Magic - Gameplay
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Acquisitive Soul Gems Multithreaded
This plugin changes the soul trap spells and enchantments so you never underfill a soul gem, and unlike the original, has full support for trapping multiple souls at once, as well as never needing compatibility patches for other mods.
- 29KB
- 20.6k
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Acquisitive Soul Gems Multithreaded
This plugin changes the soul trap spells and enchantments so you never underfill a soul gem, and unlike the original, has full support for trapping multiple souls at once, as well as never needing compatibility patches for other mods.
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Cast spells in style with magic runes! Glowing glyphs will appear when casting spells or scrolls. Compatible with Apocalypse, Mysticism, Arcanum, Elemental Destruction Magic Redux, Lost Grimoire, Forgotten Magic Redone, Ward Functionalities Extended and more.
- 39.6MB
- 9.7k
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Cast spells in style with magic runes! Glowing glyphs will appear when casting spells or scrolls. Compatible with Apocalypse, Mysticism, Arcanum, Elemental Destruction Magic Redux, Lost Grimoire, Forgotten Magic Redone, Ward Functionalities Extended and more.
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Flying Mod Beta by porroone and Flying Mod Overhaul by Indefiance (Converted for SSE)
This is the mod famous in the Oldrim, allows the character to FLY!!!. Comes with converted animation
- 925KB
- 6.8k
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Flying Mod Beta by porroone and Flying Mod Overhaul by Indefiance (Converted for SSE)
This is the mod famous in the Oldrim, allows the character to FLY!!!. Comes with converted animation
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Enchants have no restrictions on piece location.
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Adds a completely new system to research and discover spells from any supported spell mod. As well as adding an in-built spell tome and scroll crafting system, a Victorian-Era style alchemy system, where you can dissolve items, and mix or analyze the resultant solutions, and expands the lore of magic with dozens of texts and artifacts to find.
- 28.9MB
- 4.2k
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Adds a completely new system to research and discover spells from any supported spell mod. As well as adding an in-built spell tome and scroll crafting system, a Victorian-Era style alchemy system, where you can dissolve items, and mix or analyze the resultant solutions, and expands the lore of magic with dozens of texts and artifacts to find.
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Enhanced Atronachs - With Levelling and Luminosity
Enhances atronach effectiveness according to tier and elemental type of summons. Unique ability applied to master-level powerful summons. Unlocked levelling. Lighting. Atronach Interaction. Fixes. ESPLite.
- 16KB
- 3.3k
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Enhanced Atronachs - With Levelling and Luminosity
Enhances atronach effectiveness according to tier and elemental type of summons. Unique ability applied to master-level powerful summons. Unlocked levelling. Lighting. Atronach Interaction. Fixes. ESPLite.
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Spellsiphon - Immersive Combat
Experience gameplay focused on combos and synergy. Lessen the need for menus or hotkeys through a system where swapping spells and weapons is streamlined and rewarding. Continue the fight at 0 magicka by using new spell types. Enjoy a plethora of new sounds and visual effects. Grow in power by playing skillfully, not just from levels and gear.
- 637KB
- 3.2k
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Spellsiphon - Immersive Combat
Experience gameplay focused on combos and synergy. Lessen the need for menus or hotkeys through a system where swapping spells and weapons is streamlined and rewarding. Continue the fight at 0 magicka by using new spell types. Enjoy a plethora of new sounds and visual effects. Grow in power by playing skillfully, not just from levels and gear.
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Simple SKSE plugin which enables sneak attacks with magic
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NPCs React To Necromancy (And More)
Despite what the game and lore says, most often than not NPCs don't really react to necromancy in any way. You can walk into town with a corpse and no one bats an eye. With this mod, NPCs will now react in ways that reflect their bias against those that openly practice the dark arts.
- 43.8MB
- 2.7k
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NPCs React To Necromancy (And More)
Despite what the game and lore says, most often than not NPCs don't really react to necromancy in any way. You can walk into town with a corpse and no one bats an eye. With this mod, NPCs will now react in ways that reflect their bias against those that openly practice the dark arts.
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A vanilla-friendly lich overhaul for Undeath with extensive bugfixes. Classical Lichdom is a comprehensive but unobtrusive lich mod - and a necessary requirement for a bug-free Undeath experience. Compatible with SSE and AE.
- 23.2MB
- 2.7k
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A vanilla-friendly lich overhaul for Undeath with extensive bugfixes. Classical Lichdom is a comprehensive but unobtrusive lich mod - and a necessary requirement for a bug-free Undeath experience. Compatible with SSE and AE.
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Major Overhaul of Antioch08's Undeath Mod, featuring new spells, strengths, weaknesses and more.
- 7.0MB
- 2.6k
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Major Overhaul of Antioch08's Undeath Mod, featuring new spells, strengths, weaknesses and more.
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The Wizard Warrior - Spellsword Magic Combat Evolved
The way SpellSword is meant to be played
- 1.0MB
- 2.4k
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The Wizard Warrior - Spellsword Magic Combat Evolved
The way SpellSword is meant to be played
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Casting ward will block melee attacks, allowing mages to better defend themselves. This feature was created by Borgut1337 and originally implemented in V1.10 of Deadly Combat SSE.
- 2KB
- 2.4k
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Casting ward will block melee attacks, allowing mages to better defend themselves. This feature was created by Borgut1337 and originally implemented in V1.10 of Deadly Combat SSE.
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Magic Duel - Reborn's goal is to make the use of destruction magic more interesting via the ability to engage in magic duels.It also allows to perform shout duels against dragons.All parameters used during duels are modifiable from the mod's book.
- 22.9MB
- 2.0k
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Magic Duel - Reborn's goal is to make the use of destruction magic more interesting via the ability to engage in magic duels.It also allows to perform shout duels against dragons.All parameters used during duels are modifiable from the mod's book.
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Conduit - Short-term Weapon Infusions
When holding a weapon in one hand and a spell in the other, you are able to temporarily "conduct" the spell through that weapon. Different categories of spells make the weapon do different things. This effect will overlay on top of normal enchants and does include additional weapon FX that will overlay too. It even works on Bound weapons.
- 188KB
- 1.8k
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Conduit - Short-term Weapon Infusions
When holding a weapon in one hand and a spell in the other, you are able to temporarily "conduct" the spell through that weapon. Different categories of spells make the weapon do different things. This effect will overlay on top of normal enchants and does include additional weapon FX that will overlay too. It even works on Bound weapons.
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SKSE plugin that makes paralysis spells freeze the target in place.
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Bound Armory Extravaganza - the MCM version
Covers all your Bound Weapon needs - now with MCM support: 32 different bound weapons and tools to chose from, adjustable damage scaling, improved visuals - complete with a neat MCM
- 6.6MB
- 1.7k
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Bound Armory Extravaganza - the MCM version
Covers all your Bound Weapon needs - now with MCM support: 32 different bound weapons and tools to chose from, adjustable damage scaling, improved visuals - complete with a neat MCM
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A simple Skyrim addon that let's you display a staff in your back when sheathed.
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Allow you to use telekinesis on soul gem traps, trip wires, pressure plates, and more.