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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
- 617KB
- 13
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
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My Custom Shepard ported into ME2 from LE.
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
- 34.3MB
- 10
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
- 2.7MB
- 35
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
- 2KB
- 2
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
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ME2 One Probe All Resources A
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
- 2KB
- 3
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
- 3KB
- 1
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
- 7KB
- 5
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
- 2KB
- 1
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
- 2KB
- 12
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
- 2KB
- 17
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
- 21.1MB
- 2
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
- 5KB
- 10
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
- 2KB
- 23
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
- 2KB
- 5
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
- 2KB
- 4
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
- 2KB
- 2
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
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ME2 Toggle Walk (no need hold button to walking )
In ME2 to walk you need hold button. With this mod walking is toggle like in ME1 - click once to enable walking (disable jog ), click again to disable walking (enable jog ).
- 2KB
- 11
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ME2 Toggle Walk (no need hold button to walking )
In ME2 to walk you need hold button. With this mod walking is toggle like in ME1 - click once to enable walking (disable jog ), click again to disable walking (enable jog ).
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ME2 Infinite Sprint (run without need of rest after few seconds )
Unlimited sprint in and out of combat. At default Shepard could run about 25meters or something like this so it is definitely not much for heavy trained/enhanced military person. Values of sprinting are changed to those from default Mass Effect 3. So you will never get tired when sprinting.
- 2KB
- 24
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ME2 Infinite Sprint (run without need of rest after few seconds )
Unlimited sprint in and out of combat. At default Shepard could run about 25meters or something like this so it is definitely not much for heavy trained/enhanced military person. Values of sprinting are changed to those from default Mass Effect 3. So you will never get tired when sprinting.
News & Updates
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Introducing our new Community Team Lead: Demorphic
Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.
Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background?
Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...- 73 Comments
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Morrowind May Modathon and Skywind Gameplay Preview
It's the 21st anniversary of the release of The Elder Scrolls III: Morrowind today. If it were a person in the USA it would be old enough to buy a round of drinks to celebrate with us! While that might be a fantasy, we've got two Morrowind-themed announcements from the community to mark another year of the game that started it all here at Nexus Mods.
The annual Morrowind May Modathon kicks off today and there's also a new sneak peek at the latest progress on the Skywind project whi...- 48 Comments
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AI-Generated Content in Modding
The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it.
TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports.
We've had a lot of d...- 609 Comments
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2022 in Review - Mods, Stats, and Hats
It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more!
2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.
On the backend, we've completed several important operations, most notably migrating a lot of our servi...- 62 Comments
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Design Focus Groups and Site Feedback
Are you interested in helping shape the future of Nexus Mods?
We're starting to roll out our new design system as we build new features and modernise the current site layout. A key part of this process will be to hear from you - the modding community - as we test out new designs and features. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to...- 0 Comments
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Upcoming maintenance: 9 January 2023
On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Please note that this will also affect the functionality of mod managers - downloads, updates, endorsements etc. (anything that requires interaction with our website and API). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some...
- 333 Comments
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Mass Effect Mod of the Year 2022 - Winners
Happy New Year from the Mass Effect Modding Community! It's time to announce the winners of our annual Mod of the Year Awards!
Congratulations to all the nominees and winners. We'll see you all again in December, after what I'm sure will be another exciting year for Mass Effect mods!
-Audemus
Mass Effect Mod of the Year 2022 - Winners
WINNER: Audemus' Happy Ending Mod (LE3)
by Audemus and Scottina123
Mi...- 0 Comments
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As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic .NET developer to help us build the next iteration of our mod management application.
As a member of the mod manager development team, it will be your responsibility to assist in the development and design of tools and offerings that improve the experience of our users. We are not looking to merely re-implement successful f...- 0 Comments
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Project Spotlight: Skyrim: Extended Cut
We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!
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Before we get into the mod, why don’t you...- 43 Comments
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When we originally made Collections publicly available, we knew that we still had a lot we wanted to improve on. Since then, we’ve been listening to your feedback and working hard on new features and improvements. Here are some of the changes that are going live this week.
Bug Reports Feature
We’ve built a new bug reporting feature from scratch, allowing Nexus Mods members to raise bugs on Collections for the Curator’s attention.
