Crone Rock
- Summoning Stones
- Darkwater Crossing
- Shrine of Dibella
- Alchemist's Camp
- RiverSide Bandit camp & Karth River Henge
- Pinewatch & bandit camp nearby(below Prospector's Shack)
- Guardian Stones & camp below
- The Mind of Madness(bluePalacewing)
- Bandit Camp - (near Guardian Stones)
- Shrine of Talos - (near Guardian Stones)
- Treasure hunter's camp (near Sarethi Farm)
- Shor's Watchtower
- Dragon Bridge Overlook
- Reach Stormcloak Camp
- Red Eagle Redoubt
- Sundered Towers
- Reachwater River Forsworn Camp
- GloomReach Pathway Forsworn Camp
- Serpent's Bluff Redoubt
- Bleakwind Bluff
- Talking Stone Camp
- Shrine of Stendarr - (Near sleeping tree camp)
- Bleakwind Bassin
- Whiterun Stormcloak Camp
- Rift Imperial Camp
- Treva's Watch
- Hunter's camp - (Near Marryfair Farm)
- Smuggler's Alcove
- Fellglow Keep
- Sky Haven Temple Entrance
- Sky Haven Temple courtyard
- Hillgrund's Tomb
- Gallows Rock
- Frostmere crypt world
- Cradlecrush Rock
- Mara's Eye Pond
- Embershard Iron Mine
- Cradle Stone Tower
- Wood Cutter's Camp (near Ivarstead)
- Helgen Escape Tunnel *path
- Lost Tongue Overlook
- Glenmoril Coven
- Sunderstone Gorge
- Ilinalta's Deep
- Evergreen Grove
- Roadside Ruins
- Lake Yorgrim
- Arkngthamz
- Redoran's Retreat
- Lovers camp
- Rannveig's Fast
- Statue to Meridia
- Karthwasten
- Burning Caravan & *Path
- Giant's grove
- Volskygge
- Druadach Dwarven Rubble
- Bthardamz
- Avanchnzel *Path
- Soljund's Sinkhole Moonstone Mine
- Twilight Sepulcher *path
- Sahloknir's Dragon Mound *path to Kynesgrove
- Rkund Troll Den
- The Three Sentinels
- Smuggler's Den
- Darklight Tower
- Valthume
- North Shriekwind Bastion
- Orphan Rock
- Hela's Folly
- Alchemist's Shack
- Windstad Manor
Solstheim locations:
- The miners Lament
- Shoreline Massacre
- Haknir's Shoal
- Ramshackle Trading Post
- Dumeri Camp
- Kagrumez