About this mod
Adds poison bloom plants in the salt marshes of Hjaalmarch using Base Object Swapper (BOS)
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Mod uses Base Object Swapper to replace dead shrubs (TreeDeadShrub) with poison bloom plants in the swamps of Morthal
- .ini file ONLY
- NO ESP
- NO records edited
- NO scripts
- NO landscape edits
- NO patching required
![](https://imgur.com/OkyoI1N.png)
Recommended
Overview
- A straightforward, no-hassle landscape improvement mod
- Integrates under-utilised assets from DLCs into the wider world of Skyrim
- Mod replaces the dead shrubs in the Hjaalmarch salt marshes with poison bloom plants
- Poison bloom plants are active and will release a gas that inflicts 15 poison damage for 6 seconds
- Poison bloom provide alchemy ingredients
Compatibility
Highly compatible with most setups, and with most other mods
- Mods that remove dead shrubs or rename mesh (TreeDeadShrub) are not be compatible
- Designed to work with any or all of my other mods for the Morthal swamp
- Detailed Landscapes - Root Weeds in Morthal Swamp (BOS)
- Detailed Landscapes - Mushroom Trees in Morthal Swamp (BOS)
- Detailed Landscapes - Screaming Maw in Morthal Swamp (BOS)
- Detailed Landscapes - Thorn Hook in Morthal Swamp (BOS)
- Or, you can use my all-in-one Detailed Landscapes - Poison Blooms Root Weeds Mushroom Trees Screaming Maw Thorn Hooks in Morthal Swamp AIO (BOS)
Installation and Uninstallation
Use the mod manager of your choice to install. Or manually. To uninstall, remove with mod manager. My understanding is that BOS will not impact save games in any way. Safe to install or uninstall at anytime.
Configuration
- Mod is currently configured to replace all dead shrubs (TreeDeadShrub) in the Morthal swamp: chanceS(100)
- Users can adjust the frequency of the replacement by opening the .ini and editing the number in chanceS(100). 0-100. 0=0%, 100=100%, 50=50%. etc.
- Mod is also currently configured to insert poison blooms in a range of different sizes between 0.7x of the original (smaller), to 1.5x (bigger) scale(0.7/1.5)
- Users can adjust the size/scale of the poison blooms by opening the .ini and editing the numbers in scale(0.7/1.5). When editing the scale, units must be in floats (e.g., 10.0). Overly small poison blooms (e.g., scale(0.5/1.2) will appear to float above the ground. Don't edit too small, or (a) use a quality grass mod as cover, and/or (b) reposition specific references using Base Object Swapper
Caveats
- Images are for illustration purposes only
- Poison blooms may look different depending on setup (e.g., ENB, weather, etc.)
- Other mods do the same, including: Swamp and Quaint Hjaalmarch Swamp but my mod uses Base Object Swapper.
Credits
For fantastic mods and tools
Image credits