About this mod
Adds screaming maw in the salt marshes of Hjaalmarch using Base Object Swapper (BOS)
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Mod uses Base Object Swapper to replace branch piles (TreeReachBranchPile01) with screaming maw in the swamps of Morthal
- .ini file ONLY
- NO ESP
- NO records edited
- NO scripts
- NO landscape edits
- NO patching required
![](https://imgur.com/bLXbht7.png)
![](https://i.imgur.com/iTcxXtw.png?1)
Thank you for your support!
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Overview
- A straightforward, no-hassle landscape improvement mod
- Integrates under-utilised assets from DLCs into the wider world of Skyrim
- Mod replaces branch piles in the Hjaalmarch salt marshes with screaming maw
- Screaming maw provide alchemy ingredients
- Screaming maw will provide an ENB glow when using one of the recommended mods
Compatibility
Highly compatible with most setups, and with most other mods.
- Mods that remove branch piles or rename the mesh (TreeReachBranchPile01) will not be compatible
- Texture replacers for branch piles are compatible with this mod because they are replaced
- Designed to work with any or all of my other mods for the Morthal swamp:
- Detailed Landscapes - Poison Blooms in Morthal Swamp (BOS)
- Detailed Landscapes - Root Weeds in Morthal Swamp (BOS)
- Detailed Landscapes - Mushroom Trees in Morthal Swamp (BOS)
- Detailed Landscapes - Thorn Hook in Morthal Swamp (BOS)
- Or, you can use my all-in-one Detailed Landscapes - Poison Blooms Root Weeds Mushroom Trees Screaming Maw Thorn Hooks in Morthal Swamp AIO (BOS)
Installation and Uninstallation
Use the mod manager of your choice to install. Or manually. To uninstall, remove with mod manager. My understanding is that BOS will not impact save games in any way. Safe to install or uninstall at anytime.
Configuration
- Mod is currently configured to replace all branch piles (TreeReachBranchPile01) in the Morthal swamp: chanceS(100).
- Users can adjust the frequency of the replacement by opening the .ini and editing the number in chanceS(100). 0-100. 0=0%, 100=100%, 50=50%. etc.
- Mod is also currently configured to insert screaming maw in a range of different sizes between 0.8x of the original (smaller), to 1.2x (bigger) scale(0.8/1.2)
- Users can adjust the size/scale of the screaming maw by opening the .ini and editing the numbers in scale(0.8/1.2). When editing the scale, units must be in floats (e.g., 10.0). Overly small screaming maw (e.g., scale(0.5/1.2) will appear to float above the ground. Don't edit too small, or (a) use a quality grass mod as cover, and/or (b) reposition specific references using Base Object Swapper
Caveats
- Images are for illustration purposes only
- Screaming maw may look different depending on setup (e.g., ENB, weather, etc.)
Credits
For fantastic mods and tools
Image credits