Mods
- Refine results Found 9 results.
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Adds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. Fixed for patch 12.03.15.
- 1.1MB
- 86
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Adds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. Fixed for patch 12.03.15.
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So you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes.
- 2KB
- 45
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So you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes.
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As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.
- 8KB
- 37
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As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor.
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Affinity overhaul for t1 and 2
T2 Harmony get back old t1 prepatch, faster alien opinion restore. T2 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.
- 2KB
- 28
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Affinity overhaul for t1 and 2
T2 Harmony get back old t1 prepatch, faster alien opinion restore. T2 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.
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Adds 5 new wonders; Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall.
- 1.0MB
- 28
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Adds 5 new wonders; Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall.
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Adds a few buildings like the tutorial youtube building Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree.
- 3KB
- 23
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Adds a few buildings like the tutorial youtube building Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree.
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Additional Game Speeds Rising Tides
This mod currently adds 15 new game speeds to the Rising Tides Expansion. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds shorter than Quick. All game speeds have had their trade route duration increased to 60 turns.
- 4KB
- 19
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Additional Game Speeds Rising Tides
This mod currently adds 15 new game speeds to the Rising Tides Expansion. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds shorter than Quick. All game speeds have had their trade route duration increased to 60 turns.
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manually installed DLC with single/multiplayer option. Interface extensions, gameplay mechanics, maps and game options, balance, fixes.
- 99.8MB
- 14
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manually installed DLC with single/multiplayer option. Interface extensions, gameplay mechanics, maps and game options, balance, fixes.
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Affinity t1 units less nerfed to the ground
Makes the first tier of affinity unit less replaceable by default t2 marine. Marine will be cheaper which make sense, but only slightly weaker compared t1 affinity units.
- 2KB
- 13
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Affinity t1 units less nerfed to the ground
Makes the first tier of affinity unit less replaceable by default t2 marine. Marine will be cheaper which make sense, but only slightly weaker compared t1 affinity units.