Mods
- Refine results Found 9 results.
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Reduces the amount of Coal used in the making of food on your Canteens.
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STILL UNDER TESTING. Reduces the Knowledge degradation of libraries, allowing you to make more and consuming less time maintaining it.
- 2KB
- 4
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STILL UNDER TESTING. Reduces the Knowledge degradation of libraries, allowing you to make more and consuming less time maintaining it.
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Lifts restrictions for farms (Cotton, Mushroom, Opiates) and all pastures, so they can be grown/built in any climate.
- 8KB
- 3
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Lifts restrictions for farms (Cotton, Mushroom, Opiates) and all pastures, so they can be grown/built in any climate.
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Songs of Syx Custom Title (SCT)
This mod adds a custom title to the game which can be adjusted freely to change the gameplay as you want it to be!Compatible from v63.32 till v63.45.
- 7KB
- 1
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Songs of Syx Custom Title (SCT)
This mod adds a custom title to the game which can be adjusted freely to change the gameplay as you want it to be!Compatible from v63.32 till v63.45.
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Balances the Crime rates of races based on Dev's description.
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Better Laboratory and Library (BLL)
Better Laboratory and Library (BLL) mod is reducing the knowledge degradation for laboratories and libraries. At the same time it increases the KNOWLEDGE_PER_WORKER variable of the lab.
- 20KB
- 1
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Better Laboratory and Library (BLL)
Better Laboratory and Library (BLL) mod is reducing the knowledge degradation for laboratories and libraries. At the same time it increases the KNOWLEDGE_PER_WORKER variable of the lab.
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Adds the fish as a resource to produce rations.
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Reworked Vanilla Race Work Skills
Makes all races worth having in your grand city, (instead of just having Dondorians and Cretonians do all the work).
- 6KB
- 0
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Reworked Vanilla Race Work Skills
Makes all races worth having in your grand city, (instead of just having Dondorians and Cretonians do all the work).
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Will adjust the likings of each other race according to their similarities in preferences. For example when two races like to live only in WOOD building structures and both hate every other structure, their "liking" to each other will increase. Races nearby other liked races will get boosted in standings.
- 251KB
- 0
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Will adjust the likings of each other race according to their similarities in preferences. For example when two races like to live only in WOOD building structures and both hate every other structure, their "liking" to each other will increase. Races nearby other liked races will get boosted in standings.