Mods
- Refine results Found 11 results.
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Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
- 15KB
- 2
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Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
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A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
- 87KB
- 1
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A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
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Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
- 23KB
- 1
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Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
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A refreshing water fountain that can be placed anywhere.
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Finally.
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
- 2KB
- 0
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
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This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
- 7KB
- 0
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This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
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Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
- 214KB
- 0
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Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
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Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
- 3KB
- 0
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Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
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Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
- 5KB
- 0
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Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
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This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!
- 131KB
- 0
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This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!