Mods
- Refine results Found 12 results.
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Allows units that were only available via tactical operations to be produced at base. This includes the Valkyrie, Sentinel, Sapper, Constrictor, and the Abyssal. All units can be modded and are fully functional in game.
- 443KB
- 35
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Allows units that were only available via tactical operations to be produced at base. This includes the Valkyrie, Sentinel, Sapper, Constrictor, and the Abyssal. All units can be modded and are fully functional in game.
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Disables Forward Bases
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This mod buffs melee units by making them more resilient to ranged damage when in melee and by making them less dependent on the ability to stagger and having stagger resistance to be effective.
- 53KB
- 8
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This mod buffs melee units by making them more resilient to ranged damage when in melee and by making them less dependent on the ability to stagger and having stagger resistance to be effective.
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This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them.
- 1.4MB
- 8
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This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them.
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Changes the max heroes you can get on a world to 11 and the max level to 25.
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This mod buffs the Drone Carrier and changes its playstyle towards more of a support tank role rather than being a pure backline support unit as it is in vanilla.
- 267KB
- 7
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This mod buffs the Drone Carrier and changes its playstyle towards more of a support tank role rather than being a pure backline support unit as it is in vanilla.
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Gives planets in empire mode varied climate and terrain based on their appearance on the galaxy map. IE: a barren rock will now be barren and rocky, capital planets will mostly be deserts filled with ruins, others will be lush and green or full of ice and snow.
- 426KB
- 6
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Gives planets in empire mode varied climate and terrain based on their appearance on the galaxy map. IE: a barren rock will now be barren and rocky, capital planets will mostly be deserts filled with ruins, others will be lush and green or full of ice and snow.
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This mod reworks the Shattered Arc and makes minor changes to the Golem and Serpion Forgotten units.
- 72KB
- 5
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This mod reworks the Shattered Arc and makes minor changes to the Golem and Serpion Forgotten units.
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Return To Dust (Colonization Rework)
This mod makes it so that colonizers are cheap, cost no cosmite, and require no requisite research. However, only roughly 25%-30% of sectors are colonizable, and most of those sectors have a tiered ruin occupied by either an NPC faction or Marauders that you must first clear.
- 9.2MB
- 3
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Return To Dust (Colonization Rework)
This mod makes it so that colonizers are cheap, cost no cosmite, and require no requisite research. However, only roughly 25%-30% of sectors are colonizable, and most of those sectors have a tiered ruin occupied by either an NPC faction or Marauders that you must first clear.
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This is a major overhaul to the mechanics of Spacer units. It focuses on making them incredibly aggressive and introduces a variety of new abilities and effects.
- 118KB
- 2
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This is a major overhaul to the mechanics of Spacer units. It focuses on making them incredibly aggressive and introduces a variety of new abilities and effects.
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Adds a new version of the Psi-fish faction that spawns on land rather than the ocean.
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Gives the valkyrie gloves and a helmet.