About this mod
In command input mode, any command can be entered to activate a set action or animation. It is just like playing a fighting game.
Also, if the command is a short key pattern, it can be used like a shortcut key.
- Requirements
- Permissions and credits
- Donations
For example, a powerful spell can be triggered after an attack animation, a potion can be used to heal after an idle motion, or a weapon can be switched before a Specific animation is triggered.
There are many things that can be done, and we cannot introduce them here.
About this Mod
Commands can be entered from the command input mode to trigger set actions and animations.
Settings are made through MCM.
In the general settings, you can enable mods, set hotkeys, and change the command input method.
Custom command settings are simple, so you can easily create your own presets.
There are 40 slots for custom commands, allowing up to 40 custom commands to be set.
When duplicating complex command settings, they can be easily copied from the command data list.
If I disable the mod, the custom command settings that I set will be lost, so I have a mechanism to save them to the Skyrim save data, and another mechanism to export them to external data as a Json file.
More information about the Animation file will be provided in POSTS.
how to use
After installing this mod, please activate the mod from the MCM.
When the game is loaded and first opened, it takes a little while to refresh the data.
Try setting a hotkey and entering command input mode. If you cannot set a hotkey, you can add Power.
If your input mode is keyboard, you don't need much, but if you use a D-Pad, it is a good idea to turn on the MenuGuard option.
If none of the custom command settings are present, nothing happens when the command is entered.
Let's set up a command from the customize page.
After some familiarity, you can copy the command list data to create many custom command Settings.
Once the animation files are prepared and placed in the DAR folder, they can be easily used by simply specifying a number.
Command Input Mode
Command input mode is supported by keyboard and gamepad, with the keyboard being used for movement keys (default is WASD) and the gamepad for additional input via D-Pad or analog sticks.
When you have finished entering a command, push the sprint button to complete or wait for the input mode to expire.
When using 1st or 3rd person mode, after moving the analog stick, press the Activate key for a single input.
Use Animation File
Dynamic Animation Replacer is required to use user animation.
This is a bit more complicated.
If you use animation files, use those you have prepared yourself.
Just installing this mod does not allow you to use special animations.
First, rename and place the animation files in the DAR folder provided with this mod.
Default folder name (9333101 to 9333110)
These folders are linked to the settings from No. 1 to No. 10, and the placed animations are used.
More information about the Animation file will be provided in POSTS.
Operating environment
Tested only with Skyrim AE. But it may work fine in SE as well.
The overall process load is light, but the response to command input is very severe.
In situations where the frame rate drops, the response to command input is significantly reduced, so the environment should be as close as possible to one where the frame rate does not drop below 30 FPS.
However, it will still work even if the response is poor, so please adjust graphics settings and other parameters within acceptable limits.
Uninstall
Please disable the mod in MCM and then uninstall the mod.
If you are using import/export, you must manually erase the "exCMDIM" folder in /Data/SKSE/plugins/.
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