About this mod
Adds mushroom trees in the salt marshes of Hjaalmarch using Base Object Swapper (BOS)
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Mod uses Base Object Swapper to replace drift wood (CoastDriftWood01, CoastDriftWood02, and CoastDriftWood03) with mushroom trees in the swamps of Morthal
- .ini file ONLY
- NO ESP
- NO records edited
- NO scripts
- NO landscape edits
- NO patching required
![](https://imgur.com/qAqIjfJ.png)
![](https://i.imgur.com/iTcxXtw.png?1)
Thank you for your support!
Overview
- A straightforward, no-hassle landscape improvement mod
- Integrates under-utilised assets from DLCs into the wider world of Skyrim
- Mod replaces the drift wood in the Hjaalmarch salt marshes with mushroom trees
- Mushroom trees do not provide any alchemy ingredients, and only provide an aesthetic to the swamp area
Compatibility
Highly compatible with most setups, and with most other mods.
- Mods that remove drift wood or rename the mesh (CoastDriftWood01, CoastDriftWood02, and CoastDriftWood03) will not be compatible
- Texture replacers for drift wood are compatible with this mod because they are replaced
- Designed to work with any or all of my other mods for the Morthal swamp:
- Detailed Landscapes - Poison Blooms in Morthal Swamp (BOS)
- Detailed Landscapes - Root Weeds in Morthal Swamp (BOS)
- Detailed Landscapes - Screaming Maw in Morthal Swamp (BOS)
- Detailed Landscapes - Thorn Hook in Morthal Swamp (BOS)
- Or, you can use my all-in-one Detailed Landscapes - Poison Blooms Root Weeds Mushroom Trees Screaming Maw Thorn Hooks in Morthal Swamp AIO (BOS)
Installation and Uninstallation
Use the mod manager of your choice to install. Or manually. To uninstall, remove with mod manager. My understanding is that BOS will not impact save games in any way. Safe to install or uninstall at anytime.
Configuration
- Mod is currently configured to replace all drift wood (CoastDriftWood01, CoastDriftWood02, and CoastDriftWood03) in the Morthal swamp: chanceS(100)
- Users can adjust the frequency of the replacement by opening the .ini and editing the number in chanceS(100). 0-100. 0=0%, 100=100%, 50=50%. etc.
- Mod is also currently configured to insert mushroom trees in a range of different sizes between 0.7x of the original (smaller), to 1.6x (bigger) scale(0.7/1.6)
- Users can adjust the size/scale of the mushroom trees by opening the .ini and editing the numbers in scale(0.7/1.6). When editing the scale, units must be in floats (e.g., 10.0). Overly small mushroom trees (e.g., scale(0.5/1.2) will appear to float above the ground. Don't edit too small, or (a) use a quality grass mod as cover, and/or (b) reposition specific references using Base Object Swapper
Caveats
- Images are for illustration purposes only
- Mushroom trees may look different depending on setup (e.g., ENB, weather, etc.)
Credits
For fantastic mods and tools
Image credits