Mods
- Refine results Found 29 results.
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A pak file that allows blueprint mods to be loaded for Deep Rock Galactic, it is not needed for normal pak mods.
- 56KB
- 165
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A pak file that allows blueprint mods to be loaded for Deep Rock Galactic, it is not needed for normal pak mods.
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No more Dollar Store flashlights (increased flashlight range)
Simply increases the flashlight range so it doesn't feel like a cheap Wal-Mart flashlight.
- 41KB
- 89
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No more Dollar Store flashlights (increased flashlight range)
Simply increases the flashlight range so it doesn't feel like a cheap Wal-Mart flashlight.
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Requires the Blueprint Mod Manager. Adds a molly paint customization terminal to the Space Rig (next to Bosco's terminal). You can paint Molly in 4 different "paint layers", with over 450 different materials to pick from. This is a client-side mod, so you'll always see your own paint customization.
- 102KB
- 77
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Requires the Blueprint Mod Manager. Adds a molly paint customization terminal to the Space Rig (next to Bosco's terminal). You can paint Molly in 4 different "paint layers", with over 450 different materials to pick from. This is a client-side mod, so you'll always see your own paint customization.
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Cheaper resupply pods (40 - 50 - 60 nitra)
Makes resupply pods cost 40, 50 or 60 nitra instead of 80 for use with mods having increased enemies
- 4KB
- 64
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Cheaper resupply pods (40 - 50 - 60 nitra)
Makes resupply pods cost 40, 50 or 60 nitra instead of 80 for use with mods having increased enemies
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◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.
- 150KB
- 49
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◉ Requires the Blueprint Mod Manager to work at all. ◉ Adds a toggle for lighting up the map in its entirety, which can be turned on and off with L or through the Blueprint Mod Manager UI. ◉ Works as a client regardless of what the host has; does not work for clients even if you are the host.
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‣ Requires the Blueprint Mod Manager.‣ Customize Doretta with up to 4 turrets, 2 mineral deposits, 2 pipeline starts, 1 floodlight a goo trap and optional 50% damage reduction for higher hazards.
- 59KB
- 44
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‣ Requires the Blueprint Mod Manager.‣ Customize Doretta with up to 4 turrets, 2 mineral deposits, 2 pipeline starts, 1 floodlight a goo trap and optional 50% damage reduction for higher hazards.
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For people who don't like haz5's bullet sponge enemies, but find haz4 too easy. Brings haz4 enemies in haz5, with double the amount
- 15KB
- 36
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For people who don't like haz5's bullet sponge enemies, but find haz4 too easy. Brings haz4 enemies in haz5, with double the amount
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Swarm Size Control (Former Larger enemy spawns 1.5x - 2x - 3x - 4x - 5x)
Simply increases the amount of enemies spawned (Naturally and in waves) between 1x and 10x, by increments of 0.25x
- 3.7MB
- 32
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Swarm Size Control (Former Larger enemy spawns 1.5x - 2x - 3x - 4x - 5x)
Simply increases the amount of enemies spawned (Naturally and in waves) between 1x and 10x, by increments of 0.25x
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◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.
- 19KB
- 32
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◉ Requires the Blueprint Mod Manager. ◉ Adds 5 new call ins to the game. The beginning of the game provides you with 3 charges shared between all pods, these charges refresh every 5 minutes and it costs 1 charge per pod. Only the host with the mod can call these in to prevent de-sync issues as a client trying to call them in.
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Improved Doretta armor (damage resistance)
Adds either a 50% or 75% enemy damage resistance to Doretta, for use with mods increasing enemy spawns, or higher difficulty mods
- 46KB
- 31
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Improved Doretta armor (damage resistance)
Adds either a 50% or 75% enemy damage resistance to Doretta, for use with mods increasing enemy spawns, or higher difficulty mods
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Next Generation Graphics for Deep Rock Galactic
A UE4 mod to achieve next generation graphics and improved performance in Deep Rock Galactic; global illumination, screen space reflections, and more all included and tested.
- 0KB
- 27
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Next Generation Graphics for Deep Rock Galactic
A UE4 mod to achieve next generation graphics and improved performance in Deep Rock Galactic; global illumination, screen space reflections, and more all included and tested.
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--Requires the Blueprint Mod Manager.---Adds three toggles in the mod loader to enable Christmas, Halloween and a custom map setup made by me.--Visually and audibly works as a client regardless of what the host has (I left this in on purpose, could disable it while not the host), all three options work well for clients while you are the
- 10KB
- 23
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--Requires the Blueprint Mod Manager.---Adds three toggles in the mod loader to enable Christmas, Halloween and a custom map setup made by me.--Visually and audibly works as a client regardless of what the host has (I left this in on purpose, could disable it while not the host), all three options work well for clients while you are the
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Escort mission flying rocks reduced health
This is a sub-mod, to use with the mod Starship Troopers where the amount of flying rocks during the second stage of Escort missions can be overwhelming.
- 15KB
- 22
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Escort mission flying rocks reduced health
This is a sub-mod, to use with the mod Starship Troopers where the amount of flying rocks during the second stage of Escort missions can be overwhelming.
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Elite mode of my "Starship Troopers" mod with triple enemy count and no small-spawn maps. Recommended for level 300+
- 10KB
- 16
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Elite mode of my "Starship Troopers" mod with triple enemy count and no small-spawn maps. Recommended for level 300+
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No more Dollar Store flashlights - Dash perk suicide preventer
Merges the mods "No more Dollar Store flashlights" and "Dash perk suicide preventer" that are mutually incompatible
- 41KB
- 16
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No more Dollar Store flashlights - Dash perk suicide preventer
Merges the mods "No more Dollar Store flashlights" and "Dash perk suicide preventer" that are mutually incompatible
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Just adds a Zipline Gun as an optional replacement for the Platform GunAdded Grappling Gun as another option by request
- 2KB
- 15
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Just adds a Zipline Gun as an optional replacement for the Platform GunAdded Grappling Gun as another option by request
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Just adds a Grappling Hook as an optional Transversal tool
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Negates BET-C's friendly fire damage
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Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
- 25KB
- 10
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Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
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Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.
- 25KB
- 10
- --
Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.