About this mod
Community Shaders feature which adds screen-space shadows, enabling grass, map, distant and self-shadows.
- Permissions and credits
Community Shaders feature which adds screen-space shadows, enabling grass, map, distant and self-shadows.
The performance impact of this effect is relatively high, so you may lose 3 fps if not more. It will be optimised further in the future.
This is the most complex feature I have released so far. It makes use of a custom raymarching algorithm, compute shaders, and new textures/render targets.
Lots of variables are tweakable in the CS settings menu.
Compatible with the Skyrim Upscaler if you struggle with performance.
FEATURES
Self-Shadows
Objects cast sharp shadows onto themselves, which is primarily visible on the character models. Eyes are ignored, so no ENB eye fixes are required at all:
![](https://i.imgur.com/FtP7hA6.gif)
Near Shadows
Objects within the true shadow distance cast small shadows which adds grass shadows.
![](https://i.imgur.com/R8Wkawu.gif)
Far Shadows
Objects past the true shadows distance cast wide, blurry shadows to simulate distant shadows:
![](https://i.imgur.com/yjKgom5.gif)
Map Shadows
The world map now receives shadows which change depending on sun angle:
![](https://i.imgur.com/54s236B.gif)
REQUIREMENTS
Community Shaders
Grass Lighting ( updated to support this mod )
Tree LOD Lighting ( updated to support this mod )
CREDITS
TESReloaded, particularly Mathieu C for the depth-aware blur filter as well as advising on this feature.
Screen space shadows (panoskarabelas.com)