To leave a bug re...- 49 Comments
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Halgari joins Nexus Mods to help shape the future of Vortex
We're super excited to announce that starting next week Halgari - the tool developer best known for the Wabbajack mod list downloader - will become the latest addition to our team here at Nexus Mods. Acting as the Product Manager for Vortex, he will be focusing on the development of the mythical 2.0 update, which is still very much in the planning stages but will make our mod manager even better.
Vortex was first released to the public in February 2018 as an alpha build - rep...- 109 Comments
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In case you haven't heard yet, NVIDIA's new modding tool - RTX Remix - got announced during their September keynote. It's a fantastic-looking application that has the potential to revolutionise graphical modding for old games. We're joined by Nyle Usmani, a Product Manager from the team behind the tool, to give you the opportunity to have your burning questions about RTX Remix answered directly from the source.
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If you're not up to speed yet, here's a clip from...- 98 Comments
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Job opening: Community Manager position at Nexus Mods
Nexus Mods is looking to bolster our ranks once again by recruiting an experienced Community Manager to work with our existing team to help us better serve our community.
This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.
The Role
As a Community Manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the various smaller commu...- 1 Comments
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No, you did not misread the title. No, you've not fallen through a dragon break to 2011. It's true, Skyrim has been released on another platform today. You can now pick up a DRM-free copy of Skyrim Special Edition from GOG.com!
A few weeks ago we had a call with our friends at GOG who told us about a very special new release that was going to be exciting for our community. Skyrim was going to be added to GOG, completing the Elder Scrolls set on their website. You could say Skyrim is ...- 277 Comments
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Vortex 1.6 was released into the wild a few days ago, shipping with the latest batch of new features, UI improvements and a boatload of bug fixes. Here's a rundown of what's new in the latest version.
Dashboard improvements
In the previous version of Vortex, it was a bit too easy to accidentally mess up your dashboard layout by clicking and dragging in the wrong place or dismissing a dashlet. We've remedied this by adding a dedicated "Customise my dashboard"...- 71 Comments
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Recently there's been some silly drama on our site that was sparked by someone uploading a mod for Spider-Man Remastered. The mod replaced the very few Pride flags the game actually has with the already prevalent USA flag texture from the game. The mod was removed from Nexus Mods and the author was banned.
To address the banning, which is what a lot of people want to focus on, the mod was uploaded by a sock puppet account (i.e. a newly made account by someone who already has an accou...- 0 Comments
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Win a GOG key for The Witcher 3 Game of the Year Edition
We're giving away 10 x GOG keys for The Witcher 3. For your chance to win one of them, simply leave a comment talking about the last mod you enjoyed (for any game). The event closes on 27 July at 15:00 (GMT+1) and we'll be picking the winners shortly thereafter.
I'm sure you'd agree that modding your game can be great fun! It's important to remember that without creators pouring their hearts and souls into their mods, and sharing them with all of us, it woul...- 1322 Comments
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Project Spotlight: Fallout London
Fallout: London is a highly ambitious project aimed at creating the city of London (post-apocalypse of course) in Fallout 4. They have been showcasing their development since their announcement and have recently released a gameplay trailer. We have the privilege and pleasure to be talking to the project lead of Fallout: London today about their development and what to expect from this game sized mod.
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Prilladog, thanks for chatting with us during this busy t...- 233 Comments
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Morrowind's 20th Anniversary - Modathon, Prizes, Memories!
Morrowind is turning 20 today! To celebrate this anniversary, our good friend darkelfguy is running a special edition of his yearly Morrowind May Modathon and we're also giving away fabulous prizes in our Morrowind quiz!
Did you know that our site started out as a fansite for The Elder Scrolls III: Morrowind? That's right, and that was back in 2001 when the site launched under the name "Morrowind Chronicles" in anticipation of and leading up to the game's release exactly 20 years ag...- 63 Comments
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Skyrim SE and Fallout 4 Creation Kit now available on Steam
As some of you may already be aware, the Bethesda.net launcher is being shut down next month and players are being offered the chance to migrate their games and other content to Steam.
The Creation Kit - the official SDK for creating Skyrim and Fallout 4 mods - could only be acquired exclusively through this launcher which would of course be a problem for new modders once the service is taken offline.
Luckily, Bethesda has already made both the Fallout 4 and Skyrim Sp...- 70 Comments