Mods
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A complete overhaul of every vanilla shipwreck.
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An HD head and hair replacer aiming for a vanilla-like feeling.
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Tales from the Ashlands - The Great Hive Baan Binif
Implementation of the official concept art drawing by Michael Kirkbride.
- 7.4MB
- 256
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Tales from the Ashlands - The Great Hive Baan Binif
Implementation of the official concept art drawing by Michael Kirkbride.
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Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
- 735KB
- 246
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Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
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Melchior's Excellent Grazelands Acacia
This mod is a pluginless replacer for the Grazelands trees which was inspired by the umbrella thorn acacia species.
- 8.0MB
- 230
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Melchior's Excellent Grazelands Acacia
This mod is a pluginless replacer for the Grazelands trees which was inspired by the umbrella thorn acacia species.
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Join a fully playable guild and gain ranks to the top. The Astrologians are a small scale guild, with just a handful of guild members started by an Altmer named Nelangoth, who was previously part of the Mages Guild and still holds ties to them. Includes several new dungeons, items, quests and locations. Designed for maximum compatibility.
- 80.6MB
- 187
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Join a fully playable guild and gain ranks to the top. The Astrologians are a small scale guild, with just a handful of guild members started by an Altmer named Nelangoth, who was previously part of the Mages Guild and still holds ties to them. Includes several new dungeons, items, quests and locations. Designed for maximum compatibility.
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An overhaul of the Odai river canal in Balmora and new sewersystem.
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I made this for my kids when they were little. They liked to play but were terrified of mudcrabs so I made them a companion protector based off the family cat.
- 189KB
- 172
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I made this for my kids when they were little. They liked to play but were terrified of mudcrabs so I made them a companion protector based off the family cat.
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Looming high over the hills of the northern Ashlands, the towers of Bal'laku are an awe-inspiring sight to behold.
- 12.5MB
- 169
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Looming high over the hills of the northern Ashlands, the towers of Bal'laku are an awe-inspiring sight to behold.
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DRIP - Dynamic Randomised Item Properties
Drip adds Diablo 2 style loot to Morrowind. Unique weapons, armor, clothing and accesories are dynamically generated, with over a hundred unique modifiers and more than a million possible combinations. Chance to apply modifiers configurable in the MCM.
- 234KB
- 167
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DRIP - Dynamic Randomised Item Properties
Drip adds Diablo 2 style loot to Morrowind. Unique weapons, armor, clothing and accesories are dynamically generated, with over a hundred unique modifiers and more than a million possible combinations. Chance to apply modifiers configurable in the MCM.
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Adds a Daedric helm bearing the aspect of Azura which you can acquire through a new quest which starts at the Holamayan Monastery near the Shrine of Azura. Explore the hidden depths below the shrine to become the Champion of Azura!
- 23KB
- 165
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Adds a Daedric helm bearing the aspect of Azura which you can acquire through a new quest which starts at the Holamayan Monastery near the Shrine of Azura. Explore the hidden depths below the shrine to become the Champion of Azura!
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MUSE Music Expansion - Sixth House
Dark grumblings, dreamy whispers, cavernous percussion...A 6th House music expansion of original tracks for the Morrowind MUSE mod, created using modern production techniques. Featuring 5 new exploration tracks, 4 new combat tracks, and 1 boss fight track.
- 31.6MB
- 155
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MUSE Music Expansion - Sixth House
Dark grumblings, dreamy whispers, cavernous percussion...A 6th House music expansion of original tracks for the Morrowind MUSE mod, created using modern production techniques. Featuring 5 new exploration tracks, 4 new combat tracks, and 1 boss fight track.
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
- 4KB
- 151
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
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OAAB Brother Junipers Twin Lamps
Update of Brother Juniper's classic quest mod. Join the Twin Lamps and fight against slavery through ~20 new quests. Now with overhauled locations, bug fixes, and extra dialogue and quest choices.
- 1.2MB
- 150
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OAAB Brother Junipers Twin Lamps
Update of Brother Juniper's classic quest mod. Join the Twin Lamps and fight against slavery through ~20 new quests. Now with overhauled locations, bug fixes, and extra dialogue and quest choices.
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Necrocraft - A Comprehensive Necromancy Gameplay And Quests Mod.
Comprehensive modern day implementation of necromancy, using Skill Module, Magicka Expanded and Crafting Framework. Includes game mechanics overhaul, new quests and mysteries to solve, allowing to fully experience being the practicioner of a forbidden art of necromancy.
- 3.9MB
- 150
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Necrocraft - A Comprehensive Necromancy Gameplay And Quests Mod.
Comprehensive modern day implementation of necromancy, using Skill Module, Magicka Expanded and Crafting Framework. Includes game mechanics overhaul, new quests and mysteries to solve, allowing to fully experience being the practicioner of a forbidden art of necromancy.
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Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.
- 5KB
- 145
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Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.
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Adds named NPCs to all cities using leveled lists with items from OAAB, TR_Data, and Morrowind/Bloodmoon/Tribunal. OpenMW/MWSE/Vanilla compatible with optional Beautiful Cities of Morrowind, Tomb of the Snow Prince, Tamriel Rebuilt, and Balmora Waterworks support.
- 10.6MB
- 145
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Adds named NPCs to all cities using leveled lists with items from OAAB, TR_Data, and Morrowind/Bloodmoon/Tribunal. OpenMW/MWSE/Vanilla compatible with optional Beautiful Cities of Morrowind, Tomb of the Snow Prince, Tamriel Rebuilt, and Balmora Waterworks support.
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This mod overhauls the Fighters Guild questline by improving the background and narrative side of most of its quests, as well as adding more variety and new options to complete them.
- 1.0MB
- 144
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This mod overhauls the Fighters Guild questline by improving the background and narrative side of most of its quests, as well as adding more variety and new options to complete them.
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Add reputation gain to Fighters Guild, Imperial Legion and Thieves Guild quests.Most faction questlines reward you with reputation, but it's mysteriously missing from the fighter's guild, imperial legion and thieves guild. This mod aims to rectify this oversight.
- 18KB
- 139
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Add reputation gain to Fighters Guild, Imperial Legion and Thieves Guild quests.Most faction questlines reward you with reputation, but it's mysteriously missing from the fighter's guild, imperial legion and thieves guild. This mod aims to rectify this oversight.
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Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.
- 196KB
- 139
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Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.