Mods
- Refine results Found 26 results.
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A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
- 22.8MB
- 17
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A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
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Full readme file located here:https://mythical-realms.github.io/Mythical-Realms/This mod adds 5 new playable races: Atlanteans, Fallen Men, Kobolds, Mystics, and Voltars. Also included are changes to spells, traits and units. Lastly all of my old mods are included: Archdruids, Better Heroes, Cosmic Spray, Racial Magicians, a
- 69.5MB
- 13
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Full readme file located here:https://mythical-realms.github.io/Mythical-Realms/This mod adds 5 new playable races: Atlanteans, Fallen Men, Kobolds, Mystics, and Voltars. Also included are changes to spells, traits and units. Lastly all of my old mods are included: Archdruids, Better Heroes, Cosmic Spray, Racial Magicians, a
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This is a complete overhaul of the rewards from lairs. It adds several new options to the second page of difficulty settings includes options to adjust individual rewards, reduces the number of spells granted as loot, and prioritizes awarding well thought out pre-generated items as loot instead of randomly generated ones.
- 45KB
- 9
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This is a complete overhaul of the rewards from lairs. It adds several new options to the second page of difficulty settings includes options to adjust individual rewards, reduces the number of spells granted as loot, and prioritizes awarding well thought out pre-generated items as loot instead of randomly generated ones.
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This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
- 6KB
- 7
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This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
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This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
- 7KB
- 4
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This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
- 570KB
- 4
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
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This mod makes a number of very small adjustments to improve game play enjoyment.
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This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
- 2.2MB
- 3
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This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
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This guide will help you create your own custom hero to add to the game and optionally allow you to start a game with the hero. XML code is provided that can be copy and pasted in to your files then altered to match the data you want.
- 771KB
- 3
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This guide will help you create your own custom hero to add to the game and optionally allow you to start a game with the hero. XML code is provided that can be copy and pasted in to your files then altered to match the data you want.
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This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
- 105KB
- 3
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This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
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Increases the maximum level for a unit to 20.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.
- 139KB
- 2
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.
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This mod removes many of the bonuses to resistance that normal units and heroes receive. This is intended to make spells with resistance checks much more powerful. Now you will need to rethink how to protect your units against magic.
- 8KB
- 1
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This mod removes many of the bonuses to resistance that normal units and heroes receive. This is intended to make spells with resistance checks much more powerful. Now you will need to rethink how to protect your units against magic.
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This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
- 5KB
- 1
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This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
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TurnscalingAIbonusStrongerAIfortress
Mod has the following effects:- AI gains fortress bonus of (power*turn) and (food*turn*2) (a bonus increasing with game length, to have a somewhat scaling difficulty)- AI fortress fires bolt with triple strength (so AI is harder to kill early on)- AI fortress has always at least 1 swordsmen, even if garrison lured away (so t
- 31KB
- 1
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TurnscalingAIbonusStrongerAIfortress
Mod has the following effects:- AI gains fortress bonus of (power*turn) and (food*turn*2) (a bonus increasing with game length, to have a somewhat scaling difficulty)- AI fortress fires bolt with triple strength (so AI is harder to kill early on)- AI fortress has always at least 1 swordsmen, even if garrison lured away (so t
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Small breaf:This is a racial mod for Master Of Magic, the Drowned Dead.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician
- 4KB
- 1
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician
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Traduzione italiana del nuovo Master of Magic
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This mod adds Romans to the game, using existing High Men graphics and sound. Romans are an early-to-mid-game civilization, with a limited late game.
- 13KB
- 0
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This mod adds Romans to the game, using existing High Men graphics and sound. Romans are an early-to-mid-game civilization, with a limited late game.
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Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.
- 5.8MB
- 0
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Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